
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
NOTE: v should be positive before calling this function (FPCore (v) :precision binary64 (acos (* (+ 1.0 v) (/ (+ 1.0 (* (pow v 2.0) -5.0)) (* (+ 1.0 v) (fma v v -1.0))))))
v = abs(v);
double code(double v) {
return acos(((1.0 + v) * ((1.0 + (pow(v, 2.0) * -5.0)) / ((1.0 + v) * fma(v, v, -1.0)))));
}
v = abs(v) function code(v) return acos(Float64(Float64(1.0 + v) * Float64(Float64(1.0 + Float64((v ^ 2.0) * -5.0)) / Float64(Float64(1.0 + v) * fma(v, v, -1.0))))) end
NOTE: v should be positive before calling this function code[v_] := N[ArcCos[N[(N[(1.0 + v), $MachinePrecision] * N[(N[(1.0 + N[(N[Power[v, 2.0], $MachinePrecision] * -5.0), $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 + v), $MachinePrecision] * N[(v * v + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
v = |v|\\
\\
\cos^{-1} \left(\left(1 + v\right) \cdot \frac{1 + {v}^{2} \cdot -5}{\left(1 + v\right) \cdot \mathsf{fma}\left(v, v, -1\right)}\right)
\end{array}
Initial program 98.9%
difference-of-sqr-198.7%
associate-/r*98.6%
flip--98.9%
metadata-eval98.9%
associate-/r/98.9%
cancel-sign-sub-inv98.9%
*-commutative98.9%
pow298.9%
metadata-eval98.9%
+-commutative98.9%
fma-neg98.9%
metadata-eval98.9%
+-commutative98.9%
Applied egg-rr98.9%
*-commutative98.9%
associate-/l/99.0%
Simplified99.0%
Final simplification99.0%
NOTE: v should be positive before calling this function (FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (+ -1.0 (* v v)))))
v = abs(v);
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / (-1.0 + (v * v))));
}
NOTE: v should be positive before calling this function
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((-1.0d0) + (v * v))))
end function
v = Math.abs(v);
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / (-1.0 + (v * v))));
}
v = abs(v) def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / (-1.0 + (v * v))))
v = abs(v) function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(-1.0 + Float64(v * v)))) end
v = abs(v) function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / (-1.0 + (v * v)))); end
NOTE: v should be positive before calling this function code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(-1.0 + N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
v = |v|\\
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{-1 + v \cdot v}\right)
\end{array}
Initial program 98.9%
Final simplification98.9%
NOTE: v should be positive before calling this function (FPCore (v) :precision binary64 (acos (* (+ 1.0 v) (+ v -1.0))))
v = abs(v);
double code(double v) {
return acos(((1.0 + v) * (v + -1.0)));
}
NOTE: v should be positive before calling this function
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 + v) * (v + (-1.0d0))))
end function
v = Math.abs(v);
public static double code(double v) {
return Math.acos(((1.0 + v) * (v + -1.0)));
}
v = abs(v) def code(v): return math.acos(((1.0 + v) * (v + -1.0)))
v = abs(v) function code(v) return acos(Float64(Float64(1.0 + v) * Float64(v + -1.0))) end
v = abs(v) function tmp = code(v) tmp = acos(((1.0 + v) * (v + -1.0))); end
NOTE: v should be positive before calling this function code[v_] := N[ArcCos[N[(N[(1.0 + v), $MachinePrecision] * N[(v + -1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
v = |v|\\
\\
\cos^{-1} \left(\left(1 + v\right) \cdot \left(v + -1\right)\right)
\end{array}
Initial program 98.9%
difference-of-sqr-198.7%
associate-/r*98.6%
flip--98.9%
metadata-eval98.9%
associate-/r/98.9%
cancel-sign-sub-inv98.9%
*-commutative98.9%
pow298.9%
metadata-eval98.9%
+-commutative98.9%
fma-neg98.9%
metadata-eval98.9%
+-commutative98.9%
Applied egg-rr98.9%
*-commutative98.9%
associate-/l/99.0%
Simplified99.0%
Taylor expanded in v around 0 96.9%
Final simplification96.9%
NOTE: v should be positive before calling this function (FPCore (v) :precision binary64 (acos (+ -1.0 (* v v))))
v = abs(v);
double code(double v) {
return acos((-1.0 + (v * v)));
}
NOTE: v should be positive before calling this function
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((-1.0d0) + (v * v)))
end function
v = Math.abs(v);
public static double code(double v) {
return Math.acos((-1.0 + (v * v)));
}
v = abs(v) def code(v): return math.acos((-1.0 + (v * v)))
v = abs(v) function code(v) return acos(Float64(-1.0 + Float64(v * v))) end
v = abs(v) function tmp = code(v) tmp = acos((-1.0 + (v * v))); end
NOTE: v should be positive before calling this function code[v_] := N[ArcCos[N[(-1.0 + N[(v * v), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
v = |v|\\
\\
\cos^{-1} \left(-1 + v \cdot v\right)
\end{array}
Initial program 98.9%
difference-of-sqr-198.7%
associate-/r*98.6%
flip--98.9%
metadata-eval98.9%
associate-/r/98.9%
cancel-sign-sub-inv98.9%
*-commutative98.9%
pow298.9%
metadata-eval98.9%
+-commutative98.9%
fma-neg98.9%
metadata-eval98.9%
+-commutative98.9%
Applied egg-rr98.9%
*-commutative98.9%
associate-/l/99.0%
Simplified99.0%
Taylor expanded in v around 0 96.9%
*-commutative96.9%
distribute-rgt-in97.0%
*-un-lft-identity97.0%
sub-neg97.0%
metadata-eval97.0%
distribute-rgt-out--97.0%
associate-+l+96.9%
unpow296.9%
*-un-lft-identity96.9%
Applied egg-rr96.9%
+-commutative96.9%
associate-+r+96.9%
sub-neg96.9%
mul-1-neg96.9%
unpow296.9%
distribute-rgt-in96.9%
*-commutative96.9%
+-commutative96.9%
+-commutative96.9%
distribute-lft1-in96.9%
*-commutative96.9%
associate-+l+96.9%
metadata-eval96.9%
Simplified96.9%
Final simplification96.9%
NOTE: v should be positive before calling this function (FPCore (v) :precision binary64 (acos -1.0))
v = abs(v);
double code(double v) {
return acos(-1.0);
}
NOTE: v should be positive before calling this function
real(8) function code(v)
real(8), intent (in) :: v
code = acos((-1.0d0))
end function
v = Math.abs(v);
public static double code(double v) {
return Math.acos(-1.0);
}
v = abs(v) def code(v): return math.acos(-1.0)
v = abs(v) function code(v) return acos(-1.0) end
v = abs(v) function tmp = code(v) tmp = acos(-1.0); end
NOTE: v should be positive before calling this function code[v_] := N[ArcCos[-1.0], $MachinePrecision]
\begin{array}{l}
v = |v|\\
\\
\cos^{-1} -1
\end{array}
Initial program 98.9%
Taylor expanded in v around 0 96.9%
Final simplification96.9%
herbie shell --seed 2023301
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 1"
:precision binary64
(acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))