
(FPCore (a x) :precision binary64 (- (exp (* a x)) 1.0))
double code(double a, double x) {
return exp((a * x)) - 1.0;
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
code = exp((a * x)) - 1.0d0
end function
public static double code(double a, double x) {
return Math.exp((a * x)) - 1.0;
}
def code(a, x): return math.exp((a * x)) - 1.0
function code(a, x) return Float64(exp(Float64(a * x)) - 1.0) end
function tmp = code(a, x) tmp = exp((a * x)) - 1.0; end
code[a_, x_] := N[(N[Exp[N[(a * x), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
e^{a \cdot x} - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a x) :precision binary64 (- (exp (* a x)) 1.0))
double code(double a, double x) {
return exp((a * x)) - 1.0;
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
code = exp((a * x)) - 1.0d0
end function
public static double code(double a, double x) {
return Math.exp((a * x)) - 1.0;
}
def code(a, x): return math.exp((a * x)) - 1.0
function code(a, x) return Float64(exp(Float64(a * x)) - 1.0) end
function tmp = code(a, x) tmp = exp((a * x)) - 1.0; end
code[a_, x_] := N[(N[Exp[N[(a * x), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
e^{a \cdot x} - 1
\end{array}
(FPCore (a x) :precision binary64 (expm1 (* a x)))
double code(double a, double x) {
return expm1((a * x));
}
public static double code(double a, double x) {
return Math.expm1((a * x));
}
def code(a, x): return math.expm1((a * x))
function code(a, x) return expm1(Float64(a * x)) end
code[a_, x_] := N[(Exp[N[(a * x), $MachinePrecision]] - 1), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{expm1}\left(a \cdot x\right)
\end{array}
Initial program 62.2%
expm1-def100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (a x) :precision binary64 (if (<= (* a x) 0.2) (* a x) (* x (* a (* a (* x 0.5))))))
double code(double a, double x) {
double tmp;
if ((a * x) <= 0.2) {
tmp = a * x;
} else {
tmp = x * (a * (a * (x * 0.5)));
}
return tmp;
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
real(8) :: tmp
if ((a * x) <= 0.2d0) then
tmp = a * x
else
tmp = x * (a * (a * (x * 0.5d0)))
end if
code = tmp
end function
public static double code(double a, double x) {
double tmp;
if ((a * x) <= 0.2) {
tmp = a * x;
} else {
tmp = x * (a * (a * (x * 0.5)));
}
return tmp;
}
def code(a, x): tmp = 0 if (a * x) <= 0.2: tmp = a * x else: tmp = x * (a * (a * (x * 0.5))) return tmp
function code(a, x) tmp = 0.0 if (Float64(a * x) <= 0.2) tmp = Float64(a * x); else tmp = Float64(x * Float64(a * Float64(a * Float64(x * 0.5)))); end return tmp end
function tmp_2 = code(a, x) tmp = 0.0; if ((a * x) <= 0.2) tmp = a * x; else tmp = x * (a * (a * (x * 0.5))); end tmp_2 = tmp; end
code[a_, x_] := If[LessEqual[N[(a * x), $MachinePrecision], 0.2], N[(a * x), $MachinePrecision], N[(x * N[(a * N[(a * N[(x * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot x \leq 0.2:\\
\;\;\;\;a \cdot x\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(a \cdot \left(a \cdot \left(x \cdot 0.5\right)\right)\right)\\
\end{array}
\end{array}
if (*.f64 a x) < 0.20000000000000001Initial program 49.9%
expm1-def100.0%
Simplified100.0%
Taylor expanded in a around 0 69.9%
if 0.20000000000000001 < (*.f64 a x) Initial program 100.0%
expm1-def100.0%
Simplified100.0%
Taylor expanded in a around 0 77.0%
associate-*r*77.0%
unpow277.0%
associate-*r*76.0%
distribute-rgt-out76.0%
+-commutative76.0%
*-commutative76.0%
Simplified76.0%
associate-*r*76.0%
unpow276.0%
associate-*r*69.9%
distribute-rgt1-in69.9%
Applied egg-rr69.9%
Taylor expanded in x around inf 69.9%
*-commutative69.9%
associate-*r*69.9%
*-commutative69.9%
*-commutative69.9%
Simplified69.9%
Final simplification69.9%
(FPCore (a x) :precision binary64 (+ (* a x) (* a (* x (* 0.5 (* a x))))))
double code(double a, double x) {
return (a * x) + (a * (x * (0.5 * (a * x))));
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
code = (a * x) + (a * (x * (0.5d0 * (a * x))))
end function
public static double code(double a, double x) {
return (a * x) + (a * (x * (0.5 * (a * x))));
}
def code(a, x): return (a * x) + (a * (x * (0.5 * (a * x))))
function code(a, x) return Float64(Float64(a * x) + Float64(a * Float64(x * Float64(0.5 * Float64(a * x))))) end
function tmp = code(a, x) tmp = (a * x) + (a * (x * (0.5 * (a * x)))); end
code[a_, x_] := N[(N[(a * x), $MachinePrecision] + N[(a * N[(x * N[(0.5 * N[(a * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot x + a \cdot \left(x \cdot \left(0.5 \cdot \left(a \cdot x\right)\right)\right)
\end{array}
Initial program 62.2%
expm1-def100.0%
Simplified100.0%
Taylor expanded in a around 0 62.5%
associate-*r*62.5%
unpow262.5%
associate-*r*65.6%
distribute-rgt-out65.7%
+-commutative65.7%
*-commutative65.7%
Simplified65.7%
associate-*r*65.7%
unpow265.7%
associate-*r*69.7%
distribute-rgt1-in69.7%
Applied egg-rr69.7%
associate-*r*69.3%
*-commutative69.3%
distribute-rgt-in69.3%
*-un-lft-identity69.3%
distribute-rgt-in69.3%
*-commutative69.3%
associate-*l*69.3%
Applied egg-rr69.3%
Final simplification69.3%
(FPCore (a x) :precision binary64 (* x (* a (+ (* a (* x 0.5)) 1.0))))
double code(double a, double x) {
return x * (a * ((a * (x * 0.5)) + 1.0));
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
code = x * (a * ((a * (x * 0.5d0)) + 1.0d0))
end function
public static double code(double a, double x) {
return x * (a * ((a * (x * 0.5)) + 1.0));
}
def code(a, x): return x * (a * ((a * (x * 0.5)) + 1.0))
function code(a, x) return Float64(x * Float64(a * Float64(Float64(a * Float64(x * 0.5)) + 1.0))) end
function tmp = code(a, x) tmp = x * (a * ((a * (x * 0.5)) + 1.0)); end
code[a_, x_] := N[(x * N[(a * N[(N[(a * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(a \cdot \left(a \cdot \left(x \cdot 0.5\right) + 1\right)\right)
\end{array}
Initial program 62.2%
expm1-def100.0%
Simplified100.0%
Taylor expanded in a around 0 62.5%
associate-*r*62.5%
unpow262.5%
associate-*r*65.6%
distribute-rgt-out65.7%
+-commutative65.7%
*-commutative65.7%
Simplified65.7%
associate-*r*65.7%
unpow265.7%
associate-*r*69.7%
distribute-rgt1-in69.7%
Applied egg-rr69.7%
Final simplification69.7%
(FPCore (a x) :precision binary64 (* x (+ a (* a (* 0.5 (* a x))))))
double code(double a, double x) {
return x * (a + (a * (0.5 * (a * x))));
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
code = x * (a + (a * (0.5d0 * (a * x))))
end function
public static double code(double a, double x) {
return x * (a + (a * (0.5 * (a * x))));
}
def code(a, x): return x * (a + (a * (0.5 * (a * x))))
function code(a, x) return Float64(x * Float64(a + Float64(a * Float64(0.5 * Float64(a * x))))) end
function tmp = code(a, x) tmp = x * (a + (a * (0.5 * (a * x)))); end
code[a_, x_] := N[(x * N[(a + N[(a * N[(0.5 * N[(a * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(a + a \cdot \left(0.5 \cdot \left(a \cdot x\right)\right)\right)
\end{array}
Initial program 62.2%
expm1-def100.0%
Simplified100.0%
Taylor expanded in a around 0 62.5%
associate-*r*62.5%
unpow262.5%
associate-*r*65.6%
distribute-rgt-out65.7%
+-commutative65.7%
*-commutative65.7%
Simplified65.7%
associate-*r*65.7%
unpow265.7%
associate-*r*69.7%
distribute-rgt1-in69.7%
Applied egg-rr69.7%
distribute-lft1-in69.7%
*-commutative69.7%
associate-*l*69.7%
Applied egg-rr69.7%
Final simplification69.7%
(FPCore (a x) :precision binary64 (* a x))
double code(double a, double x) {
return a * x;
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
code = a * x
end function
public static double code(double a, double x) {
return a * x;
}
def code(a, x): return a * x
function code(a, x) return Float64(a * x) end
function tmp = code(a, x) tmp = a * x; end
code[a_, x_] := N[(a * x), $MachinePrecision]
\begin{array}{l}
\\
a \cdot x
\end{array}
Initial program 62.2%
expm1-def100.0%
Simplified100.0%
Taylor expanded in a around 0 64.0%
Final simplification64.0%
(FPCore (a x) :precision binary64 (if (< (fabs (* a x)) 0.1) (* (* a x) (+ 1.0 (+ (/ (* a x) 2.0) (/ (pow (* a x) 2.0) 6.0)))) (- (exp (* a x)) 1.0)))
double code(double a, double x) {
double tmp;
if (fabs((a * x)) < 0.1) {
tmp = (a * x) * (1.0 + (((a * x) / 2.0) + (pow((a * x), 2.0) / 6.0)));
} else {
tmp = exp((a * x)) - 1.0;
}
return tmp;
}
real(8) function code(a, x)
real(8), intent (in) :: a
real(8), intent (in) :: x
real(8) :: tmp
if (abs((a * x)) < 0.1d0) then
tmp = (a * x) * (1.0d0 + (((a * x) / 2.0d0) + (((a * x) ** 2.0d0) / 6.0d0)))
else
tmp = exp((a * x)) - 1.0d0
end if
code = tmp
end function
public static double code(double a, double x) {
double tmp;
if (Math.abs((a * x)) < 0.1) {
tmp = (a * x) * (1.0 + (((a * x) / 2.0) + (Math.pow((a * x), 2.0) / 6.0)));
} else {
tmp = Math.exp((a * x)) - 1.0;
}
return tmp;
}
def code(a, x): tmp = 0 if math.fabs((a * x)) < 0.1: tmp = (a * x) * (1.0 + (((a * x) / 2.0) + (math.pow((a * x), 2.0) / 6.0))) else: tmp = math.exp((a * x)) - 1.0 return tmp
function code(a, x) tmp = 0.0 if (abs(Float64(a * x)) < 0.1) tmp = Float64(Float64(a * x) * Float64(1.0 + Float64(Float64(Float64(a * x) / 2.0) + Float64((Float64(a * x) ^ 2.0) / 6.0)))); else tmp = Float64(exp(Float64(a * x)) - 1.0); end return tmp end
function tmp_2 = code(a, x) tmp = 0.0; if (abs((a * x)) < 0.1) tmp = (a * x) * (1.0 + (((a * x) / 2.0) + (((a * x) ^ 2.0) / 6.0))); else tmp = exp((a * x)) - 1.0; end tmp_2 = tmp; end
code[a_, x_] := If[Less[N[Abs[N[(a * x), $MachinePrecision]], $MachinePrecision], 0.1], N[(N[(a * x), $MachinePrecision] * N[(1.0 + N[(N[(N[(a * x), $MachinePrecision] / 2.0), $MachinePrecision] + N[(N[Power[N[(a * x), $MachinePrecision], 2.0], $MachinePrecision] / 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Exp[N[(a * x), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left|a \cdot x\right| < 0.1:\\
\;\;\;\;\left(a \cdot x\right) \cdot \left(1 + \left(\frac{a \cdot x}{2} + \frac{{\left(a \cdot x\right)}^{2}}{6}\right)\right)\\
\mathbf{else}:\\
\;\;\;\;e^{a \cdot x} - 1\\
\end{array}
\end{array}
herbie shell --seed 2023305
(FPCore (a x)
:name "expax (section 3.5)"
:precision binary64
:herbie-target
(if (< (fabs (* a x)) 0.1) (* (* a x) (+ 1.0 (+ (/ (* a x) 2.0) (/ (pow (* a x) 2.0) 6.0)))) (- (exp (* a x)) 1.0))
(- (exp (* a x)) 1.0))