
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (+ z x))))
double code(double x, double y, double z) {
return x + (y * (z + x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z + x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z + x));
}
def code(x, y, z): return x + (y * (z + x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z + x))) end
function tmp = code(x, y, z) tmp = x + (y * (z + x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z + x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma y (+ x z) x))
double code(double x, double y, double z) {
return fma(y, (x + z), x);
}
function code(x, y, z) return fma(y, Float64(x + z), x) end
code[x_, y_, z_] := N[(y * N[(x + z), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x + z, x\right)
\end{array}
Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (or (<= x -1.9e-28)
(and (not (<= x 2.5e-139)) (or (<= x 1.8e-29) (not (<= x 5.6e+40)))))
(* x (+ y 1.0))
(* y z)))
double code(double x, double y, double z) {
double tmp;
if ((x <= -1.9e-28) || (!(x <= 2.5e-139) && ((x <= 1.8e-29) || !(x <= 5.6e+40)))) {
tmp = x * (y + 1.0);
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x <= (-1.9d-28)) .or. (.not. (x <= 2.5d-139)) .and. (x <= 1.8d-29) .or. (.not. (x <= 5.6d+40))) then
tmp = x * (y + 1.0d0)
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x <= -1.9e-28) || (!(x <= 2.5e-139) && ((x <= 1.8e-29) || !(x <= 5.6e+40)))) {
tmp = x * (y + 1.0);
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x <= -1.9e-28) or (not (x <= 2.5e-139) and ((x <= 1.8e-29) or not (x <= 5.6e+40))): tmp = x * (y + 1.0) else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if ((x <= -1.9e-28) || (!(x <= 2.5e-139) && ((x <= 1.8e-29) || !(x <= 5.6e+40)))) tmp = Float64(x * Float64(y + 1.0)); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x <= -1.9e-28) || (~((x <= 2.5e-139)) && ((x <= 1.8e-29) || ~((x <= 5.6e+40))))) tmp = x * (y + 1.0); else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[x, -1.9e-28], And[N[Not[LessEqual[x, 2.5e-139]], $MachinePrecision], Or[LessEqual[x, 1.8e-29], N[Not[LessEqual[x, 5.6e+40]], $MachinePrecision]]]], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision], N[(y * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.9 \cdot 10^{-28} \lor \neg \left(x \leq 2.5 \cdot 10^{-139}\right) \land \left(x \leq 1.8 \cdot 10^{-29} \lor \neg \left(x \leq 5.6 \cdot 10^{+40}\right)\right):\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if x < -1.90000000000000005e-28 or 2.50000000000000017e-139 < x < 1.79999999999999987e-29 or 5.6000000000000003e40 < x Initial program 100.0%
Taylor expanded in x around inf 83.6%
+-commutative83.6%
Simplified83.6%
if -1.90000000000000005e-28 < x < 2.50000000000000017e-139 or 1.79999999999999987e-29 < x < 5.6000000000000003e40Initial program 100.0%
Taylor expanded in z around inf 93.6%
Taylor expanded in x around 0 73.1%
Final simplification79.8%
(FPCore (x y z)
:precision binary64
(if (<= y -7e+104)
(* y x)
(if (<= y -1.75e-6)
(* y z)
(if (<= y 4.4e-27) x (if (<= y 6e+260) (* y z) (* y x))))))
double code(double x, double y, double z) {
double tmp;
if (y <= -7e+104) {
tmp = y * x;
} else if (y <= -1.75e-6) {
tmp = y * z;
} else if (y <= 4.4e-27) {
tmp = x;
} else if (y <= 6e+260) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-7d+104)) then
tmp = y * x
else if (y <= (-1.75d-6)) then
tmp = y * z
else if (y <= 4.4d-27) then
tmp = x
else if (y <= 6d+260) then
tmp = y * z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -7e+104) {
tmp = y * x;
} else if (y <= -1.75e-6) {
tmp = y * z;
} else if (y <= 4.4e-27) {
tmp = x;
} else if (y <= 6e+260) {
tmp = y * z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -7e+104: tmp = y * x elif y <= -1.75e-6: tmp = y * z elif y <= 4.4e-27: tmp = x elif y <= 6e+260: tmp = y * z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -7e+104) tmp = Float64(y * x); elseif (y <= -1.75e-6) tmp = Float64(y * z); elseif (y <= 4.4e-27) tmp = x; elseif (y <= 6e+260) tmp = Float64(y * z); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -7e+104) tmp = y * x; elseif (y <= -1.75e-6) tmp = y * z; elseif (y <= 4.4e-27) tmp = x; elseif (y <= 6e+260) tmp = y * z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -7e+104], N[(y * x), $MachinePrecision], If[LessEqual[y, -1.75e-6], N[(y * z), $MachinePrecision], If[LessEqual[y, 4.4e-27], x, If[LessEqual[y, 6e+260], N[(y * z), $MachinePrecision], N[(y * x), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -7 \cdot 10^{+104}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -1.75 \cdot 10^{-6}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 4.4 \cdot 10^{-27}:\\
\;\;\;\;x\\
\mathbf{elif}\;y \leq 6 \cdot 10^{+260}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -7.0000000000000003e104 or 5.9999999999999996e260 < y Initial program 100.0%
Taylor expanded in x around inf 65.6%
+-commutative65.6%
Simplified65.6%
Taylor expanded in y around inf 65.6%
if -7.0000000000000003e104 < y < -1.74999999999999997e-6 or 4.39999999999999974e-27 < y < 5.9999999999999996e260Initial program 100.0%
Taylor expanded in z around inf 62.9%
Taylor expanded in x around 0 59.9%
if -1.74999999999999997e-6 < y < 4.39999999999999974e-27Initial program 100.0%
Taylor expanded in y around 0 74.8%
Final simplification68.0%
(FPCore (x y z) :precision binary64 (if (or (<= y -1.85e-6) (not (<= y 8.6e-30))) (* y (+ x z)) (* x (+ y 1.0))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -1.85e-6) || !(y <= 8.6e-30)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-1.85d-6)) .or. (.not. (y <= 8.6d-30))) then
tmp = y * (x + z)
else
tmp = x * (y + 1.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -1.85e-6) || !(y <= 8.6e-30)) {
tmp = y * (x + z);
} else {
tmp = x * (y + 1.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -1.85e-6) or not (y <= 8.6e-30): tmp = y * (x + z) else: tmp = x * (y + 1.0) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -1.85e-6) || !(y <= 8.6e-30)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x * Float64(y + 1.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -1.85e-6) || ~((y <= 8.6e-30))) tmp = y * (x + z); else tmp = x * (y + 1.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -1.85e-6], N[Not[LessEqual[y, 8.6e-30]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x * N[(y + 1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.85 \cdot 10^{-6} \lor \neg \left(y \leq 8.6 \cdot 10^{-30}\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(y + 1\right)\\
\end{array}
\end{array}
if y < -1.8500000000000001e-6 or 8.59999999999999932e-30 < y Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
Simplified100.0%
+-commutative100.0%
fma-udef100.0%
+-commutative100.0%
distribute-rgt-in93.4%
associate-+r+93.4%
*-commutative93.4%
*-commutative93.4%
Applied egg-rr93.4%
Taylor expanded in y around inf 97.9%
if -1.8500000000000001e-6 < y < 8.59999999999999932e-30Initial program 100.0%
Taylor expanded in x around inf 75.3%
+-commutative75.3%
Simplified75.3%
Final simplification87.4%
(FPCore (x y z) :precision binary64 (if (or (<= y -3100000000000.0) (not (<= y 0.00185))) (* y (+ x z)) (+ x (* y z))))
double code(double x, double y, double z) {
double tmp;
if ((y <= -3100000000000.0) || !(y <= 0.00185)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y <= (-3100000000000.0d0)) .or. (.not. (y <= 0.00185d0))) then
tmp = y * (x + z)
else
tmp = x + (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y <= -3100000000000.0) || !(y <= 0.00185)) {
tmp = y * (x + z);
} else {
tmp = x + (y * z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y <= -3100000000000.0) or not (y <= 0.00185): tmp = y * (x + z) else: tmp = x + (y * z) return tmp
function code(x, y, z) tmp = 0.0 if ((y <= -3100000000000.0) || !(y <= 0.00185)) tmp = Float64(y * Float64(x + z)); else tmp = Float64(x + Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y <= -3100000000000.0) || ~((y <= 0.00185))) tmp = y * (x + z); else tmp = x + (y * z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Or[LessEqual[y, -3100000000000.0], N[Not[LessEqual[y, 0.00185]], $MachinePrecision]], N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3100000000000 \lor \neg \left(y \leq 0.00185\right):\\
\;\;\;\;y \cdot \left(x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + y \cdot z\\
\end{array}
\end{array}
if y < -3.1e12 or 0.0018500000000000001 < y Initial program 100.0%
+-commutative100.0%
fma-def100.0%
+-commutative100.0%
Simplified100.0%
+-commutative100.0%
fma-udef100.0%
+-commutative100.0%
distribute-rgt-in92.9%
associate-+r+92.9%
*-commutative92.9%
*-commutative92.9%
Applied egg-rr92.9%
Taylor expanded in y around inf 99.9%
if -3.1e12 < y < 0.0018500000000000001Initial program 100.0%
Taylor expanded in z around inf 98.7%
Final simplification99.3%
(FPCore (x y z) :precision binary64 (if (<= y -1.0) (* y x) (if (<= y 1.0) x (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y * x;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = y * x
else if (y <= 1.0d0) then
tmp = x
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1.0) {
tmp = y * x;
} else if (y <= 1.0) {
tmp = x;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -1.0: tmp = y * x elif y <= 1.0: tmp = x else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -1.0) tmp = Float64(y * x); elseif (y <= 1.0) tmp = x; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -1.0) tmp = y * x; elseif (y <= 1.0) tmp = x; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -1.0], N[(y * x), $MachinePrecision], If[LessEqual[y, 1.0], x, N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in x around inf 54.9%
+-commutative54.9%
Simplified54.9%
Taylor expanded in y around inf 54.8%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0 71.7%
Final simplification63.2%
(FPCore (x y z) :precision binary64 (+ x (* y (+ x z))))
double code(double x, double y, double z) {
return x + (y * (x + z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (x + z))
end function
public static double code(double x, double y, double z) {
return x + (y * (x + z));
}
def code(x, y, z): return x + (y * (x + z))
function code(x, y, z) return Float64(x + Float64(y * Float64(x + z))) end
function tmp = code(x, y, z) tmp = x + (y * (x + z)); end
code[x_, y_, z_] := N[(x + N[(y * N[(x + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(x + z\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in y around 0 37.0%
Final simplification37.0%
herbie shell --seed 2023297
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))