
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (+ (log1p (- u)) (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((log1pf(-u) + (-2.0f / v))))));
}
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(log1p(Float32(-u)) + Float32(Float32(-2.0) / v))))))) end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\mathsf{log1p}\left(-u\right) + \frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
fma-udef99.6%
Applied egg-rr99.6%
add-exp-log99.6%
*-commutative99.6%
log-prod99.6%
add-log-exp99.7%
sub-neg99.7%
log1p-udef99.7%
Applied egg-rr99.7%
Taylor expanded in v around 0 99.7%
sub-neg99.7%
associate-*r/99.7%
metadata-eval99.7%
distribute-neg-frac99.7%
metadata-eval99.7%
Simplified99.7%
Final simplification99.7%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (exp (- (- u) (/ 2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + expf((-u - (2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + exp((-u - (2.0e0 / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + exp(Float32(Float32(-u) - Float32(Float32(2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + exp((-u - (single(2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + e^{\left(-u\right) - \frac{2}{v}}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
fma-udef99.6%
Applied egg-rr99.6%
add-exp-log99.6%
*-commutative99.6%
log-prod99.6%
add-log-exp99.7%
sub-neg99.7%
log1p-udef99.7%
Applied egg-rr99.7%
Taylor expanded in v around 0 99.7%
sub-neg99.7%
associate-*r/99.7%
metadata-eval99.7%
distribute-neg-frac99.7%
metadata-eval99.7%
Simplified99.7%
Taylor expanded in u around 0 98.2%
neg-mul-198.2%
associate-*r/98.2%
metadata-eval98.2%
Simplified98.2%
Final simplification98.2%
(FPCore (u v) :precision binary32 (- 1.0 (* v (log (/ 1.0 u)))))
float code(float u, float v) {
return 1.0f - (v * logf((1.0f / u)));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 - (v * log((1.0e0 / u)))
end function
function code(u, v) return Float32(Float32(1.0) - Float32(v * log(Float32(Float32(1.0) / u)))) end
function tmp = code(u, v) tmp = single(1.0) - (v * log((single(1.0) / u))); end
\begin{array}{l}
\\
1 - v \cdot \log \left(\frac{1}{u}\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
fma-udef99.6%
Applied egg-rr99.6%
add-exp-log99.6%
*-commutative99.6%
log-prod99.6%
add-log-exp99.7%
sub-neg99.7%
log1p-udef99.7%
Applied egg-rr99.7%
Taylor expanded in u around inf 96.0%
Final simplification96.0%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log u))))
float code(float u, float v) {
return 1.0f + (v * logf(u));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log(u))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(u))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log(u)); end
\begin{array}{l}
\\
1 + v \cdot \log u
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
fma-udef99.6%
Applied egg-rr99.6%
add-exp-log99.6%
*-commutative99.6%
log-prod99.6%
add-log-exp99.7%
sub-neg99.7%
log1p-udef99.7%
Applied egg-rr99.7%
Taylor expanded in u around inf 96.0%
mul-1-neg96.0%
distribute-rgt-neg-in96.0%
log-rec96.0%
remove-double-neg96.0%
Simplified96.0%
Final simplification96.0%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.6%
Taylor expanded in u around 0 5.2%
Final simplification5.2%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
+-commutative99.6%
fma-def99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in u around -inf 99.6%
associate-*r*99.6%
neg-mul-199.6%
expm1-def99.6%
Simplified99.6%
Taylor expanded in v around 0 89.0%
Final simplification89.0%
herbie shell --seed 2023306
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))