
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
(FPCore (re im) :precision binary64 (* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))
double code(double re, double im) {
return (0.5 * cos(re)) * (exp(-im) + exp(im));
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = (0.5d0 * cos(re)) * (exp(-im) + exp(im))
end function
public static double code(double re, double im) {
return (0.5 * Math.cos(re)) * (Math.exp(-im) + Math.exp(im));
}
def code(re, im): return (0.5 * math.cos(re)) * (math.exp(-im) + math.exp(im))
function code(re, im) return Float64(Float64(0.5 * cos(re)) * Float64(exp(Float64(-im)) + exp(im))) end
function tmp = code(re, im) tmp = (0.5 * cos(re)) * (exp(-im) + exp(im)); end
code[re_, im_] := N[(N[(0.5 * N[Cos[re], $MachinePrecision]), $MachinePrecision] * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(0.5 \cdot \cos re\right) \cdot \left(e^{-im} + e^{im}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im)
:precision binary64
(if (<= im 0.00136)
(cos re)
(if (<= im 1.35e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) (* 0.5 (pow im 2.0))))))
double code(double re, double im) {
double tmp;
if (im <= 0.00136) {
tmp = cos(re);
} else if (im <= 1.35e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * (0.5 * pow(im, 2.0));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.00136d0) then
tmp = cos(re)
else if (im <= 1.35d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * (0.5d0 * (im ** 2.0d0))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.00136) {
tmp = Math.cos(re);
} else if (im <= 1.35e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * (0.5 * Math.pow(im, 2.0));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.00136: tmp = math.cos(re) elif im <= 1.35e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * (0.5 * math.pow(im, 2.0)) return tmp
function code(re, im) tmp = 0.0 if (im <= 0.00136) tmp = cos(re); elseif (im <= 1.35e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * Float64(0.5 * (im ^ 2.0))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.00136) tmp = cos(re); elseif (im <= 1.35e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * (0.5 * (im ^ 2.0)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.00136], N[Cos[re], $MachinePrecision], If[LessEqual[im, 1.35e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.00136:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot \left(0.5 \cdot {im}^{2}\right)\\
\end{array}
\end{array}
if im < 0.00136Initial program 100.0%
Taylor expanded in im around 0 65.8%
if 0.00136 < im < 1.35000000000000003e154Initial program 100.0%
Taylor expanded in re around 0 80.0%
if 1.35000000000000003e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification72.0%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* 0.5 (pow im 2.0))))
(if (<= im 0.0031)
(* (cos re) (+ t_0 1.0))
(if (<= im 1.35e+154)
(* 0.5 (+ (exp (- im)) (exp im)))
(* (cos re) t_0)))))
double code(double re, double im) {
double t_0 = 0.5 * pow(im, 2.0);
double tmp;
if (im <= 0.0031) {
tmp = cos(re) * (t_0 + 1.0);
} else if (im <= 1.35e+154) {
tmp = 0.5 * (exp(-im) + exp(im));
} else {
tmp = cos(re) * t_0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: t_0
real(8) :: tmp
t_0 = 0.5d0 * (im ** 2.0d0)
if (im <= 0.0031d0) then
tmp = cos(re) * (t_0 + 1.0d0)
else if (im <= 1.35d+154) then
tmp = 0.5d0 * (exp(-im) + exp(im))
else
tmp = cos(re) * t_0
end if
code = tmp
end function
public static double code(double re, double im) {
double t_0 = 0.5 * Math.pow(im, 2.0);
double tmp;
if (im <= 0.0031) {
tmp = Math.cos(re) * (t_0 + 1.0);
} else if (im <= 1.35e+154) {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
} else {
tmp = Math.cos(re) * t_0;
}
return tmp;
}
def code(re, im): t_0 = 0.5 * math.pow(im, 2.0) tmp = 0 if im <= 0.0031: tmp = math.cos(re) * (t_0 + 1.0) elif im <= 1.35e+154: tmp = 0.5 * (math.exp(-im) + math.exp(im)) else: tmp = math.cos(re) * t_0 return tmp
function code(re, im) t_0 = Float64(0.5 * (im ^ 2.0)) tmp = 0.0 if (im <= 0.0031) tmp = Float64(cos(re) * Float64(t_0 + 1.0)); elseif (im <= 1.35e+154) tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); else tmp = Float64(cos(re) * t_0); end return tmp end
function tmp_2 = code(re, im) t_0 = 0.5 * (im ^ 2.0); tmp = 0.0; if (im <= 0.0031) tmp = cos(re) * (t_0 + 1.0); elseif (im <= 1.35e+154) tmp = 0.5 * (exp(-im) + exp(im)); else tmp = cos(re) * t_0; end tmp_2 = tmp; end
code[re_, im_] := Block[{t$95$0 = N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[im, 0.0031], N[(N[Cos[re], $MachinePrecision] * N[(t$95$0 + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[im, 1.35e+154], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Cos[re], $MachinePrecision] * t$95$0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot {im}^{2}\\
\mathbf{if}\;im \leq 0.0031:\\
\;\;\;\;\cos re \cdot \left(t_0 + 1\right)\\
\mathbf{elif}\;im \leq 1.35 \cdot 10^{+154}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\mathbf{else}:\\
\;\;\;\;\cos re \cdot t_0\\
\end{array}
\end{array}
if im < 0.00309999999999999989Initial program 100.0%
Taylor expanded in im around 0 85.1%
associate-*r*85.1%
distribute-rgt1-in85.1%
Simplified85.1%
if 0.00309999999999999989 < im < 1.35000000000000003e154Initial program 100.0%
Taylor expanded in re around 0 80.0%
if 1.35000000000000003e154 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Taylor expanded in im around inf 100.0%
associate-*r*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification86.5%
(FPCore (re im) :precision binary64 (if (<= im 3.1e-5) (cos re) (* 0.5 (+ (exp (- im)) (exp im)))))
double code(double re, double im) {
double tmp;
if (im <= 3.1e-5) {
tmp = cos(re);
} else {
tmp = 0.5 * (exp(-im) + exp(im));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 3.1d-5) then
tmp = cos(re)
else
tmp = 0.5d0 * (exp(-im) + exp(im))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 3.1e-5) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * (Math.exp(-im) + Math.exp(im));
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 3.1e-5: tmp = math.cos(re) else: tmp = 0.5 * (math.exp(-im) + math.exp(im)) return tmp
function code(re, im) tmp = 0.0 if (im <= 3.1e-5) tmp = cos(re); else tmp = Float64(0.5 * Float64(exp(Float64(-im)) + exp(im))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 3.1e-5) tmp = cos(re); else tmp = 0.5 * (exp(-im) + exp(im)); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 3.1e-5], N[Cos[re], $MachinePrecision], N[(0.5 * N[(N[Exp[(-im)], $MachinePrecision] + N[Exp[im], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 3.1 \cdot 10^{-5}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(e^{-im} + e^{im}\right)\\
\end{array}
\end{array}
if im < 3.10000000000000014e-5Initial program 100.0%
Taylor expanded in im around 0 65.8%
if 3.10000000000000014e-5 < im Initial program 100.0%
Taylor expanded in re around 0 85.9%
Final simplification70.9%
(FPCore (re im) :precision binary64 (if (<= im 7.2e+27) (cos re) (cbrt (* (pow im 6.0) 0.125))))
double code(double re, double im) {
double tmp;
if (im <= 7.2e+27) {
tmp = cos(re);
} else {
tmp = cbrt((pow(im, 6.0) * 0.125));
}
return tmp;
}
public static double code(double re, double im) {
double tmp;
if (im <= 7.2e+27) {
tmp = Math.cos(re);
} else {
tmp = Math.cbrt((Math.pow(im, 6.0) * 0.125));
}
return tmp;
}
function code(re, im) tmp = 0.0 if (im <= 7.2e+27) tmp = cos(re); else tmp = cbrt(Float64((im ^ 6.0) * 0.125)); end return tmp end
code[re_, im_] := If[LessEqual[im, 7.2e+27], N[Cos[re], $MachinePrecision], N[Power[N[(N[Power[im, 6.0], $MachinePrecision] * 0.125), $MachinePrecision], 1/3], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 7.2 \cdot 10^{+27}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;\sqrt[3]{{im}^{6} \cdot 0.125}\\
\end{array}
\end{array}
if im < 7.19999999999999966e27Initial program 100.0%
Taylor expanded in im around 0 64.2%
if 7.19999999999999966e27 < im Initial program 100.0%
Taylor expanded in im around 0 59.8%
associate-*r*59.8%
distribute-rgt1-in59.8%
Simplified59.8%
Taylor expanded in im around inf 59.8%
associate-*r*59.8%
*-commutative59.8%
Simplified59.8%
Taylor expanded in re around 0 54.3%
add-cbrt-cube78.3%
unpow378.3%
pow1/378.3%
*-commutative78.3%
cube-prod78.3%
pow378.3%
unpow278.3%
unswap-sqr78.3%
pow-plus78.3%
metadata-eval78.3%
pow-plus78.3%
metadata-eval78.3%
pow-sqr78.3%
metadata-eval78.3%
metadata-eval78.3%
Applied egg-rr78.3%
unpow1/378.3%
Simplified78.3%
Final simplification67.5%
(FPCore (re im) :precision binary64 (if (<= im 3.6e+22) (cos re) (if (<= im 3.5e+129) (+ 0.25 (* (pow re 2.0) 0.25)) (* 0.5 (pow im 2.0)))))
double code(double re, double im) {
double tmp;
if (im <= 3.6e+22) {
tmp = cos(re);
} else if (im <= 3.5e+129) {
tmp = 0.25 + (pow(re, 2.0) * 0.25);
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 3.6d+22) then
tmp = cos(re)
else if (im <= 3.5d+129) then
tmp = 0.25d0 + ((re ** 2.0d0) * 0.25d0)
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 3.6e+22) {
tmp = Math.cos(re);
} else if (im <= 3.5e+129) {
tmp = 0.25 + (Math.pow(re, 2.0) * 0.25);
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 3.6e+22: tmp = math.cos(re) elif im <= 3.5e+129: tmp = 0.25 + (math.pow(re, 2.0) * 0.25) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 3.6e+22) tmp = cos(re); elseif (im <= 3.5e+129) tmp = Float64(0.25 + Float64((re ^ 2.0) * 0.25)); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 3.6e+22) tmp = cos(re); elseif (im <= 3.5e+129) tmp = 0.25 + ((re ^ 2.0) * 0.25); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 3.6e+22], N[Cos[re], $MachinePrecision], If[LessEqual[im, 3.5e+129], N[(0.25 + N[(N[Power[re, 2.0], $MachinePrecision] * 0.25), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 3.6 \cdot 10^{+22}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 3.5 \cdot 10^{+129}:\\
\;\;\;\;0.25 + {re}^{2} \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 3.6e22Initial program 100.0%
Taylor expanded in im around 0 64.5%
if 3.6e22 < im < 3.4999999999999998e129Initial program 100.0%
Applied egg-rr2.6%
Taylor expanded in re around 0 19.5%
*-commutative19.5%
Simplified19.5%
if 3.4999999999999998e129 < im Initial program 100.0%
Taylor expanded in im around 0 92.5%
associate-*r*92.5%
distribute-rgt1-in92.5%
Simplified92.5%
Taylor expanded in im around inf 92.5%
associate-*r*92.5%
*-commutative92.5%
Simplified92.5%
Taylor expanded in re around 0 84.4%
Final simplification63.4%
(FPCore (re im)
:precision binary64
(if (<= im 3.6e+22)
(cos re)
(if (<= im 2.9e+129)
(+ 0.25 (* (pow re 2.0) 0.25))
(+ (* 0.5 (pow im 2.0)) 1.0))))
double code(double re, double im) {
double tmp;
if (im <= 3.6e+22) {
tmp = cos(re);
} else if (im <= 2.9e+129) {
tmp = 0.25 + (pow(re, 2.0) * 0.25);
} else {
tmp = (0.5 * pow(im, 2.0)) + 1.0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 3.6d+22) then
tmp = cos(re)
else if (im <= 2.9d+129) then
tmp = 0.25d0 + ((re ** 2.0d0) * 0.25d0)
else
tmp = (0.5d0 * (im ** 2.0d0)) + 1.0d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 3.6e+22) {
tmp = Math.cos(re);
} else if (im <= 2.9e+129) {
tmp = 0.25 + (Math.pow(re, 2.0) * 0.25);
} else {
tmp = (0.5 * Math.pow(im, 2.0)) + 1.0;
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 3.6e+22: tmp = math.cos(re) elif im <= 2.9e+129: tmp = 0.25 + (math.pow(re, 2.0) * 0.25) else: tmp = (0.5 * math.pow(im, 2.0)) + 1.0 return tmp
function code(re, im) tmp = 0.0 if (im <= 3.6e+22) tmp = cos(re); elseif (im <= 2.9e+129) tmp = Float64(0.25 + Float64((re ^ 2.0) * 0.25)); else tmp = Float64(Float64(0.5 * (im ^ 2.0)) + 1.0); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 3.6e+22) tmp = cos(re); elseif (im <= 2.9e+129) tmp = 0.25 + ((re ^ 2.0) * 0.25); else tmp = (0.5 * (im ^ 2.0)) + 1.0; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 3.6e+22], N[Cos[re], $MachinePrecision], If[LessEqual[im, 2.9e+129], N[(0.25 + N[(N[Power[re, 2.0], $MachinePrecision] * 0.25), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 3.6 \cdot 10^{+22}:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 2.9 \cdot 10^{+129}:\\
\;\;\;\;0.25 + {re}^{2} \cdot 0.25\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2} + 1\\
\end{array}
\end{array}
if im < 3.6e22Initial program 100.0%
Taylor expanded in im around 0 64.5%
if 3.6e22 < im < 2.90000000000000003e129Initial program 100.0%
Applied egg-rr2.6%
Taylor expanded in re around 0 19.5%
*-commutative19.5%
Simplified19.5%
if 2.90000000000000003e129 < im Initial program 100.0%
Taylor expanded in im around 0 92.5%
associate-*r*92.5%
distribute-rgt1-in92.5%
Simplified92.5%
Taylor expanded in re around 0 84.4%
Final simplification63.4%
(FPCore (re im)
:precision binary64
(if (<= im 0.0031)
(cos re)
(if (<= im 8e+144)
(+ 1.0 (* (pow re 2.0) -0.5))
(+ (* 0.5 (pow im 2.0)) 1.0))))
double code(double re, double im) {
double tmp;
if (im <= 0.0031) {
tmp = cos(re);
} else if (im <= 8e+144) {
tmp = 1.0 + (pow(re, 2.0) * -0.5);
} else {
tmp = (0.5 * pow(im, 2.0)) + 1.0;
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 0.0031d0) then
tmp = cos(re)
else if (im <= 8d+144) then
tmp = 1.0d0 + ((re ** 2.0d0) * (-0.5d0))
else
tmp = (0.5d0 * (im ** 2.0d0)) + 1.0d0
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 0.0031) {
tmp = Math.cos(re);
} else if (im <= 8e+144) {
tmp = 1.0 + (Math.pow(re, 2.0) * -0.5);
} else {
tmp = (0.5 * Math.pow(im, 2.0)) + 1.0;
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 0.0031: tmp = math.cos(re) elif im <= 8e+144: tmp = 1.0 + (math.pow(re, 2.0) * -0.5) else: tmp = (0.5 * math.pow(im, 2.0)) + 1.0 return tmp
function code(re, im) tmp = 0.0 if (im <= 0.0031) tmp = cos(re); elseif (im <= 8e+144) tmp = Float64(1.0 + Float64((re ^ 2.0) * -0.5)); else tmp = Float64(Float64(0.5 * (im ^ 2.0)) + 1.0); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 0.0031) tmp = cos(re); elseif (im <= 8e+144) tmp = 1.0 + ((re ^ 2.0) * -0.5); else tmp = (0.5 * (im ^ 2.0)) + 1.0; end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 0.0031], N[Cos[re], $MachinePrecision], If[LessEqual[im, 8e+144], N[(1.0 + N[(N[Power[re, 2.0], $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision], N[(N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 0.0031:\\
\;\;\;\;\cos re\\
\mathbf{elif}\;im \leq 8 \cdot 10^{+144}:\\
\;\;\;\;1 + {re}^{2} \cdot -0.5\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2} + 1\\
\end{array}
\end{array}
if im < 0.00309999999999999989Initial program 100.0%
Taylor expanded in im around 0 65.8%
if 0.00309999999999999989 < im < 8.00000000000000019e144Initial program 100.0%
Taylor expanded in im around 0 4.8%
associate-*r*4.8%
distribute-rgt1-in4.8%
Simplified4.8%
Taylor expanded in re around 0 16.1%
Taylor expanded in im around 0 15.2%
*-commutative15.2%
Simplified15.2%
if 8.00000000000000019e144 < im Initial program 100.0%
Taylor expanded in im around 0 100.0%
associate-*r*100.0%
distribute-rgt1-in100.0%
Simplified100.0%
Taylor expanded in re around 0 91.2%
Final simplification63.3%
(FPCore (re im) :precision binary64 (if (<= im 7e+26) (cos re) (* 0.5 (pow im 2.0))))
double code(double re, double im) {
double tmp;
if (im <= 7e+26) {
tmp = cos(re);
} else {
tmp = 0.5 * pow(im, 2.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if (im <= 7d+26) then
tmp = cos(re)
else
tmp = 0.5d0 * (im ** 2.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if (im <= 7e+26) {
tmp = Math.cos(re);
} else {
tmp = 0.5 * Math.pow(im, 2.0);
}
return tmp;
}
def code(re, im): tmp = 0 if im <= 7e+26: tmp = math.cos(re) else: tmp = 0.5 * math.pow(im, 2.0) return tmp
function code(re, im) tmp = 0.0 if (im <= 7e+26) tmp = cos(re); else tmp = Float64(0.5 * (im ^ 2.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if (im <= 7e+26) tmp = cos(re); else tmp = 0.5 * (im ^ 2.0); end tmp_2 = tmp; end
code[re_, im_] := If[LessEqual[im, 7e+26], N[Cos[re], $MachinePrecision], N[(0.5 * N[Power[im, 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;im \leq 7 \cdot 10^{+26}:\\
\;\;\;\;\cos re\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot {im}^{2}\\
\end{array}
\end{array}
if im < 6.9999999999999998e26Initial program 100.0%
Taylor expanded in im around 0 64.2%
if 6.9999999999999998e26 < im Initial program 100.0%
Taylor expanded in im around 0 59.8%
associate-*r*59.8%
distribute-rgt1-in59.8%
Simplified59.8%
Taylor expanded in im around inf 59.8%
associate-*r*59.8%
*-commutative59.8%
Simplified59.8%
Taylor expanded in re around 0 54.3%
Final simplification61.9%
(FPCore (re im) :precision binary64 (cos re))
double code(double re, double im) {
return cos(re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(re)
end function
public static double code(double re, double im) {
return Math.cos(re);
}
def code(re, im): return math.cos(re)
function code(re, im) return cos(re) end
function tmp = code(re, im) tmp = cos(re); end
code[re_, im_] := N[Cos[re], $MachinePrecision]
\begin{array}{l}
\\
\cos re
\end{array}
Initial program 100.0%
Taylor expanded in im around 0 50.1%
Final simplification50.1%
(FPCore (re im) :precision binary64 0.0)
double code(double re, double im) {
return 0.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.0d0
end function
public static double code(double re, double im) {
return 0.0;
}
def code(re, im): return 0.0
function code(re, im) return 0.0 end
function tmp = code(re, im) tmp = 0.0; end
code[re_, im_] := 0.0
\begin{array}{l}
\\
0
\end{array}
Initial program 100.0%
Applied egg-rr2.3%
pow-base-12.3%
metadata-eval2.3%
Simplified2.3%
Final simplification2.3%
(FPCore (re im) :precision binary64 0.25)
double code(double re, double im) {
return 0.25;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 0.25d0
end function
public static double code(double re, double im) {
return 0.25;
}
def code(re, im): return 0.25
function code(re, im) return 0.25 end
function tmp = code(re, im) tmp = 0.25; end
code[re_, im_] := 0.25
\begin{array}{l}
\\
0.25
\end{array}
Initial program 100.0%
Applied egg-rr7.8%
Taylor expanded in re around 0 8.0%
Final simplification8.0%
(FPCore (re im) :precision binary64 1.0)
double code(double re, double im) {
return 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0
end function
public static double code(double re, double im) {
return 1.0;
}
def code(re, im): return 1.0
function code(re, im) return 1.0 end
function tmp = code(re, im) tmp = 1.0; end
code[re_, im_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Applied egg-rr30.1%
+-inverses30.1%
+-rgt-identity30.1%
*-inverses30.1%
Simplified30.1%
Final simplification30.1%
herbie shell --seed 2023305
(FPCore (re im)
:name "math.cos on complex, real part"
:precision binary64
(* (* 0.5 (cos re)) (+ (exp (- im)) (exp im))))