
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (sin y))))
(if (<= y -66000000000.0)
t_0
(if (<= y 0.3)
(+ x (* y (+ z (* y (* x -0.5)))))
(if (or (<= y 2.85e+190) (not (<= y 7.8e+238))) (* x (cos y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * sin(y);
double tmp;
if (y <= -66000000000.0) {
tmp = t_0;
} else if (y <= 0.3) {
tmp = x + (y * (z + (y * (x * -0.5))));
} else if ((y <= 2.85e+190) || !(y <= 7.8e+238)) {
tmp = x * cos(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * sin(y)
if (y <= (-66000000000.0d0)) then
tmp = t_0
else if (y <= 0.3d0) then
tmp = x + (y * (z + (y * (x * (-0.5d0)))))
else if ((y <= 2.85d+190) .or. (.not. (y <= 7.8d+238))) then
tmp = x * cos(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.sin(y);
double tmp;
if (y <= -66000000000.0) {
tmp = t_0;
} else if (y <= 0.3) {
tmp = x + (y * (z + (y * (x * -0.5))));
} else if ((y <= 2.85e+190) || !(y <= 7.8e+238)) {
tmp = x * Math.cos(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.sin(y) tmp = 0 if y <= -66000000000.0: tmp = t_0 elif y <= 0.3: tmp = x + (y * (z + (y * (x * -0.5)))) elif (y <= 2.85e+190) or not (y <= 7.8e+238): tmp = x * math.cos(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * sin(y)) tmp = 0.0 if (y <= -66000000000.0) tmp = t_0; elseif (y <= 0.3) tmp = Float64(x + Float64(y * Float64(z + Float64(y * Float64(x * -0.5))))); elseif ((y <= 2.85e+190) || !(y <= 7.8e+238)) tmp = Float64(x * cos(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * sin(y); tmp = 0.0; if (y <= -66000000000.0) tmp = t_0; elseif (y <= 0.3) tmp = x + (y * (z + (y * (x * -0.5)))); elseif ((y <= 2.85e+190) || ~((y <= 7.8e+238))) tmp = x * cos(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -66000000000.0], t$95$0, If[LessEqual[y, 0.3], N[(x + N[(y * N[(z + N[(y * N[(x * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 2.85e+190], N[Not[LessEqual[y, 7.8e+238]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \sin y\\
\mathbf{if}\;y \leq -66000000000:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 0.3:\\
\;\;\;\;x + y \cdot \left(z + y \cdot \left(x \cdot -0.5\right)\right)\\
\mathbf{elif}\;y \leq 2.85 \cdot 10^{+190} \lor \neg \left(y \leq 7.8 \cdot 10^{+238}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -6.6e10 or 2.84999999999999993e190 < y < 7.79999999999999986e238Initial program 99.8%
Taylor expanded in x around 0 62.9%
if -6.6e10 < y < 0.299999999999999989Initial program 100.0%
Taylor expanded in y around 0 98.1%
+-commutative98.1%
*-commutative98.1%
associate-*r*98.1%
unpow298.1%
associate-*r*98.1%
distribute-rgt-out98.1%
*-commutative98.1%
Simplified98.1%
if 0.299999999999999989 < y < 2.84999999999999993e190 or 7.79999999999999986e238 < y Initial program 99.5%
Taylor expanded in x around inf 69.1%
Final simplification83.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -2.6e+47) (not (<= x 4.2e+138))) (* x (cos y)) (+ x (* z (sin y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -2.6e+47) || !(x <= 4.2e+138)) {
tmp = x * cos(y);
} else {
tmp = x + (z * sin(y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-2.6d+47)) .or. (.not. (x <= 4.2d+138))) then
tmp = x * cos(y)
else
tmp = x + (z * sin(y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -2.6e+47) || !(x <= 4.2e+138)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (z * Math.sin(y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -2.6e+47) or not (x <= 4.2e+138): tmp = x * math.cos(y) else: tmp = x + (z * math.sin(y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -2.6e+47) || !(x <= 4.2e+138)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(z * sin(y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -2.6e+47) || ~((x <= 4.2e+138))) tmp = x * cos(y); else tmp = x + (z * sin(y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -2.6e+47], N[Not[LessEqual[x, 4.2e+138]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.6 \cdot 10^{+47} \lor \neg \left(x \leq 4.2 \cdot 10^{+138}\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + z \cdot \sin y\\
\end{array}
\end{array}
if x < -2.60000000000000003e47 or 4.20000000000000014e138 < x Initial program 99.8%
Taylor expanded in x around inf 93.5%
if -2.60000000000000003e47 < x < 4.20000000000000014e138Initial program 99.9%
Taylor expanded in y around 0 92.5%
Final simplification92.9%
(FPCore (x y z) :precision binary64 (if (or (<= y -0.0032) (not (<= y 0.28))) (* x (cos y)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0032) || !(y <= 0.28)) {
tmp = x * cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-0.0032d0)) .or. (.not. (y <= 0.28d0))) then
tmp = x * cos(y)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -0.0032) || !(y <= 0.28)) {
tmp = x * Math.cos(y);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -0.0032) or not (y <= 0.28): tmp = x * math.cos(y) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -0.0032) || !(y <= 0.28)) tmp = Float64(x * cos(y)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -0.0032) || ~((y <= 0.28))) tmp = x * cos(y); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -0.0032], N[Not[LessEqual[y, 0.28]], $MachinePrecision]], N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0032 \lor \neg \left(y \leq 0.28\right):\\
\;\;\;\;x \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -0.00320000000000000015 or 0.28000000000000003 < y Initial program 99.7%
Taylor expanded in x around inf 51.5%
if -0.00320000000000000015 < y < 0.28000000000000003Initial program 100.0%
Taylor expanded in y around 0 98.9%
+-commutative98.9%
Simplified98.9%
Final simplification77.8%
(FPCore (x y z) :precision binary64 (if (<= x -5.2e-116) x (if (<= x 8e-111) (* y z) x)))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.2e-116) {
tmp = x;
} else if (x <= 8e-111) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-5.2d-116)) then
tmp = x
else if (x <= 8d-111) then
tmp = y * z
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -5.2e-116) {
tmp = x;
} else if (x <= 8e-111) {
tmp = y * z;
} else {
tmp = x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -5.2e-116: tmp = x elif x <= 8e-111: tmp = y * z else: tmp = x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -5.2e-116) tmp = x; elseif (x <= 8e-111) tmp = Float64(y * z); else tmp = x; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -5.2e-116) tmp = x; elseif (x <= 8e-111) tmp = y * z; else tmp = x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -5.2e-116], x, If[LessEqual[x, 8e-111], N[(y * z), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5.2 \cdot 10^{-116}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 8 \cdot 10^{-111}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -5.2000000000000001e-116 or 8.00000000000000071e-111 < x Initial program 99.9%
flip3-+40.2%
clear-num40.1%
clear-num40.1%
flip3-+99.5%
+-commutative99.5%
fma-def99.5%
Applied egg-rr99.5%
Taylor expanded in y around 0 53.3%
if -5.2000000000000001e-116 < x < 8.00000000000000071e-111Initial program 99.8%
Taylor expanded in y around 0 51.4%
+-commutative51.4%
Simplified51.4%
Taylor expanded in y around inf 33.8%
Final simplification47.3%
(FPCore (x y z) :precision binary64 (+ x (* y z)))
double code(double x, double y, double z) {
return x + (y * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * z)
end function
public static double code(double x, double y, double z) {
return x + (y * z);
}
def code(x, y, z): return x + (y * z)
function code(x, y, z) return Float64(x + Float64(y * z)) end
function tmp = code(x, y, z) tmp = x + (y * z); end
code[x_, y_, z_] := N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot z
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 58.1%
+-commutative58.1%
Simplified58.1%
Final simplification58.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.8%
flip3-+38.0%
clear-num37.9%
clear-num37.9%
flip3-+99.5%
+-commutative99.5%
fma-def99.5%
Applied egg-rr99.5%
Taylor expanded in y around 0 43.3%
Final simplification43.3%
herbie shell --seed 2023301
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))