
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(fma
-1.0
(/ n0_i (/ (sin normAngle) (* normAngle (cos normAngle))))
(/ n1_i (/ (sin normAngle) normAngle))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * fmaf(-1.0f, (n0_i / (sinf(normAngle) / (normAngle * cosf(normAngle)))), (n1_i / (sinf(normAngle) / normAngle))));
}
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * fma(Float32(-1.0), Float32(n0_i / Float32(sin(normAngle) / Float32(normAngle * cos(normAngle)))), Float32(n1_i / Float32(sin(normAngle) / normAngle))))) end
\begin{array}{l}
\\
n0_i + u \cdot \mathsf{fma}\left(-1, \frac{n0_i}{\frac{\sin normAngle}{normAngle \cdot \cos normAngle}}, \frac{n1_i}{\frac{\sin normAngle}{normAngle}}\right)
\end{array}
Initial program 96.2%
*-commutative96.2%
associate-*l*81.8%
*-commutative81.8%
associate-*l*75.3%
distribute-lft-out75.3%
Simplified75.3%
Taylor expanded in u around 0 87.9%
fma-def87.9%
associate-/l*90.3%
associate-/l*99.2%
Simplified99.2%
Final simplification99.2%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(*
(pow normAngle 2.0)
(* u (+ (* n0_i 0.3333333333333333) (* n1_i 0.16666666666666666))))
(* u (- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((powf(normAngle, 2.0f) * (u * ((n0_i * 0.3333333333333333f) + (n1_i * 0.16666666666666666f)))) + (u * (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (((normangle ** 2.0e0) * (u * ((n0_i * 0.3333333333333333e0) + (n1_i * 0.16666666666666666e0)))) + (u * (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32((normAngle ^ Float32(2.0)) * Float32(u * Float32(Float32(n0_i * Float32(0.3333333333333333)) + Float32(n1_i * Float32(0.16666666666666666))))) + Float32(u * Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (((normAngle ^ single(2.0)) * (u * ((n0_i * single(0.3333333333333333)) + (n1_i * single(0.16666666666666666))))) + (u * (n1_i - n0_i))); end
\begin{array}{l}
\\
n0_i + \left({normAngle}^{2} \cdot \left(u \cdot \left(n0_i \cdot 0.3333333333333333 + n1_i \cdot 0.16666666666666666\right)\right) + u \cdot \left(n1_i - n0_i\right)\right)
\end{array}
Initial program 96.2%
*-commutative96.2%
associate-*l*81.8%
*-commutative81.8%
associate-*l*75.3%
distribute-lft-out75.3%
Simplified75.3%
Taylor expanded in u around 0 87.9%
fma-def87.9%
associate-/l*90.3%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 98.6%
Taylor expanded in n0_i around 0 98.6%
+-commutative98.6%
*-commutative98.6%
*-commutative98.6%
associate-*r*98.6%
associate-*r*98.6%
*-commutative98.6%
metadata-eval98.6%
distribute-rgt-neg-in98.6%
*-commutative98.6%
distribute-rgt-out98.6%
distribute-rgt-neg-in98.6%
metadata-eval98.6%
*-commutative98.6%
Simplified98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(-
n0_i
(*
u
(-
(-
n0_i
(*
(pow normAngle 2.0)
(+ (* n0_i 0.3333333333333333) (* n1_i 0.16666666666666666))))
n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * ((n0_i - (powf(normAngle, 2.0f) * ((n0_i * 0.3333333333333333f) + (n1_i * 0.16666666666666666f)))) - n1_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * ((n0_i - ((normangle ** 2.0e0) * ((n0_i * 0.3333333333333333e0) + (n1_i * 0.16666666666666666e0)))) - n1_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(Float32(n0_i - Float32((normAngle ^ Float32(2.0)) * Float32(Float32(n0_i * Float32(0.3333333333333333)) + Float32(n1_i * Float32(0.16666666666666666))))) - n1_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * ((n0_i - ((normAngle ^ single(2.0)) * ((n0_i * single(0.3333333333333333)) + (n1_i * single(0.16666666666666666))))) - n1_i)); end
\begin{array}{l}
\\
n0_i - u \cdot \left(\left(n0_i - {normAngle}^{2} \cdot \left(n0_i \cdot 0.3333333333333333 + n1_i \cdot 0.16666666666666666\right)\right) - n1_i\right)
\end{array}
Initial program 96.2%
*-commutative96.2%
associate-*l*81.8%
*-commutative81.8%
associate-*l*75.3%
distribute-lft-out75.3%
Simplified75.3%
Taylor expanded in u around 0 87.9%
fma-def87.9%
associate-/l*90.3%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 98.6%
Taylor expanded in n0_i around 0 98.6%
+-commutative98.6%
*-commutative98.6%
*-commutative98.6%
associate-*r*98.6%
associate-*r*98.6%
*-commutative98.6%
metadata-eval98.6%
distribute-rgt-neg-in98.6%
*-commutative98.6%
distribute-rgt-out98.6%
distribute-rgt-neg-in98.6%
metadata-eval98.6%
*-commutative98.6%
Simplified98.6%
Taylor expanded in u around 0 98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- n1_i n0_i) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (n1_i - n0_i), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(n1_i - n0_i), n0_i) end
\begin{array}{l}
\\
\mathsf{fma}\left(u, n1_i - n0_i, n0_i\right)
\end{array}
Initial program 96.2%
*-commutative96.2%
associate-*l*81.8%
*-commutative81.8%
associate-*l*75.3%
distribute-lft-out75.3%
Simplified75.3%
Taylor expanded in u around 0 87.9%
fma-def87.9%
associate-/l*90.3%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 96.7%
+-commutative96.7%
fma-def97.1%
mul-1-neg97.1%
unsub-neg97.1%
Simplified97.1%
Final simplification97.1%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n0_i -4.599999854021404e-21)
(not (<= n0_i 1.5000000601271012e-26)))
(* n0_i (- 1.0 u))
(* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n0_i <= -4.599999854021404e-21f) || !(n0_i <= 1.5000000601271012e-26f)) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n0_i <= (-4.599999854021404e-21)) .or. (.not. (n0_i <= 1.5000000601271012e-26))) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n0_i <= Float32(-4.599999854021404e-21)) || !(n0_i <= Float32(1.5000000601271012e-26))) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n0_i <= single(-4.599999854021404e-21)) || ~((n0_i <= single(1.5000000601271012e-26)))) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -4.599999854021404 \cdot 10^{-21} \lor \neg \left(n0_i \leq 1.5000000601271012 \cdot 10^{-26}\right):\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n0_i < -4.59999985e-21 or 1.50000006e-26 < n0_i Initial program 97.6%
*-commutative97.6%
associate-*l*84.3%
*-commutative84.3%
associate-*l*82.2%
distribute-lft-out82.3%
Simplified82.3%
Taylor expanded in u around 0 93.0%
fma-def93.0%
associate-/l*96.1%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 97.8%
+-commutative97.8%
fma-def98.3%
mul-1-neg98.3%
unsub-neg98.3%
Simplified98.3%
Taylor expanded in n1_i around 0 76.6%
*-rgt-identity76.6%
mul-1-neg76.6%
distribute-rgt-neg-in76.6%
mul-1-neg76.6%
distribute-lft-in76.6%
mul-1-neg76.6%
sub-neg76.6%
Simplified76.6%
if -4.59999985e-21 < n0_i < 1.50000006e-26Initial program 94.1%
*-commutative94.1%
associate-*l*78.2%
*-commutative78.2%
associate-*l*65.1%
distribute-lft-out65.2%
Simplified65.2%
Taylor expanded in normAngle around 0 95.0%
Taylor expanded in n0_i around 0 68.4%
Final simplification73.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (- (* u n1_i) (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + ((u * n1_i) - (n0_i * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + ((u * n1_i) - (n0_i * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(u * n1_i) - Float32(n0_i * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + ((u * n1_i) - (n0_i * u)); end
\begin{array}{l}
\\
n0_i + \left(u \cdot n1_i - n0_i \cdot u\right)
\end{array}
Initial program 96.2%
*-commutative96.2%
associate-*l*81.8%
*-commutative81.8%
associate-*l*75.3%
distribute-lft-out75.3%
Simplified75.3%
Taylor expanded in u around 0 87.9%
fma-def87.9%
associate-/l*90.3%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 96.7%
+-commutative96.7%
fma-def97.1%
mul-1-neg97.1%
unsub-neg97.1%
Simplified97.1%
Taylor expanded in n1_i around 0 96.8%
Final simplification96.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -4.599999854021404e-21) n0_i (if (<= n0_i 1.0000000168623835e-16) (* u n1_i) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -4.599999854021404e-21f) {
tmp = n0_i;
} else if (n0_i <= 1.0000000168623835e-16f) {
tmp = u * n1_i;
} else {
tmp = n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-4.599999854021404e-21)) then
tmp = n0_i
else if (n0_i <= 1.0000000168623835e-16) then
tmp = u * n1_i
else
tmp = n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-4.599999854021404e-21)) tmp = n0_i; elseif (n0_i <= Float32(1.0000000168623835e-16)) tmp = Float32(u * n1_i); else tmp = n0_i; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-4.599999854021404e-21)) tmp = n0_i; elseif (n0_i <= single(1.0000000168623835e-16)) tmp = u * n1_i; else tmp = n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0_i \leq -4.599999854021404 \cdot 10^{-21}:\\
\;\;\;\;n0_i\\
\mathbf{elif}\;n0_i \leq 1.0000000168623835 \cdot 10^{-16}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{else}:\\
\;\;\;\;n0_i\\
\end{array}
\end{array}
if n0_i < -4.59999985e-21 or 1.00000002e-16 < n0_i Initial program 98.2%
*-commutative98.2%
associate-*l*86.5%
*-commutative86.5%
associate-*l*86.0%
distribute-lft-out86.1%
Simplified86.1%
Taylor expanded in u around 0 95.9%
fma-def95.9%
associate-/l*98.4%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in u around 0 63.9%
if -4.59999985e-21 < n0_i < 1.00000002e-16Initial program 94.3%
*-commutative94.3%
associate-*l*77.3%
*-commutative77.3%
associate-*l*64.8%
distribute-lft-out64.9%
Simplified64.9%
Taylor expanded in normAngle around 0 95.6%
Taylor expanded in n0_i around 0 63.9%
Final simplification63.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 96.2%
*-commutative96.2%
associate-*l*81.8%
*-commutative81.8%
associate-*l*75.3%
distribute-lft-out75.3%
Simplified75.3%
Taylor expanded in normAngle around 0 96.6%
Taylor expanded in u around -inf 96.7%
mul-1-neg96.7%
unsub-neg96.7%
mul-1-neg96.7%
unsub-neg96.7%
Simplified96.7%
Final simplification96.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * n1_i); end
\begin{array}{l}
\\
n0_i + u \cdot n1_i
\end{array}
Initial program 96.2%
Taylor expanded in normAngle around 0 96.0%
Taylor expanded in u around 0 81.1%
Final simplification81.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 96.2%
*-commutative96.2%
associate-*l*81.8%
*-commutative81.8%
associate-*l*75.3%
distribute-lft-out75.3%
Simplified75.3%
Taylor expanded in u around 0 87.9%
fma-def87.9%
associate-/l*90.3%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in u around 0 44.8%
Final simplification44.8%
herbie shell --seed 2023299
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))