
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t_0\right)}^{2} + {\left(b \cdot \sin t_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle)
:precision binary64
(+
(pow
(*
a
(cbrt
(pow
(cos
(* (* (cbrt PI) (pow (cbrt PI) 2.0)) (* angle -0.005555555555555556)))
3.0)))
2.0)
(pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cbrt(pow(cos(((cbrt(((double) M_PI)) * pow(cbrt(((double) M_PI)), 2.0)) * (angle * -0.005555555555555556))), 3.0))), 2.0) + pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cbrt(Math.pow(Math.cos(((Math.cbrt(Math.PI) * Math.pow(Math.cbrt(Math.PI), 2.0)) * (angle * -0.005555555555555556))), 3.0))), 2.0) + Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0);
}
function code(a, b, angle) return Float64((Float64(a * cbrt((cos(Float64(Float64(cbrt(pi) * (cbrt(pi) ^ 2.0)) * Float64(angle * -0.005555555555555556))) ^ 3.0))) ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Power[N[Power[N[Cos[N[(N[(N[Power[Pi, 1/3], $MachinePrecision] * N[Power[N[Power[Pi, 1/3], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision] * N[(angle * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 3.0], $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \sqrt[3]{{\cos \left(\left(\sqrt[3]{\pi} \cdot {\left(\sqrt[3]{\pi}\right)}^{2}\right) \cdot \left(angle \cdot -0.005555555555555556\right)\right)}^{3}}\right)}^{2} + {\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2}
\end{array}
Initial program 78.6%
add-cbrt-cube78.6%
pow378.6%
add-sqr-sqrt41.7%
sqrt-unprod63.3%
div-inv63.3%
div-inv63.3%
swap-sqr63.1%
metadata-eval63.1%
metadata-eval63.1%
metadata-eval63.1%
metadata-eval63.1%
swap-sqr63.3%
sqrt-unprod37.0%
add-sqr-sqrt78.6%
Applied egg-rr78.6%
add-cube-cbrt78.8%
pow278.8%
Applied egg-rr78.8%
Final simplification78.8%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (* (/ angle 180.0) (cbrt (pow PI 3.0))))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos(((angle / 180.0) * cbrt(pow(((double) M_PI), 3.0))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos(((angle / 180.0) * Math.cbrt(Math.pow(Math.PI, 3.0))))), 2.0);
}
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(Float64(angle / 180.0) * cbrt((pi ^ 3.0))))) ^ 2.0)) end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[(angle / 180.0), $MachinePrecision] * N[Power[N[Power[Pi, 3.0], $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\frac{angle}{180} \cdot \sqrt[3]{{\pi}^{3}}\right)\right)}^{2}
\end{array}
Initial program 78.6%
add-cbrt-cube78.7%
pow378.7%
Applied egg-rr78.7%
Final simplification78.7%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (* PI (/ angle 180.0)))) 2.0) (pow (* a (cos (* (/ angle 180.0) (pow (sqrt PI) 2.0)))) 2.0)))
double code(double a, double b, double angle) {
return pow((b * sin((((double) M_PI) * (angle / 180.0)))), 2.0) + pow((a * cos(((angle / 180.0) * pow(sqrt(((double) M_PI)), 2.0)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((Math.PI * (angle / 180.0)))), 2.0) + Math.pow((a * Math.cos(((angle / 180.0) * Math.pow(Math.sqrt(Math.PI), 2.0)))), 2.0);
}
def code(a, b, angle): return math.pow((b * math.sin((math.pi * (angle / 180.0)))), 2.0) + math.pow((a * math.cos(((angle / 180.0) * math.pow(math.sqrt(math.pi), 2.0)))), 2.0)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(pi * Float64(angle / 180.0)))) ^ 2.0) + (Float64(a * cos(Float64(Float64(angle / 180.0) * (sqrt(pi) ^ 2.0)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((b * sin((pi * (angle / 180.0)))) ^ 2.0) + ((a * cos(((angle / 180.0) * (sqrt(pi) ^ 2.0)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(a * N[Cos[N[(N[(angle / 180.0), $MachinePrecision] * N[Power[N[Sqrt[Pi], $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\pi \cdot \frac{angle}{180}\right)\right)}^{2} + {\left(a \cdot \cos \left(\frac{angle}{180} \cdot {\left(\sqrt{\pi}\right)}^{2}\right)\right)}^{2}
\end{array}
Initial program 78.6%
add-sqr-sqrt78.8%
pow278.8%
Applied egg-rr78.8%
Final simplification78.8%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* -0.005555555555555556 (* PI angle)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((-0.005555555555555556 * (((double) M_PI) * angle)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((-0.005555555555555556 * (Math.PI * angle)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((-0.005555555555555556 * (math.pi * angle)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(-0.005555555555555556 * Float64(pi * angle)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((-0.005555555555555556 * (pi * angle)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(-0.005555555555555556 * N[(Pi * angle), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(-0.005555555555555556 \cdot \left(\pi \cdot angle\right)\right)\right)}^{2}
\end{array}
Initial program 78.6%
unpow278.6%
swap-sqr68.4%
sqr-neg68.4%
swap-sqr78.6%
unpow278.6%
distribute-lft-neg-out78.6%
distribute-rgt-neg-in78.6%
sin-neg78.6%
distribute-rgt-neg-out78.6%
distribute-frac-neg78.6%
unpow278.6%
associate-*l*77.5%
Simplified78.7%
Taylor expanded in angle around 0 78.7%
Taylor expanded in angle around inf 78.4%
Final simplification78.4%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* b (sin (* PI (* angle -0.005555555555555556)))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((b * sin((((double) M_PI) * (angle * -0.005555555555555556)))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((b * Math.sin((Math.PI * (angle * -0.005555555555555556)))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((b * math.sin((math.pi * (angle * -0.005555555555555556)))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(b * sin(Float64(pi * Float64(angle * -0.005555555555555556)))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((b * sin((pi * (angle * -0.005555555555555556)))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(Pi * N[(angle * -0.005555555555555556), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(b \cdot \sin \left(\pi \cdot \left(angle \cdot -0.005555555555555556\right)\right)\right)}^{2}
\end{array}
Initial program 78.6%
unpow278.6%
swap-sqr68.4%
sqr-neg68.4%
swap-sqr78.6%
unpow278.6%
distribute-lft-neg-out78.6%
distribute-rgt-neg-in78.6%
sin-neg78.6%
distribute-rgt-neg-out78.6%
distribute-frac-neg78.6%
unpow278.6%
associate-*l*77.5%
Simplified78.7%
Taylor expanded in angle around 0 78.7%
Final simplification78.7%
(FPCore (a b angle)
:precision binary64
(+
(pow a 2.0)
(*
(* angle b)
(*
(* PI -0.005555555555555556)
(* PI (* (* angle -0.005555555555555556) b))))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + ((angle * b) * ((((double) M_PI) * -0.005555555555555556) * (((double) M_PI) * ((angle * -0.005555555555555556) * b))));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + ((angle * b) * ((Math.PI * -0.005555555555555556) * (Math.PI * ((angle * -0.005555555555555556) * b))));
}
def code(a, b, angle): return math.pow(a, 2.0) + ((angle * b) * ((math.pi * -0.005555555555555556) * (math.pi * ((angle * -0.005555555555555556) * b))))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(angle * b) * Float64(Float64(pi * -0.005555555555555556) * Float64(pi * Float64(Float64(angle * -0.005555555555555556) * b))))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((angle * b) * ((pi * -0.005555555555555556) * (pi * ((angle * -0.005555555555555556) * b)))); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(angle * b), $MachinePrecision] * N[(N[(Pi * -0.005555555555555556), $MachinePrecision] * N[(Pi * N[(N[(angle * -0.005555555555555556), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(angle \cdot b\right) \cdot \left(\left(\pi \cdot -0.005555555555555556\right) \cdot \left(\pi \cdot \left(\left(angle \cdot -0.005555555555555556\right) \cdot b\right)\right)\right)
\end{array}
Initial program 78.6%
unpow278.6%
swap-sqr68.4%
sqr-neg68.4%
swap-sqr78.6%
unpow278.6%
distribute-lft-neg-out78.6%
distribute-rgt-neg-in78.6%
sin-neg78.6%
distribute-rgt-neg-out78.6%
distribute-frac-neg78.6%
unpow278.6%
associate-*l*77.5%
Simplified78.7%
Taylor expanded in angle around 0 78.7%
Taylor expanded in angle around 0 74.7%
associate-*r*74.7%
*-commutative74.7%
associate-*l*74.7%
Simplified74.7%
unpow274.7%
associate-*r*74.7%
associate-*l*74.7%
*-commutative74.7%
*-commutative74.7%
*-commutative74.7%
associate-*r*74.7%
*-commutative74.7%
associate-*l*74.7%
Applied egg-rr74.7%
Final simplification74.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* (* (* angle b) (* angle b)) (* (pow PI 2.0) 3.08641975308642e-5))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (((angle * b) * (angle * b)) * (pow(((double) M_PI), 2.0) * 3.08641975308642e-5));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (((angle * b) * (angle * b)) * (Math.pow(Math.PI, 2.0) * 3.08641975308642e-5));
}
def code(a, b, angle): return math.pow(a, 2.0) + (((angle * b) * (angle * b)) * (math.pow(math.pi, 2.0) * 3.08641975308642e-5))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(Float64(Float64(angle * b) * Float64(angle * b)) * Float64((pi ^ 2.0) * 3.08641975308642e-5))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (((angle * b) * (angle * b)) * ((pi ^ 2.0) * 3.08641975308642e-5)); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(N[(N[(angle * b), $MachinePrecision] * N[(angle * b), $MachinePrecision]), $MachinePrecision] * N[(N[Power[Pi, 2.0], $MachinePrecision] * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + \left(\left(angle \cdot b\right) \cdot \left(angle \cdot b\right)\right) \cdot \left({\pi}^{2} \cdot 3.08641975308642 \cdot 10^{-5}\right)
\end{array}
Initial program 78.6%
unpow278.6%
swap-sqr68.4%
sqr-neg68.4%
swap-sqr78.6%
unpow278.6%
distribute-lft-neg-out78.6%
distribute-rgt-neg-in78.6%
sin-neg78.6%
distribute-rgt-neg-out78.6%
distribute-frac-neg78.6%
unpow278.6%
associate-*l*77.5%
Simplified78.7%
Taylor expanded in angle around 0 78.7%
Taylor expanded in angle around 0 74.7%
associate-*r*74.7%
*-commutative74.7%
associate-*l*74.7%
Simplified74.7%
unpow274.7%
associate-*r*74.7%
associate-*r*74.7%
swap-sqr74.7%
*-commutative74.7%
*-commutative74.7%
*-commutative74.7%
*-commutative74.7%
swap-sqr74.7%
pow274.7%
metadata-eval74.7%
Applied egg-rr74.7%
Final simplification74.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (* 3.08641975308642e-5 (pow (* PI (* angle b)) 2.0))))
double code(double a, double b, double angle) {
return pow(a, 2.0) + (3.08641975308642e-5 * pow((((double) M_PI) * (angle * b)), 2.0));
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + (3.08641975308642e-5 * Math.pow((Math.PI * (angle * b)), 2.0));
}
def code(a, b, angle): return math.pow(a, 2.0) + (3.08641975308642e-5 * math.pow((math.pi * (angle * b)), 2.0))
function code(a, b, angle) return Float64((a ^ 2.0) + Float64(3.08641975308642e-5 * (Float64(pi * Float64(angle * b)) ^ 2.0))) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + (3.08641975308642e-5 * ((pi * (angle * b)) ^ 2.0)); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[(3.08641975308642e-5 * N[Power[N[(Pi * N[(angle * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + 3.08641975308642 \cdot 10^{-5} \cdot {\left(\pi \cdot \left(angle \cdot b\right)\right)}^{2}
\end{array}
Initial program 78.6%
unpow278.6%
swap-sqr68.4%
sqr-neg68.4%
swap-sqr78.6%
unpow278.6%
distribute-lft-neg-out78.6%
distribute-rgt-neg-in78.6%
sin-neg78.6%
distribute-rgt-neg-out78.6%
distribute-frac-neg78.6%
unpow278.6%
associate-*l*77.5%
Simplified78.7%
Taylor expanded in angle around 0 78.7%
Taylor expanded in angle around 0 74.7%
associate-*r*74.7%
*-commutative74.7%
associate-*l*74.7%
Simplified74.7%
Taylor expanded in b around 0 74.7%
*-commutative74.7%
unpow-prod-down74.7%
associate-*r*74.7%
*-commutative74.7%
metadata-eval74.7%
Applied egg-rr74.7%
Final simplification74.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* -0.005555555555555556 (* angle (* PI b))) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((-0.005555555555555556 * (angle * (((double) M_PI) * b))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((-0.005555555555555556 * (angle * (Math.PI * b))), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((-0.005555555555555556 * (angle * (math.pi * b))), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(-0.005555555555555556 * Float64(angle * Float64(pi * b))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((-0.005555555555555556 * (angle * (pi * b))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(-0.005555555555555556 * N[(angle * N[(Pi * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(-0.005555555555555556 \cdot \left(angle \cdot \left(\pi \cdot b\right)\right)\right)}^{2}
\end{array}
Initial program 78.6%
unpow278.6%
swap-sqr68.4%
sqr-neg68.4%
swap-sqr78.6%
unpow278.6%
distribute-lft-neg-out78.6%
distribute-rgt-neg-in78.6%
sin-neg78.6%
distribute-rgt-neg-out78.6%
distribute-frac-neg78.6%
unpow278.6%
associate-*l*77.5%
Simplified78.7%
Taylor expanded in angle around 0 78.7%
Taylor expanded in angle around 0 74.7%
associate-*r*74.7%
*-commutative74.7%
associate-*l*74.7%
Simplified74.7%
Taylor expanded in b around 0 74.7%
Final simplification74.7%
(FPCore (a b angle) :precision binary64 (+ (pow a 2.0) (pow (* PI (* (* angle -0.005555555555555556) b)) 2.0)))
double code(double a, double b, double angle) {
return pow(a, 2.0) + pow((((double) M_PI) * ((angle * -0.005555555555555556) * b)), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow(a, 2.0) + Math.pow((Math.PI * ((angle * -0.005555555555555556) * b)), 2.0);
}
def code(a, b, angle): return math.pow(a, 2.0) + math.pow((math.pi * ((angle * -0.005555555555555556) * b)), 2.0)
function code(a, b, angle) return Float64((a ^ 2.0) + (Float64(pi * Float64(Float64(angle * -0.005555555555555556) * b)) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a ^ 2.0) + ((pi * ((angle * -0.005555555555555556) * b)) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[a, 2.0], $MachinePrecision] + N[Power[N[(Pi * N[(N[(angle * -0.005555555555555556), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{a}^{2} + {\left(\pi \cdot \left(\left(angle \cdot -0.005555555555555556\right) \cdot b\right)\right)}^{2}
\end{array}
Initial program 78.6%
unpow278.6%
swap-sqr68.4%
sqr-neg68.4%
swap-sqr78.6%
unpow278.6%
distribute-lft-neg-out78.6%
distribute-rgt-neg-in78.6%
sin-neg78.6%
distribute-rgt-neg-out78.6%
distribute-frac-neg78.6%
unpow278.6%
associate-*l*77.5%
Simplified78.7%
Taylor expanded in angle around 0 78.7%
Taylor expanded in angle around 0 74.7%
associate-*r*74.7%
*-commutative74.7%
associate-*l*74.7%
Simplified74.7%
*-un-lft-identity74.7%
*-commutative74.7%
*-commutative74.7%
associate-*r*74.7%
*-commutative74.7%
associate-*l*74.7%
Applied egg-rr74.7%
Final simplification74.7%
herbie shell --seed 2023299
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))