
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor w) dX.u))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4)))
(t_6 (/ 1.0 (sqrt (fmax t_3 t_5)))))
(if (>= t_3 t_5) (* t_6 t_2) (* t_6 t_1))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(w) * dX_46_u;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float t_6 = 1.0f / sqrtf(fmaxf(t_3, t_5));
float tmp;
if (t_3 >= t_5) {
tmp = t_6 * t_2;
} else {
tmp = t_6 * t_1;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(w) * dX_46_u) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) t_6 = Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5))))) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_6 * t_2); else tmp = Float32(t_6 * t_1); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(w) * dX_46_u; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); t_6 = single(1.0) / sqrt(max(t_3, t_5)); tmp = single(0.0); if (t_3 >= t_5) tmp = t_6 * t_2; else tmp = t_6 * t_1; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_6 \cdot t_2\\
\mathbf{else}:\\
\;\;\;\;t_6 \cdot t_1\\
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* (floor w) dX.u))
(t_2 (* (floor h) (floor h)))
(t_3 (fma t_0 t_0 (* t_2 (* dY.v dY.v))))
(t_4 (fma t_1 t_1 (* t_2 (* dX.v dX.v))))
(t_5 (sqrt (fmax t_4 t_3))))
(if (>= t_4 t_3) (/ t_1 t_5) (* t_0 (/ 1.0 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = floorf(w) * dX_46_u;
float t_2 = floorf(h) * floorf(h);
float t_3 = fmaf(t_0, t_0, (t_2 * (dY_46_v * dY_46_v)));
float t_4 = fmaf(t_1, t_1, (t_2 * (dX_46_v * dX_46_v)));
float t_5 = sqrtf(fmaxf(t_4, t_3));
float tmp;
if (t_4 >= t_3) {
tmp = t_1 / t_5;
} else {
tmp = t_0 * (1.0f / t_5);
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(floor(w) * dX_46_u) t_2 = Float32(floor(h) * floor(h)) t_3 = fma(t_0, t_0, Float32(t_2 * Float32(dY_46_v * dY_46_v))) t_4 = fma(t_1, t_1, Float32(t_2 * Float32(dX_46_v * dX_46_v))) t_5 = sqrt(((t_4 != t_4) ? t_3 : ((t_3 != t_3) ? t_4 : max(t_4, t_3)))) tmp = Float32(0.0) if (t_4 >= t_3) tmp = Float32(t_1 / t_5); else tmp = Float32(t_0 * Float32(Float32(1.0) / t_5)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_2 := \left\lfloorh\right\rfloor \cdot \left\lfloorh\right\rfloor\\
t_3 := \mathsf{fma}\left(t_0, t_0, t_2 \cdot \left(dY.v \cdot dY.v\right)\right)\\
t_4 := \mathsf{fma}\left(t_1, t_1, t_2 \cdot \left(dX.v \cdot dX.v\right)\right)\\
t_5 := \sqrt{\mathsf{max}\left(t_4, t_3\right)}\\
\mathbf{if}\;t_4 \geq t_3:\\
\;\;\;\;\frac{t_1}{t_5}\\
\mathbf{else}:\\
\;\;\;\;t_0 \cdot \frac{1}{t_5}\\
\end{array}
\end{array}
Initial program 81.8%
Simplified82.0%
Final simplification82.0%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1
(fma
(floor w)
(* dY.u t_0)
(* (* (floor h) (floor h)) (* dY.v dY.v))))
(t_2
(fma
(floor h)
(* (floor h) (* dX.v dX.v))
(* (floor w) (* (floor w) (* dX.u dX.u)))))
(t_3 (sqrt (fmax t_2 t_1))))
(if (>= t_2 t_1) (/ (* (floor w) dX.u) t_3) (/ t_0 t_3))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = fmaf(floorf(w), (dY_46_u * t_0), ((floorf(h) * floorf(h)) * (dY_46_v * dY_46_v)));
float t_2 = fmaf(floorf(h), (floorf(h) * (dX_46_v * dX_46_v)), (floorf(w) * (floorf(w) * (dX_46_u * dX_46_u))));
float t_3 = sqrtf(fmaxf(t_2, t_1));
float tmp;
if (t_2 >= t_1) {
tmp = (floorf(w) * dX_46_u) / t_3;
} else {
tmp = t_0 / t_3;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = fma(floor(w), Float32(dY_46_u * t_0), Float32(Float32(floor(h) * floor(h)) * Float32(dY_46_v * dY_46_v))) t_2 = fma(floor(h), Float32(floor(h) * Float32(dX_46_v * dX_46_v)), Float32(floor(w) * Float32(floor(w) * Float32(dX_46_u * dX_46_u)))) t_3 = sqrt(((t_2 != t_2) ? t_1 : ((t_1 != t_1) ? t_2 : max(t_2, t_1)))) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(Float32(floor(w) * dX_46_u) / t_3); else tmp = Float32(t_0 / t_3); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, dY.u \cdot t_0, \left(\left\lfloorh\right\rfloor \cdot \left\lfloorh\right\rfloor\right) \cdot \left(dY.v \cdot dY.v\right)\right)\\
t_2 := \mathsf{fma}\left(\left\lfloorh\right\rfloor, \left\lfloorh\right\rfloor \cdot \left(dX.v \cdot dX.v\right), \left\lfloorw\right\rfloor \cdot \left(\left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right)\right)\right)\\
t_3 := \sqrt{\mathsf{max}\left(t_2, t_1\right)}\\
\mathbf{if}\;t_2 \geq t_1:\\
\;\;\;\;\frac{\left\lfloorw\right\rfloor \cdot dX.u}{t_3}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_0}{t_3}\\
\end{array}
\end{array}
Initial program 81.8%
Simplified81.8%
Final simplification81.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) (floor h)))
(t_1 (fma (floor w) (* (floor w) (* dY.u dY.u)) (* t_0 (* dY.v dY.v))))
(t_2
(fma (floor w) (* (floor w) (* dX.u dX.u)) (* t_0 (* dX.v dX.v)))))
(if (>= t_2 t_1)
(/
dX.u
(/
(sqrt
(fmax
(+ (pow (* (floor w) dX.u) 2.0) (pow (* (floor h) dX.v) 2.0))
(+ (pow (* (floor w) dY.u) 2.0) (pow (* (floor h) dY.v) 2.0))))
(floor w)))
(* dY.u (/ (floor w) (sqrt (fmax t_2 t_1)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * floorf(h);
float t_1 = fmaf(floorf(w), (floorf(w) * (dY_46_u * dY_46_u)), (t_0 * (dY_46_v * dY_46_v)));
float t_2 = fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), (t_0 * (dX_46_v * dX_46_v)));
float tmp;
if (t_2 >= t_1) {
tmp = dX_46_u / (sqrtf(fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + powf((floorf(h) * dX_46_v), 2.0f)), (powf((floorf(w) * dY_46_u), 2.0f) + powf((floorf(h) * dY_46_v), 2.0f)))) / floorf(w));
} else {
tmp = dY_46_u * (floorf(w) / sqrtf(fmaxf(t_2, t_1)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * floor(h)) t_1 = fma(floor(w), Float32(floor(w) * Float32(dY_46_u * dY_46_u)), Float32(t_0 * Float32(dY_46_v * dY_46_v))) t_2 = fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(t_0 * Float32(dX_46_v * dX_46_v))) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(dX_46_u / Float32(sqrt(((Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) != Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) : ((Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) != Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) : max(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))), Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))))))) / floor(w))); else tmp = Float32(dY_46_u * Float32(floor(w) / sqrt(((t_2 != t_2) ? t_1 : ((t_1 != t_1) ? t_2 : max(t_2, t_1)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot \left\lfloorh\right\rfloor\\
t_1 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dY.u \cdot dY.u\right), t_0 \cdot \left(dY.v \cdot dY.v\right)\right)\\
t_2 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), t_0 \cdot \left(dX.v \cdot dX.v\right)\right)\\
\mathbf{if}\;t_2 \geq t_1:\\
\;\;\;\;\frac{dX.u}{\frac{\sqrt{\mathsf{max}\left({\left(\left\lfloorw\right\rfloor \cdot dX.u\right)}^{2} + {\left(\left\lfloorh\right\rfloor \cdot dX.v\right)}^{2}, {\left(\left\lfloorw\right\rfloor \cdot dY.u\right)}^{2} + {\left(\left\lfloorh\right\rfloor \cdot dY.v\right)}^{2}\right)}}{\left\lfloorw\right\rfloor}}\\
\mathbf{else}:\\
\;\;\;\;dY.u \cdot \frac{\left\lfloorw\right\rfloor}{\sqrt{\mathsf{max}\left(t_2, t_1\right)}}\\
\end{array}
\end{array}
Initial program 81.8%
Simplified81.8%
Applied egg-rr81.9%
Final simplification81.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) (floor h)))
(t_1 (fma (floor w) (* (floor w) (* dY.u dY.u)) (* t_0 (* dY.v dY.v))))
(t_2
(fma (floor w) (* (floor w) (* dX.u dX.u)) (* t_0 (* dX.v dX.v)))))
(if (>= t_2 t_1)
(/
(- (floor w))
(/
(-
(sqrt
(fmax
(+ (pow (* (floor w) dX.u) 2.0) (pow (* (floor h) dX.v) 2.0))
(+ (pow (* (floor w) dY.u) 2.0) (pow (* (floor h) dY.v) 2.0)))))
dX.u))
(* dY.u (/ (floor w) (sqrt (fmax t_2 t_1)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * floorf(h);
float t_1 = fmaf(floorf(w), (floorf(w) * (dY_46_u * dY_46_u)), (t_0 * (dY_46_v * dY_46_v)));
float t_2 = fmaf(floorf(w), (floorf(w) * (dX_46_u * dX_46_u)), (t_0 * (dX_46_v * dX_46_v)));
float tmp;
if (t_2 >= t_1) {
tmp = -floorf(w) / (-sqrtf(fmaxf((powf((floorf(w) * dX_46_u), 2.0f) + powf((floorf(h) * dX_46_v), 2.0f)), (powf((floorf(w) * dY_46_u), 2.0f) + powf((floorf(h) * dY_46_v), 2.0f)))) / dX_46_u);
} else {
tmp = dY_46_u * (floorf(w) / sqrtf(fmaxf(t_2, t_1)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * floor(h)) t_1 = fma(floor(w), Float32(floor(w) * Float32(dY_46_u * dY_46_u)), Float32(t_0 * Float32(dY_46_v * dY_46_v))) t_2 = fma(floor(w), Float32(floor(w) * Float32(dX_46_u * dX_46_u)), Float32(t_0 * Float32(dX_46_v * dX_46_v))) tmp = Float32(0.0) if (t_2 >= t_1) tmp = Float32(Float32(-floor(w)) / Float32(Float32(-sqrt(((Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) != Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) : ((Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0))) != Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0)))) ? Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))) : max(Float32((Float32(floor(w) * dX_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dX_46_v) ^ Float32(2.0))), Float32((Float32(floor(w) * dY_46_u) ^ Float32(2.0)) + (Float32(floor(h) * dY_46_v) ^ Float32(2.0)))))))) / dX_46_u)); else tmp = Float32(dY_46_u * Float32(floor(w) / sqrt(((t_2 != t_2) ? t_1 : ((t_1 != t_1) ? t_2 : max(t_2, t_1)))))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot \left\lfloorh\right\rfloor\\
t_1 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dY.u \cdot dY.u\right), t_0 \cdot \left(dY.v \cdot dY.v\right)\right)\\
t_2 := \mathsf{fma}\left(\left\lfloorw\right\rfloor, \left\lfloorw\right\rfloor \cdot \left(dX.u \cdot dX.u\right), t_0 \cdot \left(dX.v \cdot dX.v\right)\right)\\
\mathbf{if}\;t_2 \geq t_1:\\
\;\;\;\;\frac{-\left\lfloorw\right\rfloor}{\frac{-\sqrt{\mathsf{max}\left({\left(\left\lfloorw\right\rfloor \cdot dX.u\right)}^{2} + {\left(\left\lfloorh\right\rfloor \cdot dX.v\right)}^{2}, {\left(\left\lfloorw\right\rfloor \cdot dY.u\right)}^{2} + {\left(\left\lfloorh\right\rfloor \cdot dY.v\right)}^{2}\right)}}{dX.u}}\\
\mathbf{else}:\\
\;\;\;\;dY.u \cdot \frac{\left\lfloorw\right\rfloor}{\sqrt{\mathsf{max}\left(t_2, t_1\right)}}\\
\end{array}
\end{array}
Initial program 81.8%
Simplified81.8%
Applied egg-rr81.9%
Final simplification81.9%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dY.u))
(t_1 (* t_0 t_0))
(t_2 (* (floor h) dY.v))
(t_3 (+ t_1 (* t_2 t_2)))
(t_4 (* (floor w) dX.u))
(t_5 (* (floor h) dX.v))
(t_6 (* t_5 t_5))
(t_7 (+ t_6 (* t_4 t_4))))
(if (>= (+ (pow t_4 2.0) t_6) t_3)
(* t_4 (/ 1.0 (sqrt (fmax t_7 t_3))))
(*
t_0
(/
1.0
(sqrt (fmax t_7 (+ t_1 (* (pow (floor h) 2.0) (pow dY.v 2.0))))))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dY_46_u;
float t_1 = t_0 * t_0;
float t_2 = floorf(h) * dY_46_v;
float t_3 = t_1 + (t_2 * t_2);
float t_4 = floorf(w) * dX_46_u;
float t_5 = floorf(h) * dX_46_v;
float t_6 = t_5 * t_5;
float t_7 = t_6 + (t_4 * t_4);
float tmp;
if ((powf(t_4, 2.0f) + t_6) >= t_3) {
tmp = t_4 * (1.0f / sqrtf(fmaxf(t_7, t_3)));
} else {
tmp = t_0 * (1.0f / sqrtf(fmaxf(t_7, (t_1 + (powf(floorf(h), 2.0f) * powf(dY_46_v, 2.0f))))));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dY_46_u) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(t_1 + Float32(t_2 * t_2)) t_4 = Float32(floor(w) * dX_46_u) t_5 = Float32(floor(h) * dX_46_v) t_6 = Float32(t_5 * t_5) t_7 = Float32(t_6 + Float32(t_4 * t_4)) tmp = Float32(0.0) if (Float32((t_4 ^ Float32(2.0)) + t_6) >= t_3) tmp = Float32(t_4 * Float32(Float32(1.0) / sqrt(((t_7 != t_7) ? t_3 : ((t_3 != t_3) ? t_7 : max(t_7, t_3)))))); else tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((t_7 != t_7) ? Float32(t_1 + Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0)))) : ((Float32(t_1 + Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0)))) != Float32(t_1 + Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0))))) ? t_7 : max(t_7, Float32(t_1 + Float32((floor(h) ^ Float32(2.0)) * (dY_46_v ^ Float32(2.0)))))))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dY_46_u; t_1 = t_0 * t_0; t_2 = floor(h) * dY_46_v; t_3 = t_1 + (t_2 * t_2); t_4 = floor(w) * dX_46_u; t_5 = floor(h) * dX_46_v; t_6 = t_5 * t_5; t_7 = t_6 + (t_4 * t_4); tmp = single(0.0); if (((t_4 ^ single(2.0)) + t_6) >= t_3) tmp = t_4 * (single(1.0) / sqrt(max(t_7, t_3))); else tmp = t_0 * (single(1.0) / sqrt(max(t_7, (t_1 + ((floor(h) ^ single(2.0)) * (dY_46_v ^ single(2.0))))))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_1 := t_0 \cdot t_0\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := t_1 + t_2 \cdot t_2\\
t_4 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_5 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_6 := t_5 \cdot t_5\\
t_7 := t_6 + t_4 \cdot t_4\\
\mathbf{if}\;{t_4}^{2} + t_6 \geq t_3:\\
\;\;\;\;t_4 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_7, t_3\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_7, t_1 + {\left(\left\lfloorh\right\rfloor\right)}^{2} \cdot {dY.v}^{2}\right)}}\\
\end{array}
\end{array}
Initial program 81.8%
pow281.8%
Applied egg-rr81.8%
Taylor expanded in h around 0 81.8%
Simplified81.8%
Final simplification81.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dX.v))
(t_3 (+ (* t_2 t_2) (* t_0 t_0)))
(t_4 (* (floor h) dY.v))
(t_5 (+ (* t_1 t_1) (* t_4 t_4))))
(if (>= t_3 t_5)
(* t_0 (/ 1.0 (sqrt (fmax t_3 t_5))))
(*
t_1
(/
1.0
(/
1.0
(pow
(fmax (+ (pow t_0 2.0) (pow t_2 2.0)) (+ (pow t_1 2.0) (pow t_4 2.0)))
-0.5)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dX_46_v;
float t_3 = (t_2 * t_2) + (t_0 * t_0);
float t_4 = floorf(h) * dY_46_v;
float t_5 = (t_1 * t_1) + (t_4 * t_4);
float tmp;
if (t_3 >= t_5) {
tmp = t_0 * (1.0f / sqrtf(fmaxf(t_3, t_5)));
} else {
tmp = t_1 * (1.0f / (1.0f / powf(fmaxf((powf(t_0, 2.0f) + powf(t_2, 2.0f)), (powf(t_1, 2.0f) + powf(t_4, 2.0f))), -0.5f)));
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dX_46_v) t_3 = Float32(Float32(t_2 * t_2) + Float32(t_0 * t_0)) t_4 = Float32(floor(h) * dY_46_v) t_5 = Float32(Float32(t_1 * t_1) + Float32(t_4 * t_4)) tmp = Float32(0.0) if (t_3 >= t_5) tmp = Float32(t_0 * Float32(Float32(1.0) / sqrt(((t_3 != t_3) ? t_5 : ((t_5 != t_5) ? t_3 : max(t_3, t_5)))))); else tmp = Float32(t_1 * Float32(Float32(1.0) / Float32(Float32(1.0) / (((Float32((t_0 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) != Float32((t_0 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) ? Float32((t_1 ^ Float32(2.0)) + (t_4 ^ Float32(2.0))) : ((Float32((t_1 ^ Float32(2.0)) + (t_4 ^ Float32(2.0))) != Float32((t_1 ^ Float32(2.0)) + (t_4 ^ Float32(2.0)))) ? Float32((t_0 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) : max(Float32((t_0 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))), Float32((t_1 ^ Float32(2.0)) + (t_4 ^ Float32(2.0)))))) ^ Float32(-0.5))))); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dX_46_v; t_3 = (t_2 * t_2) + (t_0 * t_0); t_4 = floor(h) * dY_46_v; t_5 = (t_1 * t_1) + (t_4 * t_4); tmp = single(0.0); if (t_3 >= t_5) tmp = t_0 * (single(1.0) / sqrt(max(t_3, t_5))); else tmp = t_1 * (single(1.0) / (single(1.0) / (max(((t_0 ^ single(2.0)) + (t_2 ^ single(2.0))), ((t_1 ^ single(2.0)) + (t_4 ^ single(2.0)))) ^ single(-0.5)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_3 := t_2 \cdot t_2 + t_0 \cdot t_0\\
t_4 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_5 := t_1 \cdot t_1 + t_4 \cdot t_4\\
\mathbf{if}\;t_3 \geq t_5:\\
\;\;\;\;t_0 \cdot \frac{1}{\sqrt{\mathsf{max}\left(t_3, t_5\right)}}\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot \frac{1}{\frac{1}{{\left(\mathsf{max}\left({t_0}^{2} + {t_2}^{2}, {t_1}^{2} + {t_4}^{2}\right)\right)}^{-0.5}}}\\
\end{array}
\end{array}
Initial program 81.8%
fma-def81.8%
swap-sqr81.8%
swap-sqr81.8%
fma-def81.8%
/-rgt-identity81.8%
clear-num81.8%
Applied egg-rr81.8%
Final simplification81.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* t_0 t_0))
(t_2 (* (floor w) dY.u))
(t_3 (* (floor h) dY.v))
(t_4 (* t_3 t_3))
(t_5 (* (floor w) dX.u))
(t_6 (/ 1.0 (sqrt (fmax (+ t_1 (* t_5 t_5)) (+ (* t_2 t_2) t_4))))))
(if (>= (+ (pow t_5 2.0) t_1) (+ (pow t_2 2.0) t_4))
(* t_5 t_6)
(* t_2 t_6))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = t_0 * t_0;
float t_2 = floorf(w) * dY_46_u;
float t_3 = floorf(h) * dY_46_v;
float t_4 = t_3 * t_3;
float t_5 = floorf(w) * dX_46_u;
float t_6 = 1.0f / sqrtf(fmaxf((t_1 + (t_5 * t_5)), ((t_2 * t_2) + t_4)));
float tmp;
if ((powf(t_5, 2.0f) + t_1) >= (powf(t_2, 2.0f) + t_4)) {
tmp = t_5 * t_6;
} else {
tmp = t_2 * t_6;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(t_0 * t_0) t_2 = Float32(floor(w) * dY_46_u) t_3 = Float32(floor(h) * dY_46_v) t_4 = Float32(t_3 * t_3) t_5 = Float32(floor(w) * dX_46_u) t_6 = Float32(Float32(1.0) / sqrt(((Float32(t_1 + Float32(t_5 * t_5)) != Float32(t_1 + Float32(t_5 * t_5))) ? Float32(Float32(t_2 * t_2) + t_4) : ((Float32(Float32(t_2 * t_2) + t_4) != Float32(Float32(t_2 * t_2) + t_4)) ? Float32(t_1 + Float32(t_5 * t_5)) : max(Float32(t_1 + Float32(t_5 * t_5)), Float32(Float32(t_2 * t_2) + t_4)))))) tmp = Float32(0.0) if (Float32((t_5 ^ Float32(2.0)) + t_1) >= Float32((t_2 ^ Float32(2.0)) + t_4)) tmp = Float32(t_5 * t_6); else tmp = Float32(t_2 * t_6); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = t_0 * t_0; t_2 = floor(w) * dY_46_u; t_3 = floor(h) * dY_46_v; t_4 = t_3 * t_3; t_5 = floor(w) * dX_46_u; t_6 = single(1.0) / sqrt(max((t_1 + (t_5 * t_5)), ((t_2 * t_2) + t_4))); tmp = single(0.0); if (((t_5 ^ single(2.0)) + t_1) >= ((t_2 ^ single(2.0)) + t_4)) tmp = t_5 * t_6; else tmp = t_2 * t_6; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_1 := t_0 \cdot t_0\\
t_2 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_3 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_4 := t_3 \cdot t_3\\
t_5 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_6 := \frac{1}{\sqrt{\mathsf{max}\left(t_1 + t_5 \cdot t_5, t_2 \cdot t_2 + t_4\right)}}\\
\mathbf{if}\;{t_5}^{2} + t_1 \geq {t_2}^{2} + t_4:\\
\;\;\;\;t_5 \cdot t_6\\
\mathbf{else}:\\
\;\;\;\;t_2 \cdot t_6\\
\end{array}
\end{array}
Initial program 81.8%
pow281.8%
Applied egg-rr81.8%
Taylor expanded in w around 0 81.8%
*-commutative81.8%
unpow281.8%
unpow281.8%
swap-sqr81.8%
unpow281.8%
Simplified81.8%
Final simplification81.8%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor w) dX.u))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor h) dX.v))
(t_4
(/
1.0
(/
1.0
(pow
(fmax
(+ (pow t_0 2.0) (pow t_3 2.0))
(+ (pow t_1 2.0) (pow t_2 2.0)))
-0.5)))))
(if (>= (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2)))
(* t_0 t_4)
(* t_1 t_4))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(w) * dX_46_u;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(h) * dX_46_v;
float t_4 = 1.0f / (1.0f / powf(fmaxf((powf(t_0, 2.0f) + powf(t_3, 2.0f)), (powf(t_1, 2.0f) + powf(t_2, 2.0f))), -0.5f));
float tmp;
if (((t_3 * t_3) + (t_0 * t_0)) >= ((t_1 * t_1) + (t_2 * t_2))) {
tmp = t_0 * t_4;
} else {
tmp = t_1 * t_4;
}
return tmp;
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(w) * dX_46_u) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(h) * dX_46_v) t_4 = Float32(Float32(1.0) / Float32(Float32(1.0) / (((Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) != Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0)))) ? Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) : ((Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0))) != Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))) ? Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))) : max(Float32((t_0 ^ Float32(2.0)) + (t_3 ^ Float32(2.0))), Float32((t_1 ^ Float32(2.0)) + (t_2 ^ Float32(2.0)))))) ^ Float32(-0.5)))) tmp = Float32(0.0) if (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) >= Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) tmp = Float32(t_0 * t_4); else tmp = Float32(t_1 * t_4); end return tmp end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) * dX_46_u; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(h) * dX_46_v; t_4 = single(1.0) / (single(1.0) / (max(((t_0 ^ single(2.0)) + (t_3 ^ single(2.0))), ((t_1 ^ single(2.0)) + (t_2 ^ single(2.0)))) ^ single(-0.5))); tmp = single(0.0); if (((t_3 * t_3) + (t_0 * t_0)) >= ((t_1 * t_1) + (t_2 * t_2))) tmp = t_0 * t_4; else tmp = t_1 * t_4; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloorw\right\rfloor \cdot dX.u\\
t_1 := \left\lfloorw\right\rfloor \cdot dY.u\\
t_2 := \left\lfloorh\right\rfloor \cdot dY.v\\
t_3 := \left\lfloorh\right\rfloor \cdot dX.v\\
t_4 := \frac{1}{\frac{1}{{\left(\mathsf{max}\left({t_0}^{2} + {t_3}^{2}, {t_1}^{2} + {t_2}^{2}\right)\right)}^{-0.5}}}\\
\mathbf{if}\;t_3 \cdot t_3 + t_0 \cdot t_0 \geq t_1 \cdot t_1 + t_2 \cdot t_2:\\
\;\;\;\;t_0 \cdot t_4\\
\mathbf{else}:\\
\;\;\;\;t_1 \cdot t_4\\
\end{array}
\end{array}
Initial program 81.8%
fma-def81.8%
swap-sqr81.8%
swap-sqr81.8%
fma-def81.8%
/-rgt-identity81.8%
clear-num81.8%
Applied egg-rr81.8%
fma-def81.8%
swap-sqr81.8%
swap-sqr81.8%
fma-def81.8%
/-rgt-identity81.8%
clear-num81.8%
Applied egg-rr81.8%
Final simplification81.8%
herbie shell --seed 2023301
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (line direction, u)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(if (>= (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dX.u)) (* (/ 1.0 (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))) (* (floor w) dY.u))))