
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (+ (* 4.0 (/ (- x z) y)) 2.0))
double code(double x, double y, double z) {
return (4.0 * ((x - z) / y)) + 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - z) / y)) + 2.0d0
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - z) / y)) + 2.0;
}
def code(x, y, z): return (4.0 * ((x - z) / y)) + 2.0
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - z) / y)) + 2.0) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - z) / y)) + 2.0; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + 2.0), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x - z}{y} + 2
\end{array}
Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (* -4.0 (/ z y)) 1.0)) (t_1 (+ 1.0 (/ 4.0 (/ y x)))))
(if (<= x -6.6e-5)
t_1
(if (<= x 5.8e-275)
t_0
(if (<= x 5.5e-181) 2.0 (if (<= x 1200.0) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * (z / y)) + 1.0;
double t_1 = 1.0 + (4.0 / (y / x));
double tmp;
if (x <= -6.6e-5) {
tmp = t_1;
} else if (x <= 5.8e-275) {
tmp = t_0;
} else if (x <= 5.5e-181) {
tmp = 2.0;
} else if (x <= 1200.0) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) * (z / y)) + 1.0d0
t_1 = 1.0d0 + (4.0d0 / (y / x))
if (x <= (-6.6d-5)) then
tmp = t_1
else if (x <= 5.8d-275) then
tmp = t_0
else if (x <= 5.5d-181) then
tmp = 2.0d0
else if (x <= 1200.0d0) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 * (z / y)) + 1.0;
double t_1 = 1.0 + (4.0 / (y / x));
double tmp;
if (x <= -6.6e-5) {
tmp = t_1;
} else if (x <= 5.8e-275) {
tmp = t_0;
} else if (x <= 5.5e-181) {
tmp = 2.0;
} else if (x <= 1200.0) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 * (z / y)) + 1.0 t_1 = 1.0 + (4.0 / (y / x)) tmp = 0 if x <= -6.6e-5: tmp = t_1 elif x <= 5.8e-275: tmp = t_0 elif x <= 5.5e-181: tmp = 2.0 elif x <= 1200.0: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 * Float64(z / y)) + 1.0) t_1 = Float64(1.0 + Float64(4.0 / Float64(y / x))) tmp = 0.0 if (x <= -6.6e-5) tmp = t_1; elseif (x <= 5.8e-275) tmp = t_0; elseif (x <= 5.5e-181) tmp = 2.0; elseif (x <= 1200.0) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 * (z / y)) + 1.0; t_1 = 1.0 + (4.0 / (y / x)); tmp = 0.0; if (x <= -6.6e-5) tmp = t_1; elseif (x <= 5.8e-275) tmp = t_0; elseif (x <= 5.5e-181) tmp = 2.0; elseif (x <= 1200.0) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(4.0 / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -6.6e-5], t$95$1, If[LessEqual[x, 5.8e-275], t$95$0, If[LessEqual[x, 5.5e-181], 2.0, If[LessEqual[x, 1200.0], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -4 \cdot \frac{z}{y} + 1\\
t_1 := 1 + \frac{4}{\frac{y}{x}}\\
\mathbf{if}\;x \leq -6.6 \cdot 10^{-5}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 5.8 \cdot 10^{-275}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 5.5 \cdot 10^{-181}:\\
\;\;\;\;2\\
\mathbf{elif}\;x \leq 1200:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if x < -6.6000000000000005e-5 or 1200 < x Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in x around inf 65.8%
associate-*r/65.8%
associate-/l*65.7%
Simplified65.7%
if -6.6000000000000005e-5 < x < 5.800000000000001e-275 or 5.50000000000000033e-181 < x < 1200Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in z around inf 63.3%
*-commutative63.3%
Simplified63.3%
if 5.800000000000001e-275 < x < 5.50000000000000033e-181Initial program 100.0%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 78.6%
Final simplification65.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (* -4.0 (/ z y)) 1.0)) (t_1 (+ 1.0 (/ (* 4.0 x) y))))
(if (<= x -1.55e-6)
t_1
(if (<= x 2.3e-270)
t_0
(if (<= x 7.2e-181) 2.0 (if (<= x 220.0) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * (z / y)) + 1.0;
double t_1 = 1.0 + ((4.0 * x) / y);
double tmp;
if (x <= -1.55e-6) {
tmp = t_1;
} else if (x <= 2.3e-270) {
tmp = t_0;
} else if (x <= 7.2e-181) {
tmp = 2.0;
} else if (x <= 220.0) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) * (z / y)) + 1.0d0
t_1 = 1.0d0 + ((4.0d0 * x) / y)
if (x <= (-1.55d-6)) then
tmp = t_1
else if (x <= 2.3d-270) then
tmp = t_0
else if (x <= 7.2d-181) then
tmp = 2.0d0
else if (x <= 220.0d0) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 * (z / y)) + 1.0;
double t_1 = 1.0 + ((4.0 * x) / y);
double tmp;
if (x <= -1.55e-6) {
tmp = t_1;
} else if (x <= 2.3e-270) {
tmp = t_0;
} else if (x <= 7.2e-181) {
tmp = 2.0;
} else if (x <= 220.0) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 * (z / y)) + 1.0 t_1 = 1.0 + ((4.0 * x) / y) tmp = 0 if x <= -1.55e-6: tmp = t_1 elif x <= 2.3e-270: tmp = t_0 elif x <= 7.2e-181: tmp = 2.0 elif x <= 220.0: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 * Float64(z / y)) + 1.0) t_1 = Float64(1.0 + Float64(Float64(4.0 * x) / y)) tmp = 0.0 if (x <= -1.55e-6) tmp = t_1; elseif (x <= 2.3e-270) tmp = t_0; elseif (x <= 7.2e-181) tmp = 2.0; elseif (x <= 220.0) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 * (z / y)) + 1.0; t_1 = 1.0 + ((4.0 * x) / y); tmp = 0.0; if (x <= -1.55e-6) tmp = t_1; elseif (x <= 2.3e-270) tmp = t_0; elseif (x <= 7.2e-181) tmp = 2.0; elseif (x <= 220.0) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.55e-6], t$95$1, If[LessEqual[x, 2.3e-270], t$95$0, If[LessEqual[x, 7.2e-181], 2.0, If[LessEqual[x, 220.0], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -4 \cdot \frac{z}{y} + 1\\
t_1 := 1 + \frac{4 \cdot x}{y}\\
\mathbf{if}\;x \leq -1.55 \cdot 10^{-6}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \leq 2.3 \cdot 10^{-270}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 7.2 \cdot 10^{-181}:\\
\;\;\;\;2\\
\mathbf{elif}\;x \leq 220:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}
\end{array}
if x < -1.55e-6 or 220 < x Initial program 100.0%
Taylor expanded in x around inf 65.8%
if -1.55e-6 < x < 2.3000000000000001e-270 or 7.1999999999999998e-181 < x < 220Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in z around inf 63.3%
*-commutative63.3%
Simplified63.3%
if 2.3000000000000001e-270 < x < 7.1999999999999998e-181Initial program 100.0%
associate-/l*99.9%
Simplified99.9%
Taylor expanded in y around inf 78.6%
Final simplification65.7%
(FPCore (x y z) :precision binary64 (if (or (<= z -3.9e-14) (not (<= z 260000000.0))) (+ (* -4.0 (/ z y)) 1.0) 2.0))
double code(double x, double y, double z) {
double tmp;
if ((z <= -3.9e-14) || !(z <= 260000000.0)) {
tmp = (-4.0 * (z / y)) + 1.0;
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-3.9d-14)) .or. (.not. (z <= 260000000.0d0))) then
tmp = ((-4.0d0) * (z / y)) + 1.0d0
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -3.9e-14) || !(z <= 260000000.0)) {
tmp = (-4.0 * (z / y)) + 1.0;
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -3.9e-14) or not (z <= 260000000.0): tmp = (-4.0 * (z / y)) + 1.0 else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -3.9e-14) || !(z <= 260000000.0)) tmp = Float64(Float64(-4.0 * Float64(z / y)) + 1.0); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -3.9e-14) || ~((z <= 260000000.0))) tmp = (-4.0 * (z / y)) + 1.0; else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -3.9e-14], N[Not[LessEqual[z, 260000000.0]], $MachinePrecision]], N[(N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision], 2.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -3.9 \cdot 10^{-14} \lor \neg \left(z \leq 260000000\right):\\
\;\;\;\;-4 \cdot \frac{z}{y} + 1\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if z < -3.8999999999999998e-14 or 2.6e8 < z Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in z around inf 64.2%
*-commutative64.2%
Simplified64.2%
if -3.8999999999999998e-14 < z < 2.6e8Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 46.0%
Final simplification55.2%
(FPCore (x y z) :precision binary64 (if (or (<= x -1.18e+107) (not (<= x 3.8e+93))) (+ 1.0 (/ (* 4.0 x) y)) (+ 2.0 (* -4.0 (/ z y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.18e+107) || !(x <= 3.8e+93)) {
tmp = 1.0 + ((4.0 * x) / y);
} else {
tmp = 2.0 + (-4.0 * (z / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.18d+107)) .or. (.not. (x <= 3.8d+93))) then
tmp = 1.0d0 + ((4.0d0 * x) / y)
else
tmp = 2.0d0 + ((-4.0d0) * (z / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.18e+107) || !(x <= 3.8e+93)) {
tmp = 1.0 + ((4.0 * x) / y);
} else {
tmp = 2.0 + (-4.0 * (z / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.18e+107) or not (x <= 3.8e+93): tmp = 1.0 + ((4.0 * x) / y) else: tmp = 2.0 + (-4.0 * (z / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.18e+107) || !(x <= 3.8e+93)) tmp = Float64(1.0 + Float64(Float64(4.0 * x) / y)); else tmp = Float64(2.0 + Float64(-4.0 * Float64(z / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.18e+107) || ~((x <= 3.8e+93))) tmp = 1.0 + ((4.0 * x) / y); else tmp = 2.0 + (-4.0 * (z / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.18e+107], N[Not[LessEqual[x, 3.8e+93]], $MachinePrecision]], N[(1.0 + N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.18 \cdot 10^{+107} \lor \neg \left(x \leq 3.8 \cdot 10^{+93}\right):\\
\;\;\;\;1 + \frac{4 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + -4 \cdot \frac{z}{y}\\
\end{array}
\end{array}
if x < -1.18000000000000005e107 or 3.7999999999999998e93 < x Initial program 100.0%
Taylor expanded in x around inf 75.8%
if -1.18000000000000005e107 < x < 3.7999999999999998e93Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 86.9%
Final simplification82.7%
(FPCore (x y z) :precision binary64 (if (or (<= x -8.2e-13) (not (<= x 240.0))) (+ 2.0 (* 4.0 (/ x y))) (+ 2.0 (* -4.0 (/ z y)))))
double code(double x, double y, double z) {
double tmp;
if ((x <= -8.2e-13) || !(x <= 240.0)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 2.0 + (-4.0 * (z / y));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-8.2d-13)) .or. (.not. (x <= 240.0d0))) then
tmp = 2.0d0 + (4.0d0 * (x / y))
else
tmp = 2.0d0 + ((-4.0d0) * (z / y))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -8.2e-13) || !(x <= 240.0)) {
tmp = 2.0 + (4.0 * (x / y));
} else {
tmp = 2.0 + (-4.0 * (z / y));
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -8.2e-13) or not (x <= 240.0): tmp = 2.0 + (4.0 * (x / y)) else: tmp = 2.0 + (-4.0 * (z / y)) return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -8.2e-13) || !(x <= 240.0)) tmp = Float64(2.0 + Float64(4.0 * Float64(x / y))); else tmp = Float64(2.0 + Float64(-4.0 * Float64(z / y))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -8.2e-13) || ~((x <= 240.0))) tmp = 2.0 + (4.0 * (x / y)); else tmp = 2.0 + (-4.0 * (z / y)); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -8.2e-13], N[Not[LessEqual[x, 240.0]], $MachinePrecision]], N[(2.0 + N[(4.0 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(2.0 + N[(-4.0 * N[(z / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -8.2 \cdot 10^{-13} \lor \neg \left(x \leq 240\right):\\
\;\;\;\;2 + 4 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;2 + -4 \cdot \frac{z}{y}\\
\end{array}
\end{array}
if x < -8.2000000000000004e-13 or 240 < x Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around inf 81.9%
if -8.2000000000000004e-13 < x < 240Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 93.0%
Final simplification87.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -2.15e+95) (not (<= z 250000000.0))) (* z (/ -4.0 y)) 2.0))
double code(double x, double y, double z) {
double tmp;
if ((z <= -2.15e+95) || !(z <= 250000000.0)) {
tmp = z * (-4.0 / y);
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-2.15d+95)) .or. (.not. (z <= 250000000.0d0))) then
tmp = z * ((-4.0d0) / y)
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -2.15e+95) || !(z <= 250000000.0)) {
tmp = z * (-4.0 / y);
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -2.15e+95) or not (z <= 250000000.0): tmp = z * (-4.0 / y) else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -2.15e+95) || !(z <= 250000000.0)) tmp = Float64(z * Float64(-4.0 / y)); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -2.15e+95) || ~((z <= 250000000.0))) tmp = z * (-4.0 / y); else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -2.15e+95], N[Not[LessEqual[z, 250000000.0]], $MachinePrecision]], N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision], 2.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2.15 \cdot 10^{+95} \lor \neg \left(z \leq 250000000\right):\\
\;\;\;\;z \cdot \frac{-4}{y}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if z < -2.15e95 or 2.5e8 < z Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 80.7%
Taylor expanded in z around inf 68.1%
associate-*r/68.1%
*-commutative68.1%
associate-*r/67.9%
Simplified67.9%
if -2.15e95 < z < 2.5e8Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 43.4%
Final simplification54.1%
(FPCore (x y z) :precision binary64 (if (or (<= z -1e+95) (not (<= z 70000000.0))) (/ z (/ y -4.0)) 2.0))
double code(double x, double y, double z) {
double tmp;
if ((z <= -1e+95) || !(z <= 70000000.0)) {
tmp = z / (y / -4.0);
} else {
tmp = 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z <= (-1d+95)) .or. (.not. (z <= 70000000.0d0))) then
tmp = z / (y / (-4.0d0))
else
tmp = 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z <= -1e+95) || !(z <= 70000000.0)) {
tmp = z / (y / -4.0);
} else {
tmp = 2.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z <= -1e+95) or not (z <= 70000000.0): tmp = z / (y / -4.0) else: tmp = 2.0 return tmp
function code(x, y, z) tmp = 0.0 if ((z <= -1e+95) || !(z <= 70000000.0)) tmp = Float64(z / Float64(y / -4.0)); else tmp = 2.0; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z <= -1e+95) || ~((z <= 70000000.0))) tmp = z / (y / -4.0); else tmp = 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[z, -1e+95], N[Not[LessEqual[z, 70000000.0]], $MachinePrecision]], N[(z / N[(y / -4.0), $MachinePrecision]), $MachinePrecision], 2.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \cdot 10^{+95} \lor \neg \left(z \leq 70000000\right):\\
\;\;\;\;\frac{z}{\frac{y}{-4}}\\
\mathbf{else}:\\
\;\;\;\;2\\
\end{array}
\end{array}
if z < -1.00000000000000002e95 or 7e7 < z Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in y around 0 100.0%
+-commutative100.0%
Simplified100.0%
Taylor expanded in x around 0 80.7%
Taylor expanded in z around inf 68.1%
*-commutative68.1%
associate-/r/68.1%
Simplified68.1%
if -1.00000000000000002e95 < z < 7e7Initial program 100.0%
associate-/l*99.8%
Simplified99.8%
Taylor expanded in y around inf 43.4%
Final simplification54.2%
(FPCore (x y z) :precision binary64 (+ 2.0 (* (- x z) (/ 4.0 y))))
double code(double x, double y, double z) {
return 2.0 + ((x - z) * (4.0 / y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 + ((x - z) * (4.0d0 / y))
end function
public static double code(double x, double y, double z) {
return 2.0 + ((x - z) * (4.0 / y));
}
def code(x, y, z): return 2.0 + ((x - z) * (4.0 / y))
function code(x, y, z) return Float64(2.0 + Float64(Float64(x - z) * Float64(4.0 / y))) end
function tmp = code(x, y, z) tmp = 2.0 + ((x - z) * (4.0 / y)); end
code[x_, y_, z_] := N[(2.0 + N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 + \left(x - z\right) \cdot \frac{4}{y}
\end{array}
Initial program 100.0%
associate-*l/99.8%
+-commutative99.8%
associate--l+99.8%
distribute-lft-in99.4%
associate-+r+99.4%
Simplified99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
associate-/l*99.7%
Simplified99.7%
Taylor expanded in y around inf 30.3%
Final simplification30.3%
herbie shell --seed 2023297
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))