
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) z (* x (sin y))))
double code(double x, double y, double z) {
return fma(cos(y), z, (x * sin(y)));
}
function code(x, y, z) return fma(cos(y), z, Float64(x * sin(y))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * z + N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, z, x \cdot \sin y\right)
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.9%
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (fma x (sin y) (* (cos y) z)))
double code(double x, double y, double z) {
return fma(x, sin(y), (cos(y) * z));
}
function code(x, y, z) return fma(x, sin(y), Float64(cos(y) * z)) end
code[x_, y_, z_] := N[(x * N[Sin[y], $MachinePrecision] + N[(N[Cos[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \sin y, \cos y \cdot z\right)
\end{array}
Initial program 99.8%
fma-def99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* (cos y) z)))
double code(double x, double y, double z) {
return (x * sin(y)) + (cos(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (cos(y) * z)
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (Math.cos(y) * z);
}
def code(x, y, z): return (x * math.sin(y)) + (math.cos(y) * z)
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(cos(y) * z)) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (cos(y) * z); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(N[Cos[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + \cos y \cdot z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (cos y) z)))
(if (<= y -0.000185)
t_0
(if (<= y 3.2e-21) (+ z (* y x)) (if (<= y 5.6e+94) (* x (sin y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = cos(y) * z;
double tmp;
if (y <= -0.000185) {
tmp = t_0;
} else if (y <= 3.2e-21) {
tmp = z + (y * x);
} else if (y <= 5.6e+94) {
tmp = x * sin(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = cos(y) * z
if (y <= (-0.000185d0)) then
tmp = t_0
else if (y <= 3.2d-21) then
tmp = z + (y * x)
else if (y <= 5.6d+94) then
tmp = x * sin(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.cos(y) * z;
double tmp;
if (y <= -0.000185) {
tmp = t_0;
} else if (y <= 3.2e-21) {
tmp = z + (y * x);
} else if (y <= 5.6e+94) {
tmp = x * Math.sin(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.cos(y) * z tmp = 0 if y <= -0.000185: tmp = t_0 elif y <= 3.2e-21: tmp = z + (y * x) elif y <= 5.6e+94: tmp = x * math.sin(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(cos(y) * z) tmp = 0.0 if (y <= -0.000185) tmp = t_0; elseif (y <= 3.2e-21) tmp = Float64(z + Float64(y * x)); elseif (y <= 5.6e+94) tmp = Float64(x * sin(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = cos(y) * z; tmp = 0.0; if (y <= -0.000185) tmp = t_0; elseif (y <= 3.2e-21) tmp = z + (y * x); elseif (y <= 5.6e+94) tmp = x * sin(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[y, -0.000185], t$95$0, If[LessEqual[y, 3.2e-21], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 5.6e+94], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y \cdot z\\
\mathbf{if}\;y \leq -0.000185:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq 3.2 \cdot 10^{-21}:\\
\;\;\;\;z + y \cdot x\\
\mathbf{elif}\;y \leq 5.6 \cdot 10^{+94}:\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -1.85e-4 or 5.59999999999999997e94 < y Initial program 99.7%
Taylor expanded in x around 0 57.4%
if -1.85e-4 < y < 3.2000000000000002e-21Initial program 100.0%
Taylor expanded in y around 0 99.6%
+-commutative99.6%
Simplified99.6%
if 3.2000000000000002e-21 < y < 5.59999999999999997e94Initial program 99.8%
Taylor expanded in x around inf 79.4%
Final simplification79.8%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.6e-7) (not (<= y 3.2e-21))) (* x (sin y)) (+ z (* y x))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.6e-7) || !(y <= 3.2e-21)) {
tmp = x * sin(y);
} else {
tmp = z + (y * x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.6d-7)) .or. (.not. (y <= 3.2d-21))) then
tmp = x * sin(y)
else
tmp = z + (y * x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.6e-7) || !(y <= 3.2e-21)) {
tmp = x * Math.sin(y);
} else {
tmp = z + (y * x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.6e-7) or not (y <= 3.2e-21): tmp = x * math.sin(y) else: tmp = z + (y * x) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.6e-7) || !(y <= 3.2e-21)) tmp = Float64(x * sin(y)); else tmp = Float64(z + Float64(y * x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.6e-7) || ~((y <= 3.2e-21))) tmp = x * sin(y); else tmp = z + (y * x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.6e-7], N[Not[LessEqual[y, 3.2e-21]], $MachinePrecision]], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.6 \cdot 10^{-7} \lor \neg \left(y \leq 3.2 \cdot 10^{-21}\right):\\
\;\;\;\;x \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;z + y \cdot x\\
\end{array}
\end{array}
if y < -1.6e-7 or 3.2000000000000002e-21 < y Initial program 99.7%
Taylor expanded in x around inf 48.8%
if -1.6e-7 < y < 3.2000000000000002e-21Initial program 100.0%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Final simplification73.6%
(FPCore (x y z) :precision binary64 (if (<= x -7.5e+183) (* y x) z))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.5e+183) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.5d+183)) then
tmp = y * x
else
tmp = z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.5e+183) {
tmp = y * x;
} else {
tmp = z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.5e+183: tmp = y * x else: tmp = z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.5e+183) tmp = Float64(y * x); else tmp = z; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.5e+183) tmp = y * x; else tmp = z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.5e+183], N[(y * x), $MachinePrecision], z]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.5 \cdot 10^{+183}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;z\\
\end{array}
\end{array}
if x < -7.49999999999999966e183Initial program 100.0%
Taylor expanded in x around inf 91.7%
Taylor expanded in y around 0 66.4%
if -7.49999999999999966e183 < x Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.8%
Applied egg-rr99.8%
Taylor expanded in y around 0 44.6%
Final simplification46.5%
(FPCore (x y z) :precision binary64 (+ z (* y x)))
double code(double x, double y, double z) {
return z + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + (y * x)
end function
public static double code(double x, double y, double z) {
return z + (y * x);
}
def code(x, y, z): return z + (y * x)
function code(x, y, z) return Float64(z + Float64(y * x)) end
function tmp = code(x, y, z) tmp = z + (y * x); end
code[x_, y_, z_] := N[(z + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z + y \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0 53.2%
+-commutative53.2%
Simplified53.2%
Final simplification53.2%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
+-commutative99.8%
*-commutative99.8%
fma-def99.9%
Applied egg-rr99.9%
Taylor expanded in y around 0 41.6%
Final simplification41.6%
herbie shell --seed 2023300
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))