
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (if (or (<= y -2e+85) (not (<= y 5e+70))) (* y (* x (- y))) (* x (* y (- 1.0 y)))))
double code(double x, double y) {
double tmp;
if ((y <= -2e+85) || !(y <= 5e+70)) {
tmp = y * (x * -y);
} else {
tmp = x * (y * (1.0 - y));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2d+85)) .or. (.not. (y <= 5d+70))) then
tmp = y * (x * -y)
else
tmp = x * (y * (1.0d0 - y))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2e+85) || !(y <= 5e+70)) {
tmp = y * (x * -y);
} else {
tmp = x * (y * (1.0 - y));
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2e+85) or not (y <= 5e+70): tmp = y * (x * -y) else: tmp = x * (y * (1.0 - y)) return tmp
function code(x, y) tmp = 0.0 if ((y <= -2e+85) || !(y <= 5e+70)) tmp = Float64(y * Float64(x * Float64(-y))); else tmp = Float64(x * Float64(y * Float64(1.0 - y))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2e+85) || ~((y <= 5e+70))) tmp = y * (x * -y); else tmp = x * (y * (1.0 - y)); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2e+85], N[Not[LessEqual[y, 5e+70]], $MachinePrecision]], N[(y * N[(x * (-y)), $MachinePrecision]), $MachinePrecision], N[(x * N[(y * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{+85} \lor \neg \left(y \leq 5 \cdot 10^{+70}\right):\\
\;\;\;\;y \cdot \left(x \cdot \left(-y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y \cdot \left(1 - y\right)\right)\\
\end{array}
\end{array}
if y < -2e85 or 5.0000000000000002e70 < y Initial program 99.9%
associate-*l*82.0%
Simplified82.0%
*-commutative82.0%
associate-*l*99.9%
flip--82.1%
associate-*l/82.0%
clear-num82.0%
un-div-inv82.0%
clear-num81.9%
associate-*l/82.0%
flip--99.9%
*-commutative99.9%
Applied egg-rr99.9%
Taylor expanded in y around inf 99.9%
div-inv99.9%
frac-2neg99.9%
metadata-eval99.9%
remove-double-div99.9%
distribute-lft-neg-in99.9%
associate-*r*99.9%
Applied egg-rr99.9%
if -2e85 < y < 5.0000000000000002e70Initial program 99.9%
associate-*l*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* x (- (* y y))) (* x y)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * -(y * y);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = x * -(y * y)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = x * -(y * y);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = x * -(y * y) else: tmp = x * y return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(x * Float64(-Float64(y * y))); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = x * -(y * y); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(x * (-N[(y * y), $MachinePrecision])), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;x \cdot \left(-y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.8%
associate-*l*86.2%
Simplified86.2%
Taylor expanded in y around inf 84.4%
mul-1-neg84.4%
*-commutative84.4%
unpow284.4%
distribute-rgt-neg-in84.4%
Simplified84.4%
if -1 < y < 1Initial program 100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in y around 0 98.6%
Final simplification91.5%
(FPCore (x y) :precision binary64 (if (or (<= y -1.0) (not (<= y 1.0))) (* y (* x (- y))) (* x y)))
double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x * -y);
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-1.0d0)) .or. (.not. (y <= 1.0d0))) then
tmp = y * (x * -y)
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -1.0) || !(y <= 1.0)) {
tmp = y * (x * -y);
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -1.0) or not (y <= 1.0): tmp = y * (x * -y) else: tmp = x * y return tmp
function code(x, y) tmp = 0.0 if ((y <= -1.0) || !(y <= 1.0)) tmp = Float64(y * Float64(x * Float64(-y))); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -1.0) || ~((y <= 1.0))) tmp = y * (x * -y); else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -1.0], N[Not[LessEqual[y, 1.0]], $MachinePrecision]], N[(y * N[(x * (-y)), $MachinePrecision]), $MachinePrecision], N[(x * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \lor \neg \left(y \leq 1\right):\\
\;\;\;\;y \cdot \left(x \cdot \left(-y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.8%
associate-*l*86.2%
Simplified86.2%
*-commutative86.2%
associate-*l*99.8%
flip--86.1%
associate-*l/86.1%
clear-num86.0%
un-div-inv86.1%
clear-num86.0%
associate-*l/86.0%
flip--99.7%
*-commutative99.7%
Applied egg-rr99.7%
Taylor expanded in y around inf 98.0%
div-inv98.0%
frac-2neg98.0%
metadata-eval98.0%
remove-double-div98.1%
distribute-lft-neg-in98.1%
associate-*r*98.1%
Applied egg-rr98.1%
if -1 < y < 1Initial program 100.0%
associate-*l*100.0%
Simplified100.0%
Taylor expanded in y around 0 98.6%
Final simplification98.3%
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* x y))
double code(double x, double y) {
return x * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * y
end function
public static double code(double x, double y) {
return x * y;
}
def code(x, y): return x * y
function code(x, y) return Float64(x * y) end
function tmp = code(x, y) tmp = x * y; end
code[x_, y_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.9%
associate-*l*93.1%
Simplified93.1%
Taylor expanded in y around 0 57.1%
Final simplification57.1%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
associate-*l*93.1%
Simplified93.1%
*-commutative93.1%
associate-*l*99.9%
flip--93.1%
associate-*l/93.0%
clear-num92.9%
un-div-inv92.9%
clear-num92.8%
associate-*l/92.8%
flip--99.7%
*-commutative99.7%
Applied egg-rr99.7%
associate-/l/99.7%
associate-/l*99.9%
flip--93.0%
metadata-eval93.0%
metadata-eval93.0%
associate-/r/92.9%
times-frac81.2%
metadata-eval81.2%
Applied egg-rr81.2%
Taylor expanded in y around inf 32.4%
Taylor expanded in y around 0 2.7%
Final simplification2.7%
herbie shell --seed 2023297
(FPCore (x y)
:name "Statistics.Distribution.Binomial:$cvariance from math-functions-0.1.5.2"
:precision binary64
(* (* x y) (- 1.0 y)))