
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
(FPCore (a b)
:precision binary64
(let* ((t_0 (* (* b b) (+ a 3.0))))
(if (<=
(+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) t_0)))
INFINITY)
(+ (pow (hypot a b) 4.0) (fma 4.0 (fma a (* a (- 1.0 a)) t_0) -1.0))
(+ (pow a 4.0) -1.0))))
double code(double a, double b) {
double t_0 = (b * b) * (a + 3.0);
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + t_0))) <= ((double) INFINITY)) {
tmp = pow(hypot(a, b), 4.0) + fma(4.0, fma(a, (a * (1.0 - a)), t_0), -1.0);
} else {
tmp = pow(a, 4.0) + -1.0;
}
return tmp;
}
function code(a, b) t_0 = Float64(Float64(b * b) * Float64(a + 3.0)) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + t_0))) <= Inf) tmp = Float64((hypot(a, b) ^ 4.0) + fma(4.0, fma(a, Float64(a * Float64(1.0 - a)), t_0), -1.0)); else tmp = Float64((a ^ 4.0) + -1.0); end return tmp end
code[a_, b_] := Block[{t$95$0 = N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision] + N[(4.0 * N[(a * N[(a * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(b \cdot b\right) \cdot \left(a + 3\right)\\
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + t_0\right) \leq \infty:\\
\;\;\;\;{\left(\mathsf{hypot}\left(a, b\right)\right)}^{4} + \mathsf{fma}\left(4, \mathsf{fma}\left(a, a \cdot \left(1 - a\right), t_0\right), -1\right)\\
\mathbf{else}:\\
\;\;\;\;{a}^{4} + -1\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) < +inf.0Initial program 99.9%
associate--l+99.9%
sqr-pow99.9%
Simplified100.0%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) Initial program 0.0%
sub-neg0.0%
sqr-neg0.0%
+-commutative0.0%
sqr-neg0.0%
+-commutative0.0%
Simplified12.3%
Taylor expanded in a around inf 96.1%
Final simplification98.9%
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (+ (pow a 4.0) -1.0))))
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = pow(a, 4.0) + -1.0;
}
return tmp;
}
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = Math.pow(a, 4.0) + -1.0;
}
return tmp;
}
def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = math.pow(a, 4.0) + -1.0 return tmp
function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = Float64((a ^ 4.0) + -1.0); end return tmp end
function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = (a ^ 4.0) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;t_0 + -1\\
\mathbf{else}:\\
\;\;\;\;{a}^{4} + -1\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) < +inf.0Initial program 99.9%
if +inf.0 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) 2) (*.f64 4 (+.f64 (*.f64 (*.f64 a a) (-.f64 1 a)) (*.f64 (*.f64 b b) (+.f64 3 a))))) Initial program 0.0%
sub-neg0.0%
sqr-neg0.0%
+-commutative0.0%
sqr-neg0.0%
+-commutative0.0%
Simplified12.3%
Taylor expanded in a around inf 96.1%
Final simplification98.8%
(FPCore (a b)
:precision binary64
(if (<= a -0.84)
(+ (* (pow a 2.0) (+ 4.0 (* a (+ a -4.0)))) -1.0)
(if (<= a 2020000000.0)
(+ (pow b 4.0) -1.0)
(+ (* (+ a -4.0) (pow a 3.0)) -1.0))))
double code(double a, double b) {
double tmp;
if (a <= -0.84) {
tmp = (pow(a, 2.0) * (4.0 + (a * (a + -4.0)))) + -1.0;
} else if (a <= 2020000000.0) {
tmp = pow(b, 4.0) + -1.0;
} else {
tmp = ((a + -4.0) * pow(a, 3.0)) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-0.84d0)) then
tmp = ((a ** 2.0d0) * (4.0d0 + (a * (a + (-4.0d0))))) + (-1.0d0)
else if (a <= 2020000000.0d0) then
tmp = (b ** 4.0d0) + (-1.0d0)
else
tmp = ((a + (-4.0d0)) * (a ** 3.0d0)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if (a <= -0.84) {
tmp = (Math.pow(a, 2.0) * (4.0 + (a * (a + -4.0)))) + -1.0;
} else if (a <= 2020000000.0) {
tmp = Math.pow(b, 4.0) + -1.0;
} else {
tmp = ((a + -4.0) * Math.pow(a, 3.0)) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if a <= -0.84: tmp = (math.pow(a, 2.0) * (4.0 + (a * (a + -4.0)))) + -1.0 elif a <= 2020000000.0: tmp = math.pow(b, 4.0) + -1.0 else: tmp = ((a + -4.0) * math.pow(a, 3.0)) + -1.0 return tmp
function code(a, b) tmp = 0.0 if (a <= -0.84) tmp = Float64(Float64((a ^ 2.0) * Float64(4.0 + Float64(a * Float64(a + -4.0)))) + -1.0); elseif (a <= 2020000000.0) tmp = Float64((b ^ 4.0) + -1.0); else tmp = Float64(Float64(Float64(a + -4.0) * (a ^ 3.0)) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (a <= -0.84) tmp = ((a ^ 2.0) * (4.0 + (a * (a + -4.0)))) + -1.0; elseif (a <= 2020000000.0) tmp = (b ^ 4.0) + -1.0; else tmp = ((a + -4.0) * (a ^ 3.0)) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[a, -0.84], N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[(4.0 + N[(a * N[(a + -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], If[LessEqual[a, 2020000000.0], N[(N[Power[b, 4.0], $MachinePrecision] + -1.0), $MachinePrecision], N[(N[(N[(a + -4.0), $MachinePrecision] * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -0.84:\\
\;\;\;\;{a}^{2} \cdot \left(4 + a \cdot \left(a + -4\right)\right) + -1\\
\mathbf{elif}\;a \leq 2020000000:\\
\;\;\;\;{b}^{4} + -1\\
\mathbf{else}:\\
\;\;\;\;\left(a + -4\right) \cdot {a}^{3} + -1\\
\end{array}
\end{array}
if a < -0.839999999999999969Initial program 55.2%
associate--l+55.2%
sqr-pow55.2%
Simplified55.2%
Taylor expanded in b around 0 91.6%
Taylor expanded in a around 0 91.6%
associate-+r+91.6%
+-commutative91.6%
associate-+l+91.6%
*-commutative91.6%
cube-mult91.6%
unpow291.6%
associate-*r*91.6%
metadata-eval91.6%
pow-sqr91.5%
distribute-rgt-out91.6%
distribute-lft-out91.6%
unpow291.6%
distribute-rgt-out91.6%
Simplified91.6%
if -0.839999999999999969 < a < 2.02e9Initial program 99.9%
sub-neg99.9%
sqr-neg99.9%
+-commutative99.9%
sqr-neg99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in b around inf 98.9%
if 2.02e9 < a Initial program 25.8%
associate--l+25.8%
sqr-pow25.8%
Simplified41.4%
Taylor expanded in b around 0 24.2%
Taylor expanded in a around inf 24.2%
+-commutative24.2%
metadata-eval24.2%
pow-plus24.2%
*-commutative24.2%
distribute-lft-out98.3%
Simplified98.3%
Final simplification96.8%
(FPCore (a b) :precision binary64 (if (or (<= a -2150.0) (not (<= a 132000000.0))) (+ (* (+ a -4.0) (pow a 3.0)) -1.0) (+ (pow b 4.0) -1.0)))
double code(double a, double b) {
double tmp;
if ((a <= -2150.0) || !(a <= 132000000.0)) {
tmp = ((a + -4.0) * pow(a, 3.0)) + -1.0;
} else {
tmp = pow(b, 4.0) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-2150.0d0)) .or. (.not. (a <= 132000000.0d0))) then
tmp = ((a + (-4.0d0)) * (a ** 3.0d0)) + (-1.0d0)
else
tmp = (b ** 4.0d0) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -2150.0) || !(a <= 132000000.0)) {
tmp = ((a + -4.0) * Math.pow(a, 3.0)) + -1.0;
} else {
tmp = Math.pow(b, 4.0) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -2150.0) or not (a <= 132000000.0): tmp = ((a + -4.0) * math.pow(a, 3.0)) + -1.0 else: tmp = math.pow(b, 4.0) + -1.0 return tmp
function code(a, b) tmp = 0.0 if ((a <= -2150.0) || !(a <= 132000000.0)) tmp = Float64(Float64(Float64(a + -4.0) * (a ^ 3.0)) + -1.0); else tmp = Float64((b ^ 4.0) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -2150.0) || ~((a <= 132000000.0))) tmp = ((a + -4.0) * (a ^ 3.0)) + -1.0; else tmp = (b ^ 4.0) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -2150.0], N[Not[LessEqual[a, 132000000.0]], $MachinePrecision]], N[(N[(N[(a + -4.0), $MachinePrecision] * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision], N[(N[Power[b, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -2150 \lor \neg \left(a \leq 132000000\right):\\
\;\;\;\;\left(a + -4\right) \cdot {a}^{3} + -1\\
\mathbf{else}:\\
\;\;\;\;{b}^{4} + -1\\
\end{array}
\end{array}
if a < -2150 or 1.32e8 < a Initial program 41.5%
associate--l+41.5%
sqr-pow41.5%
Simplified48.8%
Taylor expanded in b around 0 60.3%
Taylor expanded in a around inf 59.9%
+-commutative59.9%
metadata-eval59.9%
pow-plus59.9%
*-commutative59.9%
distribute-lft-out94.3%
Simplified94.3%
if -2150 < a < 1.32e8Initial program 99.9%
sub-neg99.9%
sqr-neg99.9%
+-commutative99.9%
sqr-neg99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in b around inf 98.9%
Final simplification96.7%
(FPCore (a b) :precision binary64 (if (or (<= a -3500.0) (not (<= a 105000000.0))) (+ (pow a 4.0) -1.0) (+ (pow b 4.0) -1.0)))
double code(double a, double b) {
double tmp;
if ((a <= -3500.0) || !(a <= 105000000.0)) {
tmp = pow(a, 4.0) + -1.0;
} else {
tmp = pow(b, 4.0) + -1.0;
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((a <= (-3500.0d0)) .or. (.not. (a <= 105000000.0d0))) then
tmp = (a ** 4.0d0) + (-1.0d0)
else
tmp = (b ** 4.0d0) + (-1.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((a <= -3500.0) || !(a <= 105000000.0)) {
tmp = Math.pow(a, 4.0) + -1.0;
} else {
tmp = Math.pow(b, 4.0) + -1.0;
}
return tmp;
}
def code(a, b): tmp = 0 if (a <= -3500.0) or not (a <= 105000000.0): tmp = math.pow(a, 4.0) + -1.0 else: tmp = math.pow(b, 4.0) + -1.0 return tmp
function code(a, b) tmp = 0.0 if ((a <= -3500.0) || !(a <= 105000000.0)) tmp = Float64((a ^ 4.0) + -1.0); else tmp = Float64((b ^ 4.0) + -1.0); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((a <= -3500.0) || ~((a <= 105000000.0))) tmp = (a ^ 4.0) + -1.0; else tmp = (b ^ 4.0) + -1.0; end tmp_2 = tmp; end
code[a_, b_] := If[Or[LessEqual[a, -3500.0], N[Not[LessEqual[a, 105000000.0]], $MachinePrecision]], N[(N[Power[a, 4.0], $MachinePrecision] + -1.0), $MachinePrecision], N[(N[Power[b, 4.0], $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -3500 \lor \neg \left(a \leq 105000000\right):\\
\;\;\;\;{a}^{4} + -1\\
\mathbf{else}:\\
\;\;\;\;{b}^{4} + -1\\
\end{array}
\end{array}
if a < -3500 or 1.05e8 < a Initial program 41.5%
sub-neg41.5%
sqr-neg41.5%
+-commutative41.5%
sqr-neg41.5%
+-commutative41.5%
Simplified48.7%
Taylor expanded in a around inf 93.4%
if -3500 < a < 1.05e8Initial program 99.9%
sub-neg99.9%
sqr-neg99.9%
+-commutative99.9%
sqr-neg99.9%
+-commutative99.9%
Simplified99.9%
Taylor expanded in b around inf 98.9%
Final simplification96.2%
(FPCore (a b) :precision binary64 (+ -1.0 (pow a 4.0)))
double code(double a, double b) {
return -1.0 + pow(a, 4.0);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-1.0d0) + (a ** 4.0d0)
end function
public static double code(double a, double b) {
return -1.0 + Math.pow(a, 4.0);
}
def code(a, b): return -1.0 + math.pow(a, 4.0)
function code(a, b) return Float64(-1.0 + (a ^ 4.0)) end
function tmp = code(a, b) tmp = -1.0 + (a ^ 4.0); end
code[a_, b_] := N[(-1.0 + N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + {a}^{4}
\end{array}
Initial program 71.4%
sub-neg71.4%
sqr-neg71.4%
+-commutative71.4%
sqr-neg71.4%
+-commutative71.4%
Simplified74.9%
Taylor expanded in a around inf 72.4%
Final simplification72.4%
herbie shell --seed 2023305
(FPCore (a b)
:name "Bouland and Aaronson, Equation (24)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))