
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t_1 \cdot \left(a1 \cdot a1\right) + t_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (* (/ (fma a1 a1 (* a2 a2)) (sqrt 2.0)) (cos th)))
double code(double a1, double a2, double th) {
return (fma(a1, a1, (a2 * a2)) / sqrt(2.0)) * cos(th);
}
function code(a1, a2, th) return Float64(Float64(fma(a1, a1, Float64(a2 * a2)) / sqrt(2.0)) * cos(th)) end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1 + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[Cos[th], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(a1, a1, a2 \cdot a2\right)}{\sqrt{2}} \cdot \cos th
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
cos-neg99.5%
associate-*l/99.6%
*-commutative99.6%
associate-*l/99.6%
fma-def99.6%
cos-neg99.6%
Simplified99.6%
Final simplification99.6%
(FPCore (a1 a2 th) :precision binary64 (* (/ (cos th) (sqrt 2.0)) (fma a2 a2 (* a1 a1))))
double code(double a1, double a2, double th) {
return (cos(th) / sqrt(2.0)) * fma(a2, a2, (a1 * a1));
}
function code(a1, a2, th) return Float64(Float64(cos(th) / sqrt(2.0)) * fma(a2, a2, Float64(a1 * a1))) end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(a2 * a2 + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\sqrt{2}} \cdot \mathsf{fma}\left(a2, a2, a1 \cdot a1\right)
\end{array}
Initial program 99.5%
+-commutative99.5%
distribute-lft-out99.5%
fma-def99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (* (cos th) (sqrt 0.5))))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (cos(th) * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * (cos(th) * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * (Math.cos(th) * Math.sqrt(0.5));
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * (math.cos(th) * math.sqrt(0.5))
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * Float64(cos(th) * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * (cos(th) * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[(N[Cos[th], $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \left(\cos th \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
inv-pow99.5%
Applied egg-rr99.5%
unpow-199.5%
associate-/r/99.5%
add-sqr-sqrt99.5%
sqrt-unprod99.5%
frac-times99.5%
metadata-eval99.5%
rem-square-sqrt99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (a1 a2 th) :precision binary64 (* (/ (cos th) (sqrt 2.0)) (+ (* a2 a2) (* a1 a1))))
double code(double a1, double a2, double th) {
return (cos(th) / sqrt(2.0)) * ((a2 * a2) + (a1 * a1));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (cos(th) / sqrt(2.0d0)) * ((a2 * a2) + (a1 * a1))
end function
public static double code(double a1, double a2, double th) {
return (Math.cos(th) / Math.sqrt(2.0)) * ((a2 * a2) + (a1 * a1));
}
def code(a1, a2, th): return (math.cos(th) / math.sqrt(2.0)) * ((a2 * a2) + (a1 * a1))
function code(a1, a2, th) return Float64(Float64(cos(th) / sqrt(2.0)) * Float64(Float64(a2 * a2) + Float64(a1 * a1))) end
function tmp = code(a1, a2, th) tmp = (cos(th) / sqrt(2.0)) * ((a2 * a2) + (a1 * a1)); end
code[a1_, a2_, th_] := N[(N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos th}{\sqrt{2}} \cdot \left(a2 \cdot a2 + a1 \cdot a1\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Final simplification99.5%
(FPCore (a1 a2 th) :precision binary64 (/ a2 (/ (/ (pow 2.0 0.5) a2) (cos th))))
double code(double a1, double a2, double th) {
return a2 / ((pow(2.0, 0.5) / a2) / cos(th));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 / (((2.0d0 ** 0.5d0) / a2) / cos(th))
end function
public static double code(double a1, double a2, double th) {
return a2 / ((Math.pow(2.0, 0.5) / a2) / Math.cos(th));
}
def code(a1, a2, th): return a2 / ((math.pow(2.0, 0.5) / a2) / math.cos(th))
function code(a1, a2, th) return Float64(a2 / Float64(Float64((2.0 ^ 0.5) / a2) / cos(th))) end
function tmp = code(a1, a2, th) tmp = a2 / (((2.0 ^ 0.5) / a2) / cos(th)); end
code[a1_, a2_, th_] := N[(a2 / N[(N[(N[Power[2.0, 0.5], $MachinePrecision] / a2), $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{\frac{\frac{{2}^{0.5}}{a2}}{\cos th}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 49.7%
pow249.7%
associate-/l*49.7%
div-inv49.7%
times-frac49.7%
Applied egg-rr49.7%
associate-*l/49.7%
associate-/l*49.7%
associate-/r/49.7%
/-rgt-identity49.7%
*-commutative49.7%
Applied egg-rr49.7%
div-inv49.7%
add-sqr-sqrt49.7%
associate-*l*49.7%
pow1/249.7%
sqrt-pow149.7%
metadata-eval49.7%
pow1/249.7%
sqrt-pow149.7%
metadata-eval49.7%
*-commutative49.7%
associate-/r*49.7%
Applied egg-rr49.7%
associate-/l/49.7%
associate-*r/49.7%
*-rgt-identity49.7%
associate-*r/49.7%
associate-/l/49.7%
pow-sqr49.7%
metadata-eval49.7%
Simplified49.7%
Final simplification49.7%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* (sqrt 0.5) (* a2 (cos th)))))
double code(double a1, double a2, double th) {
return a2 * (sqrt(0.5) * (a2 * cos(th)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (sqrt(0.5d0) * (a2 * cos(th)))
end function
public static double code(double a1, double a2, double th) {
return a2 * (Math.sqrt(0.5) * (a2 * Math.cos(th)));
}
def code(a1, a2, th): return a2 * (math.sqrt(0.5) * (a2 * math.cos(th)))
function code(a1, a2, th) return Float64(a2 * Float64(sqrt(0.5) * Float64(a2 * cos(th)))) end
function tmp = code(a1, a2, th) tmp = a2 * (sqrt(0.5) * (a2 * cos(th))); end
code[a1_, a2_, th_] := N[(a2 * N[(N[Sqrt[0.5], $MachinePrecision] * N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(\sqrt{0.5} \cdot \left(a2 \cdot \cos th\right)\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 49.7%
pow249.7%
div-inv49.7%
*-commutative49.7%
*-commutative49.7%
associate-*l*49.6%
inv-pow49.6%
sqrt-pow249.7%
metadata-eval49.7%
associate-*r*49.7%
Applied egg-rr49.7%
Taylor expanded in th around inf 49.7%
associate-*r*49.7%
*-commutative49.7%
*-commutative49.7%
Simplified49.7%
Final simplification49.7%
(FPCore (a1 a2 th) :precision binary64 (/ a2 (/ (sqrt 2.0) (* a2 (cos th)))))
double code(double a1, double a2, double th) {
return a2 / (sqrt(2.0) / (a2 * cos(th)));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 / (sqrt(2.0d0) / (a2 * cos(th)))
end function
public static double code(double a1, double a2, double th) {
return a2 / (Math.sqrt(2.0) / (a2 * Math.cos(th)));
}
def code(a1, a2, th): return a2 / (math.sqrt(2.0) / (a2 * math.cos(th)))
function code(a1, a2, th) return Float64(a2 / Float64(sqrt(2.0) / Float64(a2 * cos(th)))) end
function tmp = code(a1, a2, th) tmp = a2 / (sqrt(2.0) / (a2 * cos(th))); end
code[a1_, a2_, th_] := N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2}{\frac{\sqrt{2}}{a2 \cdot \cos th}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 49.7%
pow249.7%
associate-/l*49.7%
div-inv49.7%
times-frac49.7%
Applied egg-rr49.7%
associate-*l/49.7%
associate-/l*49.7%
associate-/r/49.7%
/-rgt-identity49.7%
*-commutative49.7%
Applied egg-rr49.7%
Final simplification49.7%
(FPCore (a1 a2 th) :precision binary64 (* (+ (* a2 a2) (* a1 a1)) (sqrt 0.5)))
double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * sqrt(0.5);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a2 * a2) + (a1 * a1)) * sqrt(0.5d0)
end function
public static double code(double a1, double a2, double th) {
return ((a2 * a2) + (a1 * a1)) * Math.sqrt(0.5);
}
def code(a1, a2, th): return ((a2 * a2) + (a1 * a1)) * math.sqrt(0.5)
function code(a1, a2, th) return Float64(Float64(Float64(a2 * a2) + Float64(a1 * a1)) * sqrt(0.5)) end
function tmp = code(a1, a2, th) tmp = ((a2 * a2) + (a1 * a1)) * sqrt(0.5); end
code[a1_, a2_, th_] := N[(N[(N[(a2 * a2), $MachinePrecision] + N[(a1 * a1), $MachinePrecision]), $MachinePrecision] * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot a2 + a1 \cdot a1\right) \cdot \sqrt{0.5}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
clear-num99.5%
associate-/r/99.5%
pow1/299.5%
pow-flip99.5%
metadata-eval99.5%
Applied egg-rr99.5%
Taylor expanded in th around 0 65.1%
Final simplification65.1%
(FPCore (a1 a2 th) :precision binary64 (* a2 (* a2 (sqrt 0.5))))
double code(double a1, double a2, double th) {
return a2 * (a2 * sqrt(0.5));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 * sqrt(0.5d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 * Math.sqrt(0.5));
}
def code(a1, a2, th): return a2 * (a2 * math.sqrt(0.5))
function code(a1, a2, th) return Float64(a2 * Float64(a2 * sqrt(0.5))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 * sqrt(0.5)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 * N[Sqrt[0.5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \left(a2 \cdot \sqrt{0.5}\right)
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 49.7%
pow249.7%
div-inv49.7%
*-commutative49.7%
*-commutative49.7%
associate-*l*49.6%
inv-pow49.6%
sqrt-pow249.7%
metadata-eval49.7%
associate-*r*49.7%
Applied egg-rr49.7%
Taylor expanded in th around 0 32.9%
*-commutative32.9%
Simplified32.9%
Final simplification32.9%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.5%
distribute-lft-out99.5%
Simplified99.5%
Taylor expanded in a1 around 0 49.7%
pow249.7%
associate-/l*49.7%
div-inv49.7%
times-frac49.7%
Applied egg-rr49.7%
Taylor expanded in th around 0 32.9%
Final simplification32.9%
herbie shell --seed 2023301
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))