
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 5e+267) (fma x x (* (- (* z z) t) (* y -4.0))) (- (* x x) (* z (* y (* z 4.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 5e+267) {
tmp = fma(x, x, (((z * z) - t) * (y * -4.0)));
} else {
tmp = (x * x) - (z * (y * (z * 4.0)));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 5e+267) tmp = fma(x, x, Float64(Float64(Float64(z * z) - t) * Float64(y * -4.0))); else tmp = Float64(Float64(x * x) - Float64(z * Float64(y * Float64(z * 4.0)))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+267], N[(x * x + N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * N[(y * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(z * N[(y * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+267}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(z \cdot z - t\right) \cdot \left(y \cdot -4\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - z \cdot \left(y \cdot \left(z \cdot 4\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 4.9999999999999999e267Initial program 98.8%
fma-neg99.4%
*-commutative99.4%
distribute-rgt-neg-in99.4%
distribute-rgt-neg-in99.4%
metadata-eval99.4%
Simplified99.4%
if 4.9999999999999999e267 < (*.f64 z z) Initial program 69.5%
flip--1.5%
associate-*r/1.5%
pow21.5%
metadata-eval1.5%
pow-prod-down1.5%
pow-prod-up1.5%
metadata-eval1.5%
metadata-eval1.5%
metadata-eval1.5%
fma-def1.5%
Applied egg-rr1.5%
associate-/l*1.5%
*-commutative1.5%
Simplified1.5%
Taylor expanded in z around inf 69.5%
unpow269.5%
Simplified69.5%
pow269.5%
metadata-eval69.5%
pow-flip71.2%
metadata-eval71.2%
metadata-eval71.2%
Applied egg-rr71.2%
Taylor expanded in y around 0 69.5%
unpow269.5%
associate-*r*69.5%
associate-*r*93.4%
*-commutative93.4%
associate-*r*93.4%
Simplified93.4%
Final simplification97.6%
(FPCore (x y z t)
:precision binary64
(if (<= (* z z) 1.3e-308)
(* x x)
(if (<= (* z z) 2e-50)
(* 4.0 (* t y))
(if (<= (* z z) 2.55e+57) (* x x) (* y (* (* z z) -4.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1.3e-308) {
tmp = x * x;
} else if ((z * z) <= 2e-50) {
tmp = 4.0 * (t * y);
} else if ((z * z) <= 2.55e+57) {
tmp = x * x;
} else {
tmp = y * ((z * z) * -4.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 1.3d-308) then
tmp = x * x
else if ((z * z) <= 2d-50) then
tmp = 4.0d0 * (t * y)
else if ((z * z) <= 2.55d+57) then
tmp = x * x
else
tmp = y * ((z * z) * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 1.3e-308) {
tmp = x * x;
} else if ((z * z) <= 2e-50) {
tmp = 4.0 * (t * y);
} else if ((z * z) <= 2.55e+57) {
tmp = x * x;
} else {
tmp = y * ((z * z) * -4.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 1.3e-308: tmp = x * x elif (z * z) <= 2e-50: tmp = 4.0 * (t * y) elif (z * z) <= 2.55e+57: tmp = x * x else: tmp = y * ((z * z) * -4.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 1.3e-308) tmp = Float64(x * x); elseif (Float64(z * z) <= 2e-50) tmp = Float64(4.0 * Float64(t * y)); elseif (Float64(z * z) <= 2.55e+57) tmp = Float64(x * x); else tmp = Float64(y * Float64(Float64(z * z) * -4.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 1.3e-308) tmp = x * x; elseif ((z * z) <= 2e-50) tmp = 4.0 * (t * y); elseif ((z * z) <= 2.55e+57) tmp = x * x; else tmp = y * ((z * z) * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 1.3e-308], N[(x * x), $MachinePrecision], If[LessEqual[N[(z * z), $MachinePrecision], 2e-50], N[(4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z * z), $MachinePrecision], 2.55e+57], N[(x * x), $MachinePrecision], N[(y * N[(N[(z * z), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1.3 \cdot 10^{-308}:\\
\;\;\;\;x \cdot x\\
\mathbf{elif}\;z \cdot z \leq 2 \cdot 10^{-50}:\\
\;\;\;\;4 \cdot \left(t \cdot y\right)\\
\mathbf{elif}\;z \cdot z \leq 2.55 \cdot 10^{+57}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\left(z \cdot z\right) \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.3e-308 or 2.00000000000000002e-50 < (*.f64 z z) < 2.55000000000000011e57Initial program 100.0%
Taylor expanded in x around inf 64.2%
unpow264.2%
Simplified64.2%
if 1.3e-308 < (*.f64 z z) < 2.00000000000000002e-50Initial program 99.9%
Taylor expanded in t around inf 60.2%
*-commutative60.2%
Simplified60.2%
if 2.55000000000000011e57 < (*.f64 z z) Initial program 79.7%
Taylor expanded in z around inf 70.1%
*-commutative70.1%
unpow270.1%
associate-*l*70.1%
Simplified70.1%
Final simplification66.2%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 5e+267) (+ (* x x) (* (* y 4.0) (- t (* z z)))) (- (* x x) (* z (* y (* z 4.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 5e+267) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (x * x) - (z * (y * (z * 4.0)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 5d+267) then
tmp = (x * x) + ((y * 4.0d0) * (t - (z * z)))
else
tmp = (x * x) - (z * (y * (z * 4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 5e+267) {
tmp = (x * x) + ((y * 4.0) * (t - (z * z)));
} else {
tmp = (x * x) - (z * (y * (z * 4.0)));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 5e+267: tmp = (x * x) + ((y * 4.0) * (t - (z * z))) else: tmp = (x * x) - (z * (y * (z * 4.0))) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 5e+267) tmp = Float64(Float64(x * x) + Float64(Float64(y * 4.0) * Float64(t - Float64(z * z)))); else tmp = Float64(Float64(x * x) - Float64(z * Float64(y * Float64(z * 4.0)))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 5e+267) tmp = (x * x) + ((y * 4.0) * (t - (z * z))); else tmp = (x * x) - (z * (y * (z * 4.0))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+267], N[(N[(x * x), $MachinePrecision] + N[(N[(y * 4.0), $MachinePrecision] * N[(t - N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(z * N[(y * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+267}:\\
\;\;\;\;x \cdot x + \left(y \cdot 4\right) \cdot \left(t - z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - z \cdot \left(y \cdot \left(z \cdot 4\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 4.9999999999999999e267Initial program 98.8%
if 4.9999999999999999e267 < (*.f64 z z) Initial program 69.5%
flip--1.5%
associate-*r/1.5%
pow21.5%
metadata-eval1.5%
pow-prod-down1.5%
pow-prod-up1.5%
metadata-eval1.5%
metadata-eval1.5%
metadata-eval1.5%
fma-def1.5%
Applied egg-rr1.5%
associate-/l*1.5%
*-commutative1.5%
Simplified1.5%
Taylor expanded in z around inf 69.5%
unpow269.5%
Simplified69.5%
pow269.5%
metadata-eval69.5%
pow-flip71.2%
metadata-eval71.2%
metadata-eval71.2%
Applied egg-rr71.2%
Taylor expanded in y around 0 69.5%
unpow269.5%
associate-*r*69.5%
associate-*r*93.4%
*-commutative93.4%
associate-*r*93.4%
Simplified93.4%
Final simplification97.2%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2e-24) (- (* x x) (* y (* t -4.0))) (- (* x x) (* z (* y (* z 4.0))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e-24) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = (x * x) - (z * (y * (z * 4.0)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 2d-24) then
tmp = (x * x) - (y * (t * (-4.0d0)))
else
tmp = (x * x) - (z * (y * (z * 4.0d0)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2e-24) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = (x * x) - (z * (y * (z * 4.0)));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 2e-24: tmp = (x * x) - (y * (t * -4.0)) else: tmp = (x * x) - (z * (y * (z * 4.0))) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2e-24) tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); else tmp = Float64(Float64(x * x) - Float64(z * Float64(y * Float64(z * 4.0)))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 2e-24) tmp = (x * x) - (y * (t * -4.0)); else tmp = (x * x) - (z * (y * (z * 4.0))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2e-24], N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] - N[(z * N[(y * N[(z * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{-24}:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x - z \cdot \left(y \cdot \left(z \cdot 4\right)\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.99999999999999985e-24Initial program 100.0%
Taylor expanded in z around 0 97.6%
associate-*r*97.6%
Simplified97.6%
if 1.99999999999999985e-24 < (*.f64 z z) Initial program 81.0%
flip--27.1%
associate-*r/25.1%
pow225.1%
metadata-eval25.1%
pow-prod-down25.1%
pow-prod-up25.1%
metadata-eval25.1%
metadata-eval25.1%
metadata-eval25.1%
fma-def25.1%
Applied egg-rr25.1%
associate-/l*27.1%
*-commutative27.1%
Simplified27.1%
Taylor expanded in z around inf 76.2%
unpow276.2%
Simplified76.2%
pow276.2%
metadata-eval76.2%
pow-flip77.2%
metadata-eval77.2%
metadata-eval77.2%
Applied egg-rr77.2%
Taylor expanded in y around 0 76.2%
unpow276.2%
associate-*r*76.2%
associate-*r*89.9%
*-commutative89.9%
associate-*r*89.9%
Simplified89.9%
Final simplification93.5%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 2.55e+76) (- (* x x) (* y (* t -4.0))) (* y (* (* z z) -4.0))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2.55e+76) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = y * ((z * z) * -4.0);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z * z) <= 2.55d+76) then
tmp = (x * x) - (y * (t * (-4.0d0)))
else
tmp = y * ((z * z) * (-4.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 2.55e+76) {
tmp = (x * x) - (y * (t * -4.0));
} else {
tmp = y * ((z * z) * -4.0);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z * z) <= 2.55e+76: tmp = (x * x) - (y * (t * -4.0)) else: tmp = y * ((z * z) * -4.0) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 2.55e+76) tmp = Float64(Float64(x * x) - Float64(y * Float64(t * -4.0))); else tmp = Float64(y * Float64(Float64(z * z) * -4.0)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z * z) <= 2.55e+76) tmp = (x * x) - (y * (t * -4.0)); else tmp = y * ((z * z) * -4.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 2.55e+76], N[(N[(x * x), $MachinePrecision] - N[(y * N[(t * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(z * z), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2.55 \cdot 10^{+76}:\\
\;\;\;\;x \cdot x - y \cdot \left(t \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(\left(z \cdot z\right) \cdot -4\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 2.5500000000000001e76Initial program 100.0%
Taylor expanded in z around 0 93.6%
associate-*r*93.6%
Simplified93.6%
if 2.5500000000000001e76 < (*.f64 z z) Initial program 78.5%
Taylor expanded in z around inf 71.5%
*-commutative71.5%
unpow271.5%
associate-*l*71.5%
Simplified71.5%
Final simplification83.3%
(FPCore (x y z t) :precision binary64 (if (<= x 4.5e+37) (* 4.0 (* t y)) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 4.5e+37) {
tmp = 4.0 * (t * y);
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= 4.5d+37) then
tmp = 4.0d0 * (t * y)
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= 4.5e+37) {
tmp = 4.0 * (t * y);
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= 4.5e+37: tmp = 4.0 * (t * y) else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= 4.5e+37) tmp = Float64(4.0 * Float64(t * y)); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= 4.5e+37) tmp = 4.0 * (t * y); else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, 4.5e+37], N[(4.0 * N[(t * y), $MachinePrecision]), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 4.5 \cdot 10^{+37}:\\
\;\;\;\;4 \cdot \left(t \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < 4.49999999999999962e37Initial program 90.4%
Taylor expanded in t around inf 34.1%
*-commutative34.1%
Simplified34.1%
if 4.49999999999999962e37 < x Initial program 88.2%
Taylor expanded in x around inf 74.5%
unpow274.5%
Simplified74.5%
Final simplification43.3%
(FPCore (x y z t) :precision binary64 (* x x))
double code(double x, double y, double z, double t) {
return x * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
public static double code(double x, double y, double z, double t) {
return x * x;
}
def code(x, y, z, t): return x * x
function code(x, y, z, t) return Float64(x * x) end
function tmp = code(x, y, z, t) tmp = x * x; end
code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 89.9%
Taylor expanded in x around inf 39.5%
unpow239.5%
Simplified39.5%
Final simplification39.5%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2023297
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))