
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ 1.0 (+ (* 4.0 (/ (- x z) y)) 3.0)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x - z) / y)) + 3.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x - z) / y)) + 3.0d0)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x - z) / y)) + 3.0);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x - z) / y)) + 3.0)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x - z) / y)) + 3.0)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x - z) / y)) + 3.0); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \left(4 \cdot \frac{x - z}{y} + 3\right)
\end{array}
Initial program 100.0%
associate-*l/99.7%
+-commutative99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (/ (* z -4.0) y))) (t_1 (+ 1.0 (/ (* 4.0 x) y))))
(if (<= x -6e-5)
t_1
(if (<= x 5.6e-271)
t_0
(if (<= x 5.8e-181) 4.0 (if (<= x 210.0) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = 1.0 + ((z * -4.0) / y);
double t_1 = 1.0 + ((4.0 * x) / y);
double tmp;
if (x <= -6e-5) {
tmp = t_1;
} else if (x <= 5.6e-271) {
tmp = t_0;
} else if (x <= 5.8e-181) {
tmp = 4.0;
} else if (x <= 210.0) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 + ((z * (-4.0d0)) / y)
t_1 = 1.0d0 + ((4.0d0 * x) / y)
if (x <= (-6d-5)) then
tmp = t_1
else if (x <= 5.6d-271) then
tmp = t_0
else if (x <= 5.8d-181) then
tmp = 4.0d0
else if (x <= 210.0d0) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 + ((z * -4.0) / y);
double t_1 = 1.0 + ((4.0 * x) / y);
double tmp;
if (x <= -6e-5) {
tmp = t_1;
} else if (x <= 5.6e-271) {
tmp = t_0;
} else if (x <= 5.8e-181) {
tmp = 4.0;
} else if (x <= 210.0) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + ((z * -4.0) / y) t_1 = 1.0 + ((4.0 * x) / y) tmp = 0 if x <= -6e-5: tmp = t_1 elif x <= 5.6e-271: tmp = t_0 elif x <= 5.8e-181: tmp = 4.0 elif x <= 210.0: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(Float64(z * -4.0) / y)) t_1 = Float64(1.0 + Float64(Float64(4.0 * x) / y)) tmp = 0.0 if (x <= -6e-5) tmp = t_1; elseif (x <= 5.6e-271) tmp = t_0; elseif (x <= 5.8e-181) tmp = 4.0; elseif (x <= 210.0) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + ((z * -4.0) / y); t_1 = 1.0 + ((4.0 * x) / y); tmp = 0.0; if (x <= -6e-5) tmp = t_1; elseif (x <= 5.6e-271) tmp = t_0; elseif (x <= 5.8e-181) tmp = 4.0; elseif (x <= 210.0) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -6e-5], t$95$1, If[LessEqual[x, 5.6e-271], t$95$0, If[LessEqual[x, 5.8e-181], 4.0, If[LessEqual[x, 210.0], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \frac{z \cdot -4}{y}\\
t_1 := 1 + \frac{4 \cdot x}{y}\\
\mathbf{if}\;x \leq -6 \cdot 10^{-5}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 5.6 \cdot 10^{-271}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 5.8 \cdot 10^{-181}:\\
\;\;\;\;4\\
\mathbf{elif}\;x \leq 210:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if x < -6.00000000000000015e-5 or 210 < x Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in x around inf 65.5%
associate-*r/65.5%
Simplified65.5%
if -6.00000000000000015e-5 < x < 5.5999999999999995e-271 or 5.7999999999999996e-181 < x < 210Initial program 100.0%
associate-*l/99.7%
+-commutative99.7%
fma-def99.6%
Simplified99.6%
Taylor expanded in z around inf 62.6%
*-commutative62.6%
associate-*l/62.6%
Simplified62.6%
if 5.5999999999999995e-271 < x < 5.7999999999999996e-181Initial program 99.9%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 78.9%
Taylor expanded in x around 0 78.6%
Final simplification65.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (+ 3.0 (* -4.0 (/ z y))))))
(if (<= y -4.8e+235)
t_0
(if (<= y -1.3e+105)
(+ 4.0 (* 4.0 (/ x y)))
(if (<= y 2.85e+166) (+ 1.0 (* 4.0 (/ (- x z) y))) t_0)))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (3.0 + (-4.0 * (z / y)));
double tmp;
if (y <= -4.8e+235) {
tmp = t_0;
} else if (y <= -1.3e+105) {
tmp = 4.0 + (4.0 * (x / y));
} else if (y <= 2.85e+166) {
tmp = 1.0 + (4.0 * ((x - z) / y));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 + (3.0d0 + ((-4.0d0) * (z / y)))
if (y <= (-4.8d+235)) then
tmp = t_0
else if (y <= (-1.3d+105)) then
tmp = 4.0d0 + (4.0d0 * (x / y))
else if (y <= 2.85d+166) then
tmp = 1.0d0 + (4.0d0 * ((x - z) / y))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (3.0 + (-4.0 * (z / y)));
double tmp;
if (y <= -4.8e+235) {
tmp = t_0;
} else if (y <= -1.3e+105) {
tmp = 4.0 + (4.0 * (x / y));
} else if (y <= 2.85e+166) {
tmp = 1.0 + (4.0 * ((x - z) / y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (3.0 + (-4.0 * (z / y))) tmp = 0 if y <= -4.8e+235: tmp = t_0 elif y <= -1.3e+105: tmp = 4.0 + (4.0 * (x / y)) elif y <= 2.85e+166: tmp = 1.0 + (4.0 * ((x - z) / y)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(3.0 + Float64(-4.0 * Float64(z / y)))) tmp = 0.0 if (y <= -4.8e+235) tmp = t_0; elseif (y <= -1.3e+105) tmp = Float64(4.0 + Float64(4.0 * Float64(x / y))); elseif (y <= 2.85e+166) tmp = Float64(1.0 + Float64(4.0 * Float64(Float64(x - z) / y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (3.0 + (-4.0 * (z / y))); tmp = 0.0; if (y <= -4.8e+235) tmp = t_0; elseif (y <= -1.3e+105) tmp = 4.0 + (4.0 * (x / y)); elseif (y <= 2.85e+166) tmp = 1.0 + (4.0 * ((x - z) / y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(3.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.8e+235], t$95$0, If[LessEqual[y, -1.3e+105], N[(4.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.85e+166], N[(1.0 + N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + \left(3 + -4 \cdot \frac{z}{y}\right)\\
\mathbf{if}\;y \leq -4.8 \cdot 10^{+235}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.3 \cdot 10^{+105}:\\
\;\;\;\;4 + 4 \cdot \frac{x}{y}\\
\mathbf{elif}\;y \leq 2.85 \cdot 10^{+166}:\\
\;\;\;\;1 + 4 \cdot \frac{x - z}{y}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -4.7999999999999998e235 or 2.84999999999999989e166 < y Initial program 99.9%
associate-*l/99.7%
+-commutative99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 99.1%
if -4.7999999999999998e235 < y < -1.3000000000000001e105Initial program 99.9%
associate-*l/99.8%
+-commutative99.8%
fma-def99.9%
Simplified99.9%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 89.8%
Taylor expanded in x around 0 89.8%
if -1.3000000000000001e105 < y < 2.84999999999999989e166Initial program 100.0%
associate-*l/99.7%
+-commutative99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in y around 0 89.2%
Final simplification90.9%
(FPCore (x y z) :precision binary64 (if (or (<= z -4.5e-14) (not (<= z 25500000.0))) (+ 1.0 (* 4.0 (/ (- x z) y))) (+ 4.0 (* 4.0 (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -4.5e-14) || !(z <= 25500000.0)) {
tmp = 1.0 + (4.0 * ((x - z) / y));
} else {
tmp = 4.0 + (4.0 * (x / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-4.5d-14)) .or. (.not. (z <= 25500000.0d0))) then
tmp = 1.0d0 + (4.0d0 * ((x - z) / y))
else
tmp = 4.0d0 + (4.0d0 * (x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -4.5e-14) || !(z <= 25500000.0)) {
tmp = 1.0 + (4.0 * ((x - z) / y));
} else {
tmp = 4.0 + (4.0 * (x / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -4.5e-14) or not (z <= 25500000.0): tmp = 1.0 + (4.0 * ((x - z) / y)) else: tmp = 4.0 + (4.0 * (x / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -4.5e-14) || !(z <= 25500000.0)) tmp = Float64(1.0 + Float64(4.0 * Float64(Float64(x - z) / y))); else tmp = Float64(4.0 + Float64(4.0 * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -4.5e-14) || ~((z <= 25500000.0))) tmp = 1.0 + (4.0 * ((x - z) / y)); else tmp = 4.0 + (4.0 * (x / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -4.5e-14], N[Not[LessEqual[z, 25500000.0]], $MachinePrecision]], N[(1.0 + N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(4.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -4.5 \cdot 10^{-14} \lor \neg \left(z \leq 25500000\right):\\
\;\;\;\;1 + 4 \cdot \frac{x - z}{y}\\
\mathbf{else}:\\
\;\;\;\;4 + 4 \cdot \frac{x}{y}\\
\end{array}
\end{array}
if z < -4.4999999999999998e-14 or 2.55e7 < z Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
fma-def99.7%
Simplified99.7%
Taylor expanded in y around 0 86.7%
if -4.4999999999999998e-14 < z < 2.55e7Initial program 100.0%
associate-*l/99.7%
+-commutative99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 91.6%
Taylor expanded in x around 0 91.6%
Final simplification89.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -1.05e+96) (not (<= z 3.4e+137))) (+ 1.0 (/ (* z -4.0) y)) (+ 4.0 (* 4.0 (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1.05e+96) || !(z <= 3.4e+137)) {
tmp = 1.0 + ((z * -4.0) / y);
} else {
tmp = 4.0 + (4.0 * (x / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1.05d+96)) .or. (.not. (z <= 3.4d+137))) then
tmp = 1.0d0 + ((z * (-4.0d0)) / y)
else
tmp = 4.0d0 + (4.0d0 * (x / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1.05e+96) || !(z <= 3.4e+137)) {
tmp = 1.0 + ((z * -4.0) / y);
} else {
tmp = 4.0 + (4.0 * (x / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1.05e+96) or not (z <= 3.4e+137): tmp = 1.0 + ((z * -4.0) / y) else: tmp = 4.0 + (4.0 * (x / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1.05e+96) || !(z <= 3.4e+137)) tmp = Float64(1.0 + Float64(Float64(z * -4.0) / y)); else tmp = Float64(4.0 + Float64(4.0 * Float64(x / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1.05e+96) || ~((z <= 3.4e+137))) tmp = 1.0 + ((z * -4.0) / y); else tmp = 4.0 + (4.0 * (x / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1.05e+96], N[Not[LessEqual[z, 3.4e+137]], $MachinePrecision]], N[(1.0 + N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(4.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.05 \cdot 10^{+96} \lor \neg \left(z \leq 3.4 \cdot 10^{+137}\right):\\
\;\;\;\;1 + \frac{z \cdot -4}{y}\\
\mathbf{else}:\\
\;\;\;\;4 + 4 \cdot \frac{x}{y}\\
\end{array}
\end{array}
if z < -1.0500000000000001e96 or 3.39999999999999986e137 < z Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in z around inf 75.4%
*-commutative75.4%
associate-*l/75.4%
Simplified75.4%
if -1.0500000000000001e96 < z < 3.39999999999999986e137Initial program 100.0%
associate-*l/99.7%
+-commutative99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 86.8%
Taylor expanded in x around 0 86.8%
Final simplification82.5%
(FPCore (x y z) :precision binary64 (if (<= y -2.6e+103) 4.0 (if (<= y 2.15e+166) (+ 1.0 (/ 4.0 (/ y x))) 4.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e+103) {
tmp = 4.0;
} else if (y <= 2.15e+166) {
tmp = 1.0 + (4.0 / (y / x));
} else {
tmp = 4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.6d+103)) then
tmp = 4.0d0
else if (y <= 2.15d+166) then
tmp = 1.0d0 + (4.0d0 / (y / x))
else
tmp = 4.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.6e+103) {
tmp = 4.0;
} else if (y <= 2.15e+166) {
tmp = 1.0 + (4.0 / (y / x));
} else {
tmp = 4.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.6e+103: tmp = 4.0 elif y <= 2.15e+166: tmp = 1.0 + (4.0 / (y / x)) else: tmp = 4.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.6e+103) tmp = 4.0; elseif (y <= 2.15e+166) tmp = Float64(1.0 + Float64(4.0 / Float64(y / x))); else tmp = 4.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.6e+103) tmp = 4.0; elseif (y <= 2.15e+166) tmp = 1.0 + (4.0 / (y / x)); else tmp = 4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.6e+103], 4.0, If[LessEqual[y, 2.15e+166], N[(1.0 + N[(4.0 / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 4.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.6 \cdot 10^{+103}:\\
\;\;\;\;4\\
\mathbf{elif}\;y \leq 2.15 \cdot 10^{+166}:\\
\;\;\;\;1 + \frac{4}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;4\\
\end{array}
\end{array}
if y < -2.6000000000000002e103 or 2.15e166 < y Initial program 99.9%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 80.5%
Taylor expanded in x around 0 70.9%
if -2.6000000000000002e103 < y < 2.15e166Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in x around inf 50.2%
Final simplification56.0%
(FPCore (x y z) :precision binary64 (if (<= y -6.5e+103) 4.0 (if (<= y 2.15e+166) (+ 1.0 (/ (* 4.0 x) y)) 4.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -6.5e+103) {
tmp = 4.0;
} else if (y <= 2.15e+166) {
tmp = 1.0 + ((4.0 * x) / y);
} else {
tmp = 4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6.5d+103)) then
tmp = 4.0d0
else if (y <= 2.15d+166) then
tmp = 1.0d0 + ((4.0d0 * x) / y)
else
tmp = 4.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6.5e+103) {
tmp = 4.0;
} else if (y <= 2.15e+166) {
tmp = 1.0 + ((4.0 * x) / y);
} else {
tmp = 4.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -6.5e+103: tmp = 4.0 elif y <= 2.15e+166: tmp = 1.0 + ((4.0 * x) / y) else: tmp = 4.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -6.5e+103) tmp = 4.0; elseif (y <= 2.15e+166) tmp = Float64(1.0 + Float64(Float64(4.0 * x) / y)); else tmp = 4.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -6.5e+103) tmp = 4.0; elseif (y <= 2.15e+166) tmp = 1.0 + ((4.0 * x) / y); else tmp = 4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -6.5e+103], 4.0, If[LessEqual[y, 2.15e+166], N[(1.0 + N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], 4.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.5 \cdot 10^{+103}:\\
\;\;\;\;4\\
\mathbf{elif}\;y \leq 2.15 \cdot 10^{+166}:\\
\;\;\;\;1 + \frac{4 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;4\\
\end{array}
\end{array}
if y < -6.50000000000000001e103 or 2.15e166 < y Initial program 99.9%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 80.5%
Taylor expanded in x around 0 70.9%
if -6.50000000000000001e103 < y < 2.15e166Initial program 100.0%
associate-*l/99.7%
+-commutative99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in x around inf 50.4%
associate-*r/50.4%
Simplified50.4%
Final simplification56.1%
(FPCore (x y z) :precision binary64 (if (<= y -4.9e+61) 4.0 (if (<= y 1.95e+49) (* 4.0 (/ x y)) 4.0)))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.9e+61) {
tmp = 4.0;
} else if (y <= 1.95e+49) {
tmp = 4.0 * (x / y);
} else {
tmp = 4.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.9d+61)) then
tmp = 4.0d0
else if (y <= 1.95d+49) then
tmp = 4.0d0 * (x / y)
else
tmp = 4.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.9e+61) {
tmp = 4.0;
} else if (y <= 1.95e+49) {
tmp = 4.0 * (x / y);
} else {
tmp = 4.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.9e+61: tmp = 4.0 elif y <= 1.95e+49: tmp = 4.0 * (x / y) else: tmp = 4.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.9e+61) tmp = 4.0; elseif (y <= 1.95e+49) tmp = Float64(4.0 * Float64(x / y)); else tmp = 4.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.9e+61) tmp = 4.0; elseif (y <= 1.95e+49) tmp = 4.0 * (x / y); else tmp = 4.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.9e+61], 4.0, If[LessEqual[y, 1.95e+49], N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision], 4.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.9 \cdot 10^{+61}:\\
\;\;\;\;4\\
\mathbf{elif}\;y \leq 1.95 \cdot 10^{+49}:\\
\;\;\;\;4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;4\\
\end{array}
\end{array}
if y < -4.90000000000000025e61 or 1.95e49 < y Initial program 99.9%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 76.1%
Taylor expanded in x around 0 59.7%
if -4.90000000000000025e61 < y < 1.95e49Initial program 100.0%
associate-*l/99.7%
+-commutative99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 59.0%
Taylor expanded in x around inf 51.7%
Final simplification55.1%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 100.0%
associate-*l/99.7%
+-commutative99.7%
fma-def99.7%
Simplified99.7%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 66.0%
Taylor expanded in x around 0 30.4%
Final simplification30.4%
herbie shell --seed 2023297
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))