
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0) (not (<= (exp re) 1.0))) (exp re) (* (cos im) (/ 1.0 (- 1.0 re)))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0) || !(exp(re) <= 1.0)) {
tmp = exp(re);
} else {
tmp = cos(im) * (1.0 / (1.0 - re));
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0d0) .or. (.not. (exp(re) <= 1.0d0))) then
tmp = exp(re)
else
tmp = cos(im) * (1.0d0 / (1.0d0 - re))
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0) || !(Math.exp(re) <= 1.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (1.0 / (1.0 - re));
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0) or not (math.exp(re) <= 1.0): tmp = math.exp(re) else: tmp = math.cos(im) * (1.0 / (1.0 - re)) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0) || !(exp(re) <= 1.0)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(1.0 / Float64(1.0 - re))); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0) || ~((exp(re) <= 1.0))) tmp = exp(re); else tmp = cos(im) * (1.0 / (1.0 - re)); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(1.0 / N[(1.0 - re), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0 \lor \neg \left(e^{re} \leq 1\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \frac{1}{1 - re}\\
\end{array}
\end{array}
if (exp.f64 re) < 0.0 or 1 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 89.8%
if 0.0 < (exp.f64 re) < 1Initial program 100.0%
Taylor expanded in re around 0 99.4%
distribute-rgt1-in99.4%
Simplified99.4%
flip-+99.4%
associate-*l/99.4%
*-commutative99.4%
associate-/l*99.4%
clear-num99.4%
flip-+99.4%
Applied egg-rr99.4%
Taylor expanded in re around 0 99.4%
mul-1-neg99.4%
sub-neg99.4%
Simplified99.4%
div-inv99.4%
*-commutative99.4%
Applied egg-rr99.4%
Final simplification94.6%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0) (not (<= (exp re) 1.0))) (exp re) (* (cos im) (+ re 1.0))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0) || !(exp(re) <= 1.0)) {
tmp = exp(re);
} else {
tmp = cos(im) * (re + 1.0);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0d0) .or. (.not. (exp(re) <= 1.0d0))) then
tmp = exp(re)
else
tmp = cos(im) * (re + 1.0d0)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0) || !(Math.exp(re) <= 1.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) * (re + 1.0);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0) or not (math.exp(re) <= 1.0): tmp = math.exp(re) else: tmp = math.cos(im) * (re + 1.0) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0) || !(exp(re) <= 1.0)) tmp = exp(re); else tmp = Float64(cos(im) * Float64(re + 1.0)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0) || ~((exp(re) <= 1.0))) tmp = exp(re); else tmp = cos(im) * (re + 1.0); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] * N[(re + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0 \lor \neg \left(e^{re} \leq 1\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im \cdot \left(re + 1\right)\\
\end{array}
\end{array}
if (exp.f64 re) < 0.0 or 1 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 89.8%
if 0.0 < (exp.f64 re) < 1Initial program 100.0%
Taylor expanded in re around 0 99.4%
distribute-rgt1-in99.4%
Simplified99.4%
Final simplification94.6%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.0) (not (<= (exp re) 1.0))) (exp re) (/ (cos im) (- 1.0 re))))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.0) || !(exp(re) <= 1.0)) {
tmp = exp(re);
} else {
tmp = cos(im) / (1.0 - re);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.0d0) .or. (.not. (exp(re) <= 1.0d0))) then
tmp = exp(re)
else
tmp = cos(im) / (1.0d0 - re)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.0) || !(Math.exp(re) <= 1.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im) / (1.0 - re);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.0) or not (math.exp(re) <= 1.0): tmp = math.exp(re) else: tmp = math.cos(im) / (1.0 - re) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.0) || !(exp(re) <= 1.0)) tmp = exp(re); else tmp = Float64(cos(im) / Float64(1.0 - re)); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.0) || ~((exp(re) <= 1.0))) tmp = exp(re); else tmp = cos(im) / (1.0 - re); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.0], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[(N[Cos[im], $MachinePrecision] / N[(1.0 - re), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0 \lor \neg \left(e^{re} \leq 1\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\frac{\cos im}{1 - re}\\
\end{array}
\end{array}
if (exp.f64 re) < 0.0 or 1 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 89.8%
if 0.0 < (exp.f64 re) < 1Initial program 100.0%
Taylor expanded in re around 0 99.4%
distribute-rgt1-in99.4%
Simplified99.4%
flip-+99.4%
associate-*l/99.4%
*-commutative99.4%
associate-/l*99.4%
clear-num99.4%
flip-+99.4%
Applied egg-rr99.4%
Taylor expanded in re around 0 99.4%
mul-1-neg99.4%
sub-neg99.4%
Simplified99.4%
Final simplification94.6%
(FPCore (re im) :precision binary64 (if (or (<= (exp re) 0.999999) (not (<= (exp re) 1.0))) (exp re) (cos im)))
double code(double re, double im) {
double tmp;
if ((exp(re) <= 0.999999) || !(exp(re) <= 1.0)) {
tmp = exp(re);
} else {
tmp = cos(im);
}
return tmp;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
real(8) :: tmp
if ((exp(re) <= 0.999999d0) .or. (.not. (exp(re) <= 1.0d0))) then
tmp = exp(re)
else
tmp = cos(im)
end if
code = tmp
end function
public static double code(double re, double im) {
double tmp;
if ((Math.exp(re) <= 0.999999) || !(Math.exp(re) <= 1.0)) {
tmp = Math.exp(re);
} else {
tmp = Math.cos(im);
}
return tmp;
}
def code(re, im): tmp = 0 if (math.exp(re) <= 0.999999) or not (math.exp(re) <= 1.0): tmp = math.exp(re) else: tmp = math.cos(im) return tmp
function code(re, im) tmp = 0.0 if ((exp(re) <= 0.999999) || !(exp(re) <= 1.0)) tmp = exp(re); else tmp = cos(im); end return tmp end
function tmp_2 = code(re, im) tmp = 0.0; if ((exp(re) <= 0.999999) || ~((exp(re) <= 1.0))) tmp = exp(re); else tmp = cos(im); end tmp_2 = tmp; end
code[re_, im_] := If[Or[LessEqual[N[Exp[re], $MachinePrecision], 0.999999], N[Not[LessEqual[N[Exp[re], $MachinePrecision], 1.0]], $MachinePrecision]], N[Exp[re], $MachinePrecision], N[Cos[im], $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;e^{re} \leq 0.999999 \lor \neg \left(e^{re} \leq 1\right):\\
\;\;\;\;e^{re}\\
\mathbf{else}:\\
\;\;\;\;\cos im\\
\end{array}
\end{array}
if (exp.f64 re) < 0.999998999999999971 or 1 < (exp.f64 re) Initial program 100.0%
Taylor expanded in im around 0 89.2%
if 0.999998999999999971 < (exp.f64 re) < 1Initial program 100.0%
Taylor expanded in re around 0 99.9%
Final simplification94.5%
(FPCore (re im) :precision binary64 (cos im))
double code(double re, double im) {
return cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = cos(im)
end function
public static double code(double re, double im) {
return Math.cos(im);
}
def code(re, im): return math.cos(im)
function code(re, im) return cos(im) end
function tmp = code(re, im) tmp = cos(im); end
code[re_, im_] := N[Cos[im], $MachinePrecision]
\begin{array}{l}
\\
\cos im
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 51.8%
Final simplification51.8%
(FPCore (re im) :precision binary64 (/ 1.0 (- 1.0 re)))
double code(double re, double im) {
return 1.0 / (1.0 - re);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = 1.0d0 / (1.0d0 - re)
end function
public static double code(double re, double im) {
return 1.0 / (1.0 - re);
}
def code(re, im): return 1.0 / (1.0 - re)
function code(re, im) return Float64(1.0 / Float64(1.0 - re)) end
function tmp = code(re, im) tmp = 1.0 / (1.0 - re); end
code[re_, im_] := N[(1.0 / N[(1.0 - re), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{1 - re}
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 52.3%
distribute-rgt1-in52.3%
Simplified52.3%
flip-+64.3%
associate-*l/64.3%
*-commutative64.3%
associate-/l*64.3%
clear-num64.3%
flip-+52.3%
Applied egg-rr52.3%
Taylor expanded in re around 0 52.2%
mul-1-neg52.2%
sub-neg52.2%
Simplified52.2%
Taylor expanded in im around 0 30.6%
Final simplification30.6%
(FPCore (re im) :precision binary64 (+ re 1.0))
double code(double re, double im) {
return re + 1.0;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re + 1.0d0
end function
public static double code(double re, double im) {
return re + 1.0;
}
def code(re, im): return re + 1.0
function code(re, im) return Float64(re + 1.0) end
function tmp = code(re, im) tmp = re + 1.0; end
code[re_, im_] := N[(re + 1.0), $MachinePrecision]
\begin{array}{l}
\\
re + 1
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 52.3%
distribute-rgt1-in52.3%
Simplified52.3%
Taylor expanded in im around 0 30.3%
+-commutative30.3%
Simplified30.3%
Final simplification30.3%
(FPCore (re im) :precision binary64 re)
double code(double re, double im) {
return re;
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = re
end function
public static double code(double re, double im) {
return re;
}
def code(re, im): return re
function code(re, im) return re end
function tmp = code(re, im) tmp = re; end
code[re_, im_] := re
\begin{array}{l}
\\
re
\end{array}
Initial program 100.0%
Taylor expanded in re around 0 52.3%
distribute-rgt1-in52.3%
Simplified52.3%
Taylor expanded in re around inf 3.6%
*-commutative3.6%
Simplified3.6%
Taylor expanded in im around 0 3.4%
Final simplification3.4%
herbie shell --seed 2023305
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))