
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- 1.0 x) z)))
double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((1.0d0 - x) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((1.0 - x) * z);
}
def code(x, y, z): return (x * y) + ((1.0 - x) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(1.0 - x) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((1.0 - x) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(1.0 - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(1 - x\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma x (- y z) z))
double code(double x, double y, double z) {
return fma(x, (y - z), z);
}
function code(x, y, z) return fma(x, Float64(y - z), z) end
code[x_, y_, z_] := N[(x * N[(y - z), $MachinePrecision] + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, y - z, z\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
*-commutative99.6%
sub-neg99.6%
distribute-lft-in99.6%
*-commutative99.6%
associate-+l+99.6%
*-lft-identity99.6%
+-commutative99.6%
*-commutative99.6%
distribute-lft-neg-out99.6%
distribute-rgt-neg-out99.6%
distribute-lft-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -19.0)
(* x y)
(if (<= x 1.0)
z
(if (or (<= x 1.2e+143) (not (<= x 4.2e+260))) (* x (- z)) (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -19.0) {
tmp = x * y;
} else if (x <= 1.0) {
tmp = z;
} else if ((x <= 1.2e+143) || !(x <= 4.2e+260)) {
tmp = x * -z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-19.0d0)) then
tmp = x * y
else if (x <= 1.0d0) then
tmp = z
else if ((x <= 1.2d+143) .or. (.not. (x <= 4.2d+260))) then
tmp = x * -z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -19.0) {
tmp = x * y;
} else if (x <= 1.0) {
tmp = z;
} else if ((x <= 1.2e+143) || !(x <= 4.2e+260)) {
tmp = x * -z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -19.0: tmp = x * y elif x <= 1.0: tmp = z elif (x <= 1.2e+143) or not (x <= 4.2e+260): tmp = x * -z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -19.0) tmp = Float64(x * y); elseif (x <= 1.0) tmp = z; elseif ((x <= 1.2e+143) || !(x <= 4.2e+260)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -19.0) tmp = x * y; elseif (x <= 1.0) tmp = z; elseif ((x <= 1.2e+143) || ~((x <= 4.2e+260))) tmp = x * -z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -19.0], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.0], z, If[Or[LessEqual[x, 1.2e+143], N[Not[LessEqual[x, 4.2e+260]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -19:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;z\\
\mathbf{elif}\;x \leq 1.2 \cdot 10^{+143} \lor \neg \left(x \leq 4.2 \cdot 10^{+260}\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -19 or 1.1999999999999999e143 < x < 4.20000000000000025e260Initial program 98.8%
Taylor expanded in y around inf 58.2%
if -19 < x < 1Initial program 100.0%
Taylor expanded in x around 0 76.2%
if 1 < x < 1.1999999999999999e143 or 4.20000000000000025e260 < x Initial program 100.0%
Taylor expanded in x around inf 96.9%
mul-1-neg96.9%
sub-neg96.9%
Simplified96.9%
Taylor expanded in y around 0 63.6%
associate-*r*63.6%
*-commutative63.6%
mul-1-neg63.6%
Simplified63.6%
Final simplification68.1%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.9e-7) (not (<= x 0.0075))) (* x (- y z)) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.9e-7) || !(x <= 0.0075)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.9d-7)) .or. (.not. (x <= 0.0075d0))) then
tmp = x * (y - z)
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.9e-7) || !(x <= 0.0075)) {
tmp = x * (y - z);
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.9e-7) or not (x <= 0.0075): tmp = x * (y - z) else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.9e-7) || !(x <= 0.0075)) tmp = Float64(x * Float64(y - z)); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.9e-7) || ~((x <= 0.0075))) tmp = x * (y - z); else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.9e-7], N[Not[LessEqual[x, 0.0075]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.9 \cdot 10^{-7} \lor \neg \left(x \leq 0.0075\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -2.8999999999999998e-7 or 0.0074999999999999997 < x Initial program 99.2%
Taylor expanded in x around inf 97.8%
mul-1-neg97.8%
sub-neg97.8%
Simplified97.8%
if -2.8999999999999998e-7 < x < 0.0074999999999999997Initial program 100.0%
Taylor expanded in x around 0 76.7%
Final simplification87.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -62.0) (not (<= x 1800000000000.0))) (* x (- y z)) (* z (- 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -62.0) || !(x <= 1800000000000.0)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-62.0d0)) .or. (.not. (x <= 1800000000000.0d0))) then
tmp = x * (y - z)
else
tmp = z * (1.0d0 - x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -62.0) || !(x <= 1800000000000.0)) {
tmp = x * (y - z);
} else {
tmp = z * (1.0 - x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -62.0) or not (x <= 1800000000000.0): tmp = x * (y - z) else: tmp = z * (1.0 - x) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -62.0) || !(x <= 1800000000000.0)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z * Float64(1.0 - x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -62.0) || ~((x <= 1800000000000.0))) tmp = x * (y - z); else tmp = z * (1.0 - x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -62.0], N[Not[LessEqual[x, 1800000000000.0]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -62 \lor \neg \left(x \leq 1800000000000\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if x < -62 or 1.8e12 < x Initial program 99.2%
Taylor expanded in x around inf 99.5%
mul-1-neg99.5%
sub-neg99.5%
Simplified99.5%
if -62 < x < 1.8e12Initial program 100.0%
Taylor expanded in y around 0 77.9%
Final simplification88.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.0) (not (<= x 1.0))) (* x (- y z)) (+ z (* x y))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 1.0d0))) then
tmp = x * (y - z)
else
tmp = z + (x * y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.0) || !(x <= 1.0)) {
tmp = x * (y - z);
} else {
tmp = z + (x * y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.0) or not (x <= 1.0): tmp = x * (y - z) else: tmp = z + (x * y) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.0) || !(x <= 1.0)) tmp = Float64(x * Float64(y - z)); else tmp = Float64(z + Float64(x * y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.0) || ~((x <= 1.0))) tmp = x * (y - z); else tmp = z + (x * y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 1.0]], $MachinePrecision]], N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision], N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 1\right):\\
\;\;\;\;x \cdot \left(y - z\right)\\
\mathbf{else}:\\
\;\;\;\;z + x \cdot y\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 99.2%
Taylor expanded in x around inf 97.8%
mul-1-neg97.8%
sub-neg97.8%
Simplified97.8%
if -1 < x < 1Initial program 100.0%
+-commutative100.0%
*-commutative100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
associate-+l+100.0%
*-lft-identity100.0%
+-commutative100.0%
*-commutative100.0%
distribute-lft-neg-out100.0%
distribute-rgt-neg-out100.0%
distribute-lft-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
sub-neg100.0%
distribute-rgt-in100.0%
*-commutative100.0%
distribute-lft-neg-in100.0%
distribute-rgt-neg-out100.0%
flip3-+46.2%
clear-num46.2%
*-un-lft-identity46.2%
associate-/l*46.2%
flip3-+99.9%
distribute-rgt-neg-out99.9%
distribute-lft-neg-in99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 99.1%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (if (or (<= x -19.0) (not (<= x 0.0075))) (* x y) z))
double code(double x, double y, double z) {
double tmp;
if ((x <= -19.0) || !(x <= 0.0075)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-19.0d0)) .or. (.not. (x <= 0.0075d0))) then
tmp = x * y
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -19.0) || !(x <= 0.0075)) {
tmp = x * y;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -19.0) or not (x <= 0.0075): tmp = x * y else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -19.0) || !(x <= 0.0075)) tmp = Float64(x * y); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -19.0) || ~((x <= 0.0075))) tmp = x * y; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -19.0], N[Not[LessEqual[x, 0.0075]], $MachinePrecision]], N[(x * y), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -19 \lor \neg \left(x \leq 0.0075\right):\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -19 or 0.0074999999999999997 < x Initial program 99.2%
Taylor expanded in y around inf 51.2%
if -19 < x < 0.0074999999999999997Initial program 100.0%
Taylor expanded in x around 0 76.2%
Final simplification63.5%
(FPCore (x y z) :precision binary64 (+ z (* x (- y z))))
double code(double x, double y, double z) {
return z + (x * (y - z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (x * (y - z))
end function
public static double code(double x, double y, double z) {
return z + (x * (y - z));
}
def code(x, y, z): return z + (x * (y - z))
function code(x, y, z) return Float64(z + Float64(x * Float64(y - z))) end
function tmp = code(x, y, z) tmp = z + (x * (y - z)); end
code[x_, y_, z_] := N[(z + N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + x \cdot \left(y - z\right)
\end{array}
Initial program 99.6%
+-commutative99.6%
*-commutative99.6%
sub-neg99.6%
distribute-lft-in99.6%
*-commutative99.6%
associate-+l+99.6%
*-lft-identity99.6%
+-commutative99.6%
*-commutative99.6%
distribute-lft-neg-out99.6%
distribute-rgt-neg-out99.6%
distribute-lft-out100.0%
fma-def100.0%
+-commutative100.0%
unsub-neg100.0%
Simplified100.0%
fma-udef100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.6%
Taylor expanded in x around 0 39.0%
Final simplification39.0%
herbie shell --seed 2023301
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:$crender from diagrams-rasterific-1.3.1.3"
:precision binary64
(+ (* x y) (* (- 1.0 x) z)))