
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
(FPCore (x y) :precision binary64 (if (<= (pow y 4.0) 3.3e+307) (- (pow x 4.0) (pow y 4.0)) (- (pow y 4.0))))
double code(double x, double y) {
double tmp;
if (pow(y, 4.0) <= 3.3e+307) {
tmp = pow(x, 4.0) - pow(y, 4.0);
} else {
tmp = -pow(y, 4.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y ** 4.0d0) <= 3.3d+307) then
tmp = (x ** 4.0d0) - (y ** 4.0d0)
else
tmp = -(y ** 4.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (Math.pow(y, 4.0) <= 3.3e+307) {
tmp = Math.pow(x, 4.0) - Math.pow(y, 4.0);
} else {
tmp = -Math.pow(y, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if math.pow(y, 4.0) <= 3.3e+307: tmp = math.pow(x, 4.0) - math.pow(y, 4.0) else: tmp = -math.pow(y, 4.0) return tmp
function code(x, y) tmp = 0.0 if ((y ^ 4.0) <= 3.3e+307) tmp = Float64((x ^ 4.0) - (y ^ 4.0)); else tmp = Float64(-(y ^ 4.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y ^ 4.0) <= 3.3e+307) tmp = (x ^ 4.0) - (y ^ 4.0); else tmp = -(y ^ 4.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[Power[y, 4.0], $MachinePrecision], 3.3e+307], N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], (-N[Power[y, 4.0], $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{y}^{4} \leq 3.3 \cdot 10^{+307}:\\
\;\;\;\;{x}^{4} - {y}^{4}\\
\mathbf{else}:\\
\;\;\;\;-{y}^{4}\\
\end{array}
\end{array}
if (pow.f64 y 4) < 3.2999999999999999e307Initial program 100.0%
if 3.2999999999999999e307 < (pow.f64 y 4) Initial program 49.5%
Taylor expanded in x around 0 77.3%
neg-mul-177.3%
Simplified77.3%
Final simplification91.4%
(FPCore (x y) :precision binary64 (if (or (<= x 3500.0) (and (not (<= x 1.16e+103)) (<= x 5.4e+157))) (- (pow y 4.0)) (pow x 4.0)))
double code(double x, double y) {
double tmp;
if ((x <= 3500.0) || (!(x <= 1.16e+103) && (x <= 5.4e+157))) {
tmp = -pow(y, 4.0);
} else {
tmp = pow(x, 4.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= 3500.0d0) .or. (.not. (x <= 1.16d+103)) .and. (x <= 5.4d+157)) then
tmp = -(y ** 4.0d0)
else
tmp = x ** 4.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= 3500.0) || (!(x <= 1.16e+103) && (x <= 5.4e+157))) {
tmp = -Math.pow(y, 4.0);
} else {
tmp = Math.pow(x, 4.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= 3500.0) or (not (x <= 1.16e+103) and (x <= 5.4e+157)): tmp = -math.pow(y, 4.0) else: tmp = math.pow(x, 4.0) return tmp
function code(x, y) tmp = 0.0 if ((x <= 3500.0) || (!(x <= 1.16e+103) && (x <= 5.4e+157))) tmp = Float64(-(y ^ 4.0)); else tmp = x ^ 4.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= 3500.0) || (~((x <= 1.16e+103)) && (x <= 5.4e+157))) tmp = -(y ^ 4.0); else tmp = x ^ 4.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, 3500.0], And[N[Not[LessEqual[x, 1.16e+103]], $MachinePrecision], LessEqual[x, 5.4e+157]]], (-N[Power[y, 4.0], $MachinePrecision]), N[Power[x, 4.0], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3500 \lor \neg \left(x \leq 1.16 \cdot 10^{+103}\right) \land x \leq 5.4 \cdot 10^{+157}:\\
\;\;\;\;-{y}^{4}\\
\mathbf{else}:\\
\;\;\;\;{x}^{4}\\
\end{array}
\end{array}
if x < 3500 or 1.1600000000000001e103 < x < 5.4000000000000001e157Initial program 83.3%
Taylor expanded in x around 0 70.8%
neg-mul-170.8%
Simplified70.8%
if 3500 < x < 1.1600000000000001e103 or 5.4000000000000001e157 < x Initial program 70.2%
Taylor expanded in x around inf 85.1%
Final simplification73.4%
(FPCore (x y) :precision binary64 (pow x 4.0))
double code(double x, double y) {
return pow(x, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x ** 4.0d0
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0);
}
def code(x, y): return math.pow(x, 4.0)
function code(x, y) return x ^ 4.0 end
function tmp = code(x, y) tmp = x ^ 4.0; end
code[x_, y_] := N[Power[x, 4.0], $MachinePrecision]
\begin{array}{l}
\\
{x}^{4}
\end{array}
Initial program 80.9%
Taylor expanded in x around inf 56.3%
Final simplification56.3%
herbie shell --seed 2023305
(FPCore (x y)
:name "Radioactive exchange between two surfaces"
:precision binary64
(- (pow x 4.0) (pow y 4.0)))