
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
double code(double x, double y) {
return (x - y) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
def code(x, y): return (x - y) / (x + y)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (- 1.0 (* 2.0 (/ y (+ y x)))))
double code(double x, double y) {
return 1.0 - (2.0 * (y / (y + x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - (2.0d0 * (y / (y + x)))
end function
public static double code(double x, double y) {
return 1.0 - (2.0 * (y / (y + x)));
}
def code(x, y): return 1.0 - (2.0 * (y / (y + x)))
function code(x, y) return Float64(1.0 - Float64(2.0 * Float64(y / Float64(y + x)))) end
function tmp = code(x, y) tmp = 1.0 - (2.0 * (y / (y + x))); end
code[x_, y_] := N[(1.0 - N[(2.0 * N[(y / N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - 2 \cdot \frac{y}{y + x}
\end{array}
Initial program 100.0%
div-sub100.0%
Applied egg-rr100.0%
div-inv99.8%
div-inv99.7%
prod-diff99.7%
*-commutative99.7%
div-inv99.8%
fma-def99.8%
div-inv100.0%
associate-+l+100.0%
+-commutative100.0%
distribute-neg-frac100.0%
+-commutative100.0%
+-commutative100.0%
*-commutative100.0%
div-inv99.9%
Applied egg-rr99.9%
+-commutative99.9%
associate-+r+99.9%
+-commutative99.9%
associate-+r+99.9%
distribute-frac-neg99.9%
sub-neg99.9%
associate-+r-99.9%
Simplified100.0%
+-commutative100.0%
distribute-frac-neg100.0%
sub-neg100.0%
Applied egg-rr100.0%
sub-neg100.0%
sub-neg100.0%
associate-+l+100.0%
+-commutative100.0%
count-2100.0%
distribute-neg-frac100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (or (<= x -1.12e+135) (not (<= x 7.8e-91))) (+ 1.0 (* -2.0 (/ y x))) -1.0))
double code(double x, double y) {
double tmp;
if ((x <= -1.12e+135) || !(x <= 7.8e-91)) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.12d+135)) .or. (.not. (x <= 7.8d-91))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = -1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.12e+135) || !(x <= 7.8e-91)) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.12e+135) or not (x <= 7.8e-91): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.12e+135) || !(x <= 7.8e-91)) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = -1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.12e+135) || ~((x <= 7.8e-91))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.12e+135], N[Not[LessEqual[x, 7.8e-91]], $MachinePrecision]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.12 \cdot 10^{+135} \lor \neg \left(x \leq 7.8 \cdot 10^{-91}\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if x < -1.1199999999999999e135 or 7.79999999999999987e-91 < x Initial program 100.0%
Taylor expanded in y around 0 84.2%
if -1.1199999999999999e135 < x < 7.79999999999999987e-91Initial program 99.9%
Taylor expanded in x around 0 73.0%
Final simplification78.5%
(FPCore (x y) :precision binary64 (if (or (<= x -1.12e+135) (not (<= x 1.22e-90))) (+ 1.0 (* -2.0 (/ y x))) (+ (* 2.0 (/ x y)) -1.0)))
double code(double x, double y) {
double tmp;
if ((x <= -1.12e+135) || !(x <= 1.22e-90)) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-1.12d+135)) .or. (.not. (x <= 1.22d-90))) then
tmp = 1.0d0 + ((-2.0d0) * (y / x))
else
tmp = (2.0d0 * (x / y)) + (-1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -1.12e+135) || !(x <= 1.22e-90)) {
tmp = 1.0 + (-2.0 * (y / x));
} else {
tmp = (2.0 * (x / y)) + -1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -1.12e+135) or not (x <= 1.22e-90): tmp = 1.0 + (-2.0 * (y / x)) else: tmp = (2.0 * (x / y)) + -1.0 return tmp
function code(x, y) tmp = 0.0 if ((x <= -1.12e+135) || !(x <= 1.22e-90)) tmp = Float64(1.0 + Float64(-2.0 * Float64(y / x))); else tmp = Float64(Float64(2.0 * Float64(x / y)) + -1.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -1.12e+135) || ~((x <= 1.22e-90))) tmp = 1.0 + (-2.0 * (y / x)); else tmp = (2.0 * (x / y)) + -1.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -1.12e+135], N[Not[LessEqual[x, 1.22e-90]], $MachinePrecision]], N[(1.0 + N[(-2.0 * N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(2.0 * N[(x / y), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.12 \cdot 10^{+135} \lor \neg \left(x \leq 1.22 \cdot 10^{-90}\right):\\
\;\;\;\;1 + -2 \cdot \frac{y}{x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \frac{x}{y} + -1\\
\end{array}
\end{array}
if x < -1.1199999999999999e135 or 1.2199999999999999e-90 < x Initial program 100.0%
Taylor expanded in y around 0 84.2%
if -1.1199999999999999e135 < x < 1.2199999999999999e-90Initial program 99.9%
Taylor expanded in x around 0 74.6%
Final simplification79.3%
(FPCore (x y) :precision binary64 (/ (- x y) (+ y x)))
double code(double x, double y) {
return (x - y) / (y + x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (y + x)
end function
public static double code(double x, double y) {
return (x - y) / (y + x);
}
def code(x, y): return (x - y) / (y + x)
function code(x, y) return Float64(Float64(x - y) / Float64(y + x)) end
function tmp = code(x, y) tmp = (x - y) / (y + x); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{y + x}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -1.12e+135) 1.0 (if (<= x 4.8e-90) -1.0 1.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.12e+135) {
tmp = 1.0;
} else if (x <= 4.8e-90) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.12d+135)) then
tmp = 1.0d0
else if (x <= 4.8d-90) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.12e+135) {
tmp = 1.0;
} else if (x <= 4.8e-90) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.12e+135: tmp = 1.0 elif x <= 4.8e-90: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.12e+135) tmp = 1.0; elseif (x <= 4.8e-90) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.12e+135) tmp = 1.0; elseif (x <= 4.8e-90) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.12e+135], 1.0, If[LessEqual[x, 4.8e-90], -1.0, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.12 \cdot 10^{+135}:\\
\;\;\;\;1\\
\mathbf{elif}\;x \leq 4.8 \cdot 10^{-90}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if x < -1.1199999999999999e135 or 4.8000000000000003e-90 < x Initial program 100.0%
Taylor expanded in x around inf 83.6%
if -1.1199999999999999e135 < x < 4.8000000000000003e-90Initial program 99.9%
Taylor expanded in x around 0 73.0%
Final simplification78.2%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 45.5%
Final simplification45.5%
(FPCore (x y) :precision binary64 (- (/ x (+ x y)) (/ y (+ x y))))
double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (x + y)) - (y / (x + y))
end function
public static double code(double x, double y) {
return (x / (x + y)) - (y / (x + y));
}
def code(x, y): return (x / (x + y)) - (y / (x + y))
function code(x, y) return Float64(Float64(x / Float64(x + y)) - Float64(y / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / (x + y)) - (y / (x + y)); end
code[x_, y_] := N[(N[(x / N[(x + y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{x + y} - \frac{y}{x + y}
\end{array}
herbie shell --seed 2023301
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))