
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y y)))
double code(double x, double y) {
return (x + y) / (y + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + y)
end function
public static double code(double x, double y) {
return (x + y) / (y + y);
}
def code(x, y): return (x + y) / (y + y)
function code(x, y) return Float64(Float64(x + y) / Float64(y + y)) end
function tmp = code(x, y) tmp = (x + y) / (y + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + y}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -1.8e-30) 0.5 (if (<= y 2.4e+82) (* 0.5 (/ x y)) 0.5)))
double code(double x, double y) {
double tmp;
if (y <= -1.8e-30) {
tmp = 0.5;
} else if (y <= 2.4e+82) {
tmp = 0.5 * (x / y);
} else {
tmp = 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.8d-30)) then
tmp = 0.5d0
else if (y <= 2.4d+82) then
tmp = 0.5d0 * (x / y)
else
tmp = 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.8e-30) {
tmp = 0.5;
} else if (y <= 2.4e+82) {
tmp = 0.5 * (x / y);
} else {
tmp = 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.8e-30: tmp = 0.5 elif y <= 2.4e+82: tmp = 0.5 * (x / y) else: tmp = 0.5 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.8e-30) tmp = 0.5; elseif (y <= 2.4e+82) tmp = Float64(0.5 * Float64(x / y)); else tmp = 0.5; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.8e-30) tmp = 0.5; elseif (y <= 2.4e+82) tmp = 0.5 * (x / y); else tmp = 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.8e-30], 0.5, If[LessEqual[y, 2.4e+82], N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision], 0.5]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.8 \cdot 10^{-30}:\\
\;\;\;\;0.5\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{+82}:\\
\;\;\;\;0.5 \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;0.5\\
\end{array}
\end{array}
if y < -1.8000000000000002e-30 or 2.39999999999999998e82 < y Initial program 100.0%
Taylor expanded in x around 0 80.1%
if -1.8000000000000002e-30 < y < 2.39999999999999998e82Initial program 100.0%
Taylor expanded in x around inf 77.2%
*-commutative77.2%
Simplified77.2%
Final simplification78.5%
(FPCore (x y) :precision binary64 (- 0.5 (* x (/ -0.5 y))))
double code(double x, double y) {
return 0.5 - (x * (-0.5 / y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 - (x * ((-0.5d0) / y))
end function
public static double code(double x, double y) {
return 0.5 - (x * (-0.5 / y));
}
def code(x, y): return 0.5 - (x * (-0.5 / y))
function code(x, y) return Float64(0.5 - Float64(x * Float64(-0.5 / y))) end
function tmp = code(x, y) tmp = 0.5 - (x * (-0.5 / y)); end
code[x_, y_] := N[(0.5 - N[(x * N[(-0.5 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 - x \cdot \frac{-0.5}{y}
\end{array}
Initial program 100.0%
+-commutative100.0%
--rgt-identity100.0%
associate-+l-100.0%
neg-sub0100.0%
div-sub100.0%
neg-mul-1100.0%
associate-*r/100.0%
cancel-sign-sub-inv100.0%
metadata-eval100.0%
metadata-eval100.0%
count-2100.0%
associate-/r*100.0%
times-frac100.0%
neg-mul-1100.0%
associate-*l/99.8%
cancel-sign-sub99.8%
count-299.8%
*-commutative99.8%
associate-/r*99.8%
*-inverses99.8%
metadata-eval99.8%
Simplified99.8%
Final simplification99.8%
(FPCore (x y) :precision binary64 0.5)
double code(double x, double y) {
return 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0
end function
public static double code(double x, double y) {
return 0.5;
}
def code(x, y): return 0.5
function code(x, y) return 0.5 end
function tmp = code(x, y) tmp = 0.5; end
code[x_, y_] := 0.5
\begin{array}{l}
\\
0.5
\end{array}
Initial program 100.0%
Taylor expanded in x around 0 50.4%
Final simplification50.4%
(FPCore (x y) :precision binary64 (+ (* 0.5 (/ x y)) 0.5))
double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 * (x / y)) + 0.5d0
end function
public static double code(double x, double y) {
return (0.5 * (x / y)) + 0.5;
}
def code(x, y): return (0.5 * (x / y)) + 0.5
function code(x, y) return Float64(Float64(0.5 * Float64(x / y)) + 0.5) end
function tmp = code(x, y) tmp = (0.5 * (x / y)) + 0.5; end
code[x_, y_] := N[(N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \frac{x}{y} + 0.5
\end{array}
herbie shell --seed 2023297
(FPCore (x y)
:name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
:precision binary64
:herbie-target
(+ (* 0.5 (/ x y)) 0.5)
(/ (+ x y) (+ y y)))