
(FPCore (x) :precision binary64 (- (sqrt (+ 1.0 x)) (sqrt (- 1.0 x))))
double code(double x) {
return sqrt((1.0 + x)) - sqrt((1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((1.0d0 + x)) - sqrt((1.0d0 - x))
end function
public static double code(double x) {
return Math.sqrt((1.0 + x)) - Math.sqrt((1.0 - x));
}
def code(x): return math.sqrt((1.0 + x)) - math.sqrt((1.0 - x))
function code(x) return Float64(sqrt(Float64(1.0 + x)) - sqrt(Float64(1.0 - x))) end
function tmp = code(x) tmp = sqrt((1.0 + x)) - sqrt((1.0 - x)); end
code[x_] := N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{1 + x} - \sqrt{1 - x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (sqrt (+ 1.0 x)) (sqrt (- 1.0 x))))
double code(double x) {
return sqrt((1.0 + x)) - sqrt((1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((1.0d0 + x)) - sqrt((1.0d0 - x))
end function
public static double code(double x) {
return Math.sqrt((1.0 + x)) - Math.sqrt((1.0 - x));
}
def code(x): return math.sqrt((1.0 + x)) - math.sqrt((1.0 - x))
function code(x) return Float64(sqrt(Float64(1.0 + x)) - sqrt(Float64(1.0 - x))) end
function tmp = code(x) tmp = sqrt((1.0 + x)) - sqrt((1.0 - x)); end
code[x_] := N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] - N[Sqrt[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{1 + x} - \sqrt{1 - x}
\end{array}
(FPCore (x) :precision binary64 (* 0.5 (/ (* x 4.0) (+ (sqrt (+ x 1.0)) (sqrt (- 1.0 x))))))
double code(double x) {
return 0.5 * ((x * 4.0) / (sqrt((x + 1.0)) + sqrt((1.0 - x))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * ((x * 4.0d0) / (sqrt((x + 1.0d0)) + sqrt((1.0d0 - x))))
end function
public static double code(double x) {
return 0.5 * ((x * 4.0) / (Math.sqrt((x + 1.0)) + Math.sqrt((1.0 - x))));
}
def code(x): return 0.5 * ((x * 4.0) / (math.sqrt((x + 1.0)) + math.sqrt((1.0 - x))))
function code(x) return Float64(0.5 * Float64(Float64(x * 4.0) / Float64(sqrt(Float64(x + 1.0)) + sqrt(Float64(1.0 - x))))) end
function tmp = code(x) tmp = 0.5 * ((x * 4.0) / (sqrt((x + 1.0)) + sqrt((1.0 - x)))); end
code[x_] := N[(0.5 * N[(N[(x * 4.0), $MachinePrecision] / N[(N[Sqrt[N[(x + 1.0), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x \cdot 4}{\sqrt{x + 1} + \sqrt{1 - x}}
\end{array}
Initial program 9.0%
flip--9.0%
flip--9.0%
associate-/l/9.0%
Applied egg-rr9.1%
*-rgt-identity9.1%
*-commutative9.1%
*-commutative9.1%
times-frac9.1%
+-commutative9.1%
associate-+l-9.1%
+-inverses9.1%
metadata-eval9.1%
metadata-eval9.1%
metadata-eval9.1%
Simplified100.0%
add-sqr-sqrt_binary6449.2%
Applied rewrite-once49.2%
rem-square-sqrt100.0%
distribute-rgt-in100.0%
distribute-lft-out100.0%
metadata-eval100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (* 0.5 (/ (* x 4.0) (+ 2.0 (* -0.25 (* x x))))))
double code(double x) {
return 0.5 * ((x * 4.0) / (2.0 + (-0.25 * (x * x))));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 0.5d0 * ((x * 4.0d0) / (2.0d0 + ((-0.25d0) * (x * x))))
end function
public static double code(double x) {
return 0.5 * ((x * 4.0) / (2.0 + (-0.25 * (x * x))));
}
def code(x): return 0.5 * ((x * 4.0) / (2.0 + (-0.25 * (x * x))))
function code(x) return Float64(0.5 * Float64(Float64(x * 4.0) / Float64(2.0 + Float64(-0.25 * Float64(x * x))))) end
function tmp = code(x) tmp = 0.5 * ((x * 4.0) / (2.0 + (-0.25 * (x * x)))); end
code[x_] := N[(0.5 * N[(N[(x * 4.0), $MachinePrecision] / N[(2.0 + N[(-0.25 * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x \cdot 4}{2 + -0.25 \cdot \left(x \cdot x\right)}
\end{array}
Initial program 9.0%
flip--9.0%
flip--9.0%
associate-/l/9.0%
Applied egg-rr9.1%
*-rgt-identity9.1%
*-commutative9.1%
*-commutative9.1%
times-frac9.1%
+-commutative9.1%
associate-+l-9.1%
+-inverses9.1%
metadata-eval9.1%
metadata-eval9.1%
metadata-eval9.1%
Simplified100.0%
add-sqr-sqrt_binary6449.2%
Applied rewrite-once49.2%
rem-square-sqrt100.0%
distribute-rgt-in100.0%
distribute-lft-out100.0%
metadata-eval100.0%
Simplified100.0%
Taylor expanded in x around 0 99.1%
unpow299.1%
Simplified99.1%
Final simplification99.1%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 9.0%
Taylor expanded in x around 0 98.7%
Final simplification98.7%
(FPCore (x) :precision binary64 (/ (* 2.0 x) (+ (sqrt (+ 1.0 x)) (sqrt (- 1.0 x)))))
double code(double x) {
return (2.0 * x) / (sqrt((1.0 + x)) + sqrt((1.0 - x)));
}
real(8) function code(x)
real(8), intent (in) :: x
code = (2.0d0 * x) / (sqrt((1.0d0 + x)) + sqrt((1.0d0 - x)))
end function
public static double code(double x) {
return (2.0 * x) / (Math.sqrt((1.0 + x)) + Math.sqrt((1.0 - x)));
}
def code(x): return (2.0 * x) / (math.sqrt((1.0 + x)) + math.sqrt((1.0 - x)))
function code(x) return Float64(Float64(2.0 * x) / Float64(sqrt(Float64(1.0 + x)) + sqrt(Float64(1.0 - x)))) end
function tmp = code(x) tmp = (2.0 * x) / (sqrt((1.0 + x)) + sqrt((1.0 - x))); end
code[x_] := N[(N[(2.0 * x), $MachinePrecision] / N[(N[Sqrt[N[(1.0 + x), $MachinePrecision]], $MachinePrecision] + N[Sqrt[N[(1.0 - x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{2 \cdot x}{\sqrt{1 + x} + \sqrt{1 - x}}
\end{array}
herbie shell --seed 2023297
(FPCore (x)
:name "bug333 (missed optimization)"
:precision binary64
:pre (and (<= -1.0 x) (<= x 1.0))
:herbie-target
(/ (* 2.0 x) (+ (sqrt (+ 1.0 x)) (sqrt (- 1.0 x))))
(- (sqrt (+ 1.0 x)) (sqrt (- 1.0 x))))