
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.u (floor w)))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* dX.v (floor h))))
(if (>= (+ (pow t_3 2.0) (pow t_0 2.0)) (+ (pow t_1 2.0) (pow t_2 2.0)))
(*
dX.u
(/
(floor w)
(sqrt
(fmax
(fma (floor w) (* dX.u t_0) (* (floor h) (* (floor h) (* dX.v dX.v))))
(fma
(* (floor h) (floor h))
(* dY.v dY.v)
(* (floor w) (* (floor w) (* dY.u dY.u))))))))
(/
t_1
(sqrt (fmax (pow (hypot t_0 t_3) 2.0) (pow (hypot t_1 t_2) 2.0)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_u * floorf(w);
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = dX_46_v * floorf(h);
float tmp;
if ((powf(t_3, 2.0f) + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + powf(t_2, 2.0f))) {
tmp = dX_46_u * (floorf(w) / sqrtf(fmaxf(fmaf(floorf(w), (dX_46_u * t_0), (floorf(h) * (floorf(h) * (dX_46_v * dX_46_v)))), fmaf((floorf(h) * floorf(h)), (dY_46_v * dY_46_v), (floorf(w) * (floorf(w) * (dY_46_u * dY_46_u)))))));
} else {
tmp = t_1 / sqrtf(fmaxf(powf(hypotf(t_0, t_3), 2.0f), powf(hypotf(t_1, t_2), 2.0f)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_u * floor(w)) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(dX_46_v * floor(h)) tmp = Float32(0.0) if (Float32((t_3 ^ Float32(2.0)) + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) tmp = Float32(dX_46_u * Float32(floor(w) / sqrt(((fma(floor(w), Float32(dX_46_u * t_0), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) != fma(floor(w), Float32(dX_46_u * t_0), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v))))) ? fma(Float32(floor(h) * floor(h)), Float32(dY_46_v * dY_46_v), Float32(floor(w) * Float32(floor(w) * Float32(dY_46_u * dY_46_u)))) : ((fma(Float32(floor(h) * floor(h)), Float32(dY_46_v * dY_46_v), Float32(floor(w) * Float32(floor(w) * Float32(dY_46_u * dY_46_u)))) != fma(Float32(floor(h) * floor(h)), Float32(dY_46_v * dY_46_v), Float32(floor(w) * Float32(floor(w) * Float32(dY_46_u * dY_46_u))))) ? fma(floor(w), Float32(dX_46_u * t_0), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))) : max(fma(floor(w), Float32(dX_46_u * t_0), Float32(floor(h) * Float32(floor(h) * Float32(dX_46_v * dX_46_v)))), fma(Float32(floor(h) * floor(h)), Float32(dY_46_v * dY_46_v), Float32(floor(w) * Float32(floor(w) * Float32(dY_46_u * dY_46_u)))))))))); else tmp = Float32(t_1 / sqrt((((hypot(t_0, t_3) ^ Float32(2.0)) != (hypot(t_0, t_3) ^ Float32(2.0))) ? (hypot(t_1, t_2) ^ Float32(2.0)) : (((hypot(t_1, t_2) ^ Float32(2.0)) != (hypot(t_1, t_2) ^ Float32(2.0))) ? (hypot(t_0, t_3) ^ Float32(2.0)) : max((hypot(t_0, t_3) ^ Float32(2.0)), (hypot(t_1, t_2) ^ Float32(2.0))))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := dX.v \cdot \left\lfloorh\right\rfloor\\
\mathbf{if}\;{t_3}^{2} + {t_0}^{2} \geq {t_1}^{2} + {t_2}^{2}:\\
\;\;\;\;dX.u \cdot \frac{\left\lfloorw\right\rfloor}{\sqrt{\mathsf{max}\left(\mathsf{fma}\left(\left\lfloorw\right\rfloor, dX.u \cdot t_0, \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right)\right)\right), \mathsf{fma}\left(\left\lfloorh\right\rfloor \cdot \left\lfloorh\right\rfloor, dY.v \cdot dY.v, \left\lfloorw\right\rfloor \cdot \left(\left\lfloorw\right\rfloor \cdot \left(dY.u \cdot dY.u\right)\right)\right)\right)}}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_1}{\sqrt{\mathsf{max}\left({\left(\mathsf{hypot}\left(t_0, t_3\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_1, t_2\right)\right)}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 79.2%
Simplified79.3%
Applied egg-rr79.6%
Taylor expanded in w around 0 79.6%
fma-udef79.6%
*-commutative79.6%
associate-*r*79.6%
unpow279.6%
unpow279.6%
unpow279.6%
swap-sqr79.6%
unpow279.6%
*-commutative79.6%
unpow279.6%
unpow279.6%
swap-sqr79.6%
unpow279.6%
*-commutative79.6%
fma-udef79.6%
Simplified79.6%
Final simplification79.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.v (floor h)))
(t_1 (* (floor w) dY.u))
(t_2 (* t_1 t_1))
(t_3 (* dX.u (floor w)))
(t_4 (+ (* t_3 t_3) (* t_0 t_0)))
(t_5 (* (floor h) dY.v))
(t_6 (+ t_2 (* t_5 t_5))))
(if (>= t_4 t_6)
(* t_3 (/ 1.0 (sqrt (fmax t_4 t_6))))
(*
t_1
(/
1.0
(sqrt
(fmax t_4 (+ t_2 (* (floor h) (* (floor h) (pow dY.v 2.0)))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_v * floorf(h);
float t_1 = floorf(w) * dY_46_u;
float t_2 = t_1 * t_1;
float t_3 = dX_46_u * floorf(w);
float t_4 = (t_3 * t_3) + (t_0 * t_0);
float t_5 = floorf(h) * dY_46_v;
float t_6 = t_2 + (t_5 * t_5);
float tmp;
if (t_4 >= t_6) {
tmp = t_3 * (1.0f / sqrtf(fmaxf(t_4, t_6)));
} else {
tmp = t_1 * (1.0f / sqrtf(fmaxf(t_4, (t_2 + (floorf(h) * (floorf(h) * powf(dY_46_v, 2.0f)))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_v * floor(h)) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(t_1 * t_1) t_3 = Float32(dX_46_u * floor(w)) t_4 = Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) t_5 = Float32(floor(h) * dY_46_v) t_6 = Float32(t_2 + Float32(t_5 * t_5)) tmp = Float32(0.0) if (t_4 >= t_6) tmp = Float32(t_3 * Float32(Float32(1.0) / sqrt(((t_4 != t_4) ? t_6 : ((t_6 != t_6) ? t_4 : max(t_4, t_6)))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / sqrt(((t_4 != t_4) ? Float32(t_2 + Float32(floor(h) * Float32(floor(h) * (dY_46_v ^ Float32(2.0))))) : ((Float32(t_2 + Float32(floor(h) * Float32(floor(h) * (dY_46_v ^ Float32(2.0))))) != Float32(t_2 + Float32(floor(h) * Float32(floor(h) * (dY_46_v ^ Float32(2.0)))))) ? t_4 : max(t_4, Float32(t_2 + Float32(floor(h) * Float32(floor(h) * (dY_46_v ^ Float32(2.0))))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_v * floor(h); t_1 = floor(w) * dY_46_u; t_2 = t_1 * t_1; t_3 = dX_46_u * floor(w); t_4 = (t_3 * t_3) + (t_0 * t_0); t_5 = floor(h) * dY_46_v; t_6 = t_2 + (t_5 * t_5); tmp = single(0.0); if (t_4 >= t_6) tmp = t_3 * (single(1.0) / sqrt(max(t_4, t_6))); else tmp = t_1 * (single(1.0) / sqrt(max(t_4, (t_2 + (floor(h) * (floor(h) * (dY_46_v ^ single(2.0)))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := t_1 \cdot t_1\\
t_3 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_4 := t_3 \cdot t_3 + t_0 \cdot t_0\\
t_5 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_6 := t_2 + t_5 \cdot t_5\\
\mathbf{if}\;t_4 \geq t_6:\\
\;\;\;\;t_3 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_4, t_6\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_4, t_2 + \left\lfloorh\right\rfloor \cdot \left(\left\lfloorh\right\rfloor \cdot {dY.v}^{2}\right)\right)}}\\
\end{array}
\end{array}
Initial program 79.2%
add-cube-cbrt79.2%
pow379.2%
cbrt-prod79.0%
pow279.1%
Applied egg-rr79.1%
pow-pow79.1%
pow1/363.5%
pow-pow79.2%
metadata-eval79.2%
metadata-eval79.2%
pow279.2%
*-commutative79.2%
associate-*r*79.3%
*-commutative79.3%
associate-*r*79.3%
*-commutative79.3%
associate-*r*79.3%
pow279.3%
Applied egg-rr79.3%
Final simplification79.3%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* dX.u (floor w)))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* dX.v (floor h)))
(t_4
(/
1.0
(pow
(fmax (pow (hypot t_0 t_3) 2.0) (pow (hypot t_1 t_2) 2.0))
0.5))))
(if (>= (+ (* t_3 t_3) (pow t_0 2.0)) (+ (pow t_1 2.0) (* t_2 t_2)))
(* t_0 t_4)
(* t_1 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = dX_46_u * floorf(w);
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = dX_46_v * floorf(h);
float t_4 = 1.0f / powf(fmaxf(powf(hypotf(t_0, t_3), 2.0f), powf(hypotf(t_1, t_2), 2.0f)), 0.5f);
float tmp;
if (((t_3 * t_3) + powf(t_0, 2.0f)) >= (powf(t_1, 2.0f) + (t_2 * t_2))) {
tmp = t_0 * t_4;
} else {
tmp = t_1 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(dX_46_u * floor(w)) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(dX_46_v * floor(h)) t_4 = Float32(Float32(1.0) / ((((hypot(t_0, t_3) ^ Float32(2.0)) != (hypot(t_0, t_3) ^ Float32(2.0))) ? (hypot(t_1, t_2) ^ Float32(2.0)) : (((hypot(t_1, t_2) ^ Float32(2.0)) != (hypot(t_1, t_2) ^ Float32(2.0))) ? (hypot(t_0, t_3) ^ Float32(2.0)) : max((hypot(t_0, t_3) ^ Float32(2.0)), (hypot(t_1, t_2) ^ Float32(2.0))))) ^ Float32(0.5))) tmp = Float32(0.0) if (Float32(Float32(t_3 * t_3) + (t_0 ^ Float32(2.0))) >= Float32((t_1 ^ Float32(2.0)) + Float32(t_2 * t_2))) tmp = Float32(t_0 * t_4); else tmp = Float32(t_1 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = dX_46_u * floor(w); t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = dX_46_v * floor(h); t_4 = single(1.0) / (max((hypot(t_0, t_3) ^ single(2.0)), (hypot(t_1, t_2) ^ single(2.0))) ^ single(0.5)); tmp = single(0.0); if (((t_3 * t_3) + (t_0 ^ single(2.0))) >= ((t_1 ^ single(2.0)) + (t_2 * t_2))) tmp = t_0 * t_4; else tmp = t_1 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := dX.u \cdot \left\lfloorw\right\rfloor\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := dX.v \cdot \left\lfloorh\right\rfloor\\
t_4 := \frac{1}{{\left(\mathsf{max}\left({\left(\mathsf{hypot}\left(t_0, t_3\right)\right)}^{2}, {\left(\mathsf{hypot}\left(t_1, t_2\right)\right)}^{2}\right)\right)}^{0.5}}\\
\mathbf{if}\;t_3 \cdot t_3 + {t_0}^{2} \geq {t_1}^{2} + t_2 \cdot t_2:\\
\;\;\;\;t_0 \cdot t_4\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot t_4\\
\end{array}
\end{array}
Initial program 79.2%
pow279.2%
Applied egg-rr79.2%
Taylor expanded in w around 0 79.2%
*-commutative79.2%
unpow279.2%
unpow279.2%
swap-sqr79.2%
unpow279.2%
Simplified79.2%
pow1/279.2%
Applied egg-rr79.3%
pow1/279.2%
Applied egg-rr79.3%
Final simplification79.3%
herbie shell --seed 2023302
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))