
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x \cdot \cos y\right)
\end{array}
Initial program 99.9%
cancel-sign-sub-inv99.9%
+-commutative99.9%
*-commutative99.9%
fma-def99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x * cos(y)) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (Math.sin(y) * z);
}
def code(x, y, z): return (x * math.cos(y)) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - \sin y \cdot z
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (sin y) (- z))))
(if (<= y -0.013)
t_0
(if (<= y 0.28)
(- x (* y z))
(if (or (<= y 3.15e+230) (not (<= y 1.5e+238))) (* x (cos y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = sin(y) * -z;
double tmp;
if (y <= -0.013) {
tmp = t_0;
} else if (y <= 0.28) {
tmp = x - (y * z);
} else if ((y <= 3.15e+230) || !(y <= 1.5e+238)) {
tmp = x * cos(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = sin(y) * -z
if (y <= (-0.013d0)) then
tmp = t_0
else if (y <= 0.28d0) then
tmp = x - (y * z)
else if ((y <= 3.15d+230) .or. (.not. (y <= 1.5d+238))) then
tmp = x * cos(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.sin(y) * -z;
double tmp;
if (y <= -0.013) {
tmp = t_0;
} else if (y <= 0.28) {
tmp = x - (y * z);
} else if ((y <= 3.15e+230) || !(y <= 1.5e+238)) {
tmp = x * Math.cos(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.sin(y) * -z tmp = 0 if y <= -0.013: tmp = t_0 elif y <= 0.28: tmp = x - (y * z) elif (y <= 3.15e+230) or not (y <= 1.5e+238): tmp = x * math.cos(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(sin(y) * Float64(-z)) tmp = 0.0 if (y <= -0.013) tmp = t_0; elseif (y <= 0.28) tmp = Float64(x - Float64(y * z)); elseif ((y <= 3.15e+230) || !(y <= 1.5e+238)) tmp = Float64(x * cos(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = sin(y) * -z; tmp = 0.0; if (y <= -0.013) tmp = t_0; elseif (y <= 0.28) tmp = x - (y * z); elseif ((y <= 3.15e+230) || ~((y <= 1.5e+238))) tmp = x * cos(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * (-z)), $MachinePrecision]}, If[LessEqual[y, -0.013], t$95$0, If[LessEqual[y, 0.28], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 3.15e+230], N[Not[LessEqual[y, 1.5e+238]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin y \cdot \left(-z\right)\\
\mathbf{if}\;y \leq -0.013:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 0.28:\\
\;\;\;\;x - y \cdot z\\
\mathbf{elif}\;y \leq 3.15 \cdot 10^{+230} \lor \neg \left(y \leq 1.5 \cdot 10^{+238}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -0.0129999999999999994 or 3.1500000000000001e230 < y < 1.5e238Initial program 99.9%
Taylor expanded in x around 0 64.1%
mul-1-neg64.1%
distribute-lft-neg-in64.1%
*-commutative64.1%
Simplified64.1%
if -0.0129999999999999994 < y < 0.28000000000000003Initial program 100.0%
Taylor expanded in y around 0 98.5%
mul-1-neg98.5%
distribute-rgt-neg-in98.5%
Simplified98.5%
Taylor expanded in x around 0 98.5%
*-commutative98.5%
mul-1-neg98.5%
sub-neg98.5%
Simplified98.5%
if 0.28000000000000003 < y < 3.1500000000000001e230 or 1.5e238 < y Initial program 99.5%
Taylor expanded in x around inf 65.0%
Final simplification83.5%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.6e+47) (not (<= x 4.2e+138))) (* x (cos y)) (- x (* (sin y) z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.6e+47) || !(x <= 4.2e+138)) {
tmp = x * cos(y);
} else {
tmp = x - (sin(y) * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.6d+47)) .or. (.not. (x <= 4.2d+138))) then
tmp = x * cos(y)
else
tmp = x - (sin(y) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.6e+47) || !(x <= 4.2e+138)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (Math.sin(y) * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.6e+47) or not (x <= 4.2e+138): tmp = x * math.cos(y) else: tmp = x - (math.sin(y) * z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.6e+47) || !(x <= 4.2e+138)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(sin(y) * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.6e+47) || ~((x <= 4.2e+138))) tmp = x * cos(y); else tmp = x - (sin(y) * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.6e+47], N[Not[LessEqual[x, 4.2e+138]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.6 \cdot 10^{+47} \lor \neg \left(x \leq 4.2 \cdot 10^{+138}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - \sin y \cdot z\\
\end{array}
\end{array}
if x < -2.60000000000000003e47 or 4.20000000000000014e138 < x Initial program 99.8%
Taylor expanded in x around inf 93.5%
if -2.60000000000000003e47 < x < 4.20000000000000014e138Initial program 99.9%
Taylor expanded in y around 0 92.5%
Final simplification92.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0034) (not (<= y 0.28))) (* x (cos y)) (- x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0034) || !(y <= 0.28)) {
tmp = x * cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0034d0)) .or. (.not. (y <= 0.28d0))) then
tmp = x * cos(y)
else
tmp = x - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0034) || !(y <= 0.28)) {
tmp = x * Math.cos(y);
} else {
tmp = x - (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0034) or not (y <= 0.28): tmp = x * math.cos(y) else: tmp = x - (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0034) || !(y <= 0.28)) tmp = Float64(x * cos(y)); else tmp = Float64(x - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0034) || ~((y <= 0.28))) tmp = x * cos(y); else tmp = x - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0034], N[Not[LessEqual[y, 0.28]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0034 \lor \neg \left(y \leq 0.28\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x - y \cdot z\\
\end{array}
\end{array}
if y < -0.00339999999999999981 or 0.28000000000000003 < y Initial program 99.7%
Taylor expanded in x around inf 51.5%
if -0.00339999999999999981 < y < 0.28000000000000003Initial program 100.0%
Taylor expanded in y around 0 98.9%
mul-1-neg98.9%
distribute-rgt-neg-in98.9%
Simplified98.9%
Taylor expanded in x around 0 98.9%
*-commutative98.9%
mul-1-neg98.9%
sub-neg98.9%
Simplified98.9%
Final simplification77.8%
(FPCore (x y z) :precision binary64 (if (<= z -1.16e+132) (* y (- z)) x))
double code(double x, double y, double z) {
double tmp;
if (z <= -1.16e+132) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-1.16d+132)) then
tmp = y * -z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -1.16e+132) {
tmp = y * -z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -1.16e+132: tmp = y * -z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (z <= -1.16e+132) tmp = Float64(y * Float64(-z)); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -1.16e+132) tmp = y * -z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -1.16e+132], N[(y * (-z)), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.16 \cdot 10^{+132}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if z < -1.16000000000000004e132Initial program 99.9%
Taylor expanded in y around 0 53.6%
mul-1-neg53.6%
distribute-rgt-neg-in53.6%
Simplified53.6%
Taylor expanded in x around 0 37.2%
associate-*r*37.2%
neg-mul-137.2%
Simplified37.2%
if -1.16000000000000004e132 < z Initial program 99.8%
Taylor expanded in y around 0 58.9%
mul-1-neg58.9%
distribute-rgt-neg-in58.9%
Simplified58.9%
Taylor expanded in x around inf 48.2%
Final simplification46.5%
(FPCore (x y z) :precision binary64 (- x (* y z)))
double code(double x, double y, double z) {
return x - (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (y * z)
end function
public static double code(double x, double y, double z) {
return x - (y * z);
}
def code(x, y, z): return x - (y * z)
function code(x, y, z) return Float64(x - Float64(y * z)) end
function tmp = code(x, y, z) tmp = x - (y * z); end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - y \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 58.1%
mul-1-neg58.1%
distribute-rgt-neg-in58.1%
Simplified58.1%
Taylor expanded in x around 0 58.1%
*-commutative58.1%
mul-1-neg58.1%
sub-neg58.1%
Simplified58.1%
Final simplification58.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0 58.1%
mul-1-neg58.1%
distribute-rgt-neg-in58.1%
Simplified58.1%
Taylor expanded in x around inf 43.2%
Final simplification43.2%
herbie shell --seed 2023301
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))