
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e+252) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (- (* x x) (* (* z y) (* z 4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+252) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (x * x) - ((z * y) * (z * 4.0));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 2d+252) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = (x * x) - ((z * y) * (z * 4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e+252) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (x * x) - ((z * y) * (z * 4.0));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 2e+252: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = (x * x) - ((z * y) * (z * 4.0)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e+252) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(Float64(x * x) - Float64(Float64(z * y) * Float64(z * 4.0))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 2e+252) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = (x * x) - ((z * y) * (z * 4.0)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e+252], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(N[(z * y), $MachinePrecision] * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+252}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \left(z \cdot y\right) \cdot \left(z \cdot 4\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000002e252Initial program 98.3%
if 2.0000000000000002e252 < (*.f64 z z) Initial program 79.9%
flip3--0.0%
associate-*r/0.0%
add-sqr-sqrt0.0%
sqrt-unprod0.0%
swap-sqr0.0%
metadata-eval0.0%
metadata-eval0.0%
swap-sqr0.0%
sqrt-unprod0.0%
add-sqr-sqrt0.0%
associate-/l*0.0%
Applied egg-rr79.9%
Taylor expanded in z around inf 79.9%
div-inv79.9%
remove-double-div79.9%
unpow279.9%
associate-*l*90.3%
*-commutative90.3%
associate-*l*90.3%
associate-*r*90.3%
Applied egg-rr90.3%
Final simplification96.0%
(FPCore (x y z t) :precision binary64 (fma x x (* (- (* z z) t) (* y -4.0))))
double code(double x, double y, double z, double t) {
return fma(x, x, (((z * z) - t) * (y * -4.0)));
}
function code(x, y, z, t) return fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))) end
code[x_, y_, z_, t_] := N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)
\end{array}
Initial program 93.0%
fma-neg95.4%
*-commutative95.4%
distribute-rgt-neg-in95.4%
distribute-lft-neg-out95.4%
distribute-lft-neg-out95.4%
distribute-rgt-neg-in95.4%
metadata-eval95.4%
Simplified95.4%
Final simplification95.4%
(FPCore (x y z t) :precision binary64 (if (<= z 8e-37) (- (* x x) (* -4.0 (* t y))) (- (* x x) (* y (* z (* z 4.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 8e-37) {
tmp = (x * x) - (-4.0 * (t * y));
} else {
tmp = (x * x) - (y * (z * (z * 4.0)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 8d-37) then
tmp = (x * x) - ((-4.0d0) * (t * y))
else
tmp = (x * x) - (y * (z * (z * 4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 8e-37) {
tmp = (x * x) - (-4.0 * (t * y));
} else {
tmp = (x * x) - (y * (z * (z * 4.0)));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 8e-37: tmp = (x * x) - (-4.0 * (t * y)) else: tmp = (x * x) - (y * (z * (z * 4.0))) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 8e-37) tmp = Float64(Float64(x * x) - Float64(-4.0 * Float64(t * y))); else tmp = Float64(Float64(x * x) - Float64(y * Float64(z * Float64(z * 4.0)))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 8e-37) tmp = (x * x) - (-4.0 * (t * y)); else tmp = (x * x) - (y * (z * (z * 4.0))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 8e-37], N[(N[(x * x), $MachinePrecision] - N[(-4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(y * N[(z * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 8 \cdot 10^{-37}:\\
\;\;\;\;x \cdot x - -4 \cdot \left(t \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - y \cdot \left(z \cdot \left(z \cdot 4\right)\right)\\
\end{array}
\end{array}
if z < 8.00000000000000053e-37Initial program 94.4%
Taylor expanded in z around 0 70.6%
*-commutative70.6%
Simplified70.6%
if 8.00000000000000053e-37 < z Initial program 89.7%
flip3--25.1%
associate-*r/21.3%
add-sqr-sqrt6.7%
sqrt-unprod10.9%
swap-sqr10.9%
metadata-eval10.9%
metadata-eval10.9%
swap-sqr10.9%
sqrt-unprod6.7%
add-sqr-sqrt10.7%
associate-/l*10.7%
Applied egg-rr89.7%
Taylor expanded in z around inf 85.6%
div-inv85.5%
remove-double-div85.6%
unpow285.6%
associate-*l*93.1%
associate-*l*93.1%
associate-*l*85.6%
Applied egg-rr85.6%
Final simplification75.1%
(FPCore (x y z t) :precision binary64 (if (<= z 8e-37) (- (* x x) (* -4.0 (* t y))) (- (* x x) (* (* z y) (* z 4.0)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 8e-37) {
tmp = (x * x) - (-4.0 * (t * y));
} else {
tmp = (x * x) - ((z * y) * (z * 4.0));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 8d-37) then
tmp = (x * x) - ((-4.0d0) * (t * y))
else
tmp = (x * x) - ((z * y) * (z * 4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 8e-37) {
tmp = (x * x) - (-4.0 * (t * y));
} else {
tmp = (x * x) - ((z * y) * (z * 4.0));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 8e-37: tmp = (x * x) - (-4.0 * (t * y)) else: tmp = (x * x) - ((z * y) * (z * 4.0)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 8e-37) tmp = Float64(Float64(x * x) - Float64(-4.0 * Float64(t * y))); else tmp = Float64(Float64(x * x) - Float64(Float64(z * y) * Float64(z * 4.0))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 8e-37) tmp = (x * x) - (-4.0 * (t * y)); else tmp = (x * x) - ((z * y) * (z * 4.0)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 8e-37], N[(N[(x * x), $MachinePrecision] - N[(-4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(N[(z * y), $MachinePrecision] * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 8 \cdot 10^{-37}:\\
\;\;\;\;x \cdot x - -4 \cdot \left(t \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - \left(z \cdot y\right) \cdot \left(z \cdot 4\right)\\
\end{array}
\end{array}
if z < 8.00000000000000053e-37Initial program 94.4%
Taylor expanded in z around 0 70.6%
*-commutative70.6%
Simplified70.6%
if 8.00000000000000053e-37 < z Initial program 89.7%
flip3--25.1%
associate-*r/21.3%
add-sqr-sqrt6.7%
sqrt-unprod10.9%
swap-sqr10.9%
metadata-eval10.9%
metadata-eval10.9%
swap-sqr10.9%
sqrt-unprod6.7%
add-sqr-sqrt10.7%
associate-/l*10.7%
Applied egg-rr89.7%
Taylor expanded in z around inf 85.6%
div-inv85.5%
remove-double-div85.6%
unpow285.6%
associate-*l*93.1%
*-commutative93.1%
associate-*l*93.1%
associate-*r*93.1%
Applied egg-rr93.1%
Final simplification77.3%
(FPCore (x y z t) :precision binary64 (if (<= z 1.9e+102) (- (* x x) (* -4.0 (* t y))) (- (* x x) (* 4.0 (* t y)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 1.9e+102) {
tmp = (x * x) - (-4.0 * (t * y));
} else {
tmp = (x * x) - (4.0 * (t * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 1.9d+102) then
tmp = (x * x) - ((-4.0d0) * (t * y))
else
tmp = (x * x) - (4.0d0 * (t * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 1.9e+102) {
tmp = (x * x) - (-4.0 * (t * y));
} else {
tmp = (x * x) - (4.0 * (t * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 1.9e+102: tmp = (x * x) - (-4.0 * (t * y)) else: tmp = (x * x) - (4.0 * (t * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 1.9e+102) tmp = Float64(Float64(x * x) - Float64(-4.0 * Float64(t * y))); else tmp = Float64(Float64(x * x) - Float64(4.0 * Float64(t * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 1.9e+102) tmp = (x * x) - (-4.0 * (t * y)); else tmp = (x * x) - (4.0 * (t * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 1.9e+102], N[(N[(x * x), $MachinePrecision] - N[(-4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.9 \cdot 10^{+102}:\\
\;\;\;\;x \cdot x - -4 \cdot \left(t \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - 4 \cdot \left(t \cdot y\right)\\
\end{array}
\end{array}
if z < 1.89999999999999989e102Initial program 95.2%
Taylor expanded in z around 0 67.5%
*-commutative67.5%
Simplified67.5%
if 1.89999999999999989e102 < z Initial program 82.7%
flip3--0.0%
associate-*r/0.0%
add-sqr-sqrt0.0%
sqrt-unprod0.0%
swap-sqr0.0%
metadata-eval0.0%
metadata-eval0.0%
swap-sqr0.0%
sqrt-unprod0.0%
add-sqr-sqrt0.0%
associate-/l*0.0%
Applied egg-rr82.8%
Taylor expanded in z around 0 16.5%
clear-num16.5%
metadata-eval16.5%
associate-/r/16.5%
associate-/r/16.5%
metadata-eval16.5%
metadata-eval16.5%
neg-mul-116.5%
add-sqr-sqrt9.1%
sqrt-unprod25.0%
sqr-neg25.0%
sqrt-unprod12.6%
add-sqr-sqrt15.5%
associate-*l*15.5%
*-commutative15.5%
Applied egg-rr15.5%
Final simplification58.3%
(FPCore (x y z t) :precision binary64 (- (* x x) (* -4.0 (* t y))))
double code(double x, double y, double z, double t) {
return (x * x) - (-4.0 * (t * y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((-4.0d0) * (t * y))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (-4.0 * (t * y));
}
def code(x, y, z, t): return (x * x) - (-4.0 * (t * y))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(-4.0 * Float64(t * y))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (-4.0 * (t * y)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(-4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - -4 \cdot \left(t \cdot y\right)
\end{array}
Initial program 93.0%
Taylor expanded in z around 0 58.5%
*-commutative58.5%
Simplified58.5%
Final simplification58.5%
(FPCore (x y z t) :precision binary64 (if (<= z 1.9e+102) (* y (* t 4.0)) (* y (* t -4.0))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= 1.9e+102) {
tmp = y * (t * 4.0);
} else {
tmp = y * (t * -4.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= 1.9d+102) then
tmp = y * (t * 4.0d0)
else
tmp = y * (t * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= 1.9e+102) {
tmp = y * (t * 4.0);
} else {
tmp = y * (t * -4.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= 1.9e+102: tmp = y * (t * 4.0) else: tmp = y * (t * -4.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= 1.9e+102) tmp = Float64(y * Float64(t * 4.0)); else tmp = Float64(y * Float64(t * -4.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= 1.9e+102) tmp = y * (t * 4.0); else tmp = y * (t * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, 1.9e+102], N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision], N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 1.9 \cdot 10^{+102}:\\
\;\;\;\;y \cdot \left(t \cdot 4\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(t \cdot -4\right)\\
\end{array}
\end{array}
if z < 1.89999999999999989e102Initial program 95.2%
Taylor expanded in t around inf 32.7%
associate-*r*32.7%
*-commutative32.7%
*-commutative32.7%
Simplified32.7%
if 1.89999999999999989e102 < z Initial program 82.7%
Taylor expanded in t around inf 7.6%
*-commutative7.6%
*-commutative7.6%
Simplified7.6%
*-commutative7.6%
associate-*l*7.6%
add-sqr-sqrt0.6%
sqrt-unprod3.3%
sqr-neg3.3%
sqrt-unprod0.5%
add-sqr-sqrt6.5%
neg-mul-16.5%
metadata-eval6.5%
metadata-eval6.5%
associate-/r/6.5%
associate-/r/6.5%
metadata-eval6.5%
clear-num6.5%
div-inv6.5%
associate-/r*6.5%
associate-/l*6.5%
metadata-eval6.5%
metadata-eval6.5%
add-sqr-sqrt6.0%
sqrt-unprod18.4%
sqr-neg18.4%
sqrt-unprod7.0%
add-sqr-sqrt7.6%
frac-2neg7.6%
Applied egg-rr7.6%
associate-/r/7.6%
associate-/l/7.6%
metadata-eval7.6%
metadata-eval7.6%
associate-/l*7.6%
/-rgt-identity7.6%
add-sqr-sqrt4.5%
sqrt-unprod13.5%
swap-sqr13.5%
metadata-eval13.5%
metadata-eval13.5%
swap-sqr13.5%
metadata-eval13.5%
div-inv13.5%
metadata-eval13.5%
div-inv13.5%
sqrt-unprod2.8%
add-sqr-sqrt6.5%
div-inv6.5%
metadata-eval6.5%
*-commutative6.5%
associate-*r*6.5%
*-commutative6.5%
associate-*r*6.5%
*-commutative6.5%
Applied egg-rr6.5%
Final simplification28.1%
(FPCore (x y z t) :precision binary64 (* y (* t 4.0)))
double code(double x, double y, double z, double t) {
return y * (t * 4.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (t * 4.0d0)
end function
public static double code(double x, double y, double z, double t) {
return y * (t * 4.0);
}
def code(x, y, z, t): return y * (t * 4.0)
function code(x, y, z, t) return Float64(y * Float64(t * 4.0)) end
function tmp = code(x, y, z, t) tmp = y * (t * 4.0); end
code[x_, y_, z_, t_] := N[(y * N[(t * 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(t \cdot 4\right)
\end{array}
Initial program 93.0%
Taylor expanded in t around inf 28.3%
associate-*r*28.3%
*-commutative28.3%
*-commutative28.3%
Simplified28.3%
Final simplification28.3%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2023301
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))