
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= x -24000000.0)
(and (not (<= x -4.2e-59)) (or (<= x -9.2e-95) (not (<= x 9.6e-5)))))
(/ (* x 0.5) y)
0.5))
double code(double x, double y) {
double tmp;
if ((x <= -24000000.0) || (!(x <= -4.2e-59) && ((x <= -9.2e-95) || !(x <= 9.6e-5)))) {
tmp = (x * 0.5) / y;
} else {
tmp = 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x <= (-24000000.0d0)) .or. (.not. (x <= (-4.2d-59))) .and. (x <= (-9.2d-95)) .or. (.not. (x <= 9.6d-5))) then
tmp = (x * 0.5d0) / y
else
tmp = 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x <= -24000000.0) || (!(x <= -4.2e-59) && ((x <= -9.2e-95) || !(x <= 9.6e-5)))) {
tmp = (x * 0.5) / y;
} else {
tmp = 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if (x <= -24000000.0) or (not (x <= -4.2e-59) and ((x <= -9.2e-95) or not (x <= 9.6e-5))): tmp = (x * 0.5) / y else: tmp = 0.5 return tmp
function code(x, y) tmp = 0.0 if ((x <= -24000000.0) || (!(x <= -4.2e-59) && ((x <= -9.2e-95) || !(x <= 9.6e-5)))) tmp = Float64(Float64(x * 0.5) / y); else tmp = 0.5; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x <= -24000000.0) || (~((x <= -4.2e-59)) && ((x <= -9.2e-95) || ~((x <= 9.6e-5))))) tmp = (x * 0.5) / y; else tmp = 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[x, -24000000.0], And[N[Not[LessEqual[x, -4.2e-59]], $MachinePrecision], Or[LessEqual[x, -9.2e-95], N[Not[LessEqual[x, 9.6e-5]], $MachinePrecision]]]], N[(N[(x * 0.5), $MachinePrecision] / y), $MachinePrecision], 0.5]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -24000000 \lor \neg \left(x \leq -4.2 \cdot 10^{-59}\right) \land \left(x \leq -9.2 \cdot 10^{-95} \lor \neg \left(x \leq 9.6 \cdot 10^{-5}\right)\right):\\
\;\;\;\;\frac{x \cdot 0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if x < -2.4e7 or -4.19999999999999993e-59 < x < -9.19999999999999997e-95 or 9.6000000000000002e-5 < x Initial program 100.0%
Simplified99.8%
Taylor expanded in x around inf 79.0%
Simplified79.0%
if -2.4e7 < x < -4.19999999999999993e-59 or -9.19999999999999997e-95 < x < 9.6000000000000002e-5Initial program 100.0%
Simplified99.9%
Taylor expanded in x around 0 75.6%
Final simplification77.5%
(FPCore (x y) :precision binary64 (- 0.5 (* x (/ -0.5 y))))
double code(double x, double y) {
return 0.5 - (x * (-0.5 / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 - (x * ((-0.5d0) / y))
end function
public static double code(double x, double y) {
return 0.5 - (x * (-0.5 / y));
}
def code(x, y): return 0.5 - (x * (-0.5 / y))
function code(x, y) return Float64(0.5 - Float64(x * Float64(-0.5 / y))) end
function tmp = code(x, y) tmp = 0.5 - (x * (-0.5 / y)); end
code[x_, y_] := N[(0.5 - N[(x * N[(-0.5 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 - x \cdot \frac{-0.5}{y}
\end{array}
Initial program 100.0%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
flip-+0.0%
associate-/r/0.0%
+-inverses0.0%
+-inverses0.0%
associate-/r/0.0%
div-inv0.0%
*-commutative0.0%
+-inverses0.0%
+-inverses0.0%
associate-/r/0.0%
flip-+4.3%
frac-2neg4.3%
flip-+0.0%
distribute-neg-frac0.0%
+-inverses0.0%
metadata-eval0.0%
+-inverses0.0%
flip-+1.1%
*-un-lft-identity1.1%
*-un-lft-identity1.1%
Applied egg-rr0.0%
Simplified2.5%
Final simplification2.5%
(FPCore (x y) :precision binary64 0.5)
double code(double x, double y) {
return 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0
end function
public static double code(double x, double y) {
return 0.5;
}
def code(x, y): return 0.5
function code(x, y) return 0.5 end
function tmp = code(x, y) tmp = 0.5; end
code[x_, y_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 100.0%
Simplified99.8%
Taylor expanded in x around 0 45.1%
Final simplification45.1%
(FPCore (x y) :precision binary64 (+ (* 0.5 (/ x y)) 0.5))
double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 * (x / y)) + 0.5d0
end function
public static double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
def code(x, y): return (0.5 * (x / y)) + 0.5
function code(x, y) return Float64(Float64(0.5 * Float64(x / y)) + 0.5) end
function tmp = code(x, y) tmp = (0.5 * (x / y)) + 0.5; end
code[x_, y_] := N[(N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x}{y} + 0.5
\end{array}
herbie shell --seed 2023301
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
:herbie-target
(+ (* 0.5 (/ x y)) 0.5)
(/ (+ x y) (+ y y)))