
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
(FPCore (x y) :precision binary64 (+ x (/ (fabs (- y x)) 2.0)))
double code(double x, double y) {
return x + (fabs((y - x)) / 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + (abs((y - x)) / 2.0d0)
end function
public static double code(double x, double y) {
return x + (Math.abs((y - x)) / 2.0);
}
def code(x, y): return x + (math.fabs((y - x)) / 2.0)
function code(x, y) return Float64(x + Float64(abs(Float64(y - x)) / 2.0)) end
function tmp = code(x, y) tmp = x + (abs((y - x)) / 2.0); end
code[x_, y_] := N[(x + N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left|y - x\right|}{2}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= y -1.1e-63) (* (fabs (- y x)) 0.5) (* 0.5 (+ x y))))
double code(double x, double y) {
double tmp;
if (y <= -1.1e-63) {
tmp = fabs((y - x)) * 0.5;
} else {
tmp = 0.5 * (x + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.1d-63)) then
tmp = abs((y - x)) * 0.5d0
else
tmp = 0.5d0 * (x + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.1e-63) {
tmp = Math.abs((y - x)) * 0.5;
} else {
tmp = 0.5 * (x + y);
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.1e-63: tmp = math.fabs((y - x)) * 0.5 else: tmp = 0.5 * (x + y) return tmp
function code(x, y) tmp = 0.0 if (y <= -1.1e-63) tmp = Float64(abs(Float64(y - x)) * 0.5); else tmp = Float64(0.5 * Float64(x + y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.1e-63) tmp = abs((y - x)) * 0.5; else tmp = 0.5 * (x + y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.1e-63], N[(N[Abs[N[(y - x), $MachinePrecision]], $MachinePrecision] * 0.5), $MachinePrecision], N[(0.5 * N[(x + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.1 \cdot 10^{-63}:\\
\;\;\;\;\left|y - x\right| \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;0.5 \cdot \left(x + y\right)\\
\end{array}
\end{array}
if y < -1.1e-63Initial program 100.0%
Taylor expanded in x around 0 67.6%
if -1.1e-63 < y Initial program 99.9%
flip-+57.5%
Applied egg-rr39.8%
Taylor expanded in x around 0 73.5%
distribute-lft-out73.5%
+-commutative73.5%
Simplified73.5%
Final simplification71.6%
(FPCore (x y) :precision binary64 (if (<= y 3.6e-103) (* x 0.5) (* y 0.5)))
double code(double x, double y) {
double tmp;
if (y <= 3.6e-103) {
tmp = x * 0.5;
} else {
tmp = y * 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.6d-103) then
tmp = x * 0.5d0
else
tmp = y * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.6e-103) {
tmp = x * 0.5;
} else {
tmp = y * 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.6e-103: tmp = x * 0.5 else: tmp = y * 0.5 return tmp
function code(x, y) tmp = 0.0 if (y <= 3.6e-103) tmp = Float64(x * 0.5); else tmp = Float64(y * 0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.6e-103) tmp = x * 0.5; else tmp = y * 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.6e-103], N[(x * 0.5), $MachinePrecision], N[(y * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.6 \cdot 10^{-103}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.5\\
\end{array}
\end{array}
if y < 3.5999999999999998e-103Initial program 99.9%
flip-+58.0%
Applied egg-rr25.7%
Taylor expanded in x around inf 38.1%
if 3.5999999999999998e-103 < y Initial program 99.9%
flip-+44.5%
Applied egg-rr43.5%
Taylor expanded in x around 0 81.0%
Final simplification51.0%
(FPCore (x y) :precision binary64 (* 0.5 (+ x y)))
double code(double x, double y) {
return 0.5 * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 * (x + y)
end function
public static double code(double x, double y) {
return 0.5 * (x + y);
}
def code(x, y): return 0.5 * (x + y)
function code(x, y) return Float64(0.5 * Float64(x + y)) end
function tmp = code(x, y) tmp = 0.5 * (x + y); end
code[x_, y_] := N[(0.5 * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \left(x + y\right)
\end{array}
Initial program 99.9%
flip-+53.9%
Applied egg-rr31.1%
Taylor expanded in x around 0 57.1%
distribute-lft-out57.1%
+-commutative57.1%
Simplified57.1%
Final simplification57.1%
(FPCore (x y) :precision binary64 (* x 0.5))
double code(double x, double y) {
return x * 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.5d0
end function
public static double code(double x, double y) {
return x * 0.5;
}
def code(x, y): return x * 0.5
function code(x, y) return Float64(x * 0.5) end
function tmp = code(x, y) tmp = x * 0.5; end
code[x_, y_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.9%
flip-+53.9%
Applied egg-rr31.1%
Taylor expanded in x around inf 31.2%
Final simplification31.2%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in x around inf 11.1%
Final simplification11.1%
herbie shell --seed 2023297
(FPCore (x y)
:name "Graphics.Rendering.Chart.Plot.AreaSpots:renderSpotLegend from Chart-1.5.3"
:precision binary64
(+ x (/ (fabs (- y x)) 2.0)))