
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (- (+ x y) (* z (+ x y))))
double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) - (z * (x + y))
end function
public static double code(double x, double y, double z) {
return (x + y) - (z * (x + y));
}
def code(x, y, z): return (x + y) - (z * (x + y))
function code(x, y, z) return Float64(Float64(x + y) - Float64(z * Float64(x + y))) end
function tmp = code(x, y, z) tmp = (x + y) - (z * (x + y)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] - N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) - z \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
sub-neg100.0%
distribute-lft-in100.0%
*-commutative100.0%
*-un-lft-identity100.0%
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -50000.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -50000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-50000.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -50000.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -50000.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -50000.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -50000.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -50000.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -50000 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -5e4 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 98.5%
mul-1-neg98.5%
*-commutative98.5%
distribute-rgt-neg-out98.5%
+-commutative98.5%
Simplified98.5%
if -5e4 < (-.f64 1 z) < 2Initial program 100.0%
Taylor expanded in z around 0 97.4%
+-commutative97.4%
Simplified97.4%
Final simplification97.9%
(FPCore (x y z) :precision binary64 (if (or (<= x -9.5e-85) (and (not (<= x -1.4e-156)) (<= x -7.8e-181))) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -9.5e-85) || (!(x <= -1.4e-156) && (x <= -7.8e-181))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-9.5d-85)) .or. (.not. (x <= (-1.4d-156))) .and. (x <= (-7.8d-181))) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -9.5e-85) || (!(x <= -1.4e-156) && (x <= -7.8e-181))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -9.5e-85) or (not (x <= -1.4e-156) and (x <= -7.8e-181)): tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -9.5e-85) || (!(x <= -1.4e-156) && (x <= -7.8e-181))) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -9.5e-85) || (~((x <= -1.4e-156)) && (x <= -7.8e-181))) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -9.5e-85], And[N[Not[LessEqual[x, -1.4e-156]], $MachinePrecision], LessEqual[x, -7.8e-181]]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.5 \cdot 10^{-85} \lor \neg \left(x \leq -1.4 \cdot 10^{-156}\right) \land x \leq -7.8 \cdot 10^{-181}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if x < -9.49999999999999964e-85 or -1.4000000000000001e-156 < x < -7.800000000000001e-181Initial program 100.0%
Taylor expanded in x around inf 83.6%
*-commutative83.6%
Simplified83.6%
if -9.49999999999999964e-85 < x < -1.4000000000000001e-156 or -7.800000000000001e-181 < x Initial program 100.0%
Taylor expanded in x around 0 57.4%
Final simplification65.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 z))))
(if (<= x -1.22e-84)
t_0
(if (<= x -1.4e-156)
(* y (- 1.0 z))
(if (<= x -7.8e-181) t_0 (- y (* y z)))))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - z);
double tmp;
if (x <= -1.22e-84) {
tmp = t_0;
} else if (x <= -1.4e-156) {
tmp = y * (1.0 - z);
} else if (x <= -7.8e-181) {
tmp = t_0;
} else {
tmp = y - (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (1.0d0 - z)
if (x <= (-1.22d-84)) then
tmp = t_0
else if (x <= (-1.4d-156)) then
tmp = y * (1.0d0 - z)
else if (x <= (-7.8d-181)) then
tmp = t_0
else
tmp = y - (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - z);
double tmp;
if (x <= -1.22e-84) {
tmp = t_0;
} else if (x <= -1.4e-156) {
tmp = y * (1.0 - z);
} else if (x <= -7.8e-181) {
tmp = t_0;
} else {
tmp = y - (y * z);
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - z) tmp = 0 if x <= -1.22e-84: tmp = t_0 elif x <= -1.4e-156: tmp = y * (1.0 - z) elif x <= -7.8e-181: tmp = t_0 else: tmp = y - (y * z) return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - z)) tmp = 0.0 if (x <= -1.22e-84) tmp = t_0; elseif (x <= -1.4e-156) tmp = Float64(y * Float64(1.0 - z)); elseif (x <= -7.8e-181) tmp = t_0; else tmp = Float64(y - Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - z); tmp = 0.0; if (x <= -1.22e-84) tmp = t_0; elseif (x <= -1.4e-156) tmp = y * (1.0 - z); elseif (x <= -7.8e-181) tmp = t_0; else tmp = y - (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.22e-84], t$95$0, If[LessEqual[x, -1.4e-156], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, -7.8e-181], t$95$0, N[(y - N[(y * z), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - z\right)\\
\mathbf{if}\;x \leq -1.22 \cdot 10^{-84}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq -1.4 \cdot 10^{-156}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{elif}\;x \leq -7.8 \cdot 10^{-181}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;y - y \cdot z\\
\end{array}
\end{array}
if x < -1.21999999999999998e-84 or -1.4000000000000001e-156 < x < -7.800000000000001e-181Initial program 100.0%
Taylor expanded in x around inf 83.6%
*-commutative83.6%
Simplified83.6%
if -1.21999999999999998e-84 < x < -1.4000000000000001e-156Initial program 100.0%
Taylor expanded in x around 0 93.1%
if -7.800000000000001e-181 < x Initial program 100.0%
Taylor expanded in x around 0 54.2%
Taylor expanded in z around 0 54.3%
mul-1-neg54.3%
unsub-neg54.3%
Simplified54.3%
Final simplification65.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -5.5e-9) (not (<= z 2.7e-7))) (* y (- 1.0 z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -5.5e-9) || !(z <= 2.7e-7)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-5.5d-9)) .or. (.not. (z <= 2.7d-7))) then
tmp = y * (1.0d0 - z)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -5.5e-9) || !(z <= 2.7e-7)) {
tmp = y * (1.0 - z);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -5.5e-9) or not (z <= 2.7e-7): tmp = y * (1.0 - z) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -5.5e-9) || !(z <= 2.7e-7)) tmp = Float64(y * Float64(1.0 - z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -5.5e-9) || ~((z <= 2.7e-7))) tmp = y * (1.0 - z); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -5.5e-9], N[Not[LessEqual[z, 2.7e-7]], $MachinePrecision]], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.5 \cdot 10^{-9} \lor \neg \left(z \leq 2.7 \cdot 10^{-7}\right):\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -5.4999999999999996e-9 or 2.70000000000000009e-7 < z Initial program 100.0%
Taylor expanded in x around 0 48.4%
if -5.4999999999999996e-9 < z < 2.70000000000000009e-7Initial program 100.0%
Taylor expanded in z around 0 99.3%
+-commutative99.3%
Simplified99.3%
Final simplification74.6%
(FPCore (x y z) :precision binary64 (if (or (<= z -122.0) (not (<= z 1.0))) (* y (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -122.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-122.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = y * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -122.0) || !(z <= 1.0)) {
tmp = y * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -122.0) or not (z <= 1.0): tmp = y * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -122.0) || !(z <= 1.0)) tmp = Float64(y * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -122.0) || ~((z <= 1.0))) tmp = y * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -122.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(y * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -122 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -122 or 1 < z Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in95.0%
Applied egg-rr95.0%
Taylor expanded in z around inf 93.5%
associate-*r*93.5%
neg-mul-193.5%
Simplified93.5%
Taylor expanded in y around inf 46.0%
associate-*r*46.0%
mul-1-neg46.0%
Simplified46.0%
if -122 < z < 1Initial program 100.0%
Taylor expanded in z around 0 97.4%
+-commutative97.4%
Simplified97.4%
Final simplification73.3%
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= y 8.4e-119) x y))
double code(double x, double y, double z) {
double tmp;
if (y <= 8.4e-119) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 8.4d-119) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 8.4e-119) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 8.4e-119: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 8.4e-119) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 8.4e-119) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 8.4e-119], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 8.4 \cdot 10^{-119}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < 8.4e-119Initial program 100.0%
Taylor expanded in x around inf 64.6%
*-commutative64.6%
Simplified64.6%
Taylor expanded in z around 0 35.3%
if 8.4e-119 < y Initial program 100.0%
Taylor expanded in x around 0 60.0%
Taylor expanded in z around 0 34.5%
Final simplification35.0%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 53.4%
+-commutative53.4%
Simplified53.4%
Final simplification53.4%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 56.2%
*-commutative56.2%
Simplified56.2%
Taylor expanded in z around 0 30.3%
Final simplification30.3%
herbie shell --seed 2023298
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))