
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x eps) :precision binary64 (- (sin (+ x eps)) (sin x)))
double code(double x, double eps) {
return sin((x + eps)) - sin(x);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin((x + eps)) - sin(x)
end function
public static double code(double x, double eps) {
return Math.sin((x + eps)) - Math.sin(x);
}
def code(x, eps): return math.sin((x + eps)) - math.sin(x)
function code(x, eps) return Float64(sin(Float64(x + eps)) - sin(x)) end
function tmp = code(x, eps) tmp = sin((x + eps)) - sin(x); end
code[x_, eps_] := N[(N[Sin[N[(x + eps), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \left(x + \varepsilon\right) - \sin x
\end{array}
(FPCore (x eps) :precision binary64 (- (* (sin eps) (cos x)) (/ (sin eps) (/ (- -1.0 (cos eps)) (* (sin eps) (- (sin x)))))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) - (sin(eps) / ((-1.0 - cos(eps)) / (sin(eps) * -sin(x))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) - (sin(eps) / (((-1.0d0) - cos(eps)) / (sin(eps) * -sin(x))))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) - (Math.sin(eps) / ((-1.0 - Math.cos(eps)) / (Math.sin(eps) * -Math.sin(x))));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) - (math.sin(eps) / ((-1.0 - math.cos(eps)) / (math.sin(eps) * -math.sin(x))))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) - Float64(sin(eps) / Float64(Float64(-1.0 - cos(eps)) / Float64(sin(eps) * Float64(-sin(x)))))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) - (sin(eps) / ((-1.0 - cos(eps)) / (sin(eps) * -sin(x)))); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[eps], $MachinePrecision] / N[(N[(-1.0 - N[Cos[eps], $MachinePrecision]), $MachinePrecision] / N[(N[Sin[eps], $MachinePrecision] * (-N[Sin[x], $MachinePrecision])), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x - \frac{\sin \varepsilon}{\frac{-1 - \cos \varepsilon}{\sin \varepsilon \cdot \left(-\sin x\right)}}
\end{array}
Initial program 45.0%
sin-sum65.2%
associate--l+65.2%
Applied egg-rr65.2%
+-commutative65.2%
sub-neg65.2%
associate-+r+99.4%
*-commutative99.4%
fma-def99.4%
neg-mul-199.4%
*-commutative99.4%
distribute-rgt-out99.4%
+-commutative99.4%
Simplified99.4%
add-log-exp_binary6453.0%
Applied rewrite-once53.0%
rem-log-exp99.4%
fma-udef99.4%
*-commutative99.4%
+-commutative99.4%
*-commutative99.4%
flip-+99.2%
div-inv99.3%
associate-*l*99.3%
fma-def99.3%
Applied egg-rr99.4%
fma-udef99.5%
+-commutative99.5%
distribute-lft-neg-out99.5%
unsub-neg99.5%
*-commutative99.5%
associate-*r/99.5%
*-commutative99.5%
neg-mul-199.5%
Simplified99.5%
associate-*r/99.5%
unpow299.5%
associate-*l*99.4%
associate-/l*99.5%
Applied egg-rr99.5%
Final simplification99.5%
(FPCore (x eps)
:precision binary64
(let* ((t_0 (- (sin (+ eps x)) (sin x))))
(if (<= t_0 -0.01)
t_0
(if (<= t_0 0.0) (* (cos x) (* 2.0 (sin (* eps 0.5)))) (sin eps)))))
double code(double x, double eps) {
double t_0 = sin((eps + x)) - sin(x);
double tmp;
if (t_0 <= -0.01) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = cos(x) * (2.0 * sin((eps * 0.5)));
} else {
tmp = sin(eps);
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: t_0
real(8) :: tmp
t_0 = sin((eps + x)) - sin(x)
if (t_0 <= (-0.01d0)) then
tmp = t_0
else if (t_0 <= 0.0d0) then
tmp = cos(x) * (2.0d0 * sin((eps * 0.5d0)))
else
tmp = sin(eps)
end if
code = tmp
end function
public static double code(double x, double eps) {
double t_0 = Math.sin((eps + x)) - Math.sin(x);
double tmp;
if (t_0 <= -0.01) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = Math.cos(x) * (2.0 * Math.sin((eps * 0.5)));
} else {
tmp = Math.sin(eps);
}
return tmp;
}
def code(x, eps): t_0 = math.sin((eps + x)) - math.sin(x) tmp = 0 if t_0 <= -0.01: tmp = t_0 elif t_0 <= 0.0: tmp = math.cos(x) * (2.0 * math.sin((eps * 0.5))) else: tmp = math.sin(eps) return tmp
function code(x, eps) t_0 = Float64(sin(Float64(eps + x)) - sin(x)) tmp = 0.0 if (t_0 <= -0.01) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(cos(x) * Float64(2.0 * sin(Float64(eps * 0.5)))); else tmp = sin(eps); end return tmp end
function tmp_2 = code(x, eps) t_0 = sin((eps + x)) - sin(x); tmp = 0.0; if (t_0 <= -0.01) tmp = t_0; elseif (t_0 <= 0.0) tmp = cos(x) * (2.0 * sin((eps * 0.5))); else tmp = sin(eps); end tmp_2 = tmp; end
code[x_, eps_] := Block[{t$95$0 = N[(N[Sin[N[(eps + x), $MachinePrecision]], $MachinePrecision] - N[Sin[x], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.01], t$95$0, If[LessEqual[t$95$0, 0.0], N[(N[Cos[x], $MachinePrecision] * N[(2.0 * N[Sin[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Sin[eps], $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sin \left(\varepsilon + x\right) - \sin x\\
\mathbf{if}\;t_0 \leq -0.01:\\
\;\;\;\;t_0\\
\mathbf{elif}\;t_0 \leq 0:\\
\;\;\;\;\cos x \cdot \left(2 \cdot \sin \left(\varepsilon \cdot 0.5\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \varepsilon\\
\end{array}
\end{array}
if (-.f64 (sin.f64 (+.f64 x eps)) (sin.f64 x)) < -0.0100000000000000002Initial program 69.2%
if -0.0100000000000000002 < (-.f64 (sin.f64 (+.f64 x eps)) (sin.f64 x)) < 0.0Initial program 16.7%
diff-sin16.7%
div-inv16.7%
+-commutative16.7%
associate--l+82.3%
+-inverses82.3%
metadata-eval82.3%
div-inv82.3%
+-commutative82.3%
metadata-eval82.3%
Applied egg-rr82.3%
associate-*r*82.3%
*-commutative82.3%
*-commutative82.3%
associate-+r+82.3%
+-commutative82.3%
+-rgt-identity82.3%
Simplified82.3%
Taylor expanded in eps around 0 82.3%
if 0.0 < (-.f64 (sin.f64 (+.f64 x eps)) (sin.f64 x)) Initial program 85.3%
Taylor expanded in x around 0 85.5%
Final simplification80.5%
(FPCore (x eps) :precision binary64 (+ (* (sin eps) (cos x)) (* (pow (sin eps) 2.0) (/ (sin x) (- -1.0 (cos eps))))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) + (pow(sin(eps), 2.0) * (sin(x) / (-1.0 - cos(eps))));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) + ((sin(eps) ** 2.0d0) * (sin(x) / ((-1.0d0) - cos(eps))))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) + (Math.pow(Math.sin(eps), 2.0) * (Math.sin(x) / (-1.0 - Math.cos(eps))));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) + (math.pow(math.sin(eps), 2.0) * (math.sin(x) / (-1.0 - math.cos(eps))))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) + Float64((sin(eps) ^ 2.0) * Float64(sin(x) / Float64(-1.0 - cos(eps))))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) + ((sin(eps) ^ 2.0) * (sin(x) / (-1.0 - cos(eps)))); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Power[N[Sin[eps], $MachinePrecision], 2.0], $MachinePrecision] * N[(N[Sin[x], $MachinePrecision] / N[(-1.0 - N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x + {\sin \varepsilon}^{2} \cdot \frac{\sin x}{-1 - \cos \varepsilon}
\end{array}
Initial program 45.0%
sin-sum65.2%
associate--l+65.2%
Applied egg-rr65.2%
+-commutative65.2%
sub-neg65.2%
associate-+r+99.4%
*-commutative99.4%
fma-def99.4%
neg-mul-199.4%
*-commutative99.4%
distribute-rgt-out99.4%
+-commutative99.4%
Simplified99.4%
add-log-exp_binary6453.0%
Applied rewrite-once53.0%
rem-log-exp99.4%
fma-udef99.4%
*-commutative99.4%
+-commutative99.4%
*-commutative99.4%
flip-+99.2%
div-inv99.3%
associate-*l*99.3%
fma-def99.3%
Applied egg-rr99.4%
fma-udef99.5%
+-commutative99.5%
distribute-lft-neg-out99.5%
unsub-neg99.5%
*-commutative99.5%
associate-*r/99.5%
*-commutative99.5%
neg-mul-199.5%
Simplified99.5%
Final simplification99.5%
(FPCore (x eps) :precision binary64 (fma (sin eps) (cos x) (* (sin x) (+ -1.0 (cos eps)))))
double code(double x, double eps) {
return fma(sin(eps), cos(x), (sin(x) * (-1.0 + cos(eps))));
}
function code(x, eps) return fma(sin(eps), cos(x), Float64(sin(x) * Float64(-1.0 + cos(eps)))) end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(-1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin \varepsilon, \cos x, \sin x \cdot \left(-1 + \cos \varepsilon\right)\right)
\end{array}
Initial program 45.0%
sin-sum65.2%
associate--l+65.2%
Applied egg-rr65.2%
+-commutative65.2%
sub-neg65.2%
associate-+r+99.4%
*-commutative99.4%
fma-def99.4%
neg-mul-199.4%
*-commutative99.4%
distribute-rgt-out99.4%
+-commutative99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (x eps) :precision binary64 (fma (sin x) (+ -1.0 (cos eps)) (* (sin eps) (cos x))))
double code(double x, double eps) {
return fma(sin(x), (-1.0 + cos(eps)), (sin(eps) * cos(x)));
}
function code(x, eps) return fma(sin(x), Float64(-1.0 + cos(eps)), Float64(sin(eps) * cos(x))) end
code[x_, eps_] := N[(N[Sin[x], $MachinePrecision] * N[(-1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin x, -1 + \cos \varepsilon, \sin \varepsilon \cdot \cos x\right)
\end{array}
Initial program 45.0%
sin-sum65.2%
associate--l+65.2%
Applied egg-rr65.2%
+-commutative65.2%
sub-neg65.2%
associate-+r+99.4%
*-commutative99.4%
fma-def99.4%
neg-mul-199.4%
*-commutative99.4%
distribute-rgt-out99.4%
+-commutative99.4%
Simplified99.4%
Taylor expanded in eps around inf 99.4%
+-commutative99.4%
sub-neg99.4%
metadata-eval99.4%
fma-def99.4%
Simplified99.4%
Final simplification99.4%
(FPCore (x eps) :precision binary64 (+ (* (sin eps) (cos x)) (* (sin x) (+ -1.0 (cos eps)))))
double code(double x, double eps) {
return (sin(eps) * cos(x)) + (sin(x) * (-1.0 + cos(eps)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = (sin(eps) * cos(x)) + (sin(x) * ((-1.0d0) + cos(eps)))
end function
public static double code(double x, double eps) {
return (Math.sin(eps) * Math.cos(x)) + (Math.sin(x) * (-1.0 + Math.cos(eps)));
}
def code(x, eps): return (math.sin(eps) * math.cos(x)) + (math.sin(x) * (-1.0 + math.cos(eps)))
function code(x, eps) return Float64(Float64(sin(eps) * cos(x)) + Float64(sin(x) * Float64(-1.0 + cos(eps)))) end
function tmp = code(x, eps) tmp = (sin(eps) * cos(x)) + (sin(x) * (-1.0 + cos(eps))); end
code[x_, eps_] := N[(N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision]), $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * N[(-1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon \cdot \cos x + \sin x \cdot \left(-1 + \cos \varepsilon\right)
\end{array}
Initial program 45.0%
sin-sum65.2%
associate--l+65.2%
Applied egg-rr65.2%
+-commutative65.2%
sub-neg65.2%
associate-+r+99.4%
*-commutative99.4%
fma-def99.4%
neg-mul-199.4%
*-commutative99.4%
distribute-rgt-out99.4%
+-commutative99.4%
Simplified99.4%
Taylor expanded in eps around inf 99.4%
Final simplification99.4%
(FPCore (x eps) :precision binary64 (fma (sin eps) (cos x) (* (sin x) 0.0)))
double code(double x, double eps) {
return fma(sin(eps), cos(x), (sin(x) * 0.0));
}
function code(x, eps) return fma(sin(eps), cos(x), Float64(sin(x) * 0.0)) end
code[x_, eps_] := N[(N[Sin[eps], $MachinePrecision] * N[Cos[x], $MachinePrecision] + N[(N[Sin[x], $MachinePrecision] * 0.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin \varepsilon, \cos x, \sin x \cdot 0\right)
\end{array}
Initial program 45.0%
sin-sum65.2%
associate--l+65.2%
Applied egg-rr65.2%
+-commutative65.2%
sub-neg65.2%
associate-+r+99.4%
*-commutative99.4%
fma-def99.4%
neg-mul-199.4%
*-commutative99.4%
distribute-rgt-out99.4%
+-commutative99.4%
Simplified99.4%
Applied egg-rr81.4%
Final simplification81.4%
(FPCore (x eps) :precision binary64 (* (cos (* 0.5 (+ eps (+ x x)))) (* 2.0 (sin (* eps 0.5)))))
double code(double x, double eps) {
return cos((0.5 * (eps + (x + x)))) * (2.0 * sin((eps * 0.5)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = cos((0.5d0 * (eps + (x + x)))) * (2.0d0 * sin((eps * 0.5d0)))
end function
public static double code(double x, double eps) {
return Math.cos((0.5 * (eps + (x + x)))) * (2.0 * Math.sin((eps * 0.5)));
}
def code(x, eps): return math.cos((0.5 * (eps + (x + x)))) * (2.0 * math.sin((eps * 0.5)))
function code(x, eps) return Float64(cos(Float64(0.5 * Float64(eps + Float64(x + x)))) * Float64(2.0 * sin(Float64(eps * 0.5)))) end
function tmp = code(x, eps) tmp = cos((0.5 * (eps + (x + x)))) * (2.0 * sin((eps * 0.5))); end
code[x_, eps_] := N[(N[Cos[N[(0.5 * N[(eps + N[(x + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(2.0 * N[Sin[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos \left(0.5 \cdot \left(\varepsilon + \left(x + x\right)\right)\right) \cdot \left(2 \cdot \sin \left(\varepsilon \cdot 0.5\right)\right)
\end{array}
Initial program 45.0%
diff-sin44.6%
div-inv44.6%
+-commutative44.6%
associate--l+79.8%
+-inverses79.8%
metadata-eval79.8%
div-inv79.8%
+-commutative79.8%
metadata-eval79.8%
Applied egg-rr79.8%
associate-*r*79.8%
*-commutative79.8%
*-commutative79.8%
associate-+r+80.0%
+-commutative80.0%
+-rgt-identity80.0%
Simplified80.0%
Final simplification80.0%
(FPCore (x eps) :precision binary64 (if (or (<= x -0.052) (not (<= x 0.00039))) (* (cos x) (* 2.0 (sin (* eps 0.5)))) (+ (sin eps) (* x (+ -1.0 (cos eps))))))
double code(double x, double eps) {
double tmp;
if ((x <= -0.052) || !(x <= 0.00039)) {
tmp = cos(x) * (2.0 * sin((eps * 0.5)));
} else {
tmp = sin(eps) + (x * (-1.0 + cos(eps)));
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: tmp
if ((x <= (-0.052d0)) .or. (.not. (x <= 0.00039d0))) then
tmp = cos(x) * (2.0d0 * sin((eps * 0.5d0)))
else
tmp = sin(eps) + (x * ((-1.0d0) + cos(eps)))
end if
code = tmp
end function
public static double code(double x, double eps) {
double tmp;
if ((x <= -0.052) || !(x <= 0.00039)) {
tmp = Math.cos(x) * (2.0 * Math.sin((eps * 0.5)));
} else {
tmp = Math.sin(eps) + (x * (-1.0 + Math.cos(eps)));
}
return tmp;
}
def code(x, eps): tmp = 0 if (x <= -0.052) or not (x <= 0.00039): tmp = math.cos(x) * (2.0 * math.sin((eps * 0.5))) else: tmp = math.sin(eps) + (x * (-1.0 + math.cos(eps))) return tmp
function code(x, eps) tmp = 0.0 if ((x <= -0.052) || !(x <= 0.00039)) tmp = Float64(cos(x) * Float64(2.0 * sin(Float64(eps * 0.5)))); else tmp = Float64(sin(eps) + Float64(x * Float64(-1.0 + cos(eps)))); end return tmp end
function tmp_2 = code(x, eps) tmp = 0.0; if ((x <= -0.052) || ~((x <= 0.00039))) tmp = cos(x) * (2.0 * sin((eps * 0.5))); else tmp = sin(eps) + (x * (-1.0 + cos(eps))); end tmp_2 = tmp; end
code[x_, eps_] := If[Or[LessEqual[x, -0.052], N[Not[LessEqual[x, 0.00039]], $MachinePrecision]], N[(N[Cos[x], $MachinePrecision] * N[(2.0 * N[Sin[N[(eps * 0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[Sin[eps], $MachinePrecision] + N[(x * N[(-1.0 + N[Cos[eps], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -0.052 \lor \neg \left(x \leq 0.00039\right):\\
\;\;\;\;\cos x \cdot \left(2 \cdot \sin \left(\varepsilon \cdot 0.5\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\sin \varepsilon + x \cdot \left(-1 + \cos \varepsilon\right)\\
\end{array}
\end{array}
if x < -0.0519999999999999976 or 3.89999999999999993e-4 < x Initial program 6.5%
diff-sin5.9%
div-inv5.9%
+-commutative5.9%
associate--l+59.2%
+-inverses59.2%
metadata-eval59.2%
div-inv59.2%
+-commutative59.2%
metadata-eval59.2%
Applied egg-rr59.2%
associate-*r*59.2%
*-commutative59.2%
*-commutative59.2%
associate-+r+59.5%
+-commutative59.5%
+-rgt-identity59.5%
Simplified59.5%
Taylor expanded in eps around 0 59.9%
if -0.0519999999999999976 < x < 3.89999999999999993e-4Initial program 79.6%
Taylor expanded in x around 0 98.9%
Final simplification80.5%
(FPCore (x eps) :precision binary64 (if (<= eps -8.8e-6) (sin eps) (if (<= eps 0.0106) (* eps (cos x)) (sin eps))))
double code(double x, double eps) {
double tmp;
if (eps <= -8.8e-6) {
tmp = sin(eps);
} else if (eps <= 0.0106) {
tmp = eps * cos(x);
} else {
tmp = sin(eps);
}
return tmp;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
real(8) :: tmp
if (eps <= (-8.8d-6)) then
tmp = sin(eps)
else if (eps <= 0.0106d0) then
tmp = eps * cos(x)
else
tmp = sin(eps)
end if
code = tmp
end function
public static double code(double x, double eps) {
double tmp;
if (eps <= -8.8e-6) {
tmp = Math.sin(eps);
} else if (eps <= 0.0106) {
tmp = eps * Math.cos(x);
} else {
tmp = Math.sin(eps);
}
return tmp;
}
def code(x, eps): tmp = 0 if eps <= -8.8e-6: tmp = math.sin(eps) elif eps <= 0.0106: tmp = eps * math.cos(x) else: tmp = math.sin(eps) return tmp
function code(x, eps) tmp = 0.0 if (eps <= -8.8e-6) tmp = sin(eps); elseif (eps <= 0.0106) tmp = Float64(eps * cos(x)); else tmp = sin(eps); end return tmp end
function tmp_2 = code(x, eps) tmp = 0.0; if (eps <= -8.8e-6) tmp = sin(eps); elseif (eps <= 0.0106) tmp = eps * cos(x); else tmp = sin(eps); end tmp_2 = tmp; end
code[x_, eps_] := If[LessEqual[eps, -8.8e-6], N[Sin[eps], $MachinePrecision], If[LessEqual[eps, 0.0106], N[(eps * N[Cos[x], $MachinePrecision]), $MachinePrecision], N[Sin[eps], $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\varepsilon \leq -8.8 \cdot 10^{-6}:\\
\;\;\;\;\sin \varepsilon\\
\mathbf{elif}\;\varepsilon \leq 0.0106:\\
\;\;\;\;\varepsilon \cdot \cos x\\
\mathbf{else}:\\
\;\;\;\;\sin \varepsilon\\
\end{array}
\end{array}
if eps < -8.8000000000000004e-6 or 0.0106 < eps Initial program 60.2%
Taylor expanded in x around 0 61.2%
if -8.8000000000000004e-6 < eps < 0.0106Initial program 29.8%
Taylor expanded in eps around 0 99.0%
Final simplification80.1%
(FPCore (x eps) :precision binary64 (sin eps))
double code(double x, double eps) {
return sin(eps);
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = sin(eps)
end function
public static double code(double x, double eps) {
return Math.sin(eps);
}
def code(x, eps): return math.sin(eps)
function code(x, eps) return sin(eps) end
function tmp = code(x, eps) tmp = sin(eps); end
code[x_, eps_] := N[Sin[eps], $MachinePrecision]
\begin{array}{l}
\\
\sin \varepsilon
\end{array}
Initial program 45.0%
Taylor expanded in x around 0 57.2%
Final simplification57.2%
(FPCore (x eps) :precision binary64 eps)
double code(double x, double eps) {
return eps;
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = eps
end function
public static double code(double x, double eps) {
return eps;
}
def code(x, eps): return eps
function code(x, eps) return eps end
function tmp = code(x, eps) tmp = eps; end
code[x_, eps_] := eps
\begin{array}{l}
\\
\varepsilon
\end{array}
Initial program 45.0%
Taylor expanded in eps around 0 51.1%
Taylor expanded in x around 0 28.1%
Final simplification28.1%
(FPCore (x eps) :precision binary64 (* 2.0 (* (cos (+ x (/ eps 2.0))) (sin (/ eps 2.0)))))
double code(double x, double eps) {
return 2.0 * (cos((x + (eps / 2.0))) * sin((eps / 2.0)));
}
real(8) function code(x, eps)
real(8), intent (in) :: x
real(8), intent (in) :: eps
code = 2.0d0 * (cos((x + (eps / 2.0d0))) * sin((eps / 2.0d0)))
end function
public static double code(double x, double eps) {
return 2.0 * (Math.cos((x + (eps / 2.0))) * Math.sin((eps / 2.0)));
}
def code(x, eps): return 2.0 * (math.cos((x + (eps / 2.0))) * math.sin((eps / 2.0)))
function code(x, eps) return Float64(2.0 * Float64(cos(Float64(x + Float64(eps / 2.0))) * sin(Float64(eps / 2.0)))) end
function tmp = code(x, eps) tmp = 2.0 * (cos((x + (eps / 2.0))) * sin((eps / 2.0))); end
code[x_, eps_] := N[(2.0 * N[(N[Cos[N[(x + N[(eps / 2.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[Sin[N[(eps / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\cos \left(x + \frac{\varepsilon}{2}\right) \cdot \sin \left(\frac{\varepsilon}{2}\right)\right)
\end{array}
herbie shell --seed 2023297
(FPCore (x eps)
:name "2sin (example 3.3)"
:precision binary64
:herbie-target
(* 2.0 (* (cos (+ x (/ eps 2.0))) (sin (/ eps 2.0))))
(- (sin (+ x eps)) (sin x)))