
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (* e (/ (sin v) (- (* e (cos v)) -1.0))))
double code(double e, double v) {
return e * (sin(v) / ((e * cos(v)) - -1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (sin(v) / ((e * cos(v)) - (-1.0d0)))
end function
public static double code(double e, double v) {
return e * (Math.sin(v) / ((e * Math.cos(v)) - -1.0));
}
def code(e, v): return e * (math.sin(v) / ((e * math.cos(v)) - -1.0))
function code(e, v) return Float64(e * Float64(sin(v) / Float64(Float64(e * cos(v)) - -1.0))) end
function tmp = code(e, v) tmp = e * (sin(v) / ((e * cos(v)) - -1.0)); end
code[e_, v_] := N[(e * N[(N[Sin[v], $MachinePrecision] / N[(N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision] - -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{\sin v}{e \cdot \cos v - -1}
\end{array}
Initial program 99.8%
*-commutative99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
remove-double-neg99.8%
neg-sub099.8%
fma-udef99.8%
distribute-neg-in99.8%
metadata-eval99.8%
associate--r+99.8%
neg-sub099.8%
remove-double-neg99.8%
Applied egg-rr99.8%
Final simplification99.8%
(FPCore (e v) :precision binary64 (/ (sin v) (+ (cos v) (/ 1.0 e))))
double code(double e, double v) {
return sin(v) / (cos(v) + (1.0 / e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) / (cos(v) + (1.0d0 / e))
end function
public static double code(double e, double v) {
return Math.sin(v) / (Math.cos(v) + (1.0 / e));
}
def code(e, v): return math.sin(v) / (math.cos(v) + (1.0 / e))
function code(e, v) return Float64(sin(v) / Float64(cos(v) + Float64(1.0 / e))) end
function tmp = code(e, v) tmp = sin(v) / (cos(v) + (1.0 / e)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] / N[(N[Cos[v], $MachinePrecision] + N[(1.0 / e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v}{\cos v + \frac{1}{e}}
\end{array}
Initial program 99.8%
*-commutative99.8%
associate-/l*99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
Taylor expanded in e around 0 99.6%
Final simplification99.6%
(FPCore (e v) :precision binary64 (* (sin v) (/ e (+ e 1.0))))
double code(double e, double v) {
return sin(v) * (e / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) * (e / (e + 1.0d0))
end function
public static double code(double e, double v) {
return Math.sin(v) * (e / (e + 1.0));
}
def code(e, v): return math.sin(v) * (e / (e + 1.0))
function code(e, v) return Float64(sin(v) * Float64(e / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = sin(v) * (e / (e + 1.0)); end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * N[(e / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin v \cdot \frac{e}{e + 1}
\end{array}
Initial program 99.8%
Taylor expanded in v around 0 99.3%
associate-/l*99.1%
remove-double-neg99.1%
neg-sub099.1%
div-sub99.1%
+-commutative99.1%
+-commutative99.1%
Applied egg-rr99.1%
div099.1%
sub0-neg99.1%
distribute-frac-neg99.1%
+-commutative99.1%
associate-/l*99.3%
remove-double-neg99.3%
associate-*l/99.3%
+-commutative99.3%
Simplified99.3%
Final simplification99.3%
(FPCore (e v) :precision binary64 (/ (* (sin v) e) (+ e 1.0)))
double code(double e, double v) {
return (sin(v) * e) / (e + 1.0);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (sin(v) * e) / (e + 1.0d0)
end function
public static double code(double e, double v) {
return (Math.sin(v) * e) / (e + 1.0);
}
def code(e, v): return (math.sin(v) * e) / (e + 1.0)
function code(e, v) return Float64(Float64(sin(v) * e) / Float64(e + 1.0)) end
function tmp = code(e, v) tmp = (sin(v) * e) / (e + 1.0); end
code[e_, v_] := N[(N[(N[Sin[v], $MachinePrecision] * e), $MachinePrecision] / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v \cdot e}{e + 1}
\end{array}
Initial program 99.8%
Taylor expanded in v around 0 99.3%
Final simplification99.3%
(FPCore (e v) :precision binary64 (* (sin v) e))
double code(double e, double v) {
return sin(v) * e;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = sin(v) * e
end function
public static double code(double e, double v) {
return Math.sin(v) * e;
}
def code(e, v): return math.sin(v) * e
function code(e, v) return Float64(sin(v) * e) end
function tmp = code(e, v) tmp = sin(v) * e; end
code[e_, v_] := N[(N[Sin[v], $MachinePrecision] * e), $MachinePrecision]
\begin{array}{l}
\\
\sin v \cdot e
\end{array}
Initial program 99.8%
*-commutative99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in e around 0 98.4%
Final simplification98.4%
(FPCore (e v) :precision binary64 (/ (- e) (- (/ (- -1.0 e) v) (* v (+ (* e -0.5) (* (+ e 1.0) 0.16666666666666666))))))
double code(double e, double v) {
return -e / (((-1.0 - e) / v) - (v * ((e * -0.5) + ((e + 1.0) * 0.16666666666666666))));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = -e / ((((-1.0d0) - e) / v) - (v * ((e * (-0.5d0)) + ((e + 1.0d0) * 0.16666666666666666d0))))
end function
public static double code(double e, double v) {
return -e / (((-1.0 - e) / v) - (v * ((e * -0.5) + ((e + 1.0) * 0.16666666666666666))));
}
def code(e, v): return -e / (((-1.0 - e) / v) - (v * ((e * -0.5) + ((e + 1.0) * 0.16666666666666666))))
function code(e, v) return Float64(Float64(-e) / Float64(Float64(Float64(-1.0 - e) / v) - Float64(v * Float64(Float64(e * -0.5) + Float64(Float64(e + 1.0) * 0.16666666666666666))))) end
function tmp = code(e, v) tmp = -e / (((-1.0 - e) / v) - (v * ((e * -0.5) + ((e + 1.0) * 0.16666666666666666)))); end
code[e_, v_] := N[((-e) / N[(N[(N[(-1.0 - e), $MachinePrecision] / v), $MachinePrecision] - N[(v * N[(N[(e * -0.5), $MachinePrecision] + N[(N[(e + 1.0), $MachinePrecision] * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-e}{\frac{-1 - e}{v} - v \cdot \left(e \cdot -0.5 + \left(e + 1\right) \cdot 0.16666666666666666\right)}
\end{array}
Initial program 99.8%
*-commutative99.8%
associate-/l*99.6%
+-commutative99.6%
fma-def99.6%
Simplified99.6%
associate-/l*99.8%
*-commutative99.8%
associate-/l*99.6%
frac-2neg99.6%
associate-/r/99.8%
fma-udef99.8%
+-commutative99.8%
distribute-neg-in99.8%
metadata-eval99.8%
unsub-neg99.8%
Applied egg-rr99.8%
associate-*l/99.8%
*-commutative99.8%
distribute-lft-neg-in99.8%
distribute-rgt-neg-in99.8%
*-commutative99.8%
associate-/l*99.6%
Applied egg-rr99.6%
Taylor expanded in v around 0 50.4%
distribute-lft-out50.4%
cancel-sign-sub-inv50.4%
*-commutative50.4%
metadata-eval50.4%
+-commutative50.4%
+-commutative50.4%
Simplified50.4%
Final simplification50.4%
(FPCore (e v) :precision binary64 (* e (- v (* v e))))
double code(double e, double v) {
return e * (v - (v * e));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v - (v * e))
end function
public static double code(double e, double v) {
return e * (v - (v * e));
}
def code(e, v): return e * (v - (v * e))
function code(e, v) return Float64(e * Float64(v - Float64(v * e))) end
function tmp = code(e, v) tmp = e * (v - (v * e)); end
code[e_, v_] := N[(e * N[(v - N[(v * e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \left(v - v \cdot e\right)
\end{array}
Initial program 99.8%
*-commutative99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 49.4%
+-commutative49.4%
Simplified49.4%
Taylor expanded in e around 0 48.8%
mul-1-neg48.8%
unsub-neg48.8%
Simplified48.8%
Final simplification48.8%
(FPCore (e v) :precision binary64 (* e (/ v (+ e 1.0))))
double code(double e, double v) {
return e * (v / (e + 1.0));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * (v / (e + 1.0d0))
end function
public static double code(double e, double v) {
return e * (v / (e + 1.0));
}
def code(e, v): return e * (v / (e + 1.0))
function code(e, v) return Float64(e * Float64(v / Float64(e + 1.0))) end
function tmp = code(e, v) tmp = e * (v / (e + 1.0)); end
code[e_, v_] := N[(e * N[(v / N[(e + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \frac{v}{e + 1}
\end{array}
Initial program 99.8%
*-commutative99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 49.4%
+-commutative49.4%
Simplified49.4%
Final simplification49.4%
(FPCore (e v) :precision binary64 (* v e))
double code(double e, double v) {
return v * e;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v * e
end function
public static double code(double e, double v) {
return v * e;
}
def code(e, v): return v * e
function code(e, v) return Float64(v * e) end
function tmp = code(e, v) tmp = v * e; end
code[e_, v_] := N[(v * e), $MachinePrecision]
\begin{array}{l}
\\
v \cdot e
\end{array}
Initial program 99.8%
*-commutative99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 49.4%
+-commutative49.4%
Simplified49.4%
Taylor expanded in e around 0 48.5%
Final simplification48.5%
(FPCore (e v) :precision binary64 v)
double code(double e, double v) {
return v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v
end function
public static double code(double e, double v) {
return v;
}
def code(e, v): return v
function code(e, v) return v end
function tmp = code(e, v) tmp = v; end
code[e_, v_] := v
\begin{array}{l}
\\
v
\end{array}
Initial program 99.8%
*-commutative99.8%
associate-*l/99.8%
+-commutative99.8%
fma-def99.8%
Simplified99.8%
Taylor expanded in v around 0 49.4%
+-commutative49.4%
Simplified49.4%
Taylor expanded in e around inf 4.5%
Final simplification4.5%
herbie shell --seed 2023297
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))