
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* x (* 2.0 (- x y))))
double code(double x, double y) {
return x * (2.0 * (x - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (2.0d0 * (x - y))
end function
public static double code(double x, double y) {
return x * (2.0 * (x - y));
}
def code(x, y): return x * (2.0 * (x - y))
function code(x, y) return Float64(x * Float64(2.0 * Float64(x - y))) end
function tmp = code(x, y) tmp = x * (2.0 * (x - y)); end
code[x_, y_] := N[(x * N[(2.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(2 \cdot \left(x - y\right)\right)
\end{array}
Initial program 95.3%
*-commutative95.3%
distribute-lft-out--100.0%
associate-*l*100.0%
*-commutative100.0%
Simplified100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(if (or (<= y -2.3e+49)
(and (not (<= y -7.6e+23))
(or (<= y -1.96e-11) (not (<= y 5.2e-53)))))
(* y (* x -2.0))
(* x (* x 2.0))))
double code(double x, double y) {
double tmp;
if ((y <= -2.3e+49) || (!(y <= -7.6e+23) && ((y <= -1.96e-11) || !(y <= 5.2e-53)))) {
tmp = y * (x * -2.0);
} else {
tmp = x * (x * 2.0);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y <= (-2.3d+49)) .or. (.not. (y <= (-7.6d+23))) .and. (y <= (-1.96d-11)) .or. (.not. (y <= 5.2d-53))) then
tmp = y * (x * (-2.0d0))
else
tmp = x * (x * 2.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y <= -2.3e+49) || (!(y <= -7.6e+23) && ((y <= -1.96e-11) || !(y <= 5.2e-53)))) {
tmp = y * (x * -2.0);
} else {
tmp = x * (x * 2.0);
}
return tmp;
}
def code(x, y): tmp = 0 if (y <= -2.3e+49) or (not (y <= -7.6e+23) and ((y <= -1.96e-11) or not (y <= 5.2e-53))): tmp = y * (x * -2.0) else: tmp = x * (x * 2.0) return tmp
function code(x, y) tmp = 0.0 if ((y <= -2.3e+49) || (!(y <= -7.6e+23) && ((y <= -1.96e-11) || !(y <= 5.2e-53)))) tmp = Float64(y * Float64(x * -2.0)); else tmp = Float64(x * Float64(x * 2.0)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y <= -2.3e+49) || (~((y <= -7.6e+23)) && ((y <= -1.96e-11) || ~((y <= 5.2e-53))))) tmp = y * (x * -2.0); else tmp = x * (x * 2.0); end tmp_2 = tmp; end
code[x_, y_] := If[Or[LessEqual[y, -2.3e+49], And[N[Not[LessEqual[y, -7.6e+23]], $MachinePrecision], Or[LessEqual[y, -1.96e-11], N[Not[LessEqual[y, 5.2e-53]], $MachinePrecision]]]], N[(y * N[(x * -2.0), $MachinePrecision]), $MachinePrecision], N[(x * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{+49} \lor \neg \left(y \leq -7.6 \cdot 10^{+23}\right) \land \left(y \leq -1.96 \cdot 10^{-11} \lor \neg \left(y \leq 5.2 \cdot 10^{-53}\right)\right):\\
\;\;\;\;y \cdot \left(x \cdot -2\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x \cdot 2\right)\\
\end{array}
\end{array}
if y < -2.30000000000000002e49 or -7.5999999999999995e23 < y < -1.95999999999999989e-11 or 5.19999999999999993e-53 < y Initial program 90.9%
Taylor expanded in x around 0 86.8%
associate-*r*86.8%
Simplified86.8%
if -2.30000000000000002e49 < y < -7.5999999999999995e23 or -1.95999999999999989e-11 < y < 5.19999999999999993e-53Initial program 99.9%
Taylor expanded in x around inf 90.4%
*-commutative90.4%
unpow290.4%
associate-*l*90.4%
Simplified90.4%
Final simplification88.5%
(FPCore (x y) :precision binary64 (* x (* x 2.0)))
double code(double x, double y) {
return x * (x * 2.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (x * 2.0d0)
end function
public static double code(double x, double y) {
return x * (x * 2.0);
}
def code(x, y): return x * (x * 2.0)
function code(x, y) return Float64(x * Float64(x * 2.0)) end
function tmp = code(x, y) tmp = x * (x * 2.0); end
code[x_, y_] := N[(x * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(x \cdot 2\right)
\end{array}
Initial program 95.3%
Taylor expanded in x around inf 57.2%
*-commutative57.2%
unpow257.2%
associate-*l*57.2%
Simplified57.2%
Final simplification57.2%
(FPCore (x y) :precision binary64 (* (* x 2.0) (- x y)))
double code(double x, double y) {
return (x * 2.0) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x - y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x - y);
}
def code(x, y): return (x * 2.0) * (x - y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x - y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x - y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2023297
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:herbie-target
(* (* x 2.0) (- x y))
(* 2.0 (- (* x x) (* x y))))