
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 - a)) + ((b * b) * (3.0d0 + a))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(3.0 + a))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (3.0 + a))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(3.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(3 + a\right)\right)\right) - 1
\end{array}
NOTE: b should be positive before calling this function
(FPCore (a b)
:precision binary64
(let* ((t_0 (* (* b b) (+ a 3.0))))
(if (<=
(+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) t_0)))
INFINITY)
(fma 4.0 (fma a (- a (* a a)) t_0) (+ (pow (hypot a b) 4.0) -1.0))
(+ -1.0 (* (* a (* a a)) (+ a -4.0))))))b = abs(b);
double code(double a, double b) {
double t_0 = (b * b) * (a + 3.0);
double tmp;
if ((pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + t_0))) <= ((double) INFINITY)) {
tmp = fma(4.0, fma(a, (a - (a * a)), t_0), (pow(hypot(a, b), 4.0) + -1.0));
} else {
tmp = -1.0 + ((a * (a * a)) * (a + -4.0));
}
return tmp;
}
b = abs(b) function code(a, b) t_0 = Float64(Float64(b * b) * Float64(a + 3.0)) tmp = 0.0 if (Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + t_0))) <= Inf) tmp = fma(4.0, fma(a, Float64(a - Float64(a * a)), t_0), Float64((hypot(a, b) ^ 4.0) + -1.0)); else tmp = Float64(-1.0 + Float64(Float64(a * Float64(a * a)) * Float64(a + -4.0))); end return tmp end
NOTE: b should be positive before calling this function
code[a_, b_] := Block[{t$95$0 = N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(4.0 * N[(a * N[(a - N[(a * a), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision] + N[(N[Power[N[Sqrt[a ^ 2 + b ^ 2], $MachinePrecision], 4.0], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision] * N[(a + -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
b = |b|\\
\\
\begin{array}{l}
t_0 := \left(b \cdot b\right) \cdot \left(a + 3\right)\\
\mathbf{if}\;{\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + t_0\right) \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(4, \mathsf{fma}\left(a, a - a \cdot a, t_0\right), {\left(\mathsf{hypot}\left(a, b\right)\right)}^{4} + -1\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(a \cdot \left(a \cdot a\right)\right) \cdot \left(a + -4\right)\\
\end{array}
\end{array}
Initial program 97.8%
NOTE: b should be positive before calling this function
(FPCore (a b)
:precision binary64
(let* ((t_0
(+
(pow (+ (* a a) (* b b)) 2.0)
(* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ a 3.0)))))))
(if (<= t_0 INFINITY) (+ t_0 -1.0) (+ -1.0 (* (* a (* a a)) (+ a -4.0))))))b = abs(b);
double code(double a, double b) {
double t_0 = pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= ((double) INFINITY)) {
tmp = t_0 + -1.0;
} else {
tmp = -1.0 + ((a * (a * a)) * (a + -4.0));
}
return tmp;
}
b = Math.abs(b);
public static double code(double a, double b) {
double t_0 = Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0))));
double tmp;
if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = t_0 + -1.0;
} else {
tmp = -1.0 + ((a * (a * a)) * (a + -4.0));
}
return tmp;
}
b = abs(b) def code(a, b): t_0 = math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))) tmp = 0 if t_0 <= math.inf: tmp = t_0 + -1.0 else: tmp = -1.0 + ((a * (a * a)) * (a + -4.0)) return tmp
b = abs(b) function code(a, b) t_0 = Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 - a)) + Float64(Float64(b * b) * Float64(a + 3.0))))) tmp = 0.0 if (t_0 <= Inf) tmp = Float64(t_0 + -1.0); else tmp = Float64(-1.0 + Float64(Float64(a * Float64(a * a)) * Float64(a + -4.0))); end return tmp end
b = abs(b) function tmp_2 = code(a, b) t_0 = (((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 - a)) + ((b * b) * (a + 3.0)))); tmp = 0.0; if (t_0 <= Inf) tmp = t_0 + -1.0; else tmp = -1.0 + ((a * (a * a)) * (a + -4.0)); end tmp_2 = tmp; end
NOTE: b should be positive before calling this function
code[a_, b_] := Block[{t$95$0 = N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 - a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(a + 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, Infinity], N[(t$95$0 + -1.0), $MachinePrecision], N[(-1.0 + N[(N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision] * N[(a + -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
b = |b|\\
\\
\begin{array}{l}
t_0 := {\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 - a\right) + \left(b \cdot b\right) \cdot \left(a + 3\right)\right)\\
\mathbf{if}\;t_0 \leq \infty:\\
\;\;\;\;t_0 + -1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(a \cdot \left(a \cdot a\right)\right) \cdot \left(a + -4\right)\\
\end{array}
\end{array}
Initial program 97.6%
NOTE: b should be positive before calling this function (FPCore (a b) :precision binary64 (if (<= (* b b) 0.0002) (+ -1.0 (* (+ a -4.0) (pow a 3.0))) (+ -1.0 (+ (pow b 4.0) (* b (* b 12.0))))))
b = abs(b);
double code(double a, double b) {
double tmp;
if ((b * b) <= 0.0002) {
tmp = -1.0 + ((a + -4.0) * pow(a, 3.0));
} else {
tmp = -1.0 + (pow(b, 4.0) + (b * (b * 12.0)));
}
return tmp;
}
NOTE: b should be positive before calling this function
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 0.0002d0) then
tmp = (-1.0d0) + ((a + (-4.0d0)) * (a ** 3.0d0))
else
tmp = (-1.0d0) + ((b ** 4.0d0) + (b * (b * 12.0d0)))
end if
code = tmp
end function
b = Math.abs(b);
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 0.0002) {
tmp = -1.0 + ((a + -4.0) * Math.pow(a, 3.0));
} else {
tmp = -1.0 + (Math.pow(b, 4.0) + (b * (b * 12.0)));
}
return tmp;
}
b = abs(b) def code(a, b): tmp = 0 if (b * b) <= 0.0002: tmp = -1.0 + ((a + -4.0) * math.pow(a, 3.0)) else: tmp = -1.0 + (math.pow(b, 4.0) + (b * (b * 12.0))) return tmp
b = abs(b) function code(a, b) tmp = 0.0 if (Float64(b * b) <= 0.0002) tmp = Float64(-1.0 + Float64(Float64(a + -4.0) * (a ^ 3.0))); else tmp = Float64(-1.0 + Float64((b ^ 4.0) + Float64(b * Float64(b * 12.0)))); end return tmp end
b = abs(b) function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 0.0002) tmp = -1.0 + ((a + -4.0) * (a ^ 3.0)); else tmp = -1.0 + ((b ^ 4.0) + (b * (b * 12.0))); end tmp_2 = tmp; end
NOTE: b should be positive before calling this function code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 0.0002], N[(-1.0 + N[(N[(a + -4.0), $MachinePrecision] * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(N[Power[b, 4.0], $MachinePrecision] + N[(b * N[(b * 12.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
b = |b|\\
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 0.0002:\\
\;\;\;\;-1 + \left(a + -4\right) \cdot {a}^{3}\\
\mathbf{else}:\\
\;\;\;\;-1 + \left({b}^{4} + b \cdot \left(b \cdot 12\right)\right)\\
\end{array}
\end{array}
Initial program 95.5%
NOTE: b should be positive before calling this function (FPCore (a b) :precision binary64 (if (<= (* b b) 0.0002) (+ -1.0 (* (+ a -4.0) (pow a 3.0))) (+ -1.0 (pow b 4.0))))
b = abs(b);
double code(double a, double b) {
double tmp;
if ((b * b) <= 0.0002) {
tmp = -1.0 + ((a + -4.0) * pow(a, 3.0));
} else {
tmp = -1.0 + pow(b, 4.0);
}
return tmp;
}
NOTE: b should be positive before calling this function
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 0.0002d0) then
tmp = (-1.0d0) + ((a + (-4.0d0)) * (a ** 3.0d0))
else
tmp = (-1.0d0) + (b ** 4.0d0)
end if
code = tmp
end function
b = Math.abs(b);
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 0.0002) {
tmp = -1.0 + ((a + -4.0) * Math.pow(a, 3.0));
} else {
tmp = -1.0 + Math.pow(b, 4.0);
}
return tmp;
}
b = abs(b) def code(a, b): tmp = 0 if (b * b) <= 0.0002: tmp = -1.0 + ((a + -4.0) * math.pow(a, 3.0)) else: tmp = -1.0 + math.pow(b, 4.0) return tmp
b = abs(b) function code(a, b) tmp = 0.0 if (Float64(b * b) <= 0.0002) tmp = Float64(-1.0 + Float64(Float64(a + -4.0) * (a ^ 3.0))); else tmp = Float64(-1.0 + (b ^ 4.0)); end return tmp end
b = abs(b) function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 0.0002) tmp = -1.0 + ((a + -4.0) * (a ^ 3.0)); else tmp = -1.0 + (b ^ 4.0); end tmp_2 = tmp; end
NOTE: b should be positive before calling this function code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 0.0002], N[(-1.0 + N[(N[(a + -4.0), $MachinePrecision] * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
b = |b|\\
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 0.0002:\\
\;\;\;\;-1 + \left(a + -4\right) \cdot {a}^{3}\\
\mathbf{else}:\\
\;\;\;\;-1 + {b}^{4}\\
\end{array}
\end{array}
Initial program 95.0%
NOTE: b should be positive before calling this function (FPCore (a b) :precision binary64 (if (<= (* b b) 0.0002) (+ -1.0 (* (* a (* a a)) (+ a -4.0))) (+ -1.0 (pow b 4.0))))
b = abs(b);
double code(double a, double b) {
double tmp;
if ((b * b) <= 0.0002) {
tmp = -1.0 + ((a * (a * a)) * (a + -4.0));
} else {
tmp = -1.0 + pow(b, 4.0);
}
return tmp;
}
NOTE: b should be positive before calling this function
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 0.0002d0) then
tmp = (-1.0d0) + ((a * (a * a)) * (a + (-4.0d0)))
else
tmp = (-1.0d0) + (b ** 4.0d0)
end if
code = tmp
end function
b = Math.abs(b);
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 0.0002) {
tmp = -1.0 + ((a * (a * a)) * (a + -4.0));
} else {
tmp = -1.0 + Math.pow(b, 4.0);
}
return tmp;
}
b = abs(b) def code(a, b): tmp = 0 if (b * b) <= 0.0002: tmp = -1.0 + ((a * (a * a)) * (a + -4.0)) else: tmp = -1.0 + math.pow(b, 4.0) return tmp
b = abs(b) function code(a, b) tmp = 0.0 if (Float64(b * b) <= 0.0002) tmp = Float64(-1.0 + Float64(Float64(a * Float64(a * a)) * Float64(a + -4.0))); else tmp = Float64(-1.0 + (b ^ 4.0)); end return tmp end
b = abs(b) function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 0.0002) tmp = -1.0 + ((a * (a * a)) * (a + -4.0)); else tmp = -1.0 + (b ^ 4.0); end tmp_2 = tmp; end
NOTE: b should be positive before calling this function code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 0.0002], N[(-1.0 + N[(N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision] * N[(a + -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
b = |b|\\
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 0.0002:\\
\;\;\;\;-1 + \left(a \cdot \left(a \cdot a\right)\right) \cdot \left(a + -4\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + {b}^{4}\\
\end{array}
\end{array}
Initial program 94.9%
NOTE: b should be positive before calling this function (FPCore (a b) :precision binary64 (if (<= (* b b) 4e+285) (+ -1.0 (* (* a (* a a)) (+ a -4.0))) (+ -1.0 (* b (* b 12.0)))))
b = abs(b);
double code(double a, double b) {
double tmp;
if ((b * b) <= 4e+285) {
tmp = -1.0 + ((a * (a * a)) * (a + -4.0));
} else {
tmp = -1.0 + (b * (b * 12.0));
}
return tmp;
}
NOTE: b should be positive before calling this function
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 4d+285) then
tmp = (-1.0d0) + ((a * (a * a)) * (a + (-4.0d0)))
else
tmp = (-1.0d0) + (b * (b * 12.0d0))
end if
code = tmp
end function
b = Math.abs(b);
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 4e+285) {
tmp = -1.0 + ((a * (a * a)) * (a + -4.0));
} else {
tmp = -1.0 + (b * (b * 12.0));
}
return tmp;
}
b = abs(b) def code(a, b): tmp = 0 if (b * b) <= 4e+285: tmp = -1.0 + ((a * (a * a)) * (a + -4.0)) else: tmp = -1.0 + (b * (b * 12.0)) return tmp
b = abs(b) function code(a, b) tmp = 0.0 if (Float64(b * b) <= 4e+285) tmp = Float64(-1.0 + Float64(Float64(a * Float64(a * a)) * Float64(a + -4.0))); else tmp = Float64(-1.0 + Float64(b * Float64(b * 12.0))); end return tmp end
b = abs(b) function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 4e+285) tmp = -1.0 + ((a * (a * a)) * (a + -4.0)); else tmp = -1.0 + (b * (b * 12.0)); end tmp_2 = tmp; end
NOTE: b should be positive before calling this function code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 4e+285], N[(-1.0 + N[(N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision] * N[(a + -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(b * N[(b * 12.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
b = |b|\\
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 4 \cdot 10^{+285}:\\
\;\;\;\;-1 + \left(a \cdot \left(a \cdot a\right)\right) \cdot \left(a + -4\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + b \cdot \left(b \cdot 12\right)\\
\end{array}
\end{array}
Initial program 85.8%
NOTE: b should be positive before calling this function (FPCore (a b) :precision binary64 (if (<= a -5.8e+65) (+ -1.0 (* (* a a) (+ 4.0 (* a -4.0)))) (if (<= a 6.2e+150) (+ -1.0 (* b (* b 12.0))) (+ -1.0 (* (* a a) 4.0)))))
b = abs(b);
double code(double a, double b) {
double tmp;
if (a <= -5.8e+65) {
tmp = -1.0 + ((a * a) * (4.0 + (a * -4.0)));
} else if (a <= 6.2e+150) {
tmp = -1.0 + (b * (b * 12.0));
} else {
tmp = -1.0 + ((a * a) * 4.0);
}
return tmp;
}
NOTE: b should be positive before calling this function
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-5.8d+65)) then
tmp = (-1.0d0) + ((a * a) * (4.0d0 + (a * (-4.0d0))))
else if (a <= 6.2d+150) then
tmp = (-1.0d0) + (b * (b * 12.0d0))
else
tmp = (-1.0d0) + ((a * a) * 4.0d0)
end if
code = tmp
end function
b = Math.abs(b);
public static double code(double a, double b) {
double tmp;
if (a <= -5.8e+65) {
tmp = -1.0 + ((a * a) * (4.0 + (a * -4.0)));
} else if (a <= 6.2e+150) {
tmp = -1.0 + (b * (b * 12.0));
} else {
tmp = -1.0 + ((a * a) * 4.0);
}
return tmp;
}
b = abs(b) def code(a, b): tmp = 0 if a <= -5.8e+65: tmp = -1.0 + ((a * a) * (4.0 + (a * -4.0))) elif a <= 6.2e+150: tmp = -1.0 + (b * (b * 12.0)) else: tmp = -1.0 + ((a * a) * 4.0) return tmp
b = abs(b) function code(a, b) tmp = 0.0 if (a <= -5.8e+65) tmp = Float64(-1.0 + Float64(Float64(a * a) * Float64(4.0 + Float64(a * -4.0)))); elseif (a <= 6.2e+150) tmp = Float64(-1.0 + Float64(b * Float64(b * 12.0))); else tmp = Float64(-1.0 + Float64(Float64(a * a) * 4.0)); end return tmp end
b = abs(b) function tmp_2 = code(a, b) tmp = 0.0; if (a <= -5.8e+65) tmp = -1.0 + ((a * a) * (4.0 + (a * -4.0))); elseif (a <= 6.2e+150) tmp = -1.0 + (b * (b * 12.0)); else tmp = -1.0 + ((a * a) * 4.0); end tmp_2 = tmp; end
NOTE: b should be positive before calling this function code[a_, b_] := If[LessEqual[a, -5.8e+65], N[(-1.0 + N[(N[(a * a), $MachinePrecision] * N[(4.0 + N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 6.2e+150], N[(-1.0 + N[(b * N[(b * 12.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(N[(a * a), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
b = |b|\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq -5.8 \cdot 10^{+65}:\\
\;\;\;\;-1 + \left(a \cdot a\right) \cdot \left(4 + a \cdot -4\right)\\
\mathbf{elif}\;a \leq 6.2 \cdot 10^{+150}:\\
\;\;\;\;-1 + b \cdot \left(b \cdot 12\right)\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(a \cdot a\right) \cdot 4\\
\end{array}
\end{array}
Initial program 71.7%
NOTE: b should be positive before calling this function (FPCore (a b) :precision binary64 (if (<= (* b b) 4e+285) (+ -1.0 (* (* a a) 4.0)) (+ -1.0 (* b (* b 12.0)))))
b = abs(b);
double code(double a, double b) {
double tmp;
if ((b * b) <= 4e+285) {
tmp = -1.0 + ((a * a) * 4.0);
} else {
tmp = -1.0 + (b * (b * 12.0));
}
return tmp;
}
NOTE: b should be positive before calling this function
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((b * b) <= 4d+285) then
tmp = (-1.0d0) + ((a * a) * 4.0d0)
else
tmp = (-1.0d0) + (b * (b * 12.0d0))
end if
code = tmp
end function
b = Math.abs(b);
public static double code(double a, double b) {
double tmp;
if ((b * b) <= 4e+285) {
tmp = -1.0 + ((a * a) * 4.0);
} else {
tmp = -1.0 + (b * (b * 12.0));
}
return tmp;
}
b = abs(b) def code(a, b): tmp = 0 if (b * b) <= 4e+285: tmp = -1.0 + ((a * a) * 4.0) else: tmp = -1.0 + (b * (b * 12.0)) return tmp
b = abs(b) function code(a, b) tmp = 0.0 if (Float64(b * b) <= 4e+285) tmp = Float64(-1.0 + Float64(Float64(a * a) * 4.0)); else tmp = Float64(-1.0 + Float64(b * Float64(b * 12.0))); end return tmp end
b = abs(b) function tmp_2 = code(a, b) tmp = 0.0; if ((b * b) <= 4e+285) tmp = -1.0 + ((a * a) * 4.0); else tmp = -1.0 + (b * (b * 12.0)); end tmp_2 = tmp; end
NOTE: b should be positive before calling this function code[a_, b_] := If[LessEqual[N[(b * b), $MachinePrecision], 4e+285], N[(-1.0 + N[(N[(a * a), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision], N[(-1.0 + N[(b * N[(b * 12.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
b = |b|\\
\\
\begin{array}{l}
\mathbf{if}\;b \cdot b \leq 4 \cdot 10^{+285}:\\
\;\;\;\;-1 + \left(a \cdot a\right) \cdot 4\\
\mathbf{else}:\\
\;\;\;\;-1 + b \cdot \left(b \cdot 12\right)\\
\end{array}
\end{array}
Initial program 69.5%
NOTE: b should be positive before calling this function (FPCore (a b) :precision binary64 (+ -1.0 (* (* a a) 4.0)))
b = abs(b);
double code(double a, double b) {
return -1.0 + ((a * a) * 4.0);
}
NOTE: b should be positive before calling this function
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (-1.0d0) + ((a * a) * 4.0d0)
end function
b = Math.abs(b);
public static double code(double a, double b) {
return -1.0 + ((a * a) * 4.0);
}
b = abs(b) def code(a, b): return -1.0 + ((a * a) * 4.0)
b = abs(b) function code(a, b) return Float64(-1.0 + Float64(Float64(a * a) * 4.0)) end
b = abs(b) function tmp = code(a, b) tmp = -1.0 + ((a * a) * 4.0); end
NOTE: b should be positive before calling this function code[a_, b_] := N[(-1.0 + N[(N[(a * a), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
b = |b|\\
\\
-1 + \left(a \cdot a\right) \cdot 4
\end{array}
Initial program 48.3%
herbie shell --seed 2023297
(FPCore (a b)
:name "Bouland and Aaronson, Equation (24)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (- 1.0 a)) (* (* b b) (+ 3.0 a))))) 1.0))