
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* (- 1.0 x) y) (* x z)))
double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((1.0d0 - x) * y) + (x * z)
end function
public static double code(double x, double y, double z) {
return ((1.0 - x) * y) + (x * z);
}
def code(x, y, z): return ((1.0 - x) * y) + (x * z)
function code(x, y, z) return Float64(Float64(Float64(1.0 - x) * y) + Float64(x * z)) end
function tmp = code(x, y, z) tmp = ((1.0 - x) * y) + (x * z); end
code[x_, y_, z_] := N[(N[(N[(1.0 - x), $MachinePrecision] * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot y + x \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- z y) y))
double code(double x, double y, double z) {
return fma(x, (z - y), y);
}
function code(x, y, z) return fma(x, Float64(z - y), y) end
code[x_, y_, z_] := N[(x * N[(z - y), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, z - y, y\right)
\end{array}
Initial program 97.3%
*-commutative97.3%
distribute-lft-out--97.3%
*-rgt-identity97.3%
cancel-sign-sub-inv97.3%
+-commutative97.3%
+-commutative97.3%
associate-+l+97.3%
+-commutative97.3%
*-commutative97.3%
distribute-rgt-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- x))))
(if (<= x -1e+140)
t_0
(if (<= x -1.16e-26)
(* x z)
(if (<= x 3.6e-39)
y
(if (or (<= x 6.5e+72) (not (<= x 2.4e+173))) (* x z) t_0))))))
double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -1e+140) {
tmp = t_0;
} else if (x <= -1.16e-26) {
tmp = x * z;
} else if (x <= 3.6e-39) {
tmp = y;
} else if ((x <= 6.5e+72) || !(x <= 2.4e+173)) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -x
if (x <= (-1d+140)) then
tmp = t_0
else if (x <= (-1.16d-26)) then
tmp = x * z
else if (x <= 3.6d-39) then
tmp = y
else if ((x <= 6.5d+72) .or. (.not. (x <= 2.4d+173))) then
tmp = x * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -x;
double tmp;
if (x <= -1e+140) {
tmp = t_0;
} else if (x <= -1.16e-26) {
tmp = x * z;
} else if (x <= 3.6e-39) {
tmp = y;
} else if ((x <= 6.5e+72) || !(x <= 2.4e+173)) {
tmp = x * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -x tmp = 0 if x <= -1e+140: tmp = t_0 elif x <= -1.16e-26: tmp = x * z elif x <= 3.6e-39: tmp = y elif (x <= 6.5e+72) or not (x <= 2.4e+173): tmp = x * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-x)) tmp = 0.0 if (x <= -1e+140) tmp = t_0; elseif (x <= -1.16e-26) tmp = Float64(x * z); elseif (x <= 3.6e-39) tmp = y; elseif ((x <= 6.5e+72) || !(x <= 2.4e+173)) tmp = Float64(x * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -x; tmp = 0.0; if (x <= -1e+140) tmp = t_0; elseif (x <= -1.16e-26) tmp = x * z; elseif (x <= 3.6e-39) tmp = y; elseif ((x <= 6.5e+72) || ~((x <= 2.4e+173))) tmp = x * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-x)), $MachinePrecision]}, If[LessEqual[x, -1e+140], t$95$0, If[LessEqual[x, -1.16e-26], N[(x * z), $MachinePrecision], If[LessEqual[x, 3.6e-39], y, If[Or[LessEqual[x, 6.5e+72], N[Not[LessEqual[x, 2.4e+173]], $MachinePrecision]], N[(x * z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-x\right)\\
\mathbf{if}\;x \leq -1 \cdot 10^{+140}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -1.16 \cdot 10^{-26}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 3.6 \cdot 10^{-39}:\\
\;\;\;\;y\\
\mathbf{elif}\;x \leq 6.5 \cdot 10^{+72} \lor \neg \left(x \leq 2.4 \cdot 10^{+173}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -1.00000000000000006e140 or 6.5000000000000001e72 < x < 2.3999999999999999e173Initial program 92.9%
Taylor expanded in x around inf 100.0%
mul-1-neg100.0%
unsub-neg100.0%
Simplified100.0%
Taylor expanded in z around 0 69.4%
associate-*r*69.4%
mul-1-neg69.4%
Simplified69.4%
if -1.00000000000000006e140 < x < -1.16000000000000002e-26 or 3.6000000000000001e-39 < x < 6.5000000000000001e72 or 2.3999999999999999e173 < x Initial program 96.5%
Taylor expanded in y around 0 71.3%
if -1.16000000000000002e-26 < x < 3.6000000000000001e-39Initial program 100.0%
Taylor expanded in x around 0 72.4%
Final simplification71.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -5.2e-28) (not (<= x 3.1e-38))) (* x (- z y)) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e-28) || !(x <= 3.1e-38)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-5.2d-28)) .or. (.not. (x <= 3.1d-38))) then
tmp = x * (z - y)
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -5.2e-28) || !(x <= 3.1e-38)) {
tmp = x * (z - y);
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -5.2e-28) or not (x <= 3.1e-38): tmp = x * (z - y) else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -5.2e-28) || !(x <= 3.1e-38)) tmp = Float64(x * Float64(z - y)); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -5.2e-28) || ~((x <= 3.1e-38))) tmp = x * (z - y); else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -5.2e-28], N[Not[LessEqual[x, 3.1e-38]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{-28} \lor \neg \left(x \leq 3.1 \cdot 10^{-38}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -5.2e-28 or 3.09999999999999983e-38 < x Initial program 95.0%
Taylor expanded in x around inf 98.8%
mul-1-neg98.8%
unsub-neg98.8%
Simplified98.8%
if -5.2e-28 < x < 3.09999999999999983e-38Initial program 100.0%
Taylor expanded in x around 0 72.4%
Final simplification86.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.05e-21) (not (<= x 2.25e-38))) (* x (- z y)) (* y (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.05e-21) || !(x <= 2.25e-38)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.05d-21)) .or. (.not. (x <= 2.25d-38))) then
tmp = x * (z - y)
else
tmp = y * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.05e-21) || !(x <= 2.25e-38)) {
tmp = x * (z - y);
} else {
tmp = y * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.05e-21) or not (x <= 2.25e-38): tmp = x * (z - y) else: tmp = y * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.05e-21) || !(x <= 2.25e-38)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.05e-21) || ~((x <= 2.25e-38))) tmp = x * (z - y); else tmp = y * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.05e-21], N[Not[LessEqual[x, 2.25e-38]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.05 \cdot 10^{-21} \lor \neg \left(x \leq 2.25 \cdot 10^{-38}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -2.04999999999999997e-21 or 2.25000000000000004e-38 < x Initial program 95.0%
Taylor expanded in x around inf 98.8%
mul-1-neg98.8%
unsub-neg98.8%
Simplified98.8%
if -2.04999999999999997e-21 < x < 2.25000000000000004e-38Initial program 100.0%
Taylor expanded in y around inf 72.4%
Final simplification86.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.25e-37))) (* x (- z y)) (+ y (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.25e-37)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.25d-37))) then
tmp = x * (z - y)
else
tmp = y + (x * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.25e-37)) {
tmp = x * (z - y);
} else {
tmp = y + (x * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.25e-37): tmp = x * (z - y) else: tmp = y + (x * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.25e-37)) tmp = Float64(x * Float64(z - y)); else tmp = Float64(y + Float64(x * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.25e-37))) tmp = x * (z - y); else tmp = y + (x * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.25e-37]], $MachinePrecision]], N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision], N[(y + N[(x * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1.25 \cdot 10^{-37}\right):\\
\;\;\;\;x \cdot \left(z - y\right)\\
\mathbf{else}:\\
\;\;\;\;y + x \cdot z\\
\end{array}
\end{array}
if x < -1 or 1.2499999999999999e-37 < x Initial program 94.8%
Taylor expanded in x around inf 99.4%
mul-1-neg99.4%
unsub-neg99.4%
Simplified99.4%
if -1 < x < 1.2499999999999999e-37Initial program 100.0%
Taylor expanded in x around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Taylor expanded in z around inf 99.6%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.36e-33) (not (<= x 4.7e-39))) (* x z) y))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.36e-33) || !(x <= 4.7e-39)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.36d-33)) .or. (.not. (x <= 4.7d-39))) then
tmp = x * z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.36e-33) || !(x <= 4.7e-39)) {
tmp = x * z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.36e-33) or not (x <= 4.7e-39): tmp = x * z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.36e-33) || !(x <= 4.7e-39)) tmp = Float64(x * z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.36e-33) || ~((x <= 4.7e-39))) tmp = x * z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.36e-33], N[Not[LessEqual[x, 4.7e-39]], $MachinePrecision]], N[(x * z), $MachinePrecision], y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.36 \cdot 10^{-33} \lor \neg \left(x \leq 4.7 \cdot 10^{-39}\right):\\
\;\;\;\;x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -1.36e-33 or 4.7000000000000002e-39 < x Initial program 95.0%
Taylor expanded in y around 0 57.0%
if -1.36e-33 < x < 4.7000000000000002e-39Initial program 100.0%
Taylor expanded in x around 0 72.4%
Final simplification63.9%
(FPCore (x y z) :precision binary64 (+ y (* x (- z y))))
double code(double x, double y, double z) {
return y + (x * (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x * (z - y))
end function
public static double code(double x, double y, double z) {
return y + (x * (z - y));
}
def code(x, y, z): return y + (x * (z - y))
function code(x, y, z) return Float64(y + Float64(x * Float64(z - y))) end
function tmp = code(x, y, z) tmp = y + (x * (z - y)); end
code[x_, y_, z_] := N[(y + N[(x * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + x \cdot \left(z - y\right)
\end{array}
Initial program 97.3%
Taylor expanded in x around 0 100.0%
mul-1-neg100.0%
Simplified100.0%
Taylor expanded in x around 0 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 97.3%
Taylor expanded in x around 0 34.4%
Final simplification34.4%
(FPCore (x y z) :precision binary64 (- y (* x (- y z))))
double code(double x, double y, double z) {
return y - (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y - (x * (y - z))
end function
public static double code(double x, double y, double z) {
return y - (x * (y - z));
}
def code(x, y, z): return y - (x * (y - z))
function code(x, y, z) return Float64(y - Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = y - (x * (y - z)); end
code[x_, y_, z_] := N[(y - N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y - x \cdot \left(y - z\right)
\end{array}
herbie shell --seed 2023305
(FPCore (x y z)
:name "Diagrams.Color.HSV:lerp from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(- y (* x (- y z)))
(+ (* (- 1.0 x) y) (* x z)))