
(FPCore (x y) :precision binary64 (- (/ x (* y y)) 3.0))
double code(double x, double y) {
return (x / (y * y)) - 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (y * y)) - 3.0d0
end function
public static double code(double x, double y) {
return (x / (y * y)) - 3.0;
}
def code(x, y): return (x / (y * y)) - 3.0
function code(x, y) return Float64(Float64(x / Float64(y * y)) - 3.0) end
function tmp = code(x, y) tmp = (x / (y * y)) - 3.0; end
code[x_, y_] := N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] - 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot y} - 3
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (/ x (* y y)) 3.0))
double code(double x, double y) {
return (x / (y * y)) - 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (y * y)) - 3.0d0
end function
public static double code(double x, double y) {
return (x / (y * y)) - 3.0;
}
def code(x, y): return (x / (y * y)) - 3.0
function code(x, y) return Float64(Float64(x / Float64(y * y)) - 3.0) end
function tmp = code(x, y) tmp = (x / (y * y)) - 3.0; end
code[x_, y_] := N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] - 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot y} - 3
\end{array}
(FPCore (x y) :precision binary64 (+ (/ (/ x y) y) -3.0))
double code(double x, double y) {
return ((x / y) / y) + -3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x / y) / y) + (-3.0d0)
end function
public static double code(double x, double y) {
return ((x / y) / y) + -3.0;
}
def code(x, y): return ((x / y) / y) + -3.0
function code(x, y) return Float64(Float64(Float64(x / y) / y) + -3.0) end
function tmp = code(x, y) tmp = ((x / y) / y) + -3.0; end
code[x_, y_] := N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] + -3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{y} + -3
\end{array}
Initial program 94.1%
associate-/r*99.9%
div-inv99.8%
Applied egg-rr99.8%
Taylor expanded in x around 0 94.1%
unpow294.1%
associate-/r*99.9%
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (+ (/ x (* y y)) -3.0))
double code(double x, double y) {
return (x / (y * y)) + -3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / (y * y)) + (-3.0d0)
end function
public static double code(double x, double y) {
return (x / (y * y)) + -3.0;
}
def code(x, y): return (x / (y * y)) + -3.0
function code(x, y) return Float64(Float64(x / Float64(y * y)) + -3.0) end
function tmp = code(x, y) tmp = (x / (y * y)) + -3.0; end
code[x_, y_] := N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] + -3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y \cdot y} + -3
\end{array}
Initial program 94.1%
Final simplification94.1%
(FPCore (x y) :precision binary64 -3.0)
double code(double x, double y) {
return -3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -3.0d0
end function
public static double code(double x, double y) {
return -3.0;
}
def code(x, y): return -3.0
function code(x, y) return -3.0 end
function tmp = code(x, y) tmp = -3.0; end
code[x_, y_] := -3.0
\begin{array}{l}
\\
-3
\end{array}
Initial program 94.1%
associate-/r*99.9%
div-inv99.8%
Applied egg-rr99.8%
un-div-inv99.9%
clear-num99.8%
associate-/l/99.8%
Applied egg-rr99.8%
inv-pow99.8%
*-commutative99.8%
associate-/r/99.8%
metadata-eval99.8%
sqr-pow61.2%
pow-prod-down66.2%
associate-/r/66.2%
*-commutative66.2%
associate-/r/66.2%
*-commutative66.2%
metadata-eval66.2%
metadata-eval66.2%
Applied egg-rr66.2%
associate-*l*65.9%
Simplified65.9%
Taylor expanded in y around inf 27.2%
Simplified50.1%
Final simplification50.1%
(FPCore (x y) :precision binary64 (- (/ (/ x y) y) 3.0))
double code(double x, double y) {
return ((x / y) / y) - 3.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x / y) / y) - 3.0d0
end function
public static double code(double x, double y) {
return ((x / y) / y) - 3.0;
}
def code(x, y): return ((x / y) / y) - 3.0
function code(x, y) return Float64(Float64(Float64(x / y) / y) - 3.0) end
function tmp = code(x, y) tmp = ((x / y) / y) - 3.0; end
code[x_, y_] := N[(N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision] - 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{x}{y}}{y} - 3
\end{array}
herbie shell --seed 2023297
(FPCore (x y)
:name "Statistics.Sample:$skurtosis from math-functions-0.1.5.2"
:precision binary64
:herbie-target
(- (/ (/ x y) y) 3.0)
(- (/ x (* y y)) 3.0))