
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((v * v) - 1.0d0)))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0)))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(v * v) - 1.0))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / ((v * v) - 1.0))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(v * v), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{v \cdot v - 1}\right)
\end{array}
(FPCore (v) :precision binary64 (+ -1.0 (exp (log1p (acos (/ (- 1.0 (* 5.0 (pow v 2.0))) (fma v v -1.0)))))))
double code(double v) {
return -1.0 + exp(log1p(acos(((1.0 - (5.0 * pow(v, 2.0))) / fma(v, v, -1.0)))));
}
function code(v) return Float64(-1.0 + exp(log1p(acos(Float64(Float64(1.0 - Float64(5.0 * (v ^ 2.0))) / fma(v, v, -1.0)))))) end
code[v_] := N[(-1.0 + N[Exp[N[Log[1 + N[ArcCos[N[(N[(1.0 - N[(5.0 * N[Power[v, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(v * v + -1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-1 + e^{\mathsf{log1p}\left(\cos^{-1} \left(\frac{1 - 5 \cdot {v}^{2}}{\mathsf{fma}\left(v, v, -1\right)}\right)\right)}
\end{array}
Initial program 99.1%
expm1-log1p-u99.2%
expm1-udef99.2%
pow299.2%
fma-neg99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (v) :precision binary64 (expm1 (log1p (acos (/ (- 1.0 (* 5.0 (pow v 2.0))) (fma v v -1.0))))))
double code(double v) {
return expm1(log1p(acos(((1.0 - (5.0 * pow(v, 2.0))) / fma(v, v, -1.0)))));
}
function code(v) return expm1(log1p(acos(Float64(Float64(1.0 - Float64(5.0 * (v ^ 2.0))) / fma(v, v, -1.0))))) end
code[v_] := N[(Exp[N[Log[1 + N[ArcCos[N[(N[(1.0 - N[(5.0 * N[Power[v, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(v * v + -1.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]], $MachinePrecision]] - 1), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{expm1}\left(\mathsf{log1p}\left(\cos^{-1} \left(\frac{1 - 5 \cdot {v}^{2}}{\mathsf{fma}\left(v, v, -1\right)}\right)\right)\right)
\end{array}
Initial program 99.1%
expm1-log1p-u99.2%
pow299.2%
fma-neg99.2%
metadata-eval99.2%
Applied egg-rr99.2%
Final simplification99.2%
(FPCore (v) :precision binary64 (acos (/ (- 1.0 (* 5.0 (* v v))) (+ -1.0 (* v v)))))
double code(double v) {
return acos(((1.0 - (5.0 * (v * v))) / (-1.0 + (v * v))));
}
real(8) function code(v)
real(8), intent (in) :: v
code = acos(((1.0d0 - (5.0d0 * (v * v))) / ((-1.0d0) + (v * v))))
end function
public static double code(double v) {
return Math.acos(((1.0 - (5.0 * (v * v))) / (-1.0 + (v * v))));
}
def code(v): return math.acos(((1.0 - (5.0 * (v * v))) / (-1.0 + (v * v))))
function code(v) return acos(Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(-1.0 + Float64(v * v)))) end
function tmp = code(v) tmp = acos(((1.0 - (5.0 * (v * v))) / (-1.0 + (v * v)))); end
code[v_] := N[ArcCos[N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(-1.0 + N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\cos^{-1} \left(\frac{1 - 5 \cdot \left(v \cdot v\right)}{-1 + v \cdot v}\right)
\end{array}
Initial program 99.1%
Final simplification99.1%
herbie shell --seed 2023299
(FPCore (v)
:name "Falkner and Boettcher, Appendix B, 1"
:precision binary64
(acos (/ (- 1.0 (* 5.0 (* v v))) (- (* v v) 1.0))))