
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))
double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x - y) * (x + y)) / ((x * x) + (y * y))
end function
public static double code(double x, double y) {
return ((x - y) * (x + y)) / ((x * x) + (y * y));
}
def code(x, y): return ((x - y) * (x + y)) / ((x * x) + (y * y))
function code(x, y) return Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))) end
function tmp = code(x, y) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); end
code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}
\end{array}
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (/ (+ x y) (* (hypot x y) (/ (hypot x y) (- x y)))))
y = abs(y);
double code(double x, double y) {
return (x + y) / (hypot(x, y) * (hypot(x, y) / (x - y)));
}
y = Math.abs(y);
public static double code(double x, double y) {
return (x + y) / (Math.hypot(x, y) * (Math.hypot(x, y) / (x - y)));
}
y = abs(y) def code(x, y): return (x + y) / (math.hypot(x, y) * (math.hypot(x, y) / (x - y)))
y = abs(y) function code(x, y) return Float64(Float64(x + y) / Float64(hypot(x, y) * Float64(hypot(x, y) / Float64(x - y)))) end
y = abs(y) function tmp = code(x, y) tmp = (x + y) / (hypot(x, y) * (hypot(x, y) / (x - y))); end
NOTE: y should be positive before calling this function code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision] * N[(N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y = |y|\\
\\
\frac{x + y}{\mathsf{hypot}\left(x, y\right) \cdot \frac{\mathsf{hypot}\left(x, y\right)}{x - y}}
\end{array}
Initial program 67.2%
add-sqr-sqrt67.2%
times-frac67.3%
hypot-def67.3%
hypot-def99.9%
Applied egg-rr99.9%
*-commutative99.9%
clear-num100.0%
frac-times99.9%
metadata-eval99.9%
div-inv99.9%
/-rgt-identity99.9%
Applied egg-rr99.9%
Final simplification99.9%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (* (/ (- x y) (hypot x y)) (/ (+ x y) (hypot x y))))
y = abs(y);
double code(double x, double y) {
return ((x - y) / hypot(x, y)) * ((x + y) / hypot(x, y));
}
y = Math.abs(y);
public static double code(double x, double y) {
return ((x - y) / Math.hypot(x, y)) * ((x + y) / Math.hypot(x, y));
}
y = abs(y) def code(x, y): return ((x - y) / math.hypot(x, y)) * ((x + y) / math.hypot(x, y))
y = abs(y) function code(x, y) return Float64(Float64(Float64(x - y) / hypot(x, y)) * Float64(Float64(x + y) / hypot(x, y))) end
y = abs(y) function tmp = code(x, y) tmp = ((x - y) / hypot(x, y)) * ((x + y) / hypot(x, y)); end
NOTE: y should be positive before calling this function code[x_, y_] := N[(N[(N[(x - y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision] * N[(N[(x + y), $MachinePrecision] / N[Sqrt[x ^ 2 + y ^ 2], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y = |y|\\
\\
\frac{x - y}{\mathsf{hypot}\left(x, y\right)} \cdot \frac{x + y}{\mathsf{hypot}\left(x, y\right)}
\end{array}
Initial program 67.2%
add-sqr-sqrt67.2%
times-frac67.3%
hypot-def67.3%
hypot-def99.9%
Applied egg-rr99.9%
Final simplification99.9%
NOTE: y should be positive before calling this function
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (+ x y) (- x y)) (+ (* x x) (* y y))))
(t_1 (/ x (/ y (/ x y)))))
(if (<= t_0 2.0) t_0 (+ t_1 (+ t_1 -1.0)))))y = abs(y);
double code(double x, double y) {
double t_0 = ((x + y) * (x - y)) / ((x * x) + (y * y));
double t_1 = x / (y / (x / y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = t_1 + (t_1 + -1.0);
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((x + y) * (x - y)) / ((x * x) + (y * y))
t_1 = x / (y / (x / y))
if (t_0 <= 2.0d0) then
tmp = t_0
else
tmp = t_1 + (t_1 + (-1.0d0))
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double t_0 = ((x + y) * (x - y)) / ((x * x) + (y * y));
double t_1 = x / (y / (x / y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = t_1 + (t_1 + -1.0);
}
return tmp;
}
y = abs(y) def code(x, y): t_0 = ((x + y) * (x - y)) / ((x * x) + (y * y)) t_1 = x / (y / (x / y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = t_1 + (t_1 + -1.0) return tmp
y = abs(y) function code(x, y) t_0 = Float64(Float64(Float64(x + y) * Float64(x - y)) / Float64(Float64(x * x) + Float64(y * y))) t_1 = Float64(x / Float64(y / Float64(x / y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = Float64(t_1 + Float64(t_1 + -1.0)); end return tmp end
y = abs(y) function tmp_2 = code(x, y) t_0 = ((x + y) * (x - y)) / ((x * x) + (y * y)); t_1 = x / (y / (x / y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = t_1 + (t_1 + -1.0); end tmp_2 = tmp; end
NOTE: y should be positive before calling this function
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x + y), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(y / N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(t$95$1 + N[(t$95$1 + -1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
t_0 := \frac{\left(x + y\right) \cdot \left(x - y\right)}{x \cdot x + y \cdot y}\\
t_1 := \frac{x}{\frac{y}{\frac{x}{y}}}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1 + \left(t_1 + -1\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
add-sqr-sqrt0.0%
times-frac3.1%
hypot-def3.1%
hypot-def99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 46.4%
associate--r+46.4%
sub-neg46.4%
sub-neg46.4%
associate-+r+46.4%
distribute-lft1-in46.4%
metadata-eval46.4%
mul0-lft46.4%
unpow246.4%
unpow246.4%
associate-/l*46.4%
associate-*r/46.4%
metadata-eval46.4%
mul-1-neg46.4%
remove-double-neg46.4%
unpow246.4%
unpow246.4%
Simplified73.3%
expm1-log1p-u73.3%
expm1-udef73.3%
+-commutative73.3%
+-lft-identity73.3%
Applied egg-rr73.3%
expm1-def73.3%
expm1-log1p73.3%
associate-*r/47.5%
associate-/l*73.3%
+-commutative73.3%
associate-*r/47.5%
associate-/l*73.3%
Simplified73.3%
Final simplification91.2%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (+ x y) (- x y)) (+ (* x x) (* y y))))) (if (<= t_0 2.0) t_0 (/ (- x y) y))))
y = abs(y);
double code(double x, double y) {
double t_0 = ((x + y) * (x - y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = (x - y) / y;
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x + y) * (x - y)) / ((x * x) + (y * y))
if (t_0 <= 2.0d0) then
tmp = t_0
else
tmp = (x - y) / y
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double t_0 = ((x + y) * (x - y)) / ((x * x) + (y * y));
double tmp;
if (t_0 <= 2.0) {
tmp = t_0;
} else {
tmp = (x - y) / y;
}
return tmp;
}
y = abs(y) def code(x, y): t_0 = ((x + y) * (x - y)) / ((x * x) + (y * y)) tmp = 0 if t_0 <= 2.0: tmp = t_0 else: tmp = (x - y) / y return tmp
y = abs(y) function code(x, y) t_0 = Float64(Float64(Float64(x + y) * Float64(x - y)) / Float64(Float64(x * x) + Float64(y * y))) tmp = 0.0 if (t_0 <= 2.0) tmp = t_0; else tmp = Float64(Float64(x - y) / y); end return tmp end
y = abs(y) function tmp_2 = code(x, y) t_0 = ((x + y) * (x - y)) / ((x * x) + (y * y)); tmp = 0.0; if (t_0 <= 2.0) tmp = t_0; else tmp = (x - y) / y; end tmp_2 = tmp; end
NOTE: y should be positive before calling this function
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x + y), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2.0], t$95$0, N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
t_0 := \frac{\left(x + y\right) \cdot \left(x - y\right)}{x \cdot x + y \cdot y}\\
\mathbf{if}\;t_0 \leq 2:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) < 2Initial program 100.0%
if 2 < (/.f64 (*.f64 (-.f64 x y) (+.f64 x y)) (+.f64 (*.f64 x x) (*.f64 y y))) Initial program 0.0%
associate-/l*3.1%
+-commutative3.1%
remove-double-neg3.1%
sub-neg3.1%
+-commutative3.1%
fma-def3.1%
sub-neg3.1%
remove-double-neg3.1%
Simplified3.1%
Taylor expanded in x around 0 71.2%
Final simplification90.5%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (or (<= y 6e-189) (and (not (<= y 1.2e-135)) (<= y 3.5e-122))) (+ 1.0 (* (/ y (/ x y)) (/ -2.0 x))) (/ (- x y) y)))
y = abs(y);
double code(double x, double y) {
double tmp;
if ((y <= 6e-189) || (!(y <= 1.2e-135) && (y <= 3.5e-122))) {
tmp = 1.0 + ((y / (x / y)) * (-2.0 / x));
} else {
tmp = (x - y) / y;
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= 6d-189) .or. (.not. (y <= 1.2d-135)) .and. (y <= 3.5d-122)) then
tmp = 1.0d0 + ((y / (x / y)) * ((-2.0d0) / x))
else
tmp = (x - y) / y
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if ((y <= 6e-189) || (!(y <= 1.2e-135) && (y <= 3.5e-122))) {
tmp = 1.0 + ((y / (x / y)) * (-2.0 / x));
} else {
tmp = (x - y) / y;
}
return tmp;
}
y = abs(y) def code(x, y): tmp = 0 if (y <= 6e-189) or (not (y <= 1.2e-135) and (y <= 3.5e-122)): tmp = 1.0 + ((y / (x / y)) * (-2.0 / x)) else: tmp = (x - y) / y return tmp
y = abs(y) function code(x, y) tmp = 0.0 if ((y <= 6e-189) || (!(y <= 1.2e-135) && (y <= 3.5e-122))) tmp = Float64(1.0 + Float64(Float64(y / Float64(x / y)) * Float64(-2.0 / x))); else tmp = Float64(Float64(x - y) / y); end return tmp end
y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if ((y <= 6e-189) || (~((y <= 1.2e-135)) && (y <= 3.5e-122))) tmp = 1.0 + ((y / (x / y)) * (-2.0 / x)); else tmp = (x - y) / y; end tmp_2 = tmp; end
NOTE: y should be positive before calling this function code[x_, y_] := If[Or[LessEqual[y, 6e-189], And[N[Not[LessEqual[y, 1.2e-135]], $MachinePrecision], LessEqual[y, 3.5e-122]]], N[(1.0 + N[(N[(y / N[(x / y), $MachinePrecision]), $MachinePrecision] * N[(-2.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6 \cdot 10^{-189} \lor \neg \left(y \leq 1.2 \cdot 10^{-135}\right) \land y \leq 3.5 \cdot 10^{-122}:\\
\;\;\;\;1 + \frac{y}{\frac{x}{y}} \cdot \frac{-2}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{y}\\
\end{array}
\end{array}
if y < 6e-189 or 1.1999999999999999e-135 < y < 3.5000000000000001e-122Initial program 62.5%
add-sqr-sqrt62.5%
times-frac62.9%
hypot-def62.9%
hypot-def99.9%
Applied egg-rr99.9%
*-commutative99.9%
clear-num100.0%
frac-times100.0%
metadata-eval100.0%
div-inv100.0%
/-rgt-identity100.0%
Applied egg-rr100.0%
Taylor expanded in y around 0 28.7%
associate-*r/28.7%
*-commutative28.7%
unpow228.7%
times-frac39.7%
unpow239.7%
associate-/l*40.3%
Simplified40.3%
if 6e-189 < y < 1.1999999999999999e-135 or 3.5000000000000001e-122 < y Initial program 87.5%
associate-/l*86.5%
+-commutative86.5%
remove-double-neg86.5%
sub-neg86.5%
+-commutative86.5%
fma-def86.5%
sub-neg86.5%
remove-double-neg86.5%
Simplified86.5%
Taylor expanded in x around 0 68.8%
Final simplification45.7%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= y 1.5e-190) 1.0 (if (or (<= y 1.66e-134) (not (<= y 1.75e-122))) (/ (- x y) y) 1.0)))
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 1.5e-190) {
tmp = 1.0;
} else if ((y <= 1.66e-134) || !(y <= 1.75e-122)) {
tmp = (x - y) / y;
} else {
tmp = 1.0;
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.5d-190) then
tmp = 1.0d0
else if ((y <= 1.66d-134) .or. (.not. (y <= 1.75d-122))) then
tmp = (x - y) / y
else
tmp = 1.0d0
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 1.5e-190) {
tmp = 1.0;
} else if ((y <= 1.66e-134) || !(y <= 1.75e-122)) {
tmp = (x - y) / y;
} else {
tmp = 1.0;
}
return tmp;
}
y = abs(y) def code(x, y): tmp = 0 if y <= 1.5e-190: tmp = 1.0 elif (y <= 1.66e-134) or not (y <= 1.75e-122): tmp = (x - y) / y else: tmp = 1.0 return tmp
y = abs(y) function code(x, y) tmp = 0.0 if (y <= 1.5e-190) tmp = 1.0; elseif ((y <= 1.66e-134) || !(y <= 1.75e-122)) tmp = Float64(Float64(x - y) / y); else tmp = 1.0; end return tmp end
y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.5e-190) tmp = 1.0; elseif ((y <= 1.66e-134) || ~((y <= 1.75e-122))) tmp = (x - y) / y; else tmp = 1.0; end tmp_2 = tmp; end
NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 1.5e-190], 1.0, If[Or[LessEqual[y, 1.66e-134], N[Not[LessEqual[y, 1.75e-122]], $MachinePrecision]], N[(N[(x - y), $MachinePrecision] / y), $MachinePrecision], 1.0]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.5 \cdot 10^{-190}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1.66 \cdot 10^{-134} \lor \neg \left(y \leq 1.75 \cdot 10^{-122}\right):\\
\;\;\;\;\frac{x - y}{y}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < 1.4999999999999999e-190 or 1.6599999999999999e-134 < y < 1.7500000000000001e-122Initial program 62.3%
Taylor expanded in x around inf 38.1%
if 1.4999999999999999e-190 < y < 1.6599999999999999e-134 or 1.7500000000000001e-122 < y Initial program 87.8%
associate-/l*86.8%
+-commutative86.8%
remove-double-neg86.8%
sub-neg86.8%
+-commutative86.8%
fma-def86.8%
sub-neg86.8%
remove-double-neg86.8%
Simplified86.8%
Taylor expanded in x around 0 67.6%
Final simplification43.8%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= y 2.2e-189) 1.0 (if (<= y 1e-156) -1.0 (if (<= y 8e-121) 1.0 -1.0))))
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 2.2e-189) {
tmp = 1.0;
} else if (y <= 1e-156) {
tmp = -1.0;
} else if (y <= 8e-121) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 2.2d-189) then
tmp = 1.0d0
else if (y <= 1d-156) then
tmp = -1.0d0
else if (y <= 8d-121) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 2.2e-189) {
tmp = 1.0;
} else if (y <= 1e-156) {
tmp = -1.0;
} else if (y <= 8e-121) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
y = abs(y) def code(x, y): tmp = 0 if y <= 2.2e-189: tmp = 1.0 elif y <= 1e-156: tmp = -1.0 elif y <= 8e-121: tmp = 1.0 else: tmp = -1.0 return tmp
y = abs(y) function code(x, y) tmp = 0.0 if (y <= 2.2e-189) tmp = 1.0; elseif (y <= 1e-156) tmp = -1.0; elseif (y <= 8e-121) tmp = 1.0; else tmp = -1.0; end return tmp end
y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 2.2e-189) tmp = 1.0; elseif (y <= 1e-156) tmp = -1.0; elseif (y <= 8e-121) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 2.2e-189], 1.0, If[LessEqual[y, 1e-156], -1.0, If[LessEqual[y, 8e-121], 1.0, -1.0]]]
\begin{array}{l}
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.2 \cdot 10^{-189}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 10^{-156}:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 8 \cdot 10^{-121}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 2.20000000000000019e-189 or 1.00000000000000004e-156 < y < 7.9999999999999998e-121Initial program 63.4%
Taylor expanded in x around inf 39.4%
if 2.20000000000000019e-189 < y < 1.00000000000000004e-156 or 7.9999999999999998e-121 < y Initial program 86.0%
Taylor expanded in x around 0 72.5%
Final simplification45.0%
NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 -1.0)
y = abs(y);
double code(double x, double y) {
return -1.0;
}
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
y = Math.abs(y);
public static double code(double x, double y) {
return -1.0;
}
y = abs(y) def code(x, y): return -1.0
y = abs(y) function code(x, y) return -1.0 end
y = abs(y) function tmp = code(x, y) tmp = -1.0; end
NOTE: y should be positive before calling this function code[x_, y_] := -1.0
\begin{array}{l}
y = |y|\\
\\
-1
\end{array}
Initial program 67.2%
Taylor expanded in x around 0 62.7%
Final simplification62.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (fabs (/ x y))))
(if (and (< 0.5 t_0) (< t_0 2.0))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y)))
(- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))))
double code(double x, double y) {
double t_0 = fabs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = abs((x / y))
if ((0.5d0 < t_0) .and. (t_0 < 2.0d0)) then
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y))
else
tmp = 1.0d0 - (2.0d0 / (1.0d0 + ((x / y) * (x / y))))
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.abs((x / y));
double tmp;
if ((0.5 < t_0) && (t_0 < 2.0)) {
tmp = ((x - y) * (x + y)) / ((x * x) + (y * y));
} else {
tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y))));
}
return tmp;
}
def code(x, y): t_0 = math.fabs((x / y)) tmp = 0 if (0.5 < t_0) and (t_0 < 2.0): tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)) else: tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))) return tmp
function code(x, y) t_0 = abs(Float64(x / y)) tmp = 0.0 if ((0.5 < t_0) && (t_0 < 2.0)) tmp = Float64(Float64(Float64(x - y) * Float64(x + y)) / Float64(Float64(x * x) + Float64(y * y))); else tmp = Float64(1.0 - Float64(2.0 / Float64(1.0 + Float64(Float64(x / y) * Float64(x / y))))); end return tmp end
function tmp_2 = code(x, y) t_0 = abs((x / y)); tmp = 0.0; if ((0.5 < t_0) && (t_0 < 2.0)) tmp = ((x - y) * (x + y)) / ((x * x) + (y * y)); else tmp = 1.0 - (2.0 / (1.0 + ((x / y) * (x / y)))); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[Abs[N[(x / y), $MachinePrecision]], $MachinePrecision]}, If[And[Less[0.5, t$95$0], Less[t$95$0, 2.0]], N[(N[(N[(x - y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(2.0 / N[(1.0 + N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left|\frac{x}{y}\right|\\
\mathbf{if}\;0.5 < t_0 \land t_0 < 2:\\
\;\;\;\;\frac{\left(x - y\right) \cdot \left(x + y\right)}{x \cdot x + y \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{2}{1 + \frac{x}{y} \cdot \frac{x}{y}}\\
\end{array}
\end{array}
herbie shell --seed 2023297
(FPCore (x y)
:name "Kahan p9 Example"
:precision binary64
:pre (and (and (< 0.0 x) (< x 1.0)) (< y 1.0))
:herbie-target
(if (and (< 0.5 (fabs (/ x y))) (< (fabs (/ x y)) 2.0)) (/ (* (- x y) (+ x y)) (+ (* x x) (* y y))) (- 1.0 (/ 2.0 (+ 1.0 (* (/ x y) (/ x y))))))
(/ (* (- x y) (+ x y)) (+ (* x x) (* y y))))