
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- z))))
(if (<= (- 1.0 z) -400.0)
t_0
(if (<= (- 1.0 z) 2.0)
(+ x y)
(if (<= (- 1.0 z) 2e+117)
(* y (- 1.0 z))
(if (<= (- 1.0 z) 5e+201) t_0 (* y (- z))))))))
double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -400.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else if ((1.0 - z) <= 2e+117) {
tmp = y * (1.0 - z);
} else if ((1.0 - z) <= 5e+201) {
tmp = t_0;
} else {
tmp = y * -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * -z
if ((1.0d0 - z) <= (-400.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 2.0d0) then
tmp = x + y
else if ((1.0d0 - z) <= 2d+117) then
tmp = y * (1.0d0 - z)
else if ((1.0d0 - z) <= 5d+201) then
tmp = t_0
else
tmp = y * -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * -z;
double tmp;
if ((1.0 - z) <= -400.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else if ((1.0 - z) <= 2e+117) {
tmp = y * (1.0 - z);
} else if ((1.0 - z) <= 5e+201) {
tmp = t_0;
} else {
tmp = y * -z;
}
return tmp;
}
def code(x, y, z): t_0 = x * -z tmp = 0 if (1.0 - z) <= -400.0: tmp = t_0 elif (1.0 - z) <= 2.0: tmp = x + y elif (1.0 - z) <= 2e+117: tmp = y * (1.0 - z) elif (1.0 - z) <= 5e+201: tmp = t_0 else: tmp = y * -z return tmp
function code(x, y, z) t_0 = Float64(x * Float64(-z)) tmp = 0.0 if (Float64(1.0 - z) <= -400.0) tmp = t_0; elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(x + y); elseif (Float64(1.0 - z) <= 2e+117) tmp = Float64(y * Float64(1.0 - z)); elseif (Float64(1.0 - z) <= 5e+201) tmp = t_0; else tmp = Float64(y * Float64(-z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * -z; tmp = 0.0; if ((1.0 - z) <= -400.0) tmp = t_0; elseif ((1.0 - z) <= 2.0) tmp = x + y; elseif ((1.0 - z) <= 2e+117) tmp = y * (1.0 - z); elseif ((1.0 - z) <= 5e+201) tmp = t_0; else tmp = y * -z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -400.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 2e+117], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 5e+201], t$95$0, N[(y * (-z)), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(-z\right)\\
\mathbf{if}\;1 - z \leq -400:\\
\;\;\;\;t_0\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;x + y\\
\mathbf{elif}\;1 - z \leq 2 \cdot 10^{+117}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{elif}\;1 - z \leq 5 \cdot 10^{+201}:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\end{array}
\end{array}
if (-.f64 1 z) < -400 or 2.0000000000000001e117 < (-.f64 1 z) < 4.9999999999999995e201Initial program 100.0%
Taylor expanded in x around inf 64.5%
*-commutative64.5%
Simplified64.5%
Taylor expanded in z around inf 64.5%
associate-*r*92.8%
neg-mul-192.8%
*-commutative92.8%
Simplified64.5%
if -400 < (-.f64 1 z) < 2Initial program 99.9%
Taylor expanded in z around 0 97.1%
+-commutative97.1%
Simplified97.1%
if 2 < (-.f64 1 z) < 2.0000000000000001e117Initial program 100.0%
Taylor expanded in x around 0 64.5%
if 4.9999999999999995e201 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 100.0%
mul-1-neg100.0%
distribute-lft-neg-out100.0%
*-commutative100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in y around inf 71.1%
associate-*r*71.1%
neg-mul-171.1%
Simplified71.1%
Final simplification81.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (- z))) (t_1 (* x (- z))))
(if (<= z -3.6e+202)
t_0
(if (<= z -3.2e+122)
t_1
(if (<= z -92.0)
t_0
(if (<= z 1.0)
(+ x y)
(if (or (<= z 1.5e+191) (not (<= z 8.5e+275))) t_1 t_0)))))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = x * -z;
double tmp;
if (z <= -3.6e+202) {
tmp = t_0;
} else if (z <= -3.2e+122) {
tmp = t_1;
} else if (z <= -92.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if ((z <= 1.5e+191) || !(z <= 8.5e+275)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * -z
t_1 = x * -z
if (z <= (-3.6d+202)) then
tmp = t_0
else if (z <= (-3.2d+122)) then
tmp = t_1
else if (z <= (-92.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else if ((z <= 1.5d+191) .or. (.not. (z <= 8.5d+275))) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double t_1 = x * -z;
double tmp;
if (z <= -3.6e+202) {
tmp = t_0;
} else if (z <= -3.2e+122) {
tmp = t_1;
} else if (z <= -92.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else if ((z <= 1.5e+191) || !(z <= 8.5e+275)) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z t_1 = x * -z tmp = 0 if z <= -3.6e+202: tmp = t_0 elif z <= -3.2e+122: tmp = t_1 elif z <= -92.0: tmp = t_0 elif z <= 1.0: tmp = x + y elif (z <= 1.5e+191) or not (z <= 8.5e+275): tmp = t_1 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) t_1 = Float64(x * Float64(-z)) tmp = 0.0 if (z <= -3.6e+202) tmp = t_0; elseif (z <= -3.2e+122) tmp = t_1; elseif (z <= -92.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); elseif ((z <= 1.5e+191) || !(z <= 8.5e+275)) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; t_1 = x * -z; tmp = 0.0; if (z <= -3.6e+202) tmp = t_0; elseif (z <= -3.2e+122) tmp = t_1; elseif (z <= -92.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; elseif ((z <= 1.5e+191) || ~((z <= 8.5e+275))) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, Block[{t$95$1 = N[(x * (-z)), $MachinePrecision]}, If[LessEqual[z, -3.6e+202], t$95$0, If[LessEqual[z, -3.2e+122], t$95$1, If[LessEqual[z, -92.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], If[Or[LessEqual[z, 1.5e+191], N[Not[LessEqual[z, 8.5e+275]], $MachinePrecision]], t$95$1, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
t_1 := x \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -3.6 \cdot 10^{+202}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq -3.2 \cdot 10^{+122}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;z \leq -92:\\
\;\;\;\;t_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z \leq 1.5 \cdot 10^{+191} \lor \neg \left(z \leq 8.5 \cdot 10^{+275}\right):\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if z < -3.60000000000000008e202 or -3.20000000000000012e122 < z < -92 or 1.4999999999999999e191 < z < 8.49999999999999958e275Initial program 100.0%
Taylor expanded in z around inf 98.5%
mul-1-neg98.5%
distribute-lft-neg-out98.5%
*-commutative98.5%
+-commutative98.5%
Simplified98.5%
Taylor expanded in y around inf 60.9%
associate-*r*60.9%
neg-mul-160.9%
Simplified60.9%
if -3.60000000000000008e202 < z < -3.20000000000000012e122 or 1 < z < 1.4999999999999999e191 or 8.49999999999999958e275 < z Initial program 100.0%
Taylor expanded in x around inf 61.6%
*-commutative61.6%
Simplified61.6%
Taylor expanded in z around inf 61.6%
associate-*r*92.2%
neg-mul-192.2%
*-commutative92.2%
Simplified61.6%
if -92 < z < 1Initial program 99.9%
Taylor expanded in z around 0 97.1%
+-commutative97.1%
Simplified97.1%
Final simplification79.0%
(FPCore (x y z) :precision binary64 (if (or (<= (- 1.0 z) -400.0) (not (<= (- 1.0 z) 2.0))) (* z (- (- x) y)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -400.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) <= (-400.0d0)) .or. (.not. ((1.0d0 - z) <= 2.0d0))) then
tmp = z * (-x - y)
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) <= -400.0) || !((1.0 - z) <= 2.0)) {
tmp = z * (-x - y);
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) <= -400.0) or not ((1.0 - z) <= 2.0): tmp = z * (-x - y) else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((Float64(1.0 - z) <= -400.0) || !(Float64(1.0 - z) <= 2.0)) tmp = Float64(z * Float64(Float64(-x) - y)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) <= -400.0) || ~(((1.0 - z) <= 2.0))) tmp = z * (-x - y); else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[N[(1.0 - z), $MachinePrecision], -400.0], N[Not[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0]], $MachinePrecision]], N[(z * N[((-x) - y), $MachinePrecision]), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - z \leq -400 \lor \neg \left(1 - z \leq 2\right):\\
\;\;\;\;z \cdot \left(\left(-x\right) - y\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if (-.f64 1 z) < -400 or 2 < (-.f64 1 z) Initial program 100.0%
Taylor expanded in z around inf 98.0%
mul-1-neg98.0%
distribute-lft-neg-out98.0%
*-commutative98.0%
+-commutative98.0%
Simplified98.0%
if -400 < (-.f64 1 z) < 2Initial program 99.9%
Taylor expanded in z around 0 97.1%
+-commutative97.1%
Simplified97.1%
Final simplification97.6%
(FPCore (x y z) :precision binary64 (if (or (<= y 1.05e-39) (and (not (<= y 1.55e+99)) (<= y 1.1e+114))) (* x (- 1.0 z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= 1.05e-39) || (!(y <= 1.55e+99) && (y <= 1.1e+114))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= 1.05d-39) .or. (.not. (y <= 1.55d+99)) .and. (y <= 1.1d+114)) then
tmp = x * (1.0d0 - z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= 1.05e-39) || (!(y <= 1.55e+99) && (y <= 1.1e+114))) {
tmp = x * (1.0 - z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= 1.05e-39) or (not (y <= 1.55e+99) and (y <= 1.1e+114)): tmp = x * (1.0 - z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= 1.05e-39) || (!(y <= 1.55e+99) && (y <= 1.1e+114))) tmp = Float64(x * Float64(1.0 - z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= 1.05e-39) || (~((y <= 1.55e+99)) && (y <= 1.1e+114))) tmp = x * (1.0 - z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, 1.05e-39], And[N[Not[LessEqual[y, 1.55e+99]], $MachinePrecision], LessEqual[y, 1.1e+114]]], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.05 \cdot 10^{-39} \lor \neg \left(y \leq 1.55 \cdot 10^{+99}\right) \land y \leq 1.1 \cdot 10^{+114}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 1.04999999999999997e-39 or 1.55e99 < y < 1.1e114Initial program 100.0%
Taylor expanded in x around inf 62.6%
*-commutative62.6%
Simplified62.6%
if 1.04999999999999997e-39 < y < 1.55e99 or 1.1e114 < y Initial program 100.0%
Taylor expanded in x around 0 75.9%
Final simplification66.0%
(FPCore (x y z)
:precision binary64
(if (<= y 6.8e-38)
(- x (* x z))
(if (or (<= y 1.5e+99) (not (<= y 1.1e+114)))
(* y (- 1.0 z))
(* x (- 1.0 z)))))
double code(double x, double y, double z) {
double tmp;
if (y <= 6.8e-38) {
tmp = x - (x * z);
} else if ((y <= 1.5e+99) || !(y <= 1.1e+114)) {
tmp = y * (1.0 - z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 6.8d-38) then
tmp = x - (x * z)
else if ((y <= 1.5d+99) .or. (.not. (y <= 1.1d+114))) then
tmp = y * (1.0d0 - z)
else
tmp = x * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 6.8e-38) {
tmp = x - (x * z);
} else if ((y <= 1.5e+99) || !(y <= 1.1e+114)) {
tmp = y * (1.0 - z);
} else {
tmp = x * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 6.8e-38: tmp = x - (x * z) elif (y <= 1.5e+99) or not (y <= 1.1e+114): tmp = y * (1.0 - z) else: tmp = x * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (y <= 6.8e-38) tmp = Float64(x - Float64(x * z)); elseif ((y <= 1.5e+99) || !(y <= 1.1e+114)) tmp = Float64(y * Float64(1.0 - z)); else tmp = Float64(x * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 6.8e-38) tmp = x - (x * z); elseif ((y <= 1.5e+99) || ~((y <= 1.1e+114))) tmp = y * (1.0 - z); else tmp = x * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 6.8e-38], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 1.5e+99], N[Not[LessEqual[y, 1.1e+114]], $MachinePrecision]], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 6.8 \cdot 10^{-38}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{+99} \lor \neg \left(y \leq 1.1 \cdot 10^{+114}\right):\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if y < 6.8000000000000004e-38Initial program 100.0%
Taylor expanded in x around inf 62.0%
sub-neg62.0%
distribute-rgt-in62.0%
distribute-lft-neg-out62.0%
unsub-neg62.0%
*-lft-identity62.0%
Simplified62.0%
if 6.8000000000000004e-38 < y < 1.50000000000000007e99 or 1.1e114 < y Initial program 100.0%
Taylor expanded in x around 0 75.9%
if 1.50000000000000007e99 < y < 1.1e114Initial program 100.0%
Taylor expanded in x around inf 100.0%
*-commutative100.0%
Simplified100.0%
Final simplification66.0%
(FPCore (x y z) :precision binary64 (if (or (<= z -9000000.0) (not (<= z 1.0))) (* x (- z)) (+ x y)))
double code(double x, double y, double z) {
double tmp;
if ((z <= -9000000.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-9000000.0d0)) .or. (.not. (z <= 1.0d0))) then
tmp = x * -z
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -9000000.0) || !(z <= 1.0)) {
tmp = x * -z;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -9000000.0) or not (z <= 1.0): tmp = x * -z else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -9000000.0) || !(z <= 1.0)) tmp = Float64(x * Float64(-z)); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -9000000.0) || ~((z <= 1.0))) tmp = x * -z; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -9000000.0], N[Not[LessEqual[z, 1.0]], $MachinePrecision]], N[(x * (-z)), $MachinePrecision], N[(x + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9000000 \lor \neg \left(z \leq 1\right):\\
\;\;\;\;x \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if z < -9e6 or 1 < z Initial program 100.0%
Taylor expanded in x around inf 56.5%
*-commutative56.5%
Simplified56.5%
Taylor expanded in z around inf 56.5%
associate-*r*93.8%
neg-mul-193.8%
*-commutative93.8%
Simplified56.5%
if -9e6 < z < 1Initial program 99.9%
Taylor expanded in z around 0 96.4%
+-commutative96.4%
Simplified96.4%
Final simplification76.5%
(FPCore (x y z) :precision binary64 (if (<= x -4e-148) x y))
double code(double x, double y, double z) {
double tmp;
if (x <= -4e-148) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4d-148)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4e-148) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4e-148: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4e-148) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4e-148) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4e-148], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4 \cdot 10^{-148}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if x < -3.99999999999999974e-148Initial program 100.0%
Taylor expanded in x around inf 67.0%
*-commutative67.0%
Simplified67.0%
Taylor expanded in z around 0 33.1%
if -3.99999999999999974e-148 < x Initial program 100.0%
*-commutative100.0%
+-commutative100.0%
distribute-lft-in96.8%
Applied egg-rr96.8%
Taylor expanded in z around inf 76.9%
associate-*r*76.9%
neg-mul-176.9%
*-commutative76.9%
Simplified76.9%
Taylor expanded in z around 0 32.6%
Final simplification32.8%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0 50.0%
+-commutative50.0%
Simplified50.0%
Final simplification50.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf 54.1%
*-commutative54.1%
Simplified54.1%
Taylor expanded in z around 0 26.6%
Final simplification26.6%
herbie shell --seed 2023297
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))