
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ x (/ (+ x 1.0) (+ 1.0 (/ x y)))))
double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x / ((x + 1.0d0) / (1.0d0 + (x / y)))
end function
public static double code(double x, double y) {
return x / ((x + 1.0) / (1.0 + (x / y)));
}
def code(x, y): return x / ((x + 1.0) / (1.0 + (x / y)))
function code(x, y) return Float64(x / Float64(Float64(x + 1.0) / Float64(1.0 + Float64(x / y)))) end
function tmp = code(x, y) tmp = x / ((x + 1.0) / (1.0 + (x / y))); end
code[x_, y_] := N[(x / N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{\frac{x + 1}{1 + \frac{x}{y}}}
\end{array}
Initial program 87.2%
associate-/l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ 1.0 (/ (+ x -1.0) y))) (t_1 (/ x (+ x 1.0))))
(if (<= x -66000.0)
t_0
(if (<= x 3.2e-68)
t_1
(if (<= x 5.5e-29) (/ x (/ y x)) (if (<= x 15500.0) t_1 t_0))))))
double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double t_1 = x / (x + 1.0);
double tmp;
if (x <= -66000.0) {
tmp = t_0;
} else if (x <= 3.2e-68) {
tmp = t_1;
} else if (x <= 5.5e-29) {
tmp = x / (y / x);
} else if (x <= 15500.0) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 + ((x + (-1.0d0)) / y)
t_1 = x / (x + 1.0d0)
if (x <= (-66000.0d0)) then
tmp = t_0
else if (x <= 3.2d-68) then
tmp = t_1
else if (x <= 5.5d-29) then
tmp = x / (y / x)
else if (x <= 15500.0d0) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 + ((x + -1.0) / y);
double t_1 = x / (x + 1.0);
double tmp;
if (x <= -66000.0) {
tmp = t_0;
} else if (x <= 3.2e-68) {
tmp = t_1;
} else if (x <= 5.5e-29) {
tmp = x / (y / x);
} else if (x <= 15500.0) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 + ((x + -1.0) / y) t_1 = x / (x + 1.0) tmp = 0 if x <= -66000.0: tmp = t_0 elif x <= 3.2e-68: tmp = t_1 elif x <= 5.5e-29: tmp = x / (y / x) elif x <= 15500.0: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 + Float64(Float64(x + -1.0) / y)) t_1 = Float64(x / Float64(x + 1.0)) tmp = 0.0 if (x <= -66000.0) tmp = t_0; elseif (x <= 3.2e-68) tmp = t_1; elseif (x <= 5.5e-29) tmp = Float64(x / Float64(y / x)); elseif (x <= 15500.0) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 + ((x + -1.0) / y); t_1 = x / (x + 1.0); tmp = 0.0; if (x <= -66000.0) tmp = t_0; elseif (x <= 3.2e-68) tmp = t_1; elseif (x <= 5.5e-29) tmp = x / (y / x); elseif (x <= 15500.0) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -66000.0], t$95$0, If[LessEqual[x, 3.2e-68], t$95$1, If[LessEqual[x, 5.5e-29], N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 15500.0], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{x + -1}{y}\\
t_1 := \frac{x}{x + 1}\\
\mathbf{if}\;x \leq -66000:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 3.2 \cdot 10^{-68}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 5.5 \cdot 10^{-29}:\\
\;\;\;\;\frac{x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 15500:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if x < -66000 or 15500 < x Initial program 74.1%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 99.3%
associate--l+99.3%
+-commutative99.3%
sub-div99.3%
Applied egg-rr99.3%
if -66000 < x < 3.1999999999999999e-68 or 5.4999999999999999e-29 < x < 15500Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 79.0%
if 3.1999999999999999e-68 < x < 5.4999999999999999e-29Initial program 99.7%
*-commutative99.7%
associate-/l*99.3%
+-commutative99.3%
metadata-eval99.3%
associate--r-99.3%
neg-sub099.3%
div-sub99.3%
distribute-frac-neg99.3%
*-inverses99.3%
metadata-eval99.3%
Simplified99.3%
Taylor expanded in y around 0 69.4%
distribute-rgt-in69.4%
*-lft-identity69.4%
associate-*l/69.7%
*-lft-identity69.7%
Simplified69.7%
Taylor expanded in x around 0 69.7%
Final simplification88.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (+ x 1.0))))
(if (<= x -1.3e+17)
(/ x y)
(if (<= x 6.6e-68)
t_0
(if (<= x 2.6e-29) (* x (/ x y)) (if (<= x 31000.0) t_0 (/ x y)))))))
double code(double x, double y) {
double t_0 = x / (x + 1.0);
double tmp;
if (x <= -1.3e+17) {
tmp = x / y;
} else if (x <= 6.6e-68) {
tmp = t_0;
} else if (x <= 2.6e-29) {
tmp = x * (x / y);
} else if (x <= 31000.0) {
tmp = t_0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x / (x + 1.0d0)
if (x <= (-1.3d+17)) then
tmp = x / y
else if (x <= 6.6d-68) then
tmp = t_0
else if (x <= 2.6d-29) then
tmp = x * (x / y)
else if (x <= 31000.0d0) then
tmp = t_0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (x + 1.0);
double tmp;
if (x <= -1.3e+17) {
tmp = x / y;
} else if (x <= 6.6e-68) {
tmp = t_0;
} else if (x <= 2.6e-29) {
tmp = x * (x / y);
} else if (x <= 31000.0) {
tmp = t_0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = x / (x + 1.0) tmp = 0 if x <= -1.3e+17: tmp = x / y elif x <= 6.6e-68: tmp = t_0 elif x <= 2.6e-29: tmp = x * (x / y) elif x <= 31000.0: tmp = t_0 else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(x / Float64(x + 1.0)) tmp = 0.0 if (x <= -1.3e+17) tmp = Float64(x / y); elseif (x <= 6.6e-68) tmp = t_0; elseif (x <= 2.6e-29) tmp = Float64(x * Float64(x / y)); elseif (x <= 31000.0) tmp = t_0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = x / (x + 1.0); tmp = 0.0; if (x <= -1.3e+17) tmp = x / y; elseif (x <= 6.6e-68) tmp = t_0; elseif (x <= 2.6e-29) tmp = x * (x / y); elseif (x <= 31000.0) tmp = t_0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.3e+17], N[(x / y), $MachinePrecision], If[LessEqual[x, 6.6e-68], t$95$0, If[LessEqual[x, 2.6e-29], N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 31000.0], t$95$0, N[(x / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1}\\
\mathbf{if}\;x \leq -1.3 \cdot 10^{+17}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 6.6 \cdot 10^{-68}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 2.6 \cdot 10^{-29}:\\
\;\;\;\;x \cdot \frac{x}{y}\\
\mathbf{elif}\;x \leq 31000:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1.3e17 or 31000 < x Initial program 73.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 79.0%
if -1.3e17 < x < 6.5999999999999997e-68 or 2.6000000000000002e-29 < x < 31000Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 78.9%
if 6.5999999999999997e-68 < x < 2.6000000000000002e-29Initial program 99.7%
*-commutative99.7%
associate-/l*99.3%
+-commutative99.3%
metadata-eval99.3%
associate--r-99.3%
neg-sub099.3%
div-sub99.3%
distribute-frac-neg99.3%
*-inverses99.3%
metadata-eval99.3%
Simplified99.3%
Taylor expanded in y around 0 69.4%
distribute-rgt-in69.4%
*-lft-identity69.4%
associate-*l/69.7%
*-lft-identity69.7%
Simplified69.7%
Taylor expanded in x around 0 69.7%
associate-/r/69.5%
Applied egg-rr69.5%
Final simplification78.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (+ x 1.0))))
(if (<= x -7e+17)
(/ x y)
(if (<= x 6.7e-71)
t_0
(if (<= x 2.25e-29) (/ x (/ y x)) (if (<= x 35000.0) t_0 (/ x y)))))))
double code(double x, double y) {
double t_0 = x / (x + 1.0);
double tmp;
if (x <= -7e+17) {
tmp = x / y;
} else if (x <= 6.7e-71) {
tmp = t_0;
} else if (x <= 2.25e-29) {
tmp = x / (y / x);
} else if (x <= 35000.0) {
tmp = t_0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x / (x + 1.0d0)
if (x <= (-7d+17)) then
tmp = x / y
else if (x <= 6.7d-71) then
tmp = t_0
else if (x <= 2.25d-29) then
tmp = x / (y / x)
else if (x <= 35000.0d0) then
tmp = t_0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (x + 1.0);
double tmp;
if (x <= -7e+17) {
tmp = x / y;
} else if (x <= 6.7e-71) {
tmp = t_0;
} else if (x <= 2.25e-29) {
tmp = x / (y / x);
} else if (x <= 35000.0) {
tmp = t_0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = x / (x + 1.0) tmp = 0 if x <= -7e+17: tmp = x / y elif x <= 6.7e-71: tmp = t_0 elif x <= 2.25e-29: tmp = x / (y / x) elif x <= 35000.0: tmp = t_0 else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(x / Float64(x + 1.0)) tmp = 0.0 if (x <= -7e+17) tmp = Float64(x / y); elseif (x <= 6.7e-71) tmp = t_0; elseif (x <= 2.25e-29) tmp = Float64(x / Float64(y / x)); elseif (x <= 35000.0) tmp = t_0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = x / (x + 1.0); tmp = 0.0; if (x <= -7e+17) tmp = x / y; elseif (x <= 6.7e-71) tmp = t_0; elseif (x <= 2.25e-29) tmp = x / (y / x); elseif (x <= 35000.0) tmp = t_0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -7e+17], N[(x / y), $MachinePrecision], If[LessEqual[x, 6.7e-71], t$95$0, If[LessEqual[x, 2.25e-29], N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 35000.0], t$95$0, N[(x / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1}\\
\mathbf{if}\;x \leq -7 \cdot 10^{+17}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 6.7 \cdot 10^{-71}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 2.25 \cdot 10^{-29}:\\
\;\;\;\;\frac{x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 35000:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -7e17 or 35000 < x Initial program 73.2%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 79.0%
if -7e17 < x < 6.6999999999999998e-71 or 2.2499999999999999e-29 < x < 35000Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 78.9%
if 6.6999999999999998e-71 < x < 2.2499999999999999e-29Initial program 99.7%
*-commutative99.7%
associate-/l*99.3%
+-commutative99.3%
metadata-eval99.3%
associate--r-99.3%
neg-sub099.3%
div-sub99.3%
distribute-frac-neg99.3%
*-inverses99.3%
metadata-eval99.3%
Simplified99.3%
Taylor expanded in y around 0 69.4%
distribute-rgt-in69.4%
*-lft-identity69.4%
associate-*l/69.7%
*-lft-identity69.7%
Simplified69.7%
Taylor expanded in x around 0 69.7%
Final simplification78.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (+ x 1.0))))
(if (<= x -6.6e+16)
(/ x y)
(if (<= x 5.2e-68)
t_0
(if (<= x 9e-29)
(/ x (/ y x))
(if (<= x 35000.0) t_0 (/ (+ x -1.0) y)))))))
double code(double x, double y) {
double t_0 = x / (x + 1.0);
double tmp;
if (x <= -6.6e+16) {
tmp = x / y;
} else if (x <= 5.2e-68) {
tmp = t_0;
} else if (x <= 9e-29) {
tmp = x / (y / x);
} else if (x <= 35000.0) {
tmp = t_0;
} else {
tmp = (x + -1.0) / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = x / (x + 1.0d0)
if (x <= (-6.6d+16)) then
tmp = x / y
else if (x <= 5.2d-68) then
tmp = t_0
else if (x <= 9d-29) then
tmp = x / (y / x)
else if (x <= 35000.0d0) then
tmp = t_0
else
tmp = (x + (-1.0d0)) / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (x + 1.0);
double tmp;
if (x <= -6.6e+16) {
tmp = x / y;
} else if (x <= 5.2e-68) {
tmp = t_0;
} else if (x <= 9e-29) {
tmp = x / (y / x);
} else if (x <= 35000.0) {
tmp = t_0;
} else {
tmp = (x + -1.0) / y;
}
return tmp;
}
def code(x, y): t_0 = x / (x + 1.0) tmp = 0 if x <= -6.6e+16: tmp = x / y elif x <= 5.2e-68: tmp = t_0 elif x <= 9e-29: tmp = x / (y / x) elif x <= 35000.0: tmp = t_0 else: tmp = (x + -1.0) / y return tmp
function code(x, y) t_0 = Float64(x / Float64(x + 1.0)) tmp = 0.0 if (x <= -6.6e+16) tmp = Float64(x / y); elseif (x <= 5.2e-68) tmp = t_0; elseif (x <= 9e-29) tmp = Float64(x / Float64(y / x)); elseif (x <= 35000.0) tmp = t_0; else tmp = Float64(Float64(x + -1.0) / y); end return tmp end
function tmp_2 = code(x, y) t_0 = x / (x + 1.0); tmp = 0.0; if (x <= -6.6e+16) tmp = x / y; elseif (x <= 5.2e-68) tmp = t_0; elseif (x <= 9e-29) tmp = x / (y / x); elseif (x <= 35000.0) tmp = t_0; else tmp = (x + -1.0) / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -6.6e+16], N[(x / y), $MachinePrecision], If[LessEqual[x, 5.2e-68], t$95$0, If[LessEqual[x, 9e-29], N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 35000.0], t$95$0, N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{x + 1}\\
\mathbf{if}\;x \leq -6.6 \cdot 10^{+16}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 5.2 \cdot 10^{-68}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 9 \cdot 10^{-29}:\\
\;\;\;\;\frac{x}{\frac{y}{x}}\\
\mathbf{elif}\;x \leq 35000:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x + -1}{y}\\
\end{array}
\end{array}
if x < -6.6e16Initial program 73.0%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 78.9%
if -6.6e16 < x < 5.1999999999999996e-68 or 8.9999999999999996e-29 < x < 35000Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 78.9%
if 5.1999999999999996e-68 < x < 8.9999999999999996e-29Initial program 99.7%
*-commutative99.7%
associate-/l*99.3%
+-commutative99.3%
metadata-eval99.3%
associate--r-99.3%
neg-sub099.3%
div-sub99.3%
distribute-frac-neg99.3%
*-inverses99.3%
metadata-eval99.3%
Simplified99.3%
Taylor expanded in y around 0 69.4%
distribute-rgt-in69.4%
*-lft-identity69.4%
associate-*l/69.7%
*-lft-identity69.7%
Simplified69.7%
Taylor expanded in x around 0 69.7%
if 35000 < x Initial program 73.4%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 99.4%
Taylor expanded in y around 0 79.6%
Final simplification78.6%
(FPCore (x y)
:precision binary64
(if (<= x -1.0)
(/ x y)
(if (<= x 7.1e-68)
x
(if (<= x 3.4e-29) (* x (/ x y)) (if (<= x 0.242) x (/ x y))))))
double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 7.1e-68) {
tmp = x;
} else if (x <= 3.4e-29) {
tmp = x * (x / y);
} else if (x <= 0.242) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.0d0)) then
tmp = x / y
else if (x <= 7.1d-68) then
tmp = x
else if (x <= 3.4d-29) then
tmp = x * (x / y)
else if (x <= 0.242d0) then
tmp = x
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.0) {
tmp = x / y;
} else if (x <= 7.1e-68) {
tmp = x;
} else if (x <= 3.4e-29) {
tmp = x * (x / y);
} else if (x <= 0.242) {
tmp = x;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.0: tmp = x / y elif x <= 7.1e-68: tmp = x elif x <= 3.4e-29: tmp = x * (x / y) elif x <= 0.242: tmp = x else: tmp = x / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.0) tmp = Float64(x / y); elseif (x <= 7.1e-68) tmp = x; elseif (x <= 3.4e-29) tmp = Float64(x * Float64(x / y)); elseif (x <= 0.242) tmp = x; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.0) tmp = x / y; elseif (x <= 7.1e-68) tmp = x; elseif (x <= 3.4e-29) tmp = x * (x / y); elseif (x <= 0.242) tmp = x; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.0], N[(x / y), $MachinePrecision], If[LessEqual[x, 7.1e-68], x, If[LessEqual[x, 3.4e-29], N[(x * N[(x / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 0.242], x, N[(x / y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;x \leq 7.1 \cdot 10^{-68}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{-29}:\\
\;\;\;\;x \cdot \frac{x}{y}\\
\mathbf{elif}\;x \leq 0.242:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if x < -1 or 0.242 < x Initial program 74.7%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 75.5%
if -1 < x < 7.1000000000000002e-68 or 3.39999999999999972e-29 < x < 0.242Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 78.6%
if 7.1000000000000002e-68 < x < 3.39999999999999972e-29Initial program 99.7%
*-commutative99.7%
associate-/l*99.3%
+-commutative99.3%
metadata-eval99.3%
associate--r-99.3%
neg-sub099.3%
div-sub99.3%
distribute-frac-neg99.3%
*-inverses99.3%
metadata-eval99.3%
Simplified99.3%
Taylor expanded in y around 0 69.4%
distribute-rgt-in69.4%
*-lft-identity69.4%
associate-*l/69.7%
*-lft-identity69.7%
Simplified69.7%
Taylor expanded in x around 0 69.7%
associate-/r/69.5%
Applied egg-rr69.5%
Final simplification76.6%
(FPCore (x y) :precision binary64 (if (or (<= x -1.0) (not (<= x 0.73))) (/ x y) x))
double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.73)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.0d0)) .or. (.not. (x <= 0.73d0))) then
tmp = x / y
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.0) || !(x <= 0.73)) {
tmp = x / y;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.0) or not (x <= 0.73): tmp = x / y else: tmp = x return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.0) || !(x <= 0.73)) tmp = Float64(x / y); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.0) || ~((x <= 0.73))) tmp = x / y; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.0], N[Not[LessEqual[x, 0.73]], $MachinePrecision]], N[(x / y), $MachinePrecision], x]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \lor \neg \left(x \leq 0.73\right):\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -1 or 0.72999999999999998 < x Initial program 74.7%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 75.5%
if -1 < x < 0.72999999999999998Initial program 99.9%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in x around 0 73.7%
Final simplification74.6%
(FPCore (x y) :precision binary64 (if (<= x -9.5e-20) 1.0 (if (<= x 1.0) x 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -9.5e-20) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-9.5d-20)) then
tmp = 1.0d0
else if (x <= 1.0d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -9.5e-20) {
tmp = 1.0;
} else if (x <= 1.0) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -9.5e-20: tmp = 1.0 elif x <= 1.0: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -9.5e-20) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -9.5e-20) tmp = 1.0; elseif (x <= 1.0) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -9.5e-20], 1.0, If[LessEqual[x, 1.0], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.5 \cdot 10^{-20}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -9.5e-20 or 1 < x Initial program 75.4%
associate-/l*100.0%
Simplified100.0%
Taylor expanded in x around inf 94.8%
associate--l+94.8%
+-commutative94.8%
sub-div94.8%
Applied egg-rr94.8%
Taylor expanded in y around inf 22.6%
if -9.5e-20 < x < 1Initial program 99.9%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around 0 76.0%
Final simplification48.2%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 87.2%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in x around inf 50.7%
associate--l+50.7%
+-commutative50.7%
sub-div50.7%
Applied egg-rr50.7%
Taylor expanded in y around inf 13.6%
Final simplification13.6%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2023301
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))