
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (- 1.0 (cos x)) (* x x)))
double code(double x) {
return (1.0 - cos(x)) / (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 - cos(x)) / (x * x)
end function
public static double code(double x) {
return (1.0 - Math.cos(x)) / (x * x);
}
def code(x): return (1.0 - math.cos(x)) / (x * x)
function code(x) return Float64(Float64(1.0 - cos(x)) / Float64(x * x)) end
function tmp = code(x) tmp = (1.0 - cos(x)) / (x * x); end
code[x_] := N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - \cos x}{x \cdot x}
\end{array}
(FPCore (x) :precision binary64 (* (/ (tan (* x 0.5)) x) (/ (sin x) x)))
double code(double x) {
return (tan((x * 0.5)) / x) * (sin(x) / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (tan((x * 0.5d0)) / x) * (sin(x) / x)
end function
public static double code(double x) {
return (Math.tan((x * 0.5)) / x) * (Math.sin(x) / x);
}
def code(x): return (math.tan((x * 0.5)) / x) * (math.sin(x) / x)
function code(x) return Float64(Float64(tan(Float64(x * 0.5)) / x) * Float64(sin(x) / x)) end
function tmp = code(x) tmp = (tan((x * 0.5)) / x) * (sin(x) / x); end
code[x_] := N[(N[(N[Tan[N[(x * 0.5), $MachinePrecision]], $MachinePrecision] / x), $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\tan \left(x \cdot 0.5\right)}{x} \cdot \frac{\sin x}{x}
\end{array}
Initial program 52.6%
flip--52.5%
div-inv52.4%
metadata-eval52.4%
1-sub-cos74.8%
pow274.8%
Applied egg-rr74.8%
unpow274.8%
associate-*l*74.9%
associate-*r/74.9%
*-rgt-identity74.9%
hang-0p-tan75.1%
Simplified75.1%
*-commutative75.1%
times-frac99.8%
div-inv99.8%
metadata-eval99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (x) :precision binary64 (if (<= x 0.0058) (+ 0.5 (* -0.041666666666666664 (* x x))) (* (/ (- 1.0 (cos x)) x) (/ 1.0 x))))
double code(double x) {
double tmp;
if (x <= 0.0058) {
tmp = 0.5 + (-0.041666666666666664 * (x * x));
} else {
tmp = ((1.0 - cos(x)) / x) * (1.0 / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0058d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x * x))
else
tmp = ((1.0d0 - cos(x)) / x) * (1.0d0 / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0058) {
tmp = 0.5 + (-0.041666666666666664 * (x * x));
} else {
tmp = ((1.0 - Math.cos(x)) / x) * (1.0 / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0058: tmp = 0.5 + (-0.041666666666666664 * (x * x)) else: tmp = ((1.0 - math.cos(x)) / x) * (1.0 / x) return tmp
function code(x) tmp = 0.0 if (x <= 0.0058) tmp = Float64(0.5 + Float64(-0.041666666666666664 * Float64(x * x))); else tmp = Float64(Float64(Float64(1.0 - cos(x)) / x) * Float64(1.0 / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0058) tmp = 0.5 + (-0.041666666666666664 * (x * x)); else tmp = ((1.0 - cos(x)) / x) * (1.0 / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0058], N[(0.5 + N[(-0.041666666666666664 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] * N[(1.0 / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0058:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot \left(x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x}{x} \cdot \frac{1}{x}\\
\end{array}
\end{array}
if x < 0.0058Initial program 36.6%
Taylor expanded in x around 0 64.8%
unpow264.8%
Simplified64.8%
if 0.0058 < x Initial program 98.5%
associate-/r*99.5%
div-inv99.4%
Applied egg-rr99.4%
Final simplification73.7%
(FPCore (x) :precision binary64 (if (<= x 0.0058) (+ 0.5 (* -0.041666666666666664 (* x x))) (* (+ (cos x) -1.0) (/ (/ -1.0 x) x))))
double code(double x) {
double tmp;
if (x <= 0.0058) {
tmp = 0.5 + (-0.041666666666666664 * (x * x));
} else {
tmp = (cos(x) + -1.0) * ((-1.0 / x) / x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0058d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x * x))
else
tmp = (cos(x) + (-1.0d0)) * (((-1.0d0) / x) / x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0058) {
tmp = 0.5 + (-0.041666666666666664 * (x * x));
} else {
tmp = (Math.cos(x) + -1.0) * ((-1.0 / x) / x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0058: tmp = 0.5 + (-0.041666666666666664 * (x * x)) else: tmp = (math.cos(x) + -1.0) * ((-1.0 / x) / x) return tmp
function code(x) tmp = 0.0 if (x <= 0.0058) tmp = Float64(0.5 + Float64(-0.041666666666666664 * Float64(x * x))); else tmp = Float64(Float64(cos(x) + -1.0) * Float64(Float64(-1.0 / x) / x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0058) tmp = 0.5 + (-0.041666666666666664 * (x * x)); else tmp = (cos(x) + -1.0) * ((-1.0 / x) / x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0058], N[(0.5 + N[(-0.041666666666666664 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[Cos[x], $MachinePrecision] + -1.0), $MachinePrecision] * N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0058:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot \left(x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\cos x + -1\right) \cdot \frac{\frac{-1}{x}}{x}\\
\end{array}
\end{array}
if x < 0.0058Initial program 36.6%
Taylor expanded in x around 0 64.8%
unpow264.8%
Simplified64.8%
if 0.0058 < x Initial program 98.5%
frac-2neg98.5%
div-inv98.4%
distribute-rgt-neg-in98.4%
Applied egg-rr98.4%
Taylor expanded in x around 0 98.4%
unpow298.4%
associate-/r*99.5%
Simplified99.5%
Final simplification73.7%
(FPCore (x) :precision binary64 (if (<= x 0.0058) (+ 0.5 (* -0.041666666666666664 (* x x))) (/ (- 1.0 (cos x)) (* x x))))
double code(double x) {
double tmp;
if (x <= 0.0058) {
tmp = 0.5 + (-0.041666666666666664 * (x * x));
} else {
tmp = (1.0 - cos(x)) / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= 0.0058d0) then
tmp = 0.5d0 + ((-0.041666666666666664d0) * (x * x))
else
tmp = (1.0d0 - cos(x)) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= 0.0058) {
tmp = 0.5 + (-0.041666666666666664 * (x * x));
} else {
tmp = (1.0 - Math.cos(x)) / (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= 0.0058: tmp = 0.5 + (-0.041666666666666664 * (x * x)) else: tmp = (1.0 - math.cos(x)) / (x * x) return tmp
function code(x) tmp = 0.0 if (x <= 0.0058) tmp = Float64(0.5 + Float64(-0.041666666666666664 * Float64(x * x))); else tmp = Float64(Float64(1.0 - cos(x)) / Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= 0.0058) tmp = 0.5 + (-0.041666666666666664 * (x * x)); else tmp = (1.0 - cos(x)) / (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, 0.0058], N[(0.5 + N[(-0.041666666666666664 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[Cos[x], $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 0.0058:\\
\;\;\;\;0.5 + -0.041666666666666664 \cdot \left(x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{1 - \cos x}{x \cdot x}\\
\end{array}
\end{array}
if x < 0.0058Initial program 36.6%
Taylor expanded in x around 0 64.8%
unpow264.8%
Simplified64.8%
if 0.0058 < x Initial program 98.5%
Final simplification73.5%
(FPCore (x) :precision binary64 (/ -1.0 (* x (- (* x -0.16666666666666666) (/ 2.0 x)))))
double code(double x) {
return -1.0 / (x * ((x * -0.16666666666666666) - (2.0 / x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / (x * ((x * (-0.16666666666666666d0)) - (2.0d0 / x)))
end function
public static double code(double x) {
return -1.0 / (x * ((x * -0.16666666666666666) - (2.0 / x)));
}
def code(x): return -1.0 / (x * ((x * -0.16666666666666666) - (2.0 / x)))
function code(x) return Float64(-1.0 / Float64(x * Float64(Float64(x * -0.16666666666666666) - Float64(2.0 / x)))) end
function tmp = code(x) tmp = -1.0 / (x * ((x * -0.16666666666666666) - (2.0 / x))); end
code[x_] := N[(-1.0 / N[(x * N[(N[(x * -0.16666666666666666), $MachinePrecision] - N[(2.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x \cdot \left(x \cdot -0.16666666666666666 - \frac{2}{x}\right)}
\end{array}
Initial program 52.6%
frac-2neg52.6%
div-inv52.5%
distribute-rgt-neg-in52.5%
Applied egg-rr52.5%
associate-/r*53.3%
associate-*r/54.0%
distribute-lft-neg-in54.0%
div-inv54.0%
frac-2neg54.0%
clear-num53.3%
frac-2neg53.3%
metadata-eval53.3%
frac-2neg53.3%
add-sqr-sqrt26.5%
sqrt-unprod40.9%
sqr-neg40.9%
sqrt-prod15.1%
add-sqr-sqrt29.1%
distribute-frac-neg29.1%
frac-2neg29.1%
Applied egg-rr53.3%
associate-/r/53.3%
Applied egg-rr53.3%
Taylor expanded in x around 0 78.2%
*-commutative78.2%
associate-*r/78.2%
metadata-eval78.2%
Simplified78.2%
Final simplification78.2%
(FPCore (x) :precision binary64 0.5)
double code(double x) {
return 0.5;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0
end function
public static double code(double x) {
return 0.5;
}
def code(x): return 0.5
function code(x) return 0.5 end
function tmp = code(x) tmp = 0.5; end
code[x_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 52.6%
Taylor expanded in x around 0 49.6%
Final simplification49.6%
herbie shell --seed 2023297
(FPCore (x)
:name "cos2 (problem 3.4.1)"
:precision binary64
(/ (- 1.0 (cos x)) (* x x)))