
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* y 4.0) y))) (/ (- (* x x) t_0) (+ (* x x) t_0))))
double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = (y * 4.0d0) * y
code = ((x * x) - t_0) / ((x * x) + t_0)
end function
public static double code(double x, double y) {
double t_0 = (y * 4.0) * y;
return ((x * x) - t_0) / ((x * x) + t_0);
}
def code(x, y): t_0 = (y * 4.0) * y return ((x * x) - t_0) / ((x * x) + t_0)
function code(x, y) t_0 = Float64(Float64(y * 4.0) * y) return Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)) end
function tmp = code(x, y) t_0 = (y * 4.0) * y; tmp = ((x * x) - t_0) / ((x * x) + t_0); end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot 4\right) \cdot y\\
\frac{x \cdot x - t_0}{x \cdot x + t_0}
\end{array}
\end{array}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
(FPCore (x y)
:precision binary64
(let* ((t_0
(cbrt
(log1p (+ (* 0.5 (* (pow (/ x y) 2.0) (exp -1.0))) (expm1 -1.0)))))
(t_1 (* y (* y 4.0))))
(if (<= (* x x) 5e-70)
(* t_0 (* t_0 t_0))
(if (<= (* x x) 2e+220)
(/ (- (* x x) t_1) (+ (* x x) t_1))
(+
1.0
(*
(exp
(*
2.0
(cast
(!
:precision
binary32
(cast (! :precision binary64 (log (/ y x))))))))
-8.0))))))x = abs(x);
y = abs(y);
double code(double x, double y) {
double t_0 = cbrt(log1p(((0.5 * (pow((x / y), 2.0) * exp(-1.0))) + expm1(-1.0))));
double t_1 = y * (y * 4.0);
double tmp;
if ((x * x) <= 5e-70) {
tmp = t_0 * (t_0 * t_0);
} else if ((x * x) <= 2e+220) {
tmp = ((x * x) - t_1) / ((x * x) + t_1);
} else {
double tmp_3 = log((y / x));
double tmp_2 = (float) tmp_3;
tmp = 1.0 + (exp((2.0 * ((double) tmp_2))) * -8.0);
}
return tmp;
}
x = abs(x) y = abs(y) function code(x, y) t_0 = cbrt(log1p(Float64(Float64(0.5 * Float64((Float64(x / y) ^ 2.0) * exp(-1.0))) + expm1(-1.0)))) t_1 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 5e-70) tmp = Float64(t_0 * Float64(t_0 * t_0)); elseif (Float64(x * x) <= 2e+220) tmp = Float64(Float64(Float64(x * x) - t_1) / Float64(Float64(x * x) + t_1)); else tmp_3 = log(Float64(y / x)) tmp_2 = Float32(tmp_3) tmp = Float64(1.0 + Float64(exp(Float64(2.0 * Float64(tmp_2))) * -8.0)); end return tmp end
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
t_0 := \sqrt[3]{\mathsf{log1p}\left(0.5 \cdot \left({\left(\frac{x}{y}\right)}^{2} \cdot e^{-1}\right) + \mathsf{expm1}\left(-1\right)\right)}\\
t_1 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{-70}:\\
\;\;\;\;t_0 \cdot \left(t_0 \cdot t_0\right)\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+220}:\\
\;\;\;\;\frac{x \cdot x - t_1}{x \cdot x + t_1}\\
\mathbf{else}:\\
\;\;\;\;1 + e^{2 \cdot \langle \left( \langle \left( \log \left(\frac{y}{x}\right) \right)_{\text{binary64}} \rangle_{\text{binary32}} \right)_{\text{binary32}} \rangle_{\text{binary64}}} \cdot -8\\
\end{array}
\end{array}
if (*.f64 x x) < 4.9999999999999998e-70Initial program 57.7%
Taylor expanded in x around 0 79.3%
fma-neg79.3%
unpow279.3%
unpow279.3%
times-frac82.9%
metadata-eval82.9%
Simplified82.9%
log1p-expm1-u_binary6482.5%
Applied rewrite-once82.5%
Taylor expanded in x around 0 79.6%
+-commutative79.6%
associate--l+79.6%
associate-/l*79.6%
unpow279.6%
unpow279.6%
associate-/r/79.6%
times-frac84.4%
unpow284.4%
expm1-def84.4%
Simplified84.4%
add-cube-cbrt_binary6484.4%
Applied rewrite-once84.4%
if 4.9999999999999998e-70 < (*.f64 x x) < 2e220Initial program 74.6%
if 2e220 < (*.f64 x x) Initial program 16.2%
Taylor expanded in y around 0 77.2%
*-commutative77.2%
unpow277.2%
unpow277.2%
Simplified77.2%
frac-times87.5%
pow287.5%
pow-to-exp52.2%
*-commutative52.2%
Applied egg-rr52.2%
rewrite-binary64/binary32-simplify52.2%
Applied rewrite-once52.2%
Final simplification72.8%
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 5e-70)
(log1p (+ (expm1 -1.0) (/ (* (exp -1.0) (* 0.5 (/ x y))) (/ y x))))
(if (<= (* x x) 2e+220)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(+
1.0
(*
(exp
(*
2.0
(cast
(!
:precision
binary32
(cast (! :precision binary64 (log (/ y x))))))))
-8.0))))))x = abs(x);
y = abs(y);
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 5e-70) {
tmp = log1p((expm1(-1.0) + ((exp(-1.0) * (0.5 * (x / y))) / (y / x))));
} else if ((x * x) <= 2e+220) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
double tmp_3 = log((y / x));
double tmp_2 = (float) tmp_3;
tmp = 1.0 + (exp((2.0 * ((double) tmp_2))) * -8.0);
}
return tmp;
}
x = abs(x) y = abs(y) function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 5e-70) tmp = log1p(Float64(expm1(-1.0) + Float64(Float64(exp(-1.0) * Float64(0.5 * Float64(x / y))) / Float64(y / x)))); elseif (Float64(x * x) <= 2e+220) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); else tmp_3 = log(Float64(y / x)) tmp_2 = Float32(tmp_3) tmp = Float64(1.0 + Float64(exp(Float64(2.0 * Float64(tmp_2))) * -8.0)); end return tmp end
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{-70}:\\
\;\;\;\;\mathsf{log1p}\left(\mathsf{expm1}\left(-1\right) + \frac{e^{-1} \cdot \left(0.5 \cdot \frac{x}{y}\right)}{\frac{y}{x}}\right)\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+220}:\\
\;\;\;\;\frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{else}:\\
\;\;\;\;1 + e^{2 \cdot \langle \left( \langle \left( \log \left(\frac{y}{x}\right) \right)_{\text{binary64}} \rangle_{\text{binary32}} \right)_{\text{binary32}} \rangle_{\text{binary64}}} \cdot -8\\
\end{array}
\end{array}
if (*.f64 x x) < 4.9999999999999998e-70Initial program 57.7%
Taylor expanded in x around 0 79.3%
fma-neg79.3%
unpow279.3%
unpow279.3%
times-frac82.9%
metadata-eval82.9%
Simplified82.9%
log1p-expm1-u_binary6482.5%
Applied rewrite-once82.5%
Taylor expanded in x around 0 79.6%
+-commutative79.6%
associate--l+79.6%
associate-/l*79.6%
unpow279.6%
unpow279.6%
associate-/r/79.6%
times-frac84.4%
unpow284.4%
expm1-def84.4%
Simplified84.4%
associate-*r*84.4%
unpow284.4%
clear-num84.4%
div-inv84.4%
*-commutative84.4%
associate-*l/84.4%
associate-*l/84.4%
*-commutative84.4%
*-commutative84.4%
Applied egg-rr84.4%
if 4.9999999999999998e-70 < (*.f64 x x) < 2e220Initial program 74.6%
if 2e220 < (*.f64 x x) Initial program 16.2%
Taylor expanded in y around 0 77.2%
*-commutative77.2%
unpow277.2%
unpow277.2%
Simplified77.2%
frac-times87.5%
pow287.5%
pow-to-exp52.2%
*-commutative52.2%
Applied egg-rr52.2%
rewrite-binary64/binary32-simplify52.2%
Applied rewrite-once52.2%
Final simplification72.8%
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 5e-70)
(log1p (+ (expm1 -1.0) (/ (* (exp -1.0) (* 0.5 (/ x y))) (/ y x))))
(if (<= (* x x) 2e+220)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(+ 1.0 (/ (/ (* y -8.0) x) (/ x y)))))))x = abs(x);
y = abs(y);
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 5e-70) {
tmp = log1p((expm1(-1.0) + ((exp(-1.0) * (0.5 * (x / y))) / (y / x))));
} else if ((x * x) <= 2e+220) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = 1.0 + (((y * -8.0) / x) / (x / y));
}
return tmp;
}
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 5e-70) {
tmp = Math.log1p((Math.expm1(-1.0) + ((Math.exp(-1.0) * (0.5 * (x / y))) / (y / x))));
} else if ((x * x) <= 2e+220) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = 1.0 + (((y * -8.0) / x) / (x / y));
}
return tmp;
}
x = abs(x) y = abs(y) def code(x, y): t_0 = y * (y * 4.0) tmp = 0 if (x * x) <= 5e-70: tmp = math.log1p((math.expm1(-1.0) + ((math.exp(-1.0) * (0.5 * (x / y))) / (y / x)))) elif (x * x) <= 2e+220: tmp = ((x * x) - t_0) / ((x * x) + t_0) else: tmp = 1.0 + (((y * -8.0) / x) / (x / y)) return tmp
x = abs(x) y = abs(y) function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 5e-70) tmp = log1p(Float64(expm1(-1.0) + Float64(Float64(exp(-1.0) * Float64(0.5 * Float64(x / y))) / Float64(y / x)))); elseif (Float64(x * x) <= 2e+220) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); else tmp = Float64(1.0 + Float64(Float64(Float64(y * -8.0) / x) / Float64(x / y))); end return tmp end
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 5e-70], N[Log[1 + N[(N[(Exp[-1.0] - 1), $MachinePrecision] + N[(N[(N[Exp[-1.0], $MachinePrecision] * N[(0.5 * N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 2e+220], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(N[(N[(y * -8.0), $MachinePrecision] / x), $MachinePrecision] / N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{-70}:\\
\;\;\;\;\mathsf{log1p}\left(\mathsf{expm1}\left(-1\right) + \frac{e^{-1} \cdot \left(0.5 \cdot \frac{x}{y}\right)}{\frac{y}{x}}\right)\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+220}:\\
\;\;\;\;\frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{\frac{y \cdot -8}{x}}{\frac{x}{y}}\\
\end{array}
\end{array}
if (*.f64 x x) < 4.9999999999999998e-70Initial program 57.7%
Taylor expanded in x around 0 79.3%
fma-neg79.3%
unpow279.3%
unpow279.3%
times-frac82.9%
metadata-eval82.9%
Simplified82.9%
log1p-expm1-u_binary6482.5%
Applied rewrite-once82.5%
Taylor expanded in x around 0 79.6%
+-commutative79.6%
associate--l+79.6%
associate-/l*79.6%
unpow279.6%
unpow279.6%
associate-/r/79.6%
times-frac84.4%
unpow284.4%
expm1-def84.4%
Simplified84.4%
associate-*r*84.4%
unpow284.4%
clear-num84.4%
div-inv84.4%
*-commutative84.4%
associate-*l/84.4%
associate-*l/84.4%
*-commutative84.4%
*-commutative84.4%
Applied egg-rr84.4%
if 4.9999999999999998e-70 < (*.f64 x x) < 2e220Initial program 74.6%
if 2e220 < (*.f64 x x) Initial program 16.2%
Taylor expanded in y around 0 77.2%
*-commutative77.2%
unpow277.2%
unpow277.2%
Simplified77.2%
frac-times87.5%
clear-num87.5%
un-div-inv87.5%
associate-*l/87.5%
associate-*l/87.5%
Applied egg-rr87.5%
Final simplification83.0%
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
(FPCore (x y)
:precision binary64
(let* ((t_0 (* y (* y 4.0))))
(if (<= (* x x) 5e-70)
(+ -1.0 (* 0.5 (/ (/ x y) (/ y x))))
(if (<= (* x x) 2e+220)
(/ (- (* x x) t_0) (+ (* x x) t_0))
(+ 1.0 (/ (/ (* y -8.0) x) (/ x y)))))))x = abs(x);
y = abs(y);
double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 5e-70) {
tmp = -1.0 + (0.5 * ((x / y) / (y / x)));
} else if ((x * x) <= 2e+220) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = 1.0 + (((y * -8.0) / x) / (x / y));
}
return tmp;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = y * (y * 4.0d0)
if ((x * x) <= 5d-70) then
tmp = (-1.0d0) + (0.5d0 * ((x / y) / (y / x)))
else if ((x * x) <= 2d+220) then
tmp = ((x * x) - t_0) / ((x * x) + t_0)
else
tmp = 1.0d0 + (((y * (-8.0d0)) / x) / (x / y))
end if
code = tmp
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double t_0 = y * (y * 4.0);
double tmp;
if ((x * x) <= 5e-70) {
tmp = -1.0 + (0.5 * ((x / y) / (y / x)));
} else if ((x * x) <= 2e+220) {
tmp = ((x * x) - t_0) / ((x * x) + t_0);
} else {
tmp = 1.0 + (((y * -8.0) / x) / (x / y));
}
return tmp;
}
x = abs(x) y = abs(y) def code(x, y): t_0 = y * (y * 4.0) tmp = 0 if (x * x) <= 5e-70: tmp = -1.0 + (0.5 * ((x / y) / (y / x))) elif (x * x) <= 2e+220: tmp = ((x * x) - t_0) / ((x * x) + t_0) else: tmp = 1.0 + (((y * -8.0) / x) / (x / y)) return tmp
x = abs(x) y = abs(y) function code(x, y) t_0 = Float64(y * Float64(y * 4.0)) tmp = 0.0 if (Float64(x * x) <= 5e-70) tmp = Float64(-1.0 + Float64(0.5 * Float64(Float64(x / y) / Float64(y / x)))); elseif (Float64(x * x) <= 2e+220) tmp = Float64(Float64(Float64(x * x) - t_0) / Float64(Float64(x * x) + t_0)); else tmp = Float64(1.0 + Float64(Float64(Float64(y * -8.0) / x) / Float64(x / y))); end return tmp end
x = abs(x) y = abs(y) function tmp_2 = code(x, y) t_0 = y * (y * 4.0); tmp = 0.0; if ((x * x) <= 5e-70) tmp = -1.0 + (0.5 * ((x / y) / (y / x))); elseif ((x * x) <= 2e+220) tmp = ((x * x) - t_0) / ((x * x) + t_0); else tmp = 1.0 + (((y * -8.0) / x) / (x / y)); end tmp_2 = tmp; end
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
code[x_, y_] := Block[{t$95$0 = N[(y * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * x), $MachinePrecision], 5e-70], N[(-1.0 + N[(0.5 * N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * x), $MachinePrecision], 2e+220], N[(N[(N[(x * x), $MachinePrecision] - t$95$0), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(N[(N[(y * -8.0), $MachinePrecision] / x), $MachinePrecision] / N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
t_0 := y \cdot \left(y \cdot 4\right)\\
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{-70}:\\
\;\;\;\;-1 + 0.5 \cdot \frac{\frac{x}{y}}{\frac{y}{x}}\\
\mathbf{elif}\;x \cdot x \leq 2 \cdot 10^{+220}:\\
\;\;\;\;\frac{x \cdot x - t_0}{x \cdot x + t_0}\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{\frac{y \cdot -8}{x}}{\frac{x}{y}}\\
\end{array}
\end{array}
if (*.f64 x x) < 4.9999999999999998e-70Initial program 57.7%
Taylor expanded in x around 0 79.3%
fma-neg79.3%
unpow279.3%
unpow279.3%
times-frac82.9%
metadata-eval82.9%
Simplified82.9%
fma-udef82.9%
*-commutative82.9%
pow282.9%
Applied egg-rr82.9%
pow282.9%
clear-num82.9%
un-div-inv82.9%
Applied egg-rr82.9%
if 4.9999999999999998e-70 < (*.f64 x x) < 2e220Initial program 74.6%
if 2e220 < (*.f64 x x) Initial program 16.2%
Taylor expanded in y around 0 77.2%
*-commutative77.2%
unpow277.2%
unpow277.2%
Simplified77.2%
frac-times87.5%
clear-num87.5%
un-div-inv87.5%
associate-*l/87.5%
associate-*l/87.5%
Applied egg-rr87.5%
Final simplification82.3%
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
(FPCore (x y)
:precision binary64
(if (<= y 9.8e-67)
(+ 1.0 (/ (/ (* y -8.0) x) (/ x y)))
(if (or (<= y 6.0) (not (<= y 5.8e+35)))
(+ -1.0 (* 0.5 (/ (/ x y) (/ y x))))
(+ 1.0 (* -8.0 (/ (* y y) (* x x)))))))x = abs(x);
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 9.8e-67) {
tmp = 1.0 + (((y * -8.0) / x) / (x / y));
} else if ((y <= 6.0) || !(y <= 5.8e+35)) {
tmp = -1.0 + (0.5 * ((x / y) / (y / x)));
} else {
tmp = 1.0 + (-8.0 * ((y * y) / (x * x)));
}
return tmp;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 9.8d-67) then
tmp = 1.0d0 + (((y * (-8.0d0)) / x) / (x / y))
else if ((y <= 6.0d0) .or. (.not. (y <= 5.8d+35))) then
tmp = (-1.0d0) + (0.5d0 * ((x / y) / (y / x)))
else
tmp = 1.0d0 + ((-8.0d0) * ((y * y) / (x * x)))
end if
code = tmp
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 9.8e-67) {
tmp = 1.0 + (((y * -8.0) / x) / (x / y));
} else if ((y <= 6.0) || !(y <= 5.8e+35)) {
tmp = -1.0 + (0.5 * ((x / y) / (y / x)));
} else {
tmp = 1.0 + (-8.0 * ((y * y) / (x * x)));
}
return tmp;
}
x = abs(x) y = abs(y) def code(x, y): tmp = 0 if y <= 9.8e-67: tmp = 1.0 + (((y * -8.0) / x) / (x / y)) elif (y <= 6.0) or not (y <= 5.8e+35): tmp = -1.0 + (0.5 * ((x / y) / (y / x))) else: tmp = 1.0 + (-8.0 * ((y * y) / (x * x))) return tmp
x = abs(x) y = abs(y) function code(x, y) tmp = 0.0 if (y <= 9.8e-67) tmp = Float64(1.0 + Float64(Float64(Float64(y * -8.0) / x) / Float64(x / y))); elseif ((y <= 6.0) || !(y <= 5.8e+35)) tmp = Float64(-1.0 + Float64(0.5 * Float64(Float64(x / y) / Float64(y / x)))); else tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y * y) / Float64(x * x)))); end return tmp end
x = abs(x) y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 9.8e-67) tmp = 1.0 + (((y * -8.0) / x) / (x / y)); elseif ((y <= 6.0) || ~((y <= 5.8e+35))) tmp = -1.0 + (0.5 * ((x / y) / (y / x))); else tmp = 1.0 + (-8.0 * ((y * y) / (x * x))); end tmp_2 = tmp; end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 9.8e-67], N[(1.0 + N[(N[(N[(y * -8.0), $MachinePrecision] / x), $MachinePrecision] / N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Or[LessEqual[y, 6.0], N[Not[LessEqual[y, 5.8e+35]], $MachinePrecision]], N[(-1.0 + N[(0.5 * N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 + N[(-8.0 * N[(N[(y * y), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 9.8 \cdot 10^{-67}:\\
\;\;\;\;1 + \frac{\frac{y \cdot -8}{x}}{\frac{x}{y}}\\
\mathbf{elif}\;y \leq 6 \lor \neg \left(y \leq 5.8 \cdot 10^{+35}\right):\\
\;\;\;\;-1 + 0.5 \cdot \frac{\frac{x}{y}}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;1 + -8 \cdot \frac{y \cdot y}{x \cdot x}\\
\end{array}
\end{array}
if y < 9.79999999999999987e-67Initial program 48.2%
Taylor expanded in y around 0 50.7%
*-commutative50.7%
unpow250.7%
unpow250.7%
Simplified50.7%
frac-times59.4%
clear-num59.4%
un-div-inv59.4%
associate-*l/59.4%
associate-*l/59.4%
Applied egg-rr59.4%
if 9.79999999999999987e-67 < y < 6 or 5.79999999999999989e35 < y Initial program 51.9%
Taylor expanded in x around 0 76.7%
fma-neg76.7%
unpow276.7%
unpow276.7%
times-frac78.3%
metadata-eval78.3%
Simplified78.3%
fma-udef78.3%
*-commutative78.3%
pow278.3%
Applied egg-rr78.3%
pow278.3%
clear-num78.3%
un-div-inv78.3%
Applied egg-rr78.3%
if 6 < y < 5.79999999999999989e35Initial program 60.0%
Taylor expanded in y around 0 61.4%
*-commutative61.4%
unpow261.4%
unpow261.4%
Simplified61.4%
Final simplification65.4%
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
(FPCore (x y)
:precision binary64
(if (<= y 1.1e-66)
1.0
(if (<= y 7.2)
-1.0
(if (<= y 3.8e+35) (+ 1.0 (* -8.0 (/ (* y y) (* x x)))) -1.0))))x = abs(x);
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 1.1e-66) {
tmp = 1.0;
} else if (y <= 7.2) {
tmp = -1.0;
} else if (y <= 3.8e+35) {
tmp = 1.0 + (-8.0 * ((y * y) / (x * x)));
} else {
tmp = -1.0;
}
return tmp;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.1d-66) then
tmp = 1.0d0
else if (y <= 7.2d0) then
tmp = -1.0d0
else if (y <= 3.8d+35) then
tmp = 1.0d0 + ((-8.0d0) * ((y * y) / (x * x)))
else
tmp = -1.0d0
end if
code = tmp
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 1.1e-66) {
tmp = 1.0;
} else if (y <= 7.2) {
tmp = -1.0;
} else if (y <= 3.8e+35) {
tmp = 1.0 + (-8.0 * ((y * y) / (x * x)));
} else {
tmp = -1.0;
}
return tmp;
}
x = abs(x) y = abs(y) def code(x, y): tmp = 0 if y <= 1.1e-66: tmp = 1.0 elif y <= 7.2: tmp = -1.0 elif y <= 3.8e+35: tmp = 1.0 + (-8.0 * ((y * y) / (x * x))) else: tmp = -1.0 return tmp
x = abs(x) y = abs(y) function code(x, y) tmp = 0.0 if (y <= 1.1e-66) tmp = 1.0; elseif (y <= 7.2) tmp = -1.0; elseif (y <= 3.8e+35) tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y * y) / Float64(x * x)))); else tmp = -1.0; end return tmp end
x = abs(x) y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.1e-66) tmp = 1.0; elseif (y <= 7.2) tmp = -1.0; elseif (y <= 3.8e+35) tmp = 1.0 + (-8.0 * ((y * y) / (x * x))); else tmp = -1.0; end tmp_2 = tmp; end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 1.1e-66], 1.0, If[LessEqual[y, 7.2], -1.0, If[LessEqual[y, 3.8e+35], N[(1.0 + N[(-8.0 * N[(N[(y * y), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.1 \cdot 10^{-66}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 7.2:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 3.8 \cdot 10^{+35}:\\
\;\;\;\;1 + -8 \cdot \frac{y \cdot y}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 1.1000000000000001e-66Initial program 48.2%
Taylor expanded in x around inf 58.3%
if 1.1000000000000001e-66 < y < 7.20000000000000018 or 3.8e35 < y Initial program 51.9%
Taylor expanded in x around 0 77.3%
if 7.20000000000000018 < y < 3.8e35Initial program 60.0%
Taylor expanded in y around 0 61.4%
*-commutative61.4%
unpow261.4%
unpow261.4%
Simplified61.4%
Final simplification64.4%
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
(FPCore (x y)
:precision binary64
(if (<= y 1.4e-66)
(+ 1.0 (/ (/ (* y -8.0) x) (/ x y)))
(if (<= y 7.0)
-1.0
(if (<= y 3.5e+35) (+ 1.0 (* -8.0 (/ (* y y) (* x x)))) -1.0))))x = abs(x);
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 1.4e-66) {
tmp = 1.0 + (((y * -8.0) / x) / (x / y));
} else if (y <= 7.0) {
tmp = -1.0;
} else if (y <= 3.5e+35) {
tmp = 1.0 + (-8.0 * ((y * y) / (x * x)));
} else {
tmp = -1.0;
}
return tmp;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.4d-66) then
tmp = 1.0d0 + (((y * (-8.0d0)) / x) / (x / y))
else if (y <= 7.0d0) then
tmp = -1.0d0
else if (y <= 3.5d+35) then
tmp = 1.0d0 + ((-8.0d0) * ((y * y) / (x * x)))
else
tmp = -1.0d0
end if
code = tmp
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 1.4e-66) {
tmp = 1.0 + (((y * -8.0) / x) / (x / y));
} else if (y <= 7.0) {
tmp = -1.0;
} else if (y <= 3.5e+35) {
tmp = 1.0 + (-8.0 * ((y * y) / (x * x)));
} else {
tmp = -1.0;
}
return tmp;
}
x = abs(x) y = abs(y) def code(x, y): tmp = 0 if y <= 1.4e-66: tmp = 1.0 + (((y * -8.0) / x) / (x / y)) elif y <= 7.0: tmp = -1.0 elif y <= 3.5e+35: tmp = 1.0 + (-8.0 * ((y * y) / (x * x))) else: tmp = -1.0 return tmp
x = abs(x) y = abs(y) function code(x, y) tmp = 0.0 if (y <= 1.4e-66) tmp = Float64(1.0 + Float64(Float64(Float64(y * -8.0) / x) / Float64(x / y))); elseif (y <= 7.0) tmp = -1.0; elseif (y <= 3.5e+35) tmp = Float64(1.0 + Float64(-8.0 * Float64(Float64(y * y) / Float64(x * x)))); else tmp = -1.0; end return tmp end
x = abs(x) y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.4e-66) tmp = 1.0 + (((y * -8.0) / x) / (x / y)); elseif (y <= 7.0) tmp = -1.0; elseif (y <= 3.5e+35) tmp = 1.0 + (-8.0 * ((y * y) / (x * x))); else tmp = -1.0; end tmp_2 = tmp; end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 1.4e-66], N[(1.0 + N[(N[(N[(y * -8.0), $MachinePrecision] / x), $MachinePrecision] / N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 7.0], -1.0, If[LessEqual[y, 3.5e+35], N[(1.0 + N[(-8.0 * N[(N[(y * y), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -1.0]]]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.4 \cdot 10^{-66}:\\
\;\;\;\;1 + \frac{\frac{y \cdot -8}{x}}{\frac{x}{y}}\\
\mathbf{elif}\;y \leq 7:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 3.5 \cdot 10^{+35}:\\
\;\;\;\;1 + -8 \cdot \frac{y \cdot y}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 1.4e-66Initial program 48.2%
Taylor expanded in y around 0 50.7%
*-commutative50.7%
unpow250.7%
unpow250.7%
Simplified50.7%
frac-times59.4%
clear-num59.4%
un-div-inv59.4%
associate-*l/59.4%
associate-*l/59.4%
Applied egg-rr59.4%
if 1.4e-66 < y < 7 or 3.5000000000000001e35 < y Initial program 51.9%
Taylor expanded in x around 0 77.3%
if 7 < y < 3.5000000000000001e35Initial program 60.0%
Taylor expanded in y around 0 61.4%
*-commutative61.4%
unpow261.4%
unpow261.4%
Simplified61.4%
Final simplification65.1%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 (if (<= y 5.4e-67) 1.0 (if (<= y 0.16) -1.0 (if (<= y 5e+35) 1.0 -1.0))))
x = abs(x);
y = abs(y);
double code(double x, double y) {
double tmp;
if (y <= 5.4e-67) {
tmp = 1.0;
} else if (y <= 0.16) {
tmp = -1.0;
} else if (y <= 5e+35) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 5.4d-67) then
tmp = 1.0d0
else if (y <= 0.16d0) then
tmp = -1.0d0
else if (y <= 5d+35) then
tmp = 1.0d0
else
tmp = -1.0d0
end if
code = tmp
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
double tmp;
if (y <= 5.4e-67) {
tmp = 1.0;
} else if (y <= 0.16) {
tmp = -1.0;
} else if (y <= 5e+35) {
tmp = 1.0;
} else {
tmp = -1.0;
}
return tmp;
}
x = abs(x) y = abs(y) def code(x, y): tmp = 0 if y <= 5.4e-67: tmp = 1.0 elif y <= 0.16: tmp = -1.0 elif y <= 5e+35: tmp = 1.0 else: tmp = -1.0 return tmp
x = abs(x) y = abs(y) function code(x, y) tmp = 0.0 if (y <= 5.4e-67) tmp = 1.0; elseif (y <= 0.16) tmp = -1.0; elseif (y <= 5e+35) tmp = 1.0; else tmp = -1.0; end return tmp end
x = abs(x) y = abs(y) function tmp_2 = code(x, y) tmp = 0.0; if (y <= 5.4e-67) tmp = 1.0; elseif (y <= 0.16) tmp = -1.0; elseif (y <= 5e+35) tmp = 1.0; else tmp = -1.0; end tmp_2 = tmp; end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := If[LessEqual[y, 5.4e-67], 1.0, If[LessEqual[y, 0.16], -1.0, If[LessEqual[y, 5e+35], 1.0, -1.0]]]
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 5.4 \cdot 10^{-67}:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 0.16:\\
\;\;\;\;-1\\
\mathbf{elif}\;y \leq 5 \cdot 10^{+35}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1\\
\end{array}
\end{array}
if y < 5.40000000000000032e-67 or 0.160000000000000003 < y < 5.00000000000000021e35Initial program 48.6%
Taylor expanded in x around inf 58.3%
if 5.40000000000000032e-67 < y < 0.160000000000000003 or 5.00000000000000021e35 < y Initial program 51.9%
Taylor expanded in x around 0 77.3%
Final simplification64.3%
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function (FPCore (x y) :precision binary64 -1.0)
x = abs(x);
y = abs(y);
double code(double x, double y) {
return -1.0;
}
NOTE: x should be positive before calling this function
NOTE: y should be positive before calling this function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
x = Math.abs(x);
y = Math.abs(y);
public static double code(double x, double y) {
return -1.0;
}
x = abs(x) y = abs(y) def code(x, y): return -1.0
x = abs(x) y = abs(y) function code(x, y) return -1.0 end
x = abs(x) y = abs(y) function tmp = code(x, y) tmp = -1.0; end
NOTE: x should be positive before calling this function NOTE: y should be positive before calling this function code[x_, y_] := -1.0
\begin{array}{l}
x = |x|\\
y = |y|\\
\\
-1
\end{array}
Initial program 49.6%
Taylor expanded in x around 0 53.5%
Final simplification53.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* y y) 4.0))
(t_1 (+ (* x x) t_0))
(t_2 (/ t_0 t_1))
(t_3 (* (* y 4.0) y)))
(if (< (/ (- (* x x) t_3) (+ (* x x) t_3)) 0.9743233849626781)
(- (/ (* x x) t_1) t_2)
(- (pow (/ x (sqrt t_1)) 2.0) t_2))))
double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = pow((x / sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = (y * y) * 4.0d0
t_1 = (x * x) + t_0
t_2 = t_0 / t_1
t_3 = (y * 4.0d0) * y
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781d0) then
tmp = ((x * x) / t_1) - t_2
else
tmp = ((x / sqrt(t_1)) ** 2.0d0) - t_2
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y * y) * 4.0;
double t_1 = (x * x) + t_0;
double t_2 = t_0 / t_1;
double t_3 = (y * 4.0) * y;
double tmp;
if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) {
tmp = ((x * x) / t_1) - t_2;
} else {
tmp = Math.pow((x / Math.sqrt(t_1)), 2.0) - t_2;
}
return tmp;
}
def code(x, y): t_0 = (y * y) * 4.0 t_1 = (x * x) + t_0 t_2 = t_0 / t_1 t_3 = (y * 4.0) * y tmp = 0 if (((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781: tmp = ((x * x) / t_1) - t_2 else: tmp = math.pow((x / math.sqrt(t_1)), 2.0) - t_2 return tmp
function code(x, y) t_0 = Float64(Float64(y * y) * 4.0) t_1 = Float64(Float64(x * x) + t_0) t_2 = Float64(t_0 / t_1) t_3 = Float64(Float64(y * 4.0) * y) tmp = 0.0 if (Float64(Float64(Float64(x * x) - t_3) / Float64(Float64(x * x) + t_3)) < 0.9743233849626781) tmp = Float64(Float64(Float64(x * x) / t_1) - t_2); else tmp = Float64((Float64(x / sqrt(t_1)) ^ 2.0) - t_2); end return tmp end
function tmp_2 = code(x, y) t_0 = (y * y) * 4.0; t_1 = (x * x) + t_0; t_2 = t_0 / t_1; t_3 = (y * 4.0) * y; tmp = 0.0; if ((((x * x) - t_3) / ((x * x) + t_3)) < 0.9743233849626781) tmp = ((x * x) / t_1) - t_2; else tmp = ((x / sqrt(t_1)) ^ 2.0) - t_2; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y * y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] + t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * 4.0), $MachinePrecision] * y), $MachinePrecision]}, If[Less[N[(N[(N[(x * x), $MachinePrecision] - t$95$3), $MachinePrecision] / N[(N[(x * x), $MachinePrecision] + t$95$3), $MachinePrecision]), $MachinePrecision], 0.9743233849626781], N[(N[(N[(x * x), $MachinePrecision] / t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[Power[N[(x / N[Sqrt[t$95$1], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] - t$95$2), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot y\right) \cdot 4\\
t_1 := x \cdot x + t_0\\
t_2 := \frac{t_0}{t_1}\\
t_3 := \left(y \cdot 4\right) \cdot y\\
\mathbf{if}\;\frac{x \cdot x - t_3}{x \cdot x + t_3} < 0.9743233849626781:\\
\;\;\;\;\frac{x \cdot x}{t_1} - t_2\\
\mathbf{else}:\\
\;\;\;\;{\left(\frac{x}{\sqrt{t_1}}\right)}^{2} - t_2\\
\end{array}
\end{array}
herbie shell --seed 2023297
(FPCore (x y)
:name "Diagrams.TwoD.Arc:arcBetween from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(if (< (/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))) 0.9743233849626781) (- (/ (* x x) (+ (* x x) (* (* y y) 4.0))) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))) (- (pow (/ x (sqrt (+ (* x x) (* (* y y) 4.0)))) 2.0) (/ (* (* y y) 4.0) (+ (* x x) (* (* y y) 4.0)))))
(/ (- (* x x) (* (* y 4.0) y)) (+ (* x x) (* (* y 4.0) y))))