
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (sqrt (* (pow u2 2.0) 39.47841760436263)))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf(sqrtf((powf(u2, 2.0f) * 39.47841760436263f)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin(sqrt(((u2 ** 2.0e0) * 39.47841760436263e0)))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(sqrt(Float32((u2 ^ Float32(2.0)) * Float32(39.47841760436263))))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin(sqrt(((u2 ^ single(2.0)) * single(39.47841760436263)))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(\sqrt{{u2}^{2} \cdot 39.47841760436263}\right)
\end{array}
Initial program 98.2%
add-cube-cbrt96.9%
pow397.0%
Applied egg-rr97.0%
rem-cube-cbrt98.2%
add-sqr-sqrt97.5%
sqrt-unprod98.2%
*-commutative98.2%
*-commutative98.2%
swap-sqr98.1%
pow298.1%
metadata-eval98.4%
Applied egg-rr98.4%
Final simplification98.4%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (/ u1 (- 1.0 u1)) 0.001339999958872795) (* (sin (* u2 6.28318530718)) (sqrt (* u1 (+ u1 1.0)))) (* 6.28318530718 (* u2 (sqrt (* u1 (/ 1.0 (- 1.0 u1))))))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u1 / (1.0f - u1)) <= 0.001339999958872795f) {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf((u1 * (u1 + 1.0f)));
} else {
tmp = 6.28318530718f * (u2 * sqrtf((u1 * (1.0f / (1.0f - u1)))));
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u1 / (1.0e0 - u1)) <= 0.001339999958872795e0) then
tmp = sin((u2 * 6.28318530718e0)) * sqrt((u1 * (u1 + 1.0e0)))
else
tmp = 6.28318530718e0 * (u2 * sqrt((u1 * (1.0e0 / (1.0e0 - u1)))))
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u1 / Float32(Float32(1.0) - u1)) <= Float32(0.001339999958872795)) tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 * Float32(u1 + Float32(1.0))))); else tmp = Float32(Float32(6.28318530718) * Float32(u2 * sqrt(Float32(u1 * Float32(Float32(1.0) / Float32(Float32(1.0) - u1)))))); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u1 / (single(1.0) - u1)) <= single(0.001339999958872795)) tmp = sin((u2 * single(6.28318530718))) * sqrt((u1 * (u1 + single(1.0)))); else tmp = single(6.28318530718) * (u2 * sqrt((u1 * (single(1.0) / (single(1.0) - u1))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{u1}{1 - u1} \leq 0.001339999958872795:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1 \cdot \left(u1 + 1\right)}\\
\mathbf{else}:\\
\;\;\;\;6.28318530718 \cdot \left(u2 \cdot \sqrt{u1 \cdot \frac{1}{1 - u1}}\right)\\
\end{array}
\end{array}
if (/.f32 u1 (-.f32 1 u1)) < 0.00134Initial program 98.2%
clear-num98.3%
associate-/r/98.1%
Applied egg-rr98.1%
Taylor expanded in u1 around 0 98.1%
+-commutative98.1%
Simplified98.1%
if 0.00134 < (/.f32 u1 (-.f32 1 u1)) Initial program 98.2%
Taylor expanded in u2 around 0 84.1%
clear-num98.2%
associate-/r/98.3%
Applied egg-rr84.1%
Final simplification93.6%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ 1.0 (/ (- 1.0 u1) u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((1.0f / ((1.0f - u1) / u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((1.0e0 / ((1.0e0 - u1) / u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(Float32(1.0) / Float32(Float32(Float32(1.0) - u1) / u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((single(1.0) / ((single(1.0) - u1) / u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{1}{\frac{1 - u1}{u1}}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
clear-num98.2%
associate-/r/98.2%
Applied egg-rr98.2%
associate-/r/98.2%
Applied egg-rr98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (if (<= (* u2 6.28318530718) 0.019999999552965164) (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)) (* (sin (* u2 6.28318530718)) (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.019999999552965164f) {
tmp = 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
} else {
tmp = sinf((u2 * 6.28318530718f)) * sqrtf(u1);
}
return tmp;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
real(4) :: tmp
if ((u2 * 6.28318530718e0) <= 0.019999999552965164e0) then
tmp = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
else
tmp = sin((u2 * 6.28318530718e0)) * sqrt(u1)
end if
code = tmp
end function
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.019999999552965164)) tmp = Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)); else tmp = Float32(sin(Float32(u2 * Float32(6.28318530718))) * sqrt(u1)); end return tmp end
function tmp_2 = code(cosTheta_i, u1, u2) tmp = single(0.0); if ((u2 * single(6.28318530718)) <= single(0.019999999552965164)) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); else tmp = sin((u2 * single(6.28318530718))) * sqrt(u1); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.019999999552965164:\\
\;\;\;\;6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{u1}\\
\end{array}
\end{array}
if (*.f32 314159265359/50000000000 u2) < 0.0199999996Initial program 98.3%
Taylor expanded in u2 around 0 95.9%
if 0.0199999996 < (*.f32 314159265359/50000000000 u2) Initial program 98.0%
Taylor expanded in u1 around 0 75.4%
Final simplification90.3%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (sin (* u2 6.28318530718))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * sinf((u2 * 6.28318530718f));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * sin((u2 * 6.28318530718e0))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * sin(Float32(u2 * Float32(6.28318530718)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * sin((u2 * single(6.28318530718))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \sin \left(u2 \cdot 6.28318530718\right)
\end{array}
Initial program 98.2%
Final simplification98.2%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* (sqrt (/ u1 (- 1.0 u1))) u2)))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (sqrtf((u1 / (1.0f - u1))) * u2);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (sqrt((u1 / (1.0e0 - u1))) * u2)
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * u2)) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (sqrt((u1 / (single(1.0) - u1))) * u2); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(\sqrt{\frac{u1}{1 - u1}} \cdot u2\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 82.1%
Final simplification82.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* 6.28318530718 (* u2 (sqrt u1))))
float code(float cosTheta_i, float u1, float u2) {
return 6.28318530718f * (u2 * sqrtf(u1));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 6.28318530718e0 * (u2 * sqrt(u1))
end function
function code(cosTheta_i, u1, u2) return Float32(Float32(6.28318530718) * Float32(u2 * sqrt(u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(6.28318530718) * (u2 * sqrt(u1)); end
\begin{array}{l}
\\
6.28318530718 \cdot \left(u2 \cdot \sqrt{u1}\right)
\end{array}
Initial program 98.2%
Taylor expanded in u2 around 0 82.1%
Taylor expanded in u1 around 0 64.7%
Final simplification64.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 0.0)
float code(float cosTheta_i, float u1, float u2) {
return 0.0f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = 0.0e0
end function
function code(cosTheta_i, u1, u2) return Float32(0.0) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(0.0); end
\begin{array}{l}
\\
0
\end{array}
Initial program 98.2%
add-cube-cbrt96.9%
pow397.0%
Applied egg-rr97.0%
Taylor expanded in u2 around 0 7.1%
Final simplification7.1%
herbie shell --seed 2023305
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_y"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (sin (* 6.28318530718 u2))))