
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t_0\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot t_0\right) \cdot n1_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(fma
-1.0
(/ n0_i (/ (sin normAngle) (* normAngle (cos normAngle))))
(/ n1_i (/ (sin normAngle) normAngle))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * fmaf(-1.0f, (n0_i / (sinf(normAngle) / (normAngle * cosf(normAngle)))), (n1_i / (sinf(normAngle) / normAngle))));
}
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * fma(Float32(-1.0), Float32(n0_i / Float32(sin(normAngle) / Float32(normAngle * cos(normAngle)))), Float32(n1_i / Float32(sin(normAngle) / normAngle))))) end
\begin{array}{l}
\\
n0_i + u \cdot \mathsf{fma}\left(-1, \frac{n0_i}{\frac{\sin normAngle}{normAngle \cdot \cos normAngle}}, \frac{n1_i}{\frac{\sin normAngle}{normAngle}}\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*85.3%
*-commutative85.3%
associate-*l*71.9%
distribute-lft-out72.0%
associate-*l/72.2%
*-lft-identity72.2%
fma-def72.2%
*-commutative72.2%
distribute-rgt-out--72.2%
*-lft-identity72.2%
Simplified72.2%
Taylor expanded in u around 0 87.4%
fma-def87.4%
associate-/l*90.0%
associate-/l*99.1%
Simplified99.1%
Final simplification99.1%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* u (- n0_i (* n1_i (/ normAngle (sin normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - (u * (n0_i - (n1_i * (normAngle / sinf(normAngle)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - (u * (n0_i - (n1_i * (normangle / sin(normangle)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(u * Float32(n0_i - Float32(n1_i * Float32(normAngle / sin(normAngle)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - (u * (n0_i - (n1_i * (normAngle / sin(normAngle))))); end
\begin{array}{l}
\\
n0_i - u \cdot \left(n0_i - n1_i \cdot \frac{normAngle}{\sin normAngle}\right)
\end{array}
Initial program 96.9%
Taylor expanded in normAngle around 0 96.7%
Taylor expanded in u around 0 97.2%
associate-/l*98.6%
Simplified98.6%
Taylor expanded in u around 0 89.7%
mul-1-neg89.7%
associate-*r/98.8%
+-commutative98.8%
sub-neg98.8%
Simplified98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
(* (* normAngle normAngle) (* n1_i 0.16666666666666666))
(- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (((normAngle * normAngle) * (n1_i * 0.16666666666666666f)) + (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (((normangle * normangle) * (n1_i * 0.16666666666666666e0)) + (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(Float32(normAngle * normAngle) * Float32(n1_i * Float32(0.16666666666666666))) + Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (((normAngle * normAngle) * (n1_i * single(0.16666666666666666))) + (n1_i - n0_i))); end
\begin{array}{l}
\\
n0_i + u \cdot \left(\left(normAngle \cdot normAngle\right) \cdot \left(n1_i \cdot 0.16666666666666666\right) + \left(n1_i - n0_i\right)\right)
\end{array}
Initial program 96.9%
Taylor expanded in normAngle around 0 96.7%
Taylor expanded in u around 0 89.7%
Taylor expanded in normAngle around 0 98.3%
mul-1-neg98.3%
associate-+r+98.3%
sub-neg98.3%
associate-*r*98.3%
*-commutative98.3%
unpow298.3%
Simplified98.3%
Final simplification98.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(if (or (<= n1_i -6.000000163471207e-27)
(not (<= n1_i 5.000000097707407e-26)))
(+ n0_i (* u (+ n0_i n1_i)))
(- n0_i (* n0_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if ((n1_i <= -6.000000163471207e-27f) || !(n1_i <= 5.000000097707407e-26f)) {
tmp = n0_i + (u * (n0_i + n1_i));
} else {
tmp = n0_i - (n0_i * u);
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if ((n1_i <= (-6.000000163471207e-27)) .or. (.not. (n1_i <= 5.000000097707407e-26))) then
tmp = n0_i + (u * (n0_i + n1_i))
else
tmp = n0_i - (n0_i * u)
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if ((n1_i <= Float32(-6.000000163471207e-27)) || !(n1_i <= Float32(5.000000097707407e-26))) tmp = Float32(n0_i + Float32(u * Float32(n0_i + n1_i))); else tmp = Float32(n0_i - Float32(n0_i * u)); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if ((n1_i <= single(-6.000000163471207e-27)) || ~((n1_i <= single(5.000000097707407e-26)))) tmp = n0_i + (u * (n0_i + n1_i)); else tmp = n0_i - (n0_i * u); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -6.000000163471207 \cdot 10^{-27} \lor \neg \left(n1_i \leq 5.000000097707407 \cdot 10^{-26}\right):\\
\;\;\;\;n0_i + u \cdot \left(n0_i + n1_i\right)\\
\mathbf{else}:\\
\;\;\;\;n0_i - n0_i \cdot u\\
\end{array}
\end{array}
if n1_i < -6.00000016e-27 or 5.0000001e-26 < n1_i Initial program 96.0%
*-commutative96.0%
associate-*l*82.0%
*-commutative82.0%
associate-*l*76.7%
distribute-lft-out76.8%
associate-*l/77.0%
*-lft-identity77.0%
fma-def77.0%
*-commutative77.0%
distribute-rgt-out--77.1%
*-lft-identity77.1%
Simplified77.1%
Taylor expanded in u around 0 87.4%
fma-def87.4%
associate-/l*87.9%
associate-/l*99.2%
Simplified99.2%
Taylor expanded in normAngle around 0 96.7%
+-commutative96.7%
fma-def96.7%
mul-1-neg96.7%
unsub-neg96.7%
Simplified96.7%
fma-udef96.7%
sub-neg96.7%
mul-1-neg96.7%
add-sqr-sqrt51.8%
sqrt-unprod89.2%
mul-1-neg89.2%
mul-1-neg89.2%
sqr-neg89.2%
sqrt-unprod38.2%
add-sqr-sqrt83.0%
Applied egg-rr83.0%
if -6.00000016e-27 < n1_i < 5.0000001e-26Initial program 98.5%
Taylor expanded in normAngle around 0 98.3%
Taylor expanded in u around 0 98.3%
associate-/l*98.3%
Simplified98.3%
Taylor expanded in u around 0 93.5%
mul-1-neg93.5%
associate-*r/98.6%
+-commutative98.6%
sub-neg98.6%
Simplified98.6%
Taylor expanded in n0_i around inf 89.3%
distribute-lft-in89.5%
*-rgt-identity89.5%
mul-1-neg89.5%
distribute-rgt-neg-in89.5%
unsub-neg89.5%
*-commutative89.5%
Simplified89.5%
Final simplification85.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -4.999999980020986e-13) (* u n1_i) (if (<= n1_i 7.199999872485958e-22) (* n0_i (- 1.0 u)) (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -4.999999980020986e-13f) {
tmp = u * n1_i;
} else if (n1_i <= 7.199999872485958e-22f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-4.999999980020986e-13)) then
tmp = u * n1_i
else if (n1_i <= 7.199999872485958e-22) then
tmp = n0_i * (1.0e0 - u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-4.999999980020986e-13)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(7.199999872485958e-22)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-4.999999980020986e-13)) tmp = u * n1_i; elseif (n1_i <= single(7.199999872485958e-22)) tmp = n0_i * (single(1.0) - u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.999999980020986 \cdot 10^{-13}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 7.199999872485958 \cdot 10^{-22}:\\
\;\;\;\;n0_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -4.99999998e-13 or 7.19999987e-22 < n1_i Initial program 95.6%
*-commutative95.6%
associate-*l*84.0%
*-commutative84.0%
associate-*l*80.7%
distribute-lft-out80.9%
associate-*l/81.0%
*-lft-identity81.0%
fma-def81.1%
*-commutative81.1%
distribute-rgt-out--81.2%
*-lft-identity81.2%
Simplified81.2%
Taylor expanded in normAngle around 0 96.7%
Taylor expanded in n0_i around 0 64.9%
if -4.99999998e-13 < n1_i < 7.19999987e-22Initial program 97.7%
*-commutative97.7%
associate-*l*86.1%
*-commutative86.1%
associate-*l*66.1%
distribute-lft-out66.1%
associate-*l/66.3%
*-lft-identity66.3%
fma-def66.3%
*-commutative66.3%
distribute-rgt-out--66.2%
*-lft-identity66.2%
Simplified66.2%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in n0_i around inf 78.8%
Final simplification73.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -4.999999980020986e-13) (* u n1_i) (if (<= n1_i 7.199999872485958e-22) (- n0_i (* n0_i u)) (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -4.999999980020986e-13f) {
tmp = u * n1_i;
} else if (n1_i <= 7.199999872485958e-22f) {
tmp = n0_i - (n0_i * u);
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-4.999999980020986e-13)) then
tmp = u * n1_i
else if (n1_i <= 7.199999872485958e-22) then
tmp = n0_i - (n0_i * u)
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-4.999999980020986e-13)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(7.199999872485958e-22)) tmp = Float32(n0_i - Float32(n0_i * u)); else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-4.999999980020986e-13)) tmp = u * n1_i; elseif (n1_i <= single(7.199999872485958e-22)) tmp = n0_i - (n0_i * u); else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.999999980020986 \cdot 10^{-13}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 7.199999872485958 \cdot 10^{-22}:\\
\;\;\;\;n0_i - n0_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -4.99999998e-13 or 7.19999987e-22 < n1_i Initial program 95.6%
*-commutative95.6%
associate-*l*84.0%
*-commutative84.0%
associate-*l*80.7%
distribute-lft-out80.9%
associate-*l/81.0%
*-lft-identity81.0%
fma-def81.1%
*-commutative81.1%
distribute-rgt-out--81.2%
*-lft-identity81.2%
Simplified81.2%
Taylor expanded in normAngle around 0 96.7%
Taylor expanded in n0_i around 0 64.9%
if -4.99999998e-13 < n1_i < 7.19999987e-22Initial program 97.7%
Taylor expanded in normAngle around 0 97.3%
Taylor expanded in u around 0 98.0%
associate-/l*98.3%
Simplified98.3%
Taylor expanded in u around 0 89.8%
mul-1-neg89.8%
associate-*r/98.5%
+-commutative98.5%
sub-neg98.5%
Simplified98.5%
Taylor expanded in n0_i around inf 78.8%
distribute-lft-in79.0%
*-rgt-identity79.0%
mul-1-neg79.0%
distribute-rgt-neg-in79.0%
unsub-neg79.0%
*-commutative79.0%
Simplified79.0%
Final simplification73.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -4.999999980020986e-13) (* u n1_i) (if (<= n1_i 7.199999872485958e-22) n0_i (* u n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -4.999999980020986e-13f) {
tmp = u * n1_i;
} else if (n1_i <= 7.199999872485958e-22f) {
tmp = n0_i;
} else {
tmp = u * n1_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-4.999999980020986e-13)) then
tmp = u * n1_i
else if (n1_i <= 7.199999872485958e-22) then
tmp = n0_i
else
tmp = u * n1_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-4.999999980020986e-13)) tmp = Float32(u * n1_i); elseif (n1_i <= Float32(7.199999872485958e-22)) tmp = n0_i; else tmp = Float32(u * n1_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-4.999999980020986e-13)) tmp = u * n1_i; elseif (n1_i <= single(7.199999872485958e-22)) tmp = n0_i; else tmp = u * n1_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1_i \leq -4.999999980020986 \cdot 10^{-13}:\\
\;\;\;\;u \cdot n1_i\\
\mathbf{elif}\;n1_i \leq 7.199999872485958 \cdot 10^{-22}:\\
\;\;\;\;n0_i\\
\mathbf{else}:\\
\;\;\;\;u \cdot n1_i\\
\end{array}
\end{array}
if n1_i < -4.99999998e-13 or 7.19999987e-22 < n1_i Initial program 95.6%
*-commutative95.6%
associate-*l*84.0%
*-commutative84.0%
associate-*l*80.7%
distribute-lft-out80.9%
associate-*l/81.0%
*-lft-identity81.0%
fma-def81.1%
*-commutative81.1%
distribute-rgt-out--81.2%
*-lft-identity81.2%
Simplified81.2%
Taylor expanded in normAngle around 0 96.7%
Taylor expanded in n0_i around 0 64.9%
if -4.99999998e-13 < n1_i < 7.19999987e-22Initial program 97.7%
*-commutative97.7%
associate-*l*86.1%
*-commutative86.1%
associate-*l*66.1%
distribute-lft-out66.1%
associate-*l/66.3%
*-lft-identity66.3%
fma-def66.3%
*-commutative66.3%
distribute-rgt-out--66.2%
*-lft-identity66.2%
Simplified66.2%
Taylor expanded in u around 0 86.1%
fma-def86.1%
associate-/l*90.2%
associate-/l*98.9%
Simplified98.9%
Taylor expanded in u around 0 62.5%
Final simplification63.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0_i + u \cdot \left(n1_i - n0_i\right)
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*85.3%
*-commutative85.3%
associate-*l*71.9%
distribute-lft-out72.0%
associate-*l/72.2%
*-lft-identity72.2%
fma-def72.2%
*-commutative72.2%
distribute-rgt-out--72.2%
*-lft-identity72.2%
Simplified72.2%
Taylor expanded in normAngle around 0 97.1%
Taylor expanded in u around -inf 97.3%
mul-1-neg97.3%
unsub-neg97.3%
mul-1-neg97.3%
unsub-neg97.3%
Simplified97.3%
Final simplification97.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0_i
\end{array}
Initial program 96.9%
*-commutative96.9%
associate-*l*85.3%
*-commutative85.3%
associate-*l*71.9%
distribute-lft-out72.0%
associate-*l/72.2%
*-lft-identity72.2%
fma-def72.2%
*-commutative72.2%
distribute-rgt-out--72.2%
*-lft-identity72.2%
Simplified72.2%
Taylor expanded in u around 0 87.4%
fma-def87.4%
associate-/l*90.0%
associate-/l*99.1%
Simplified99.1%
Taylor expanded in u around 0 47.0%
Final simplification47.0%
herbie shell --seed 2023297
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))