
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
(FPCore (x y) :precision binary64 (+ x (/ y 500.0)))
double code(double x, double y) {
return x + (y / 500.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (y / 500.0d0)
end function
public static double code(double x, double y) {
return x + (y / 500.0);
}
def code(x, y): return x + (y / 500.0)
function code(x, y) return Float64(x + Float64(y / 500.0)) end
function tmp = code(x, y) tmp = x + (y / 500.0); end
code[x_, y_] := N[(x + N[(y / 500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{500}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= x -1e+65) x (if (<= x 7.5e+67) (* y 0.002) x)))
double code(double x, double y) {
double tmp;
if (x <= -1e+65) {
tmp = x;
} else if (x <= 7.5e+67) {
tmp = y * 0.002;
} else {
tmp = x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1d+65)) then
tmp = x
else if (x <= 7.5d+67) then
tmp = y * 0.002d0
else
tmp = x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1e+65) {
tmp = x;
} else if (x <= 7.5e+67) {
tmp = y * 0.002;
} else {
tmp = x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1e+65: tmp = x elif x <= 7.5e+67: tmp = y * 0.002 else: tmp = x return tmp
function code(x, y) tmp = 0.0 if (x <= -1e+65) tmp = x; elseif (x <= 7.5e+67) tmp = Float64(y * 0.002); else tmp = x; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1e+65) tmp = x; elseif (x <= 7.5e+67) tmp = y * 0.002; else tmp = x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1e+65], x, If[LessEqual[x, 7.5e+67], N[(y * 0.002), $MachinePrecision], x]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{+65}:\\
\;\;\;\;x\\
\mathbf{elif}\;x \leq 7.5 \cdot 10^{+67}:\\
\;\;\;\;y \cdot 0.002\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if x < -9.9999999999999999e64 or 7.5000000000000005e67 < x Initial program 100.0%
Taylor expanded in x around inf 80.5%
if -9.9999999999999999e64 < x < 7.5000000000000005e67Initial program 100.0%
Taylor expanded in x around 0 78.5%
Final simplification79.3%
(FPCore (x y) :precision binary64 -4.0)
double code(double x, double y) {
return -4.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -4.0d0
end function
public static double code(double x, double y) {
return -4.0;
}
def code(x, y): return -4.0
function code(x, y) return -4.0 end
function tmp = code(x, y) tmp = -4.0; end
code[x_, y_] := -4.0
\begin{array}{l}
\\
-4
\end{array}
Initial program 100.0%
flip-+47.8%
difference-of-squares48.4%
+-commutative48.4%
div-inv48.4%
metadata-eval48.4%
fma-udef48.4%
add-sqr-sqrt26.4%
times-frac56.5%
Applied egg-rr56.4%
associate-*r/34.2%
Simplified34.2%
Applied egg-rr48.3%
Applied egg-rr3.4%
Final simplification3.4%
(FPCore (x y) :precision binary64 -0.25)
double code(double x, double y) {
return -0.25;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -0.25d0
end function
public static double code(double x, double y) {
return -0.25;
}
def code(x, y): return -0.25
function code(x, y) return -0.25 end
function tmp = code(x, y) tmp = -0.25; end
code[x_, y_] := -0.25
\begin{array}{l}
\\
-0.25
\end{array}
Initial program 100.0%
flip-+47.8%
difference-of-squares48.4%
+-commutative48.4%
div-inv48.4%
metadata-eval48.4%
fma-udef48.4%
add-sqr-sqrt26.4%
times-frac56.5%
Applied egg-rr56.4%
associate-*r/34.2%
Simplified34.2%
Applied egg-rr48.3%
Applied egg-rr3.4%
Final simplification3.4%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 46.2%
Final simplification46.2%
herbie shell --seed 2023301
(FPCore (x y)
:name "Data.Colour.CIE:cieLAB from colour-2.3.3, C"
:precision binary64
(+ x (/ y 500.0)))