
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (- (- (* x y) (* y z)) (* y y)) (* y y)))
double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) - (y * z)) - (y * y)) + (y * y)
end function
public static double code(double x, double y, double z) {
return (((x * y) - (y * z)) - (y * y)) + (y * y);
}
def code(x, y, z): return (((x * y) - (y * z)) - (y * y)) + (y * y)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) - Float64(y * z)) - Float64(y * y)) + Float64(y * y)) end
function tmp = code(x, y, z) tmp = (((x * y) - (y * z)) - (y * y)) + (y * y); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y - y \cdot z\right) - y \cdot y\right) + y \cdot y
\end{array}
(FPCore (x y z) :precision binary64 (* y (- x z)))
double code(double x, double y, double z) {
return y * (x - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * (x - z)
end function
public static double code(double x, double y, double z) {
return y * (x - z);
}
def code(x, y, z): return y * (x - z)
function code(x, y, z) return Float64(y * Float64(x - z)) end
function tmp = code(x, y, z) tmp = y * (x - z); end
code[x_, y_, z_] := N[(y * N[(x - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(x - z\right)
\end{array}
Initial program 66.4%
associate-+l-76.6%
+-inverses97.6%
--rgt-identity97.6%
*-commutative97.6%
distribute-lft-out--100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= x -1.02e-42)
(not (or (<= x 4e-97) (and (not (<= x 3e-23)) (<= x 5.3e+42)))))
(* y x)
(* z (- y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.02e-42) || !((x <= 4e-97) || (!(x <= 3e-23) && (x <= 5.3e+42)))) {
tmp = y * x;
} else {
tmp = z * -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.02d-42)) .or. (.not. (x <= 4d-97) .or. (.not. (x <= 3d-23)) .and. (x <= 5.3d+42))) then
tmp = y * x
else
tmp = z * -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.02e-42) || !((x <= 4e-97) || (!(x <= 3e-23) && (x <= 5.3e+42)))) {
tmp = y * x;
} else {
tmp = z * -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.02e-42) or not ((x <= 4e-97) or (not (x <= 3e-23) and (x <= 5.3e+42))): tmp = y * x else: tmp = z * -y return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.02e-42) || !((x <= 4e-97) || (!(x <= 3e-23) && (x <= 5.3e+42)))) tmp = Float64(y * x); else tmp = Float64(z * Float64(-y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.02e-42) || ~(((x <= 4e-97) || (~((x <= 3e-23)) && (x <= 5.3e+42))))) tmp = y * x; else tmp = z * -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.02e-42], N[Not[Or[LessEqual[x, 4e-97], And[N[Not[LessEqual[x, 3e-23]], $MachinePrecision], LessEqual[x, 5.3e+42]]]], $MachinePrecision]], N[(y * x), $MachinePrecision], N[(z * (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.02 \cdot 10^{-42} \lor \neg \left(x \leq 4 \cdot 10^{-97} \lor \neg \left(x \leq 3 \cdot 10^{-23}\right) \land x \leq 5.3 \cdot 10^{+42}\right):\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(-y\right)\\
\end{array}
\end{array}
if x < -1.0199999999999999e-42 or 4.00000000000000014e-97 < x < 3.00000000000000003e-23 or 5.30000000000000028e42 < x Initial program 68.2%
associate-+l-72.8%
+-inverses95.9%
--rgt-identity95.9%
*-commutative95.9%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 80.1%
*-commutative80.1%
Simplified80.1%
if -1.0199999999999999e-42 < x < 4.00000000000000014e-97 or 3.00000000000000003e-23 < x < 5.30000000000000028e42Initial program 64.0%
associate-+l-81.7%
+-inverses100.0%
--rgt-identity100.0%
*-commutative100.0%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around 0 90.1%
associate-*r*90.1%
neg-mul-190.1%
Simplified90.1%
Final simplification84.4%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 66.4%
associate-+l-76.6%
+-inverses97.6%
--rgt-identity97.6%
*-commutative97.6%
distribute-lft-out--100.0%
Simplified100.0%
Taylor expanded in x around inf 57.2%
*-commutative57.2%
Simplified57.2%
Final simplification57.2%
(FPCore (x y z) :precision binary64 (* (- x z) y))
double code(double x, double y, double z) {
return (x - z) * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - z) * y
end function
public static double code(double x, double y, double z) {
return (x - z) * y;
}
def code(x, y, z): return (x - z) * y
function code(x, y, z) return Float64(Float64(x - z) * y) end
function tmp = code(x, y, z) tmp = (x - z) * y; end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]
\begin{array}{l}
\\
\left(x - z\right) \cdot y
\end{array}
herbie shell --seed 2023302
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(* (- x z) y)
(+ (- (- (* x y) (* y z)) (* y y)) (* y y)))