
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- 1.0 z))))
(if (<= (- 1.0 z) 0.98)
t_0
(if (<= (- 1.0 z) 1.05)
(+ x y)
(if (<= (- 1.0 z) 1e+57)
t_0
(if (<= (- 1.0 z) 5e+207) (* x (- z)) (* y (- z))))))))
double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double tmp;
if ((1.0 - z) <= 0.98) {
tmp = t_0;
} else if ((1.0 - z) <= 1.05) {
tmp = x + y;
} else if ((1.0 - z) <= 1e+57) {
tmp = t_0;
} else if ((1.0 - z) <= 5e+207) {
tmp = x * -z;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (1.0d0 - z)
if ((1.0d0 - z) <= 0.98d0) then
tmp = t_0
else if ((1.0d0 - z) <= 1.05d0) then
tmp = x + y
else if ((1.0d0 - z) <= 1d+57) then
tmp = t_0
else if ((1.0d0 - z) <= 5d+207) then
tmp = x * -z
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (1.0 - z);
double tmp;
if ((1.0 - z) <= 0.98) {
tmp = t_0;
} else if ((1.0 - z) <= 1.05) {
tmp = x + y;
} else if ((1.0 - z) <= 1e+57) {
tmp = t_0;
} else if ((1.0 - z) <= 5e+207) {
tmp = x * -z;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): t_0 = y * (1.0 - z) tmp = 0 if (1.0 - z) <= 0.98: tmp = t_0 elif (1.0 - z) <= 1.05: tmp = x + y elif (1.0 - z) <= 1e+57: tmp = t_0 elif (1.0 - z) <= 5e+207: tmp = x * -z else: tmp = y * -z return tmp
function code(x, y, z) t_0 = Float64(y * Float64(1.0 - z)) tmp = 0.0 if (Float64(1.0 - z) <= 0.98) tmp = t_0; elseif (Float64(1.0 - z) <= 1.05) tmp = Float64(x + y); elseif (Float64(1.0 - z) <= 1e+57) tmp = t_0; elseif (Float64(1.0 - z) <= 5e+207) tmp = Float64(x * Float64(-z)); else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (1.0 - z); tmp = 0.0; if ((1.0 - z) <= 0.98) tmp = t_0; elseif ((1.0 - z) <= 1.05) tmp = x + y; elseif ((1.0 - z) <= 1e+57) tmp = t_0; elseif ((1.0 - z) <= 5e+207) tmp = x * -z; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], 0.98], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 1.05], N[(x + y), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 1e+57], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 5e+207], N[(x * (-z)), $MachinePrecision], N[(y * (-z)), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(1 - z\right)\\
\mathbf{if}\;1 - z \leq 0.98:\\
\;\;\;\;t_0\\
\mathbf{elif}\;1 - z \leq 1.05:\\
\;\;\;\;x + y\\
\mathbf{elif}\;1 - z \leq 10^{+57}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;1 - z \leq 5 \cdot 10^{+207}:\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if (-.f64 1 z) < 0.97999999999999998 or 1.05000000000000004 < (-.f64 1 z) < 1.00000000000000005e57Initial program 100.0%
Taylor expanded in x around 0 51.5%
if 0.97999999999999998 < (-.f64 1 z) < 1.05000000000000004Initial program 100.0%
Taylor expanded in z around 0 98.4%
+-commutative98.4%
Simplified98.4%
if 1.00000000000000005e57 < (-.f64 1 z) < 4.9999999999999999e207Initial program 100.0%
Taylor expanded in x around inf 46.7%
*-commutative46.7%
Simplified46.7%
Taylor expanded in z around inf 46.7%
associate-*r*46.7%
mul-1-neg46.7%
*-commutative46.7%
Simplified46.7%
if 4.9999999999999999e207 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 100.0%
associate-*r*100.0%
neg-mul-1100.0%
*-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around inf 57.3%
mul-1-neg57.3%
*-commutative57.3%
distribute-rgt-neg-out57.3%
Simplified57.3%
Final simplification73.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))) (t_1 (* x (- z))))
(if (<= z -2.5e+214)
t_0
(if (<= z -2.1e+57)
t_1
(if (<= z -11.5)
t_0
(if (<= z 1.0)
(+ x y)
(if (or (<= z 5.4e+95) (not (<= z 4.8e+141))) t_0 t_1)))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = x * -z;
double tmp;
if (z <= -2.5e+214) {
tmp = t_0;
} else if (z <= -2.1e+57) {
tmp = t_1;
} else if (z <= -11.5) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if ((z <= 5.4e+95) || !(z <= 4.8e+141)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * -z
t_1 = x * -z
if (z <= (-2.5d+214)) then
tmp = t_0
else if (z <= (-2.1d+57)) then
tmp = t_1
else if (z <= (-11.5d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else if ((z <= 5.4d+95) .or. (.not. (z <= 4.8d+141))) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = x * -z;
double tmp;
if (z <= -2.5e+214) {
tmp = t_0;
} else if (z <= -2.1e+57) {
tmp = t_1;
} else if (z <= -11.5) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if ((z <= 5.4e+95) || !(z <= 4.8e+141)) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z t_1 = x * -z tmp = 0 if z <= -2.5e+214: tmp = t_0 elif z <= -2.1e+57: tmp = t_1 elif z <= -11.5: tmp = t_0 elif z <= 1.0: tmp = x + y elif (z <= 5.4e+95) or not (z <= 4.8e+141): tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) t_1 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -2.5e+214) tmp = t_0; elseif (z <= -2.1e+57) tmp = t_1; elseif (z <= -11.5) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); elseif ((z <= 5.4e+95) || !(z <= 4.8e+141)) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; t_1 = x * -z; tmp = 0.0; if (z <= -2.5e+214) tmp = t_0; elseif (z <= -2.1e+57) tmp = t_1; elseif (z <= -11.5) tmp = t_0; elseif (z <= 1.0) tmp = x + y; elseif ((z <= 5.4e+95) || ~((z <= 4.8e+141))) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -2.5e+214], t$95$0, If[LessEqual[z, -2.1e+57], t$95$1, If[LessEqual[z, -11.5], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[Or[LessEqual[z, 5.4e+95], N[Not[LessEqual[z, 4.8e+141]], $MachinePrecision]], t$95$0, t$95$1]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
t_1 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -2.5 \cdot 10^{+214}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -2.1 \cdot 10^{+57}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -11.5:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 5.4 \cdot 10^{+95} \lor \neg \left(z \leq 4.8 \cdot 10^{+141}\right):\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if z < -2.49999999999999977e214 or -2.09999999999999991e57 < z < -11.5 or 1 < z < 5.4e95 or 4.79999999999999995e141 < z Initial program 100.0%
Taylor expanded in z around inf 99.0%
associate-*r*99.0%
neg-mul-199.0%
*-commutative99.0%
+-commutative99.0%
Simplified99.0%
Taylor expanded in y around inf 51.0%
mul-1-neg51.0%
*-commutative51.0%
distribute-rgt-neg-out51.0%
Simplified51.0%
if -2.49999999999999977e214 < z < -2.09999999999999991e57 or 5.4e95 < z < 4.79999999999999995e141Initial program 100.0%
Taylor expanded in x around inf 44.5%
*-commutative44.5%
Simplified44.5%
Taylor expanded in z around inf 44.5%
associate-*r*44.5%
mul-1-neg44.5%
*-commutative44.5%
Simplified44.5%
if -11.5 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.2%
+-commutative97.2%
Simplified97.2%
Final simplification71.5%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -40000000000000.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -40000000000000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-40000000000000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -40000000000000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -40000000000000.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -40000000000000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -40000000000000.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -40000000000000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -40000000000000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -4e13 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 99.3%
associate-*r*99.3%
neg-mul-199.3%
*-commutative99.3%
+-commutative99.3%
Simplified99.3%
if -4e13 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 97.2%
+-commutative97.2%
Simplified97.2%
Final simplification98.3%
(FPCore (x y z) :precision binary64 (if (or (<= z -6.2e+25) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -6.2e+25) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-6.2d+25)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -6.2e+25) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -6.2e+25) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -6.2e+25) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -6.2e+25) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -6.2e+25], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.2 \cdot 10^{+25} \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -6.1999999999999996e25 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 49.1%
*-commutative49.1%
Simplified49.1%
Taylor expanded in z around inf 49.0%
associate-*r*49.0%
mul-1-neg49.0%
*-commutative49.0%
Simplified49.0%
if -6.1999999999999996e25 < z < 1Initial program 100.0%
Taylor expanded in z around 0 93.1%
+-commutative93.1%
Simplified93.1%
Final simplification70.5%
(FPCore (x y z) :precision binary64 (if (<= y 2.1e-125) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.1e-125) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.1d-125) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.1e-125) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.1e-125: tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.1e-125) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.1e-125) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.1e-125], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.1 \cdot 10^{-125}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 2.1e-125Initial program 100.0%
Taylor expanded in x around inf 56.7%
*-commutative56.7%
Simplified56.7%
if 2.1e-125 < y Initial program 100.0%
Taylor expanded in x around 0 72.5%
Final simplification62.6%
(FPCore (x y z) :precision binary64 (if (<= y 2.5e-125) (- x (* x z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if (y <= 2.5e-125) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.5d-125) then
tmp = x - (x * z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.5e-125) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 2.5e-125: tmp = x - (x * z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 2.5e-125) tmp = Float64(x - Float64(x * z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 2.5e-125) tmp = x - (x * z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 2.5e-125], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.5 \cdot 10^{-125}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 2.49999999999999983e-125Initial program 100.0%
Taylor expanded in x around inf 56.7%
*-commutative56.7%
Simplified56.7%
Taylor expanded in z around 0 56.7%
associate-*r*56.7%
mul-1-neg56.7%
*-commutative56.7%
Simplified56.7%
distribute-rgt-neg-out56.7%
unsub-neg56.7%
*-commutative56.7%
Applied egg-rr56.7%
if 2.49999999999999983e-125 < y Initial program 100.0%
Taylor expanded in x around 0 72.5%
Final simplification62.6%
(FPCore (x y z) :precision binary64 (if (<= x -4.4e-129) x y))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.4e-129) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.4d-129)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.4e-129) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.4e-129: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.4e-129) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.4e-129) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.4e-129], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.4 \cdot 10^{-129}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -4.40000000000000006e-129Initial program 100.0%
Taylor expanded in x around inf 59.5%
*-commutative59.5%
Simplified59.5%
Taylor expanded in z around 0 34.1%
if -4.40000000000000006e-129 < x Initial program 100.0%
flip3-+35.8%
clear-num35.7%
associate-*l/35.7%
*-un-lft-identity35.7%
*-un-lft-identity35.7%
associate-/l*35.7%
flip3-+99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 59.5%
Taylor expanded in z around 0 27.7%
Final simplification29.7%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 47.1%
+-commutative47.1%
Simplified47.1%
Final simplification47.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 48.4%
*-commutative48.4%
Simplified48.4%
Taylor expanded in z around 0 23.1%
Final simplification23.1%
herbie shell --seed 2023305
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))