
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x 100.0) (+ x y)))
double code(double x, double y) {
return (x * 100.0) / (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 100.0d0) / (x + y)
end function
public static double code(double x, double y) {
return (x * 100.0) / (x + y);
}
def code(x, y): return (x * 100.0) / (x + y)
function code(x, y) return Float64(Float64(x * 100.0) / Float64(x + y)) end
function tmp = code(x, y) tmp = (x * 100.0) / (x + y); end
code[x_, y_] := N[(N[(x * 100.0), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot 100}{x + y}
\end{array}
(FPCore (x y) :precision binary64 (* x (/ 100.0 (+ x y))))
double code(double x, double y) {
return x * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return x * (100.0 / (x + y));
}
def code(x, y): return x * (100.0 / (x + y))
function code(x, y) return Float64(x * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = x * (100.0 / (x + y)); end
code[x_, y_] := N[(x * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{100}{x + y}
\end{array}
Initial program 99.4%
+-commutative99.4%
associate-*r/99.8%
+-commutative99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 (if (<= x -1.12e+135) 100.0 (if (<= x 4.8e-90) (* x (/ 100.0 y)) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.12e+135) {
tmp = 100.0;
} else if (x <= 4.8e-90) {
tmp = x * (100.0 / y);
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.12d+135)) then
tmp = 100.0d0
else if (x <= 4.8d-90) then
tmp = x * (100.0d0 / y)
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.12e+135) {
tmp = 100.0;
} else if (x <= 4.8e-90) {
tmp = x * (100.0 / y);
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.12e+135: tmp = 100.0 elif x <= 4.8e-90: tmp = x * (100.0 / y) else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.12e+135) tmp = 100.0; elseif (x <= 4.8e-90) tmp = Float64(x * Float64(100.0 / y)); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.12e+135) tmp = 100.0; elseif (x <= 4.8e-90) tmp = x * (100.0 / y); else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.12e+135], 100.0, If[LessEqual[x, 4.8e-90], N[(x * N[(100.0 / y), $MachinePrecision]), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.12 \cdot 10^{+135}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 4.8 \cdot 10^{-90}:\\
\;\;\;\;x \cdot \frac{100}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -1.1199999999999999e135 or 4.8000000000000003e-90 < x Initial program 99.0%
+-commutative99.0%
associate-*r/99.7%
+-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 84.2%
if -1.1199999999999999e135 < x < 4.8000000000000003e-90Initial program 99.8%
+-commutative99.8%
associate-*r/99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 73.5%
Final simplification78.7%
(FPCore (x y) :precision binary64 (if (<= x -1.12e+135) 100.0 (if (<= x 1.22e-90) (/ (* x 100.0) y) 100.0)))
double code(double x, double y) {
double tmp;
if (x <= -1.12e+135) {
tmp = 100.0;
} else if (x <= 1.22e-90) {
tmp = (x * 100.0) / y;
} else {
tmp = 100.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.12d+135)) then
tmp = 100.0d0
else if (x <= 1.22d-90) then
tmp = (x * 100.0d0) / y
else
tmp = 100.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.12e+135) {
tmp = 100.0;
} else if (x <= 1.22e-90) {
tmp = (x * 100.0) / y;
} else {
tmp = 100.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.12e+135: tmp = 100.0 elif x <= 1.22e-90: tmp = (x * 100.0) / y else: tmp = 100.0 return tmp
function code(x, y) tmp = 0.0 if (x <= -1.12e+135) tmp = 100.0; elseif (x <= 1.22e-90) tmp = Float64(Float64(x * 100.0) / y); else tmp = 100.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.12e+135) tmp = 100.0; elseif (x <= 1.22e-90) tmp = (x * 100.0) / y; else tmp = 100.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.12e+135], 100.0, If[LessEqual[x, 1.22e-90], N[(N[(x * 100.0), $MachinePrecision] / y), $MachinePrecision], 100.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.12 \cdot 10^{+135}:\\
\;\;\;\;100\\
\mathbf{elif}\;x \leq 1.22 \cdot 10^{-90}:\\
\;\;\;\;\frac{x \cdot 100}{y}\\
\mathbf{else}:\\
\;\;\;\;100\\
\end{array}
\end{array}
if x < -1.1199999999999999e135 or 1.2199999999999999e-90 < x Initial program 99.0%
+-commutative99.0%
associate-*r/99.7%
+-commutative99.7%
Simplified99.7%
Taylor expanded in x around inf 84.2%
if -1.1199999999999999e135 < x < 1.2199999999999999e-90Initial program 99.8%
+-commutative99.8%
associate-*r/99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in x around 0 73.3%
associate-*r/73.5%
Simplified73.5%
Final simplification78.8%
(FPCore (x y) :precision binary64 100.0)
double code(double x, double y) {
return 100.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 100.0d0
end function
public static double code(double x, double y) {
return 100.0;
}
def code(x, y): return 100.0
function code(x, y) return 100.0 end
function tmp = code(x, y) tmp = 100.0; end
code[x_, y_] := 100.0
\begin{array}{l}
\\
100
\end{array}
Initial program 99.4%
+-commutative99.4%
associate-*r/99.8%
+-commutative99.8%
Simplified99.8%
Taylor expanded in x around inf 55.5%
Final simplification55.5%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ 100.0 (+ x y))))
double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (100.0d0 / (x + y))
end function
public static double code(double x, double y) {
return (x / 1.0) * (100.0 / (x + y));
}
def code(x, y): return (x / 1.0) * (100.0 / (x + y))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(100.0 / Float64(x + y))) end
function tmp = code(x, y) tmp = (x / 1.0) * (100.0 / (x + y)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(100.0 / N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{100}{x + y}
\end{array}
herbie shell --seed 2023301
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))