
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t_0}{2 \cdot a}\\
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (let* ((t_0 (sqrt (- (* b b) (* (* 4.0 a) c))))) (if (>= b 0.0) (/ (* 2.0 c) (- (- b) t_0)) (/ (+ (- b) t_0) (* 2.0 a)))))
double code(double a, double b, double c) {
double t_0 = sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(((b * b) - ((4.0d0 * a) * c)))
if (b >= 0.0d0) then
tmp = (2.0d0 * c) / (-b - t_0)
else
tmp = (-b + t_0) / (2.0d0 * a)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double t_0 = Math.sqrt(((b * b) - ((4.0 * a) * c)));
double tmp;
if (b >= 0.0) {
tmp = (2.0 * c) / (-b - t_0);
} else {
tmp = (-b + t_0) / (2.0 * a);
}
return tmp;
}
def code(a, b, c): t_0 = math.sqrt(((b * b) - ((4.0 * a) * c))) tmp = 0 if b >= 0.0: tmp = (2.0 * c) / (-b - t_0) else: tmp = (-b + t_0) / (2.0 * a) return tmp
function code(a, b, c) t_0 = sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(2.0 * c) / Float64(Float64(-b) - t_0)); else tmp = Float64(Float64(Float64(-b) + t_0) / Float64(2.0 * a)); end return tmp end
function tmp_2 = code(a, b, c) t_0 = sqrt(((b * b) - ((4.0 * a) * c))); tmp = 0.0; if (b >= 0.0) tmp = (2.0 * c) / (-b - t_0); else tmp = (-b + t_0) / (2.0 * a); end tmp_2 = tmp; end
code[a_, b_, c_] := Block[{t$95$0 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[GreaterEqual[b, 0.0], N[(N[(2.0 * c), $MachinePrecision] / N[((-b) - t$95$0), $MachinePrecision]), $MachinePrecision], N[(N[((-b) + t$95$0), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}\\
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{2 \cdot c}{\left(-b\right) - t_0}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-b\right) + t_0}{2 \cdot a}\\
\end{array}
\end{array}
(FPCore (a b c)
:precision binary64
(let* ((t_0 (* 2.0 (/ b a)))
(t_1 (/ (- c) b))
(t_2 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (<= b -1e+133)
(if (>= b 0.0) t_1 (* (+ (* -2.0 (/ c b)) t_0) -0.5))
(if (<= b 2e+140)
(if (>= b 0.0) (/ (* c 2.0) (- (- b) t_2)) (/ (- t_2 b) (* 2.0 a)))
(if (>= b 0.0) t_1 (* t_0 -0.5))))))
double code(double a, double b, double c) {
double t_0 = 2.0 * (b / a);
double t_1 = -c / b;
double t_2 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -1e+133) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = ((-2.0 * (c / b)) + t_0) * -0.5;
}
tmp_1 = tmp_2;
} else if (b <= 2e+140) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * 2.0) / (-b - t_2);
} else {
tmp_3 = (t_2 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_1;
} else {
tmp_1 = t_0 * -0.5;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = 2.0d0 * (b / a)
t_1 = -c / b
t_2 = sqrt(((b * b) - (c * (a * 4.0d0))))
if (b <= (-1d+133)) then
if (b >= 0.0d0) then
tmp_2 = t_1
else
tmp_2 = (((-2.0d0) * (c / b)) + t_0) * (-0.5d0)
end if
tmp_1 = tmp_2
else if (b <= 2d+140) then
if (b >= 0.0d0) then
tmp_3 = (c * 2.0d0) / (-b - t_2)
else
tmp_3 = (t_2 - b) / (2.0d0 * a)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = t_1
else
tmp_1 = t_0 * (-0.5d0)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = 2.0 * (b / a);
double t_1 = -c / b;
double t_2 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -1e+133) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = ((-2.0 * (c / b)) + t_0) * -0.5;
}
tmp_1 = tmp_2;
} else if (b <= 2e+140) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = (c * 2.0) / (-b - t_2);
} else {
tmp_3 = (t_2 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_1;
} else {
tmp_1 = t_0 * -0.5;
}
return tmp_1;
}
def code(a, b, c): t_0 = 2.0 * (b / a) t_1 = -c / b t_2 = math.sqrt(((b * b) - (c * (a * 4.0)))) tmp_1 = 0 if b <= -1e+133: tmp_2 = 0 if b >= 0.0: tmp_2 = t_1 else: tmp_2 = ((-2.0 * (c / b)) + t_0) * -0.5 tmp_1 = tmp_2 elif b <= 2e+140: tmp_3 = 0 if b >= 0.0: tmp_3 = (c * 2.0) / (-b - t_2) else: tmp_3 = (t_2 - b) / (2.0 * a) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = t_1 else: tmp_1 = t_0 * -0.5 return tmp_1
function code(a, b, c) t_0 = Float64(2.0 * Float64(b / a)) t_1 = Float64(Float64(-c) / b) t_2 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if (b <= -1e+133) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_1; else tmp_2 = Float64(Float64(Float64(-2.0 * Float64(c / b)) + t_0) * -0.5); end tmp_1 = tmp_2; elseif (b <= 2e+140) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(Float64(c * 2.0) / Float64(Float64(-b) - t_2)); else tmp_3 = Float64(Float64(t_2 - b) / Float64(2.0 * a)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = t_1; else tmp_1 = Float64(t_0 * -0.5); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = 2.0 * (b / a); t_1 = -c / b; t_2 = sqrt(((b * b) - (c * (a * 4.0)))); tmp_2 = 0.0; if (b <= -1e+133) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_1; else tmp_3 = ((-2.0 * (c / b)) + t_0) * -0.5; end tmp_2 = tmp_3; elseif (b <= 2e+140) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = (c * 2.0) / (-b - t_2); else tmp_4 = (t_2 - b) / (2.0 * a); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = t_1; else tmp_2 = t_0 * -0.5; end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[(2.0 * N[(b / a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[((-c) / b), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -1e+133], If[GreaterEqual[b, 0.0], t$95$1, N[(N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision] * -0.5), $MachinePrecision]], If[LessEqual[b, 2e+140], If[GreaterEqual[b, 0.0], N[(N[(c * 2.0), $MachinePrecision] / N[((-b) - t$95$2), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$2 - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$1, N[(t$95$0 * -0.5), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 \cdot \frac{b}{a}\\
t_1 := \frac{-c}{b}\\
t_2 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -1 \cdot 10^{+133}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\left(-2 \cdot \frac{c}{b} + t_0\right) \cdot -0.5\\
\end{array}\\
\mathbf{elif}\;b \leq 2 \cdot 10^{+140}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{c \cdot 2}{\left(-b\right) - t_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_2 - b}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0 \cdot -0.5\\
\end{array}
\end{array}
if b < -1e133Initial program 40.7%
Simplified40.7%
Taylor expanded in c around 0 40.7%
mul-1-neg40.7%
distribute-neg-frac40.7%
Simplified40.7%
Taylor expanded in b around -inf 98.1%
if -1e133 < b < 2.00000000000000012e140Initial program 89.9%
if 2.00000000000000012e140 < b Initial program 39.4%
Simplified39.4%
Taylor expanded in c around 0 96.2%
mul-1-neg96.2%
distribute-neg-frac96.2%
Simplified96.2%
Taylor expanded in b around -inf 96.2%
*-commutative96.2%
Simplified96.2%
Final simplification92.7%
(FPCore (a b c)
:precision binary64
(let* ((t_0 (* 2.0 (/ b a)))
(t_1 (/ (- c) b))
(t_2 (sqrt (- (* b b) (* c (* a 4.0))))))
(if (<= b -5.2e+134)
(if (>= b 0.0) t_1 (* (+ (* -2.0 (/ c b)) t_0) -0.5))
(if (<= b 2.8e+140)
(if (>= b 0.0) (* c (/ 2.0 (- (- b) t_2))) (/ (- t_2 b) (* 2.0 a)))
(if (>= b 0.0) t_1 (* t_0 -0.5))))))
double code(double a, double b, double c) {
double t_0 = 2.0 * (b / a);
double t_1 = -c / b;
double t_2 = sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -5.2e+134) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = ((-2.0 * (c / b)) + t_0) * -0.5;
}
tmp_1 = tmp_2;
} else if (b <= 2.8e+140) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = c * (2.0 / (-b - t_2));
} else {
tmp_3 = (t_2 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_1;
} else {
tmp_1 = t_0 * -0.5;
}
return tmp_1;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
real(8) :: tmp_1
real(8) :: tmp_2
real(8) :: tmp_3
t_0 = 2.0d0 * (b / a)
t_1 = -c / b
t_2 = sqrt(((b * b) - (c * (a * 4.0d0))))
if (b <= (-5.2d+134)) then
if (b >= 0.0d0) then
tmp_2 = t_1
else
tmp_2 = (((-2.0d0) * (c / b)) + t_0) * (-0.5d0)
end if
tmp_1 = tmp_2
else if (b <= 2.8d+140) then
if (b >= 0.0d0) then
tmp_3 = c * (2.0d0 / (-b - t_2))
else
tmp_3 = (t_2 - b) / (2.0d0 * a)
end if
tmp_1 = tmp_3
else if (b >= 0.0d0) then
tmp_1 = t_1
else
tmp_1 = t_0 * (-0.5d0)
end if
code = tmp_1
end function
public static double code(double a, double b, double c) {
double t_0 = 2.0 * (b / a);
double t_1 = -c / b;
double t_2 = Math.sqrt(((b * b) - (c * (a * 4.0))));
double tmp_1;
if (b <= -5.2e+134) {
double tmp_2;
if (b >= 0.0) {
tmp_2 = t_1;
} else {
tmp_2 = ((-2.0 * (c / b)) + t_0) * -0.5;
}
tmp_1 = tmp_2;
} else if (b <= 2.8e+140) {
double tmp_3;
if (b >= 0.0) {
tmp_3 = c * (2.0 / (-b - t_2));
} else {
tmp_3 = (t_2 - b) / (2.0 * a);
}
tmp_1 = tmp_3;
} else if (b >= 0.0) {
tmp_1 = t_1;
} else {
tmp_1 = t_0 * -0.5;
}
return tmp_1;
}
def code(a, b, c): t_0 = 2.0 * (b / a) t_1 = -c / b t_2 = math.sqrt(((b * b) - (c * (a * 4.0)))) tmp_1 = 0 if b <= -5.2e+134: tmp_2 = 0 if b >= 0.0: tmp_2 = t_1 else: tmp_2 = ((-2.0 * (c / b)) + t_0) * -0.5 tmp_1 = tmp_2 elif b <= 2.8e+140: tmp_3 = 0 if b >= 0.0: tmp_3 = c * (2.0 / (-b - t_2)) else: tmp_3 = (t_2 - b) / (2.0 * a) tmp_1 = tmp_3 elif b >= 0.0: tmp_1 = t_1 else: tmp_1 = t_0 * -0.5 return tmp_1
function code(a, b, c) t_0 = Float64(2.0 * Float64(b / a)) t_1 = Float64(Float64(-c) / b) t_2 = sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 4.0)))) tmp_1 = 0.0 if (b <= -5.2e+134) tmp_2 = 0.0 if (b >= 0.0) tmp_2 = t_1; else tmp_2 = Float64(Float64(Float64(-2.0 * Float64(c / b)) + t_0) * -0.5); end tmp_1 = tmp_2; elseif (b <= 2.8e+140) tmp_3 = 0.0 if (b >= 0.0) tmp_3 = Float64(c * Float64(2.0 / Float64(Float64(-b) - t_2))); else tmp_3 = Float64(Float64(t_2 - b) / Float64(2.0 * a)); end tmp_1 = tmp_3; elseif (b >= 0.0) tmp_1 = t_1; else tmp_1 = Float64(t_0 * -0.5); end return tmp_1 end
function tmp_5 = code(a, b, c) t_0 = 2.0 * (b / a); t_1 = -c / b; t_2 = sqrt(((b * b) - (c * (a * 4.0)))); tmp_2 = 0.0; if (b <= -5.2e+134) tmp_3 = 0.0; if (b >= 0.0) tmp_3 = t_1; else tmp_3 = ((-2.0 * (c / b)) + t_0) * -0.5; end tmp_2 = tmp_3; elseif (b <= 2.8e+140) tmp_4 = 0.0; if (b >= 0.0) tmp_4 = c * (2.0 / (-b - t_2)); else tmp_4 = (t_2 - b) / (2.0 * a); end tmp_2 = tmp_4; elseif (b >= 0.0) tmp_2 = t_1; else tmp_2 = t_0 * -0.5; end tmp_5 = tmp_2; end
code[a_, b_, c_] := Block[{t$95$0 = N[(2.0 * N[(b / a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[((-c) / b), $MachinePrecision]}, Block[{t$95$2 = N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[b, -5.2e+134], If[GreaterEqual[b, 0.0], t$95$1, N[(N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision] * -0.5), $MachinePrecision]], If[LessEqual[b, 2.8e+140], If[GreaterEqual[b, 0.0], N[(c * N[(2.0 / N[((-b) - t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t$95$2 - b), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]], If[GreaterEqual[b, 0.0], t$95$1, N[(t$95$0 * -0.5), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 \cdot \frac{b}{a}\\
t_1 := \frac{-c}{b}\\
t_2 := \sqrt{b \cdot b - c \cdot \left(a \cdot 4\right)}\\
\mathbf{if}\;b \leq -5.2 \cdot 10^{+134}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;\left(-2 \cdot \frac{c}{b} + t_0\right) \cdot -0.5\\
\end{array}\\
\mathbf{elif}\;b \leq 2.8 \cdot 10^{+140}:\\
\;\;\;\;\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;c \cdot \frac{2}{\left(-b\right) - t_2}\\
\mathbf{else}:\\
\;\;\;\;\frac{t_2 - b}{2 \cdot a}\\
\end{array}\\
\mathbf{elif}\;b \geq 0:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0 \cdot -0.5\\
\end{array}
\end{array}
if b < -5.2000000000000003e134Initial program 40.7%
Simplified40.7%
Taylor expanded in c around 0 40.7%
mul-1-neg40.7%
distribute-neg-frac40.7%
Simplified40.7%
Taylor expanded in b around -inf 98.1%
if -5.2000000000000003e134 < b < 2.79999999999999983e140Initial program 89.9%
expm1-log1p-u80.9%
expm1-udef61.6%
associate-/l*61.6%
*-commutative61.6%
*-commutative61.6%
Applied egg-rr61.6%
expm1-def80.8%
expm1-log1p89.7%
associate-/r/89.8%
Simplified89.8%
if 2.79999999999999983e140 < b Initial program 39.4%
Simplified39.4%
Taylor expanded in c around 0 96.2%
mul-1-neg96.2%
distribute-neg-frac96.2%
Simplified96.2%
Taylor expanded in b around -inf 96.2%
*-commutative96.2%
Simplified96.2%
Final simplification92.6%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- c) b) (* (+ (* -2.0 (/ c b)) (* 2.0 (/ b a))) -0.5)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -c / b;
} else {
tmp = ((-2.0 * (c / b)) + (2.0 * (b / a))) * -0.5;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -c / b
else
tmp = (((-2.0d0) * (c / b)) + (2.0d0 * (b / a))) * (-0.5d0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -c / b;
} else {
tmp = ((-2.0 * (c / b)) + (2.0 * (b / a))) * -0.5;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -c / b else: tmp = ((-2.0 * (c / b)) + (2.0 * (b / a))) * -0.5 return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(-c) / b); else tmp = Float64(Float64(Float64(-2.0 * Float64(c / b)) + Float64(2.0 * Float64(b / a))) * -0.5); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -c / b; else tmp = ((-2.0 * (c / b)) + (2.0 * (b / a))) * -0.5; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[((-c) / b), $MachinePrecision], N[(N[(N[(-2.0 * N[(c / b), $MachinePrecision]), $MachinePrecision] + N[(2.0 * N[(b / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-c}{b}\\
\mathbf{else}:\\
\;\;\;\;\left(-2 \cdot \frac{c}{b} + 2 \cdot \frac{b}{a}\right) \cdot -0.5\\
\end{array}
\end{array}
Initial program 70.8%
Simplified70.8%
Taylor expanded in c around 0 71.9%
mul-1-neg71.9%
distribute-neg-frac71.9%
Simplified71.9%
Taylor expanded in b around -inf 70.7%
Final simplification70.7%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- c) b) (* -0.5 (* c (/ -2.0 b)))))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -c / b;
} else {
tmp = -0.5 * (c * (-2.0 / b));
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -c / b
else
tmp = (-0.5d0) * (c * ((-2.0d0) / b))
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -c / b;
} else {
tmp = -0.5 * (c * (-2.0 / b));
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -c / b else: tmp = -0.5 * (c * (-2.0 / b)) return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(-c) / b); else tmp = Float64(-0.5 * Float64(c * Float64(-2.0 / b))); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -c / b; else tmp = -0.5 * (c * (-2.0 / b)); end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[((-c) / b), $MachinePrecision], N[(-0.5 * N[(c * N[(-2.0 / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-c}{b}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \left(c \cdot \frac{-2}{b}\right)\\
\end{array}
\end{array}
Initial program 70.8%
Simplified70.8%
Taylor expanded in c around 0 71.9%
mul-1-neg71.9%
distribute-neg-frac71.9%
Simplified71.9%
Taylor expanded in b around -inf 70.7%
Taylor expanded in c around inf 36.7%
associate-*r/36.7%
associate-/l*36.7%
associate-/r/36.7%
Simplified36.7%
Final simplification36.7%
(FPCore (a b c) :precision binary64 (if (>= b 0.0) (/ (- c) b) (* (* 2.0 (/ b a)) -0.5)))
double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -c / b;
} else {
tmp = (2.0 * (b / a)) * -0.5;
}
return tmp;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8) :: tmp
if (b >= 0.0d0) then
tmp = -c / b
else
tmp = (2.0d0 * (b / a)) * (-0.5d0)
end if
code = tmp
end function
public static double code(double a, double b, double c) {
double tmp;
if (b >= 0.0) {
tmp = -c / b;
} else {
tmp = (2.0 * (b / a)) * -0.5;
}
return tmp;
}
def code(a, b, c): tmp = 0 if b >= 0.0: tmp = -c / b else: tmp = (2.0 * (b / a)) * -0.5 return tmp
function code(a, b, c) tmp = 0.0 if (b >= 0.0) tmp = Float64(Float64(-c) / b); else tmp = Float64(Float64(2.0 * Float64(b / a)) * -0.5); end return tmp end
function tmp_2 = code(a, b, c) tmp = 0.0; if (b >= 0.0) tmp = -c / b; else tmp = (2.0 * (b / a)) * -0.5; end tmp_2 = tmp; end
code[a_, b_, c_] := If[GreaterEqual[b, 0.0], N[((-c) / b), $MachinePrecision], N[(N[(2.0 * N[(b / a), $MachinePrecision]), $MachinePrecision] * -0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \geq 0:\\
\;\;\;\;\frac{-c}{b}\\
\mathbf{else}:\\
\;\;\;\;\left(2 \cdot \frac{b}{a}\right) \cdot -0.5\\
\end{array}
\end{array}
Initial program 70.8%
Simplified70.8%
Taylor expanded in c around 0 71.9%
mul-1-neg71.9%
distribute-neg-frac71.9%
Simplified71.9%
Taylor expanded in b around -inf 70.4%
*-commutative70.4%
Simplified70.4%
Final simplification70.4%
herbie shell --seed 2023297
(FPCore (a b c)
:name "jeff quadratic root 2"
:precision binary64
(if (>= b 0.0) (/ (* 2.0 c) (- (- b) (sqrt (- (* b b) (* (* 4.0 a) c))))) (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a))))