
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ y (+ y 1.0))) (t_1 (/ x (+ y 1.0))))
(if (<= y -4.6)
t_0
(if (<= y -1.3e-41)
t_1
(if (<= y -1.5e-80) y (if (<= y 3.5e+82) t_1 t_0))))))
double code(double x, double y) {
double t_0 = y / (y + 1.0);
double t_1 = x / (y + 1.0);
double tmp;
if (y <= -4.6) {
tmp = t_0;
} else if (y <= -1.3e-41) {
tmp = t_1;
} else if (y <= -1.5e-80) {
tmp = y;
} else if (y <= 3.5e+82) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y / (y + 1.0d0)
t_1 = x / (y + 1.0d0)
if (y <= (-4.6d0)) then
tmp = t_0
else if (y <= (-1.3d-41)) then
tmp = t_1
else if (y <= (-1.5d-80)) then
tmp = y
else if (y <= 3.5d+82) then
tmp = t_1
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y / (y + 1.0);
double t_1 = x / (y + 1.0);
double tmp;
if (y <= -4.6) {
tmp = t_0;
} else if (y <= -1.3e-41) {
tmp = t_1;
} else if (y <= -1.5e-80) {
tmp = y;
} else if (y <= 3.5e+82) {
tmp = t_1;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y / (y + 1.0) t_1 = x / (y + 1.0) tmp = 0 if y <= -4.6: tmp = t_0 elif y <= -1.3e-41: tmp = t_1 elif y <= -1.5e-80: tmp = y elif y <= 3.5e+82: tmp = t_1 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y / Float64(y + 1.0)) t_1 = Float64(x / Float64(y + 1.0)) tmp = 0.0 if (y <= -4.6) tmp = t_0; elseif (y <= -1.3e-41) tmp = t_1; elseif (y <= -1.5e-80) tmp = y; elseif (y <= 3.5e+82) tmp = t_1; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y / (y + 1.0); t_1 = x / (y + 1.0); tmp = 0.0; if (y <= -4.6) tmp = t_0; elseif (y <= -1.3e-41) tmp = t_1; elseif (y <= -1.5e-80) tmp = y; elseif (y <= 3.5e+82) tmp = t_1; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.6], t$95$0, If[LessEqual[y, -1.3e-41], t$95$1, If[LessEqual[y, -1.5e-80], y, If[LessEqual[y, 3.5e+82], t$95$1, t$95$0]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{y + 1}\\
t_1 := \frac{x}{y + 1}\\
\mathbf{if}\;y \leq -4.6:\\
\;\;\;\;t_0\\
\mathbf{elif}\;y \leq -1.3 \cdot 10^{-41}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;y \leq -1.5 \cdot 10^{-80}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{+82}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}
\end{array}
if y < -4.5999999999999996 or 3.5e82 < y Initial program 100.0%
Taylor expanded in x around 0 82.7%
+-commutative82.7%
Simplified82.7%
if -4.5999999999999996 < y < -1.3e-41 or -1.50000000000000004e-80 < y < 3.5e82Initial program 100.0%
Taylor expanded in x around inf 78.6%
+-commutative78.6%
Simplified78.6%
if -1.3e-41 < y < -1.50000000000000004e-80Initial program 100.0%
Taylor expanded in x around 0 83.7%
+-commutative83.7%
Simplified83.7%
Taylor expanded in y around 0 83.7%
Final simplification80.4%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 0.82))) (+ 1.0 (/ x y)) (+ x (* y (- 1.0 x)))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 0.82)) {
tmp = 1.0 + (x / y);
} else {
tmp = x + (y * (1.0 - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 0.82d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x + (y * (1.0d0 - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 0.82)) {
tmp = 1.0 + (x / y);
} else {
tmp = x + (y * (1.0 - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 0.82): tmp = 1.0 + (x / y) else: tmp = x + (y * (1.0 - x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 0.82)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x + Float64(y * Float64(1.0 - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 0.82))) tmp = 1.0 + (x / y); else tmp = x + (y * (1.0 - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 0.82]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 0.82\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if y < -1 or 0.819999999999999951 < y Initial program 100.0%
Taylor expanded in y around -inf 98.2%
mul-1-neg98.2%
unsub-neg98.2%
mul-1-neg98.2%
sub-neg98.2%
Simplified98.2%
Taylor expanded in x around inf 97.7%
associate-*r/97.7%
mul-1-neg97.7%
Simplified97.7%
if -1 < y < 0.819999999999999951Initial program 100.0%
Taylor expanded in y around 0 98.6%
Final simplification98.1%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (+ 1.0 (/ (+ x -1.0) y)) (+ x (* y (- 1.0 x)))))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x + (y * (1.0 - x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = 1.0d0 + ((x + (-1.0d0)) / y)
else
tmp = x + (y * (1.0d0 - x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = 1.0 + ((x + -1.0) / y);
} else {
tmp = x + (y * (1.0 - x));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = 1.0 + ((x + -1.0) / y) else: tmp = x + (y * (1.0 - x)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(1.0 + Float64(Float64(x + -1.0) / y)); else tmp = Float64(x + Float64(y * Float64(1.0 - x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = 1.0 + ((x + -1.0) / y); else tmp = x + (y * (1.0 - x)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(1.0 + N[(N[(x + -1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * N[(1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;1 + \frac{x + -1}{y}\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot \left(1 - x\right)\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around -inf 98.2%
mul-1-neg98.2%
unsub-neg98.2%
mul-1-neg98.2%
sub-neg98.2%
Simplified98.2%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 98.6%
Final simplification98.4%
(FPCore (x y) :precision binary64 (if (or (<= y -8.6) (not (<= y 4100000.0))) (+ 1.0 (/ x y)) (/ x (+ y 1.0))))
double code(double x, double y) {
double tmp;
if ((y <= -8.6) || !(y <= 4100000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (y + 1.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-8.6d0)) .or. (.not. (y <= 4100000.0d0))) then
tmp = 1.0d0 + (x / y)
else
tmp = x / (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -8.6) || !(y <= 4100000.0)) {
tmp = 1.0 + (x / y);
} else {
tmp = x / (y + 1.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -8.6) or not (y <= 4100000.0): tmp = 1.0 + (x / y) else: tmp = x / (y + 1.0) return tmp
function code(x, y) tmp = 0.0 if ((y <= -8.6) || !(y <= 4100000.0)) tmp = Float64(1.0 + Float64(x / y)); else tmp = Float64(x / Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -8.6) || ~((y <= 4100000.0))) tmp = 1.0 + (x / y); else tmp = x / (y + 1.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -8.6], N[Not[LessEqual[y, 4100000.0]], $MachinePrecision]], N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.6 \lor \neg \left(y \leq 4100000\right):\\
\;\;\;\;1 + \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y + 1}\\
\end{array}
\end{array}
if y < -8.59999999999999964 or 4.1e6 < y Initial program 100.0%
Taylor expanded in y around -inf 99.3%
mul-1-neg99.3%
unsub-neg99.3%
mul-1-neg99.3%
sub-neg99.3%
Simplified99.3%
Taylor expanded in x around inf 98.8%
associate-*r/98.8%
mul-1-neg98.8%
Simplified98.8%
if -8.59999999999999964 < y < 4.1e6Initial program 100.0%
Taylor expanded in x around inf 78.0%
+-commutative78.0%
Simplified78.0%
Final simplification88.1%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 0.92) (* x (- 1.0 y)) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 0.92) {
tmp = x * (1.0 - y);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 0.92d0) then
tmp = x * (1.0d0 - y)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 0.92) {
tmp = x * (1.0 - y);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 0.92: tmp = x * (1.0 - y) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 0.92) tmp = Float64(x * Float64(1.0 - y)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 0.92) tmp = x * (1.0 - y); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 0.92], N[(x * N[(1.0 - y), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 0.92:\\
\;\;\;\;x \cdot \left(1 - y\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 0.92000000000000004 < y Initial program 100.0%
Taylor expanded in y around inf 75.6%
if -1 < y < 0.92000000000000004Initial program 100.0%
Taylor expanded in y around 0 98.6%
Taylor expanded in x around inf 77.2%
mul-1-neg77.2%
sub-neg77.2%
Simplified77.2%
Final simplification76.4%
(FPCore (x y) :precision binary64 (if (<= y -8.6) 1.0 (if (<= y 2.4e+82) (/ x (+ y 1.0)) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -8.6) {
tmp = 1.0;
} else if (y <= 2.4e+82) {
tmp = x / (y + 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-8.6d0)) then
tmp = 1.0d0
else if (y <= 2.4d+82) then
tmp = x / (y + 1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -8.6) {
tmp = 1.0;
} else if (y <= 2.4e+82) {
tmp = x / (y + 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -8.6: tmp = 1.0 elif y <= 2.4e+82: tmp = x / (y + 1.0) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -8.6) tmp = 1.0; elseif (y <= 2.4e+82) tmp = Float64(x / Float64(y + 1.0)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -8.6) tmp = 1.0; elseif (y <= 2.4e+82) tmp = x / (y + 1.0); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -8.6], 1.0, If[LessEqual[y, 2.4e+82], N[(x / N[(y + 1.0), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8.6:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{+82}:\\
\;\;\;\;\frac{x}{y + 1}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -8.59999999999999964 or 2.39999999999999998e82 < y Initial program 100.0%
Taylor expanded in y around inf 81.4%
if -8.59999999999999964 < y < 2.39999999999999998e82Initial program 100.0%
Taylor expanded in x around inf 75.9%
+-commutative75.9%
Simplified75.9%
Final simplification78.2%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 2.9) x 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 2.9) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 2.9d0) then
tmp = x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 2.9) {
tmp = x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 2.9: tmp = x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 2.9) tmp = x; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 2.9) tmp = x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 2.9], x, 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 2.9:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 2.89999999999999991 < y Initial program 100.0%
Taylor expanded in y around inf 75.6%
if -1 < y < 2.89999999999999991Initial program 100.0%
Taylor expanded in y around 0 76.8%
Final simplification76.2%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf 39.0%
Final simplification39.0%
herbie shell --seed 2023297
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))