
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (* 0.5 (* y (/ x a))) (/ (fma x y (* z (* t -9.0))) (* a 2.0))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = 0.5 * (y * (x / a));
} else {
tmp = fma(x, y, (z * (t * -9.0))) / (a * 2.0);
}
return tmp;
}
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(0.5 * Float64(y * Float64(x / a))); else tmp = Float64(fma(x, y, Float64(z * Float64(t * -9.0))) / Float64(a * 2.0)); end return tmp end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * y + N[(z * N[(t * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, y, z \cdot \left(t \cdot -9\right)\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 52.2%
Taylor expanded in x around inf 57.7%
associate-/l*94.4%
associate-/r/94.4%
Simplified94.4%
if -inf.0 < (*.f64 x y) Initial program 93.9%
fma-neg94.4%
associate-*l*94.8%
*-commutative94.8%
distribute-rgt-neg-in94.8%
distribute-rgt-neg-in94.8%
metadata-eval94.8%
Simplified94.8%
Final simplification94.8%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (* 0.5 (* y (/ x a))) (* (+ (* x y) (* t (* z -9.0))) (/ 0.5 a))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = 0.5 * (y * (x / a));
} else {
tmp = ((x * y) + (t * (z * -9.0))) * (0.5 / a);
}
return tmp;
}
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = 0.5 * (y * (x / a));
} else {
tmp = ((x * y) + (t * (z * -9.0))) * (0.5 / a);
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = 0.5 * (y * (x / a)) else: tmp = ((x * y) + (t * (z * -9.0))) * (0.5 / a) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(0.5 * Float64(y * Float64(x / a))); else tmp = Float64(Float64(Float64(x * y) + Float64(t * Float64(z * -9.0))) * Float64(0.5 / a)); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = 0.5 * (y * (x / a));
else
tmp = ((x * y) + (t * (z * -9.0))) * (0.5 / a);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] + N[(t * N[(z * -9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x \cdot y + t \cdot \left(z \cdot -9\right)\right) \cdot \frac{0.5}{a}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 52.2%
Taylor expanded in x around inf 57.7%
associate-/l*94.4%
associate-/r/94.4%
Simplified94.4%
if -inf.0 < (*.f64 x y) Initial program 93.9%
cancel-sign-sub-inv93.9%
distribute-rgt-neg-in93.9%
metadata-eval93.9%
associate-*r*94.4%
*-commutative94.4%
fma-udef94.8%
div-inv94.7%
*-commutative94.7%
associate-*r*94.3%
metadata-eval94.3%
distribute-rgt-neg-in94.3%
*-commutative94.3%
distribute-rgt-neg-in94.3%
metadata-eval94.3%
*-commutative94.3%
associate-/r*94.3%
metadata-eval94.3%
Applied egg-rr94.3%
fma-udef93.9%
Applied egg-rr93.9%
Final simplification93.9%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) (- INFINITY)) (* 0.5 (* y (/ x a))) (/ (- (* x y) (* z (* t 9.0))) (* a 2.0))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -((double) INFINITY)) {
tmp = 0.5 * (y * (x / a));
} else {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
}
return tmp;
}
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -Double.POSITIVE_INFINITY) {
tmp = 0.5 * (y * (x / a));
} else {
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -math.inf: tmp = 0.5 * (y * (x / a)) else: tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= Float64(-Inf)) tmp = Float64(0.5 * Float64(y * Float64(x / a))); else tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(t * 9.0))) / Float64(a * 2.0)); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -Inf)
tmp = 0.5 * (y * (x / a));
else
tmp = ((x * y) - (z * (t * 9.0))) / (a * 2.0);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], (-Infinity)], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(t * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -\infty:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(t \cdot 9\right)}{a \cdot 2}\\
\end{array}
\end{array}
if (*.f64 x y) < -inf.0Initial program 52.2%
Taylor expanded in x around inf 57.7%
associate-/l*94.4%
associate-/r/94.4%
Simplified94.4%
if -inf.0 < (*.f64 x y) Initial program 93.9%
Taylor expanded in z around 0 94.4%
associate-*r*94.4%
*-commutative94.4%
*-commutative94.4%
Simplified94.4%
Final simplification94.4%
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (or (<= y -8e-14)
(and (not (<= y 2.9e+79)) (or (<= y 4e+121) (not (<= y 2.75e+149)))))
(* 0.5 (* y (/ x a)))
(* -4.5 (/ (* z t) a))))assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -8e-14) || (!(y <= 2.9e+79) && ((y <= 4e+121) || !(y <= 2.75e+149)))) {
tmp = 0.5 * (y * (x / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((y <= (-8d-14)) .or. (.not. (y <= 2.9d+79)) .and. (y <= 4d+121) .or. (.not. (y <= 2.75d+149))) then
tmp = 0.5d0 * (y * (x / a))
else
tmp = (-4.5d0) * ((z * t) / a)
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((y <= -8e-14) || (!(y <= 2.9e+79) && ((y <= 4e+121) || !(y <= 2.75e+149)))) {
tmp = 0.5 * (y * (x / a));
} else {
tmp = -4.5 * ((z * t) / a);
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if (y <= -8e-14) or (not (y <= 2.9e+79) and ((y <= 4e+121) or not (y <= 2.75e+149))): tmp = 0.5 * (y * (x / a)) else: tmp = -4.5 * ((z * t) / a) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if ((y <= -8e-14) || (!(y <= 2.9e+79) && ((y <= 4e+121) || !(y <= 2.75e+149)))) tmp = Float64(0.5 * Float64(y * Float64(x / a))); else tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((y <= -8e-14) || (~((y <= 2.9e+79)) && ((y <= 4e+121) || ~((y <= 2.75e+149)))))
tmp = 0.5 * (y * (x / a));
else
tmp = -4.5 * ((z * t) / a);
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[Or[LessEqual[y, -8e-14], And[N[Not[LessEqual[y, 2.9e+79]], $MachinePrecision], Or[LessEqual[y, 4e+121], N[Not[LessEqual[y, 2.75e+149]], $MachinePrecision]]]], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8 \cdot 10^{-14} \lor \neg \left(y \leq 2.9 \cdot 10^{+79}\right) \land \left(y \leq 4 \cdot 10^{+121} \lor \neg \left(y \leq 2.75 \cdot 10^{+149}\right)\right):\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\end{array}
\end{array}
if y < -7.99999999999999999e-14 or 2.89999999999999992e79 < y < 4.00000000000000015e121 or 2.74999999999999999e149 < y Initial program 89.4%
Taylor expanded in x around inf 71.5%
associate-/l*77.0%
associate-/r/75.8%
Simplified75.8%
if -7.99999999999999999e-14 < y < 2.89999999999999992e79 or 4.00000000000000015e121 < y < 2.74999999999999999e149Initial program 92.2%
Taylor expanded in x around 0 72.1%
Final simplification73.7%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1e+49) (* 0.5 (/ y (/ a x))) (if (<= (* x y) 1e+35) (* -4.5 (/ (* z t) a)) (* 0.5 (* y (/ x a))))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e+49) {
tmp = 0.5 * (y / (a / x));
} else if ((x * y) <= 1e+35) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = 0.5 * (y * (x / a));
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d+49)) then
tmp = 0.5d0 * (y / (a / x))
else if ((x * y) <= 1d+35) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = 0.5d0 * (y * (x / a))
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e+49) {
tmp = 0.5 * (y / (a / x));
} else if ((x * y) <= 1e+35) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = 0.5 * (y * (x / a));
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e+49: tmp = 0.5 * (y / (a / x)) elif (x * y) <= 1e+35: tmp = -4.5 * ((z * t) / a) else: tmp = 0.5 * (y * (x / a)) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e+49) tmp = Float64(0.5 * Float64(y / Float64(a / x))); elseif (Float64(x * y) <= 1e+35) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = Float64(0.5 * Float64(y * Float64(x / a))); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e+49)
tmp = 0.5 * (y / (a / x));
elseif ((x * y) <= 1e+35)
tmp = -4.5 * ((z * t) / a);
else
tmp = 0.5 * (y * (x / a));
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+49], N[(0.5 * N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+35], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+49}:\\
\;\;\;\;0.5 \cdot \frac{y}{\frac{a}{x}}\\
\mathbf{elif}\;x \cdot y \leq 10^{+35}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999946e48Initial program 80.6%
Taylor expanded in x around inf 69.1%
associate-/l*80.9%
associate-/r/79.4%
Simplified79.4%
*-commutative79.4%
clear-num79.3%
un-div-inv79.4%
Applied egg-rr79.4%
if -9.99999999999999946e48 < (*.f64 x y) < 9.9999999999999997e34Initial program 92.7%
Taylor expanded in x around 0 79.0%
if 9.9999999999999997e34 < (*.f64 x y) Initial program 94.3%
Taylor expanded in x around inf 85.7%
associate-/l*84.1%
associate-/r/88.5%
Simplified88.5%
Final simplification81.6%
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(if (<= (* x y) -1e+49)
(* 0.5 (/ y (/ a x)))
(if (<= (* x y) 1e+35)
(* (/ z a) (/ t -0.2222222222222222))
(* 0.5 (* y (/ x a))))))assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e+49) {
tmp = 0.5 * (y / (a / x));
} else if ((x * y) <= 1e+35) {
tmp = (z / a) * (t / -0.2222222222222222);
} else {
tmp = 0.5 * (y * (x / a));
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d+49)) then
tmp = 0.5d0 * (y / (a / x))
else if ((x * y) <= 1d+35) then
tmp = (z / a) * (t / (-0.2222222222222222d0))
else
tmp = 0.5d0 * (y * (x / a))
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e+49) {
tmp = 0.5 * (y / (a / x));
} else if ((x * y) <= 1e+35) {
tmp = (z / a) * (t / -0.2222222222222222);
} else {
tmp = 0.5 * (y * (x / a));
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e+49: tmp = 0.5 * (y / (a / x)) elif (x * y) <= 1e+35: tmp = (z / a) * (t / -0.2222222222222222) else: tmp = 0.5 * (y * (x / a)) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e+49) tmp = Float64(0.5 * Float64(y / Float64(a / x))); elseif (Float64(x * y) <= 1e+35) tmp = Float64(Float64(z / a) * Float64(t / -0.2222222222222222)); else tmp = Float64(0.5 * Float64(y * Float64(x / a))); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e+49)
tmp = 0.5 * (y / (a / x));
elseif ((x * y) <= 1e+35)
tmp = (z / a) * (t / -0.2222222222222222);
else
tmp = 0.5 * (y * (x / a));
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+49], N[(0.5 * N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+35], N[(N[(z / a), $MachinePrecision] * N[(t / -0.2222222222222222), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+49}:\\
\;\;\;\;0.5 \cdot \frac{y}{\frac{a}{x}}\\
\mathbf{elif}\;x \cdot y \leq 10^{+35}:\\
\;\;\;\;\frac{z}{a} \cdot \frac{t}{-0.2222222222222222}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999946e48Initial program 80.6%
Taylor expanded in x around inf 69.1%
associate-/l*80.9%
associate-/r/79.4%
Simplified79.4%
*-commutative79.4%
clear-num79.3%
un-div-inv79.4%
Applied egg-rr79.4%
if -9.99999999999999946e48 < (*.f64 x y) < 9.9999999999999997e34Initial program 92.7%
Taylor expanded in x around 0 79.0%
associate-*r/79.1%
Simplified79.1%
associate-/l*78.8%
associate-/r*76.8%
associate-/l*76.5%
associate-*r/77.1%
*-commutative77.1%
associate-/r/79.0%
associate-*l/79.0%
*-commutative79.0%
metadata-eval79.0%
times-frac79.1%
*-commutative79.1%
associate-*r*79.1%
times-frac79.1%
associate-/l*79.1%
metadata-eval79.1%
Applied egg-rr79.1%
if 9.9999999999999997e34 < (*.f64 x y) Initial program 94.3%
Taylor expanded in x around inf 85.7%
associate-/l*84.1%
associate-/r/88.5%
Simplified88.5%
Final simplification81.6%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* x y) -1e+49) (* 0.5 (/ y (/ a x))) (if (<= (* x y) 1e+35) (* t (/ (* z -4.5) a)) (* 0.5 (* y (/ x a))))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e+49) {
tmp = 0.5 * (y / (a / x));
} else if ((x * y) <= 1e+35) {
tmp = t * ((z * -4.5) / a);
} else {
tmp = 0.5 * (y * (x / a));
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((x * y) <= (-1d+49)) then
tmp = 0.5d0 * (y / (a / x))
else if ((x * y) <= 1d+35) then
tmp = t * ((z * (-4.5d0)) / a)
else
tmp = 0.5d0 * (y * (x / a))
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((x * y) <= -1e+49) {
tmp = 0.5 * (y / (a / x));
} else if ((x * y) <= 1e+35) {
tmp = t * ((z * -4.5) / a);
} else {
tmp = 0.5 * (y * (x / a));
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if (x * y) <= -1e+49: tmp = 0.5 * (y / (a / x)) elif (x * y) <= 1e+35: tmp = t * ((z * -4.5) / a) else: tmp = 0.5 * (y * (x / a)) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(x * y) <= -1e+49) tmp = Float64(0.5 * Float64(y / Float64(a / x))); elseif (Float64(x * y) <= 1e+35) tmp = Float64(t * Float64(Float64(z * -4.5) / a)); else tmp = Float64(0.5 * Float64(y * Float64(x / a))); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((x * y) <= -1e+49)
tmp = 0.5 * (y / (a / x));
elseif ((x * y) <= 1e+35)
tmp = t * ((z * -4.5) / a);
else
tmp = 0.5 * (y * (x / a));
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(x * y), $MachinePrecision], -1e+49], N[(0.5 * N[(y / N[(a / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+35], N[(t * N[(N[(z * -4.5), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(0.5 * N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+49}:\\
\;\;\;\;0.5 \cdot \frac{y}{\frac{a}{x}}\\
\mathbf{elif}\;x \cdot y \leq 10^{+35}:\\
\;\;\;\;t \cdot \frac{z \cdot -4.5}{a}\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(y \cdot \frac{x}{a}\right)\\
\end{array}
\end{array}
if (*.f64 x y) < -9.99999999999999946e48Initial program 80.6%
Taylor expanded in x around inf 69.1%
associate-/l*80.9%
associate-/r/79.4%
Simplified79.4%
*-commutative79.4%
clear-num79.3%
un-div-inv79.4%
Applied egg-rr79.4%
if -9.99999999999999946e48 < (*.f64 x y) < 9.9999999999999997e34Initial program 92.7%
Taylor expanded in x around 0 79.0%
associate-*r/79.1%
Simplified79.1%
associate-/l*78.8%
associate-/r*76.8%
associate-/l*76.5%
associate-/r/78.5%
*-commutative78.5%
Applied egg-rr78.5%
if 9.9999999999999997e34 < (*.f64 x y) Initial program 94.3%
Taylor expanded in x around inf 85.7%
associate-/l*84.1%
associate-/r/88.5%
Simplified88.5%
Final simplification81.3%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= t 4.6e-94) (* -4.5 (/ (* z t) a)) (* -4.5 (/ z (/ a t)))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 4.6e-94) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = -4.5 * (z / (a / t));
}
return tmp;
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (t <= 4.6d-94) then
tmp = (-4.5d0) * ((z * t) / a)
else
tmp = (-4.5d0) * (z / (a / t))
end if
code = tmp
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= 4.6e-94) {
tmp = -4.5 * ((z * t) / a);
} else {
tmp = -4.5 * (z / (a / t));
}
return tmp;
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): tmp = 0 if t <= 4.6e-94: tmp = -4.5 * ((z * t) / a) else: tmp = -4.5 * (z / (a / t)) return tmp
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) tmp = 0.0 if (t <= 4.6e-94) tmp = Float64(-4.5 * Float64(Float64(z * t) / a)); else tmp = Float64(-4.5 * Float64(z / Float64(a / t))); end return tmp end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (t <= 4.6e-94)
tmp = -4.5 * ((z * t) / a);
else
tmp = -4.5 * (z / (a / t));
end
tmp_2 = tmp;
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[t, 4.6e-94], N[(-4.5 * N[(N[(z * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(-4.5 * N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq 4.6 \cdot 10^{-94}:\\
\;\;\;\;-4.5 \cdot \frac{z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;-4.5 \cdot \frac{z}{\frac{a}{t}}\\
\end{array}
\end{array}
if t < 4.5999999999999999e-94Initial program 93.7%
Taylor expanded in x around 0 50.2%
if 4.5999999999999999e-94 < t Initial program 85.8%
Taylor expanded in x around 0 58.6%
*-commutative58.6%
associate-/l*63.9%
Simplified63.9%
Final simplification54.9%
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* -4.5 (/ z (/ a t))))
assert(x < y);
assert(z < t);
double code(double x, double y, double z, double t, double a) {
return -4.5 * (z / (a / t));
}
NOTE: x and y should be sorted in increasing order before calling this function.
NOTE: z and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (-4.5d0) * (z / (a / t))
end function
assert x < y;
assert z < t;
public static double code(double x, double y, double z, double t, double a) {
return -4.5 * (z / (a / t));
}
[x, y] = sort([x, y]) [z, t] = sort([z, t]) def code(x, y, z, t, a): return -4.5 * (z / (a / t))
x, y = sort([x, y]) z, t = sort([z, t]) function code(x, y, z, t, a) return Float64(-4.5 * Float64(z / Float64(a / t))) end
x, y = num2cell(sort([x, y])){:}
z, t = num2cell(sort([z, t])){:}
function tmp = code(x, y, z, t, a)
tmp = -4.5 * (z / (a / t));
end
NOTE: x and y should be sorted in increasing order before calling this function. NOTE: z and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(-4.5 * N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y] = \mathsf{sort}([x, y])\\
[z, t] = \mathsf{sort}([z, t])\\
\\
-4.5 \cdot \frac{z}{\frac{a}{t}}
\end{array}
Initial program 91.0%
Taylor expanded in x around 0 53.0%
*-commutative53.0%
associate-/l*53.0%
Simplified53.0%
Final simplification53.0%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2023301
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:herbie-target
(if (< a -2.090464557976709e+86) (- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z)))) (if (< a 2.144030707833976e+99) (/ (- (* x y) (* z (* 9.0 t))) (* a 2.0)) (- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5)))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))