
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (sqrt (* x 9.0)) (+ (+ y (/ 1.0 (* x 9.0))) -1.0)))
double code(double x, double y) {
return sqrt((x * 9.0)) * ((y + (1.0 / (x * 9.0))) + -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((x * 9.0d0)) * ((y + (1.0d0 / (x * 9.0d0))) + (-1.0d0))
end function
public static double code(double x, double y) {
return Math.sqrt((x * 9.0)) * ((y + (1.0 / (x * 9.0))) + -1.0);
}
def code(x, y): return math.sqrt((x * 9.0)) * ((y + (1.0 / (x * 9.0))) + -1.0)
function code(x, y) return Float64(sqrt(Float64(x * 9.0)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) + -1.0)) end
function tmp = code(x, y) tmp = sqrt((x * 9.0)) * ((y + (1.0 / (x * 9.0))) + -1.0); end
code[x_, y_] := N[(N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 9} \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) + -1\right)
\end{array}
Initial program 99.5%
*-commutative99.5%
metadata-eval99.5%
sqrt-prod99.6%
pow1/299.6%
Applied egg-rr99.6%
unpow1/299.6%
Simplified99.6%
Final simplification99.6%
(FPCore (x y)
:precision binary64
(if (<= x 3e-20)
(* (sqrt x) (/ 0.3333333333333333 x))
(if (or (<= x 65000000000.0) (and (not (<= x 4.9e+243)) (<= x 5e+275)))
(* y (* 3.0 (sqrt x)))
(* (sqrt x) -3.0))))
double code(double x, double y) {
double tmp;
if (x <= 3e-20) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else if ((x <= 65000000000.0) || (!(x <= 4.9e+243) && (x <= 5e+275))) {
tmp = y * (3.0 * sqrt(x));
} else {
tmp = sqrt(x) * -3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 3d-20) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else if ((x <= 65000000000.0d0) .or. (.not. (x <= 4.9d+243)) .and. (x <= 5d+275)) then
tmp = y * (3.0d0 * sqrt(x))
else
tmp = sqrt(x) * (-3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 3e-20) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else if ((x <= 65000000000.0) || (!(x <= 4.9e+243) && (x <= 5e+275))) {
tmp = y * (3.0 * Math.sqrt(x));
} else {
tmp = Math.sqrt(x) * -3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 3e-20: tmp = math.sqrt(x) * (0.3333333333333333 / x) elif (x <= 65000000000.0) or (not (x <= 4.9e+243) and (x <= 5e+275)): tmp = y * (3.0 * math.sqrt(x)) else: tmp = math.sqrt(x) * -3.0 return tmp
function code(x, y) tmp = 0.0 if (x <= 3e-20) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); elseif ((x <= 65000000000.0) || (!(x <= 4.9e+243) && (x <= 5e+275))) tmp = Float64(y * Float64(3.0 * sqrt(x))); else tmp = Float64(sqrt(x) * -3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 3e-20) tmp = sqrt(x) * (0.3333333333333333 / x); elseif ((x <= 65000000000.0) || (~((x <= 4.9e+243)) && (x <= 5e+275))) tmp = y * (3.0 * sqrt(x)); else tmp = sqrt(x) * -3.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 3e-20], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[x, 65000000000.0], And[N[Not[LessEqual[x, 4.9e+243]], $MachinePrecision], LessEqual[x, 5e+275]]], N[(y * N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3 \cdot 10^{-20}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{elif}\;x \leq 65000000000 \lor \neg \left(x \leq 4.9 \cdot 10^{+243}\right) \land x \leq 5 \cdot 10^{+275}:\\
\;\;\;\;y \cdot \left(3 \cdot \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\end{array}
\end{array}
if x < 3.00000000000000029e-20Initial program 99.3%
*-commutative99.3%
associate-*l*99.2%
sub-neg99.2%
distribute-lft-in99.2%
+-commutative99.2%
metadata-eval99.2%
metadata-eval99.2%
distribute-lft-in99.2%
fma-def99.3%
*-commutative99.3%
associate-/r*99.2%
associate-*r/99.2%
metadata-eval99.2%
metadata-eval99.2%
Simplified99.2%
Taylor expanded in x around 0 81.1%
if 3.00000000000000029e-20 < x < 6.5e10 or 4.89999999999999984e243 < x < 5.0000000000000003e275Initial program 99.5%
expm1-log1p-u55.1%
expm1-udef55.2%
log1p-udef55.2%
*-rgt-identity55.2%
add-exp-log99.6%
*-rgt-identity99.6%
metadata-eval99.6%
div-inv99.6%
clear-num99.6%
Applied egg-rr99.6%
Taylor expanded in y around inf 72.3%
associate-*r*72.7%
*-commutative72.7%
Simplified72.7%
if 6.5e10 < x < 4.89999999999999984e243 or 5.0000000000000003e275 < x Initial program 99.7%
Taylor expanded in y around inf 99.6%
Taylor expanded in y around 0 62.7%
*-commutative62.7%
Simplified62.7%
Final simplification72.7%
(FPCore (x y) :precision binary64 (if (<= x 2.7e-20) (* (sqrt x) (- (/ 1.0 (* x 3.0)) 3.0)) (* (sqrt (* x 9.0)) (+ y -1.0))))
double code(double x, double y) {
double tmp;
if (x <= 2.7e-20) {
tmp = sqrt(x) * ((1.0 / (x * 3.0)) - 3.0);
} else {
tmp = sqrt((x * 9.0)) * (y + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 2.7d-20) then
tmp = sqrt(x) * ((1.0d0 / (x * 3.0d0)) - 3.0d0)
else
tmp = sqrt((x * 9.0d0)) * (y + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 2.7e-20) {
tmp = Math.sqrt(x) * ((1.0 / (x * 3.0)) - 3.0);
} else {
tmp = Math.sqrt((x * 9.0)) * (y + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 2.7e-20: tmp = math.sqrt(x) * ((1.0 / (x * 3.0)) - 3.0) else: tmp = math.sqrt((x * 9.0)) * (y + -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 2.7e-20) tmp = Float64(sqrt(x) * Float64(Float64(1.0 / Float64(x * 3.0)) - 3.0)); else tmp = Float64(sqrt(Float64(x * 9.0)) * Float64(y + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 2.7e-20) tmp = sqrt(x) * ((1.0 / (x * 3.0)) - 3.0); else tmp = sqrt((x * 9.0)) * (y + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 2.7e-20], N[(N[Sqrt[x], $MachinePrecision] * N[(N[(1.0 / N[(x * 3.0), $MachinePrecision]), $MachinePrecision] - 3.0), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.7 \cdot 10^{-20}:\\
\;\;\;\;\sqrt{x} \cdot \left(\frac{1}{x \cdot 3} - 3\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 9} \cdot \left(y + -1\right)\\
\end{array}
\end{array}
if x < 2.7e-20Initial program 99.3%
*-commutative99.3%
associate-*l*99.2%
sub-neg99.2%
distribute-lft-in99.2%
+-commutative99.2%
metadata-eval99.2%
metadata-eval99.2%
distribute-lft-in99.2%
fma-def99.3%
*-commutative99.3%
associate-/r*99.2%
associate-*r/99.2%
metadata-eval99.2%
metadata-eval99.2%
Simplified99.2%
Taylor expanded in y around 0 81.1%
un-div-inv81.1%
metadata-eval81.1%
associate-/r*81.2%
*-commutative81.2%
Applied egg-rr81.2%
if 2.7e-20 < x Initial program 99.6%
associate--l+99.6%
sub-neg99.6%
*-commutative99.6%
associate-/r*99.6%
metadata-eval99.6%
metadata-eval99.6%
Simplified99.6%
*-commutative99.6%
metadata-eval99.6%
sqrt-prod99.7%
pow1/299.7%
Applied egg-rr99.7%
unpow1/299.7%
Simplified99.7%
Taylor expanded in x around inf 97.3%
Final simplification89.9%
(FPCore (x y) :precision binary64 (* 3.0 (* (sqrt x) (+ (/ 0.1111111111111111 x) (+ y -1.0)))))
double code(double x, double y) {
return 3.0 * (sqrt(x) * ((0.1111111111111111 / x) + (y + -1.0)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * (sqrt(x) * ((0.1111111111111111d0 / x) + (y + (-1.0d0))))
end function
public static double code(double x, double y) {
return 3.0 * (Math.sqrt(x) * ((0.1111111111111111 / x) + (y + -1.0)));
}
def code(x, y): return 3.0 * (math.sqrt(x) * ((0.1111111111111111 / x) + (y + -1.0)))
function code(x, y) return Float64(3.0 * Float64(sqrt(x) * Float64(Float64(0.1111111111111111 / x) + Float64(y + -1.0)))) end
function tmp = code(x, y) tmp = 3.0 * (sqrt(x) * ((0.1111111111111111 / x) + (y + -1.0))); end
code[x_, y_] := N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(N[(0.1111111111111111 / x), $MachinePrecision] + N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(\sqrt{x} \cdot \left(\frac{0.1111111111111111}{x} + \left(y + -1\right)\right)\right)
\end{array}
Initial program 99.5%
associate-*l*99.4%
sub-neg99.4%
+-commutative99.4%
associate-+l+99.4%
*-commutative99.4%
associate-/r*99.3%
metadata-eval99.3%
metadata-eval99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (x y) :precision binary64 (* 3.0 (* (sqrt x) (+ (+ y (/ 0.1111111111111111 x)) -1.0))))
double code(double x, double y) {
return 3.0 * (sqrt(x) * ((y + (0.1111111111111111 / x)) + -1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * (sqrt(x) * ((y + (0.1111111111111111d0 / x)) + (-1.0d0)))
end function
public static double code(double x, double y) {
return 3.0 * (Math.sqrt(x) * ((y + (0.1111111111111111 / x)) + -1.0));
}
def code(x, y): return 3.0 * (math.sqrt(x) * ((y + (0.1111111111111111 / x)) + -1.0))
function code(x, y) return Float64(3.0 * Float64(sqrt(x) * Float64(Float64(y + Float64(0.1111111111111111 / x)) + -1.0))) end
function tmp = code(x, y) tmp = 3.0 * (sqrt(x) * ((y + (0.1111111111111111 / x)) + -1.0)); end
code[x_, y_] := N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(N[(y + N[(0.1111111111111111 / x), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(\sqrt{x} \cdot \left(\left(y + \frac{0.1111111111111111}{x}\right) + -1\right)\right)
\end{array}
Initial program 99.5%
associate-*l*99.4%
sub-neg99.4%
+-commutative99.4%
associate-+l+99.4%
*-commutative99.4%
associate-/r*99.3%
metadata-eval99.3%
metadata-eval99.3%
Simplified99.3%
associate-+r+99.3%
clear-num99.3%
div-inv99.4%
metadata-eval99.4%
+-commutative99.4%
metadata-eval99.4%
sub-neg99.4%
metadata-eval99.4%
div-inv99.3%
clear-num99.3%
Applied egg-rr99.3%
Final simplification99.3%
(FPCore (x y) :precision binary64 (* (sqrt (* x 9.0)) (+ y (+ (/ 0.1111111111111111 x) -1.0))))
double code(double x, double y) {
return sqrt((x * 9.0)) * (y + ((0.1111111111111111 / x) + -1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((x * 9.0d0)) * (y + ((0.1111111111111111d0 / x) + (-1.0d0)))
end function
public static double code(double x, double y) {
return Math.sqrt((x * 9.0)) * (y + ((0.1111111111111111 / x) + -1.0));
}
def code(x, y): return math.sqrt((x * 9.0)) * (y + ((0.1111111111111111 / x) + -1.0))
function code(x, y) return Float64(sqrt(Float64(x * 9.0)) * Float64(y + Float64(Float64(0.1111111111111111 / x) + -1.0))) end
function tmp = code(x, y) tmp = sqrt((x * 9.0)) * (y + ((0.1111111111111111 / x) + -1.0)); end
code[x_, y_] := N[(N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision] * N[(y + N[(N[(0.1111111111111111 / x), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 9} \cdot \left(y + \left(\frac{0.1111111111111111}{x} + -1\right)\right)
\end{array}
Initial program 99.5%
associate--l+99.5%
sub-neg99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
*-commutative99.5%
metadata-eval99.5%
sqrt-prod99.6%
pow1/299.6%
Applied egg-rr99.5%
unpow1/299.6%
Simplified99.5%
Final simplification99.5%
(FPCore (x y) :precision binary64 (if (or (<= y -0.056) (not (<= y 1.0))) (* 3.0 (* y (sqrt x))) (* (sqrt x) -3.0)))
double code(double x, double y) {
double tmp;
if ((y <= -0.056) || !(y <= 1.0)) {
tmp = 3.0 * (y * sqrt(x));
} else {
tmp = sqrt(x) * -3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-0.056d0)) .or. (.not. (y <= 1.0d0))) then
tmp = 3.0d0 * (y * sqrt(x))
else
tmp = sqrt(x) * (-3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -0.056) || !(y <= 1.0)) {
tmp = 3.0 * (y * Math.sqrt(x));
} else {
tmp = Math.sqrt(x) * -3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -0.056) or not (y <= 1.0): tmp = 3.0 * (y * math.sqrt(x)) else: tmp = math.sqrt(x) * -3.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -0.056) || !(y <= 1.0)) tmp = Float64(3.0 * Float64(y * sqrt(x))); else tmp = Float64(sqrt(x) * -3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -0.056) || ~((y <= 1.0))) tmp = 3.0 * (y * sqrt(x)); else tmp = sqrt(x) * -3.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -0.056], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(3.0 * N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.056 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;3 \cdot \left(y \cdot \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\end{array}
\end{array}
if y < -0.0560000000000000012 or 1 < y Initial program 99.6%
Taylor expanded in y around inf 74.9%
if -0.0560000000000000012 < y < 1Initial program 99.5%
Taylor expanded in y around inf 49.3%
Taylor expanded in y around 0 47.6%
*-commutative47.6%
Simplified47.6%
Final simplification59.5%
(FPCore (x y) :precision binary64 (if (or (<= y -0.056) (not (<= y 1.0))) (* y (* 3.0 (sqrt x))) (* (sqrt x) -3.0)))
double code(double x, double y) {
double tmp;
if ((y <= -0.056) || !(y <= 1.0)) {
tmp = y * (3.0 * sqrt(x));
} else {
tmp = sqrt(x) * -3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-0.056d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (3.0d0 * sqrt(x))
else
tmp = sqrt(x) * (-3.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -0.056) || !(y <= 1.0)) {
tmp = y * (3.0 * Math.sqrt(x));
} else {
tmp = Math.sqrt(x) * -3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -0.056) or not (y <= 1.0): tmp = y * (3.0 * math.sqrt(x)) else: tmp = math.sqrt(x) * -3.0 return tmp
function code(x, y) tmp = 0.0 if ((y <= -0.056) || !(y <= 1.0)) tmp = Float64(y * Float64(3.0 * sqrt(x))); else tmp = Float64(sqrt(x) * -3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -0.056) || ~((y <= 1.0))) tmp = y * (3.0 * sqrt(x)); else tmp = sqrt(x) * -3.0; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -0.056], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.056 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(3 \cdot \sqrt{x}\right)\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x} \cdot -3\\
\end{array}
\end{array}
if y < -0.0560000000000000012 or 1 < y Initial program 99.6%
expm1-log1p-u56.0%
expm1-udef56.0%
log1p-udef56.0%
*-rgt-identity56.0%
add-exp-log99.6%
*-rgt-identity99.6%
metadata-eval99.6%
div-inv99.5%
clear-num99.5%
Applied egg-rr99.5%
Taylor expanded in y around inf 74.9%
associate-*r*75.0%
*-commutative75.0%
Simplified75.0%
if -0.0560000000000000012 < y < 1Initial program 99.5%
Taylor expanded in y around inf 49.3%
Taylor expanded in y around 0 47.6%
*-commutative47.6%
Simplified47.6%
Final simplification59.5%
(FPCore (x y) :precision binary64 (if (<= x 9.6e-20) (* (sqrt x) (/ 0.3333333333333333 x)) (* 3.0 (* (sqrt x) (+ y -1.0)))))
double code(double x, double y) {
double tmp;
if (x <= 9.6e-20) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else {
tmp = 3.0 * (sqrt(x) * (y + -1.0));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 9.6d-20) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else
tmp = 3.0d0 * (sqrt(x) * (y + (-1.0d0)))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 9.6e-20) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else {
tmp = 3.0 * (Math.sqrt(x) * (y + -1.0));
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 9.6e-20: tmp = math.sqrt(x) * (0.3333333333333333 / x) else: tmp = 3.0 * (math.sqrt(x) * (y + -1.0)) return tmp
function code(x, y) tmp = 0.0 if (x <= 9.6e-20) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); else tmp = Float64(3.0 * Float64(sqrt(x) * Float64(y + -1.0))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 9.6e-20) tmp = sqrt(x) * (0.3333333333333333 / x); else tmp = 3.0 * (sqrt(x) * (y + -1.0)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 9.6e-20], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], N[(3.0 * N[(N[Sqrt[x], $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 9.6 \cdot 10^{-20}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{else}:\\
\;\;\;\;3 \cdot \left(\sqrt{x} \cdot \left(y + -1\right)\right)\\
\end{array}
\end{array}
if x < 9.59999999999999971e-20Initial program 99.3%
*-commutative99.3%
associate-*l*99.2%
sub-neg99.2%
distribute-lft-in99.2%
+-commutative99.2%
metadata-eval99.2%
metadata-eval99.2%
distribute-lft-in99.2%
fma-def99.3%
*-commutative99.3%
associate-/r*99.2%
associate-*r/99.2%
metadata-eval99.2%
metadata-eval99.2%
Simplified99.2%
Taylor expanded in x around 0 81.1%
if 9.59999999999999971e-20 < x Initial program 99.6%
associate-*l*99.5%
sub-neg99.5%
+-commutative99.5%
associate-+l+99.5%
*-commutative99.5%
associate-/r*99.5%
metadata-eval99.5%
metadata-eval99.5%
Simplified99.5%
Taylor expanded in x around inf 97.1%
Final simplification89.7%
(FPCore (x y) :precision binary64 (if (<= x 9.5e-20) (* (sqrt x) (/ 0.3333333333333333 x)) (* (sqrt (* x 9.0)) (+ y -1.0))))
double code(double x, double y) {
double tmp;
if (x <= 9.5e-20) {
tmp = sqrt(x) * (0.3333333333333333 / x);
} else {
tmp = sqrt((x * 9.0)) * (y + -1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= 9.5d-20) then
tmp = sqrt(x) * (0.3333333333333333d0 / x)
else
tmp = sqrt((x * 9.0d0)) * (y + (-1.0d0))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= 9.5e-20) {
tmp = Math.sqrt(x) * (0.3333333333333333 / x);
} else {
tmp = Math.sqrt((x * 9.0)) * (y + -1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if x <= 9.5e-20: tmp = math.sqrt(x) * (0.3333333333333333 / x) else: tmp = math.sqrt((x * 9.0)) * (y + -1.0) return tmp
function code(x, y) tmp = 0.0 if (x <= 9.5e-20) tmp = Float64(sqrt(x) * Float64(0.3333333333333333 / x)); else tmp = Float64(sqrt(Float64(x * 9.0)) * Float64(y + -1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= 9.5e-20) tmp = sqrt(x) * (0.3333333333333333 / x); else tmp = sqrt((x * 9.0)) * (y + -1.0); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, 9.5e-20], N[(N[Sqrt[x], $MachinePrecision] * N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision], N[(N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision] * N[(y + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 9.5 \cdot 10^{-20}:\\
\;\;\;\;\sqrt{x} \cdot \frac{0.3333333333333333}{x}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{x \cdot 9} \cdot \left(y + -1\right)\\
\end{array}
\end{array}
if x < 9.5e-20Initial program 99.3%
*-commutative99.3%
associate-*l*99.2%
sub-neg99.2%
distribute-lft-in99.2%
+-commutative99.2%
metadata-eval99.2%
metadata-eval99.2%
distribute-lft-in99.2%
fma-def99.3%
*-commutative99.3%
associate-/r*99.2%
associate-*r/99.2%
metadata-eval99.2%
metadata-eval99.2%
Simplified99.2%
Taylor expanded in x around 0 81.1%
if 9.5e-20 < x Initial program 99.6%
associate--l+99.6%
sub-neg99.6%
*-commutative99.6%
associate-/r*99.6%
metadata-eval99.6%
metadata-eval99.6%
Simplified99.6%
*-commutative99.6%
metadata-eval99.6%
sqrt-prod99.7%
pow1/299.7%
Applied egg-rr99.7%
unpow1/299.7%
Simplified99.7%
Taylor expanded in x around inf 97.3%
Final simplification89.8%
(FPCore (x y) :precision binary64 (sqrt (* x 9.0)))
double code(double x, double y) {
return sqrt((x * 9.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt((x * 9.0d0))
end function
public static double code(double x, double y) {
return Math.sqrt((x * 9.0));
}
def code(x, y): return math.sqrt((x * 9.0))
function code(x, y) return sqrt(Float64(x * 9.0)) end
function tmp = code(x, y) tmp = sqrt((x * 9.0)); end
code[x_, y_] := N[Sqrt[N[(x * 9.0), $MachinePrecision]], $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x \cdot 9}
\end{array}
Initial program 99.5%
Taylor expanded in y around inf 60.7%
Taylor expanded in y around 0 28.1%
*-commutative28.1%
Simplified28.1%
add-sqr-sqrt0.0%
sqrt-unprod3.2%
swap-sqr3.2%
add-sqr-sqrt3.2%
metadata-eval3.2%
pow1/23.2%
Applied egg-rr3.2%
unpow1/23.2%
Simplified3.2%
Final simplification3.2%
(FPCore (x y) :precision binary64 (* (sqrt x) -3.0))
double code(double x, double y) {
return sqrt(x) * -3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sqrt(x) * (-3.0d0)
end function
public static double code(double x, double y) {
return Math.sqrt(x) * -3.0;
}
def code(x, y): return math.sqrt(x) * -3.0
function code(x, y) return Float64(sqrt(x) * -3.0) end
function tmp = code(x, y) tmp = sqrt(x) * -3.0; end
code[x_, y_] := N[(N[Sqrt[x], $MachinePrecision] * -3.0), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x} \cdot -3
\end{array}
Initial program 99.5%
Taylor expanded in y around inf 60.7%
Taylor expanded in y around 0 28.1%
*-commutative28.1%
Simplified28.1%
Final simplification28.1%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2023298
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))